[hiddenAction_refund] requireConditional: if numberOfUnitsInTeam(greaterThan=1,withTag='StarBird',incompleteBuildings=true) autoTriggerOnEvent: created addResources: 7500 deleteSelf: true showMessageToPlayer: [错误:最多1个游星鸟在战场] [core] name: 梅蒂恩 displayText: Star bird displayDescription: -Invincible, the unit skips the failure decision. \n-At most one exists on the field, periodically giving nearby friendly unit range repair fixes.\n-disappears automatically after a period of time.\n-Just, allow me to sing one last time. canNotBeDirectlyAttacked:true displayText_zh: 游星鸟 displayDescription_zh: -无敌,该单位跳过失败判定,且其他单位忽略此单位存在。\n-在场上最多存在一个,周期性给附近的友方单位提供固定150血量的300范围修复光环。\n-一段时间后自动消失。\n-只是,请允许我最后歌唱一次。 price: 7500 mass: 1000 class: CustomUnitMetadata techLevel: 2 buildSpeed: 45s radius: 20 displayRadius:25 maxHp: 0 softCollisionOnAll: 60 disableDeathOnZeroHp:true energyMax: 30 energyRegen: 0 energyStartingPercentage: 30 energyNeedsToRechargeToFull: true tags:StarBird [action_释放] price:5000 text:Healing Aura text_zh:治愈光环 description:Just let me sing for the last time.\n-Star Bird will periodically release the healing aura to cure friends, and will disappear automatically after a period of time description_zh:只是,请允许我最后歌唱一次。\n-游星鸟将周期性释放治愈光环治疗友方,一段时间后自动消失…… buildSpeed:5s fireTurretXAtGround:machinegun1 fireTurretXAtGround_withProjectile:2 alsoQueueAction:1 ai_isHighPriority:true isVisible:if not self.tags(includes='再见') temporarilyAddTags:再见 isLocked:if self.queueSize(greaterThan=0) isLockedMessage:You are releasing skills…… isLockedMessage_zh:您正在释放技能中…… [hiddenAction_1] buildSpeed:3s fireTurretXAtGround:machinegun1 fireTurretXAtGround_withProjectile:2 alsoQueueAction:2 spawnEffects:CUSTOM:areaHeal [hiddenAction_2] buildSpeed:3s fireTurretXAtGround:machinegun1 fireTurretXAtGround_withProjectile:2 alsoQueueAction:3 spawnEffects:CUSTOM:areaHeal [hiddenAction_3] buildSpeed:3s fireTurretXAtGround:machinegun1 fireTurretXAtGround_withProjectile:2 alsoQueueAction:4 spawnEffects:CUSTOM:areaHeal [hiddenAction_4] buildSpeed:3s fireTurretXAtGround:machinegun1 fireTurretXAtGround_withProjectile:2 alsoQueueAction:5 spawnEffects:CUSTOM:areaHeal [hiddenAction_5] buildSpeed:3s fireTurretXAtGround:machinegun1 fireTurretXAtGround_withProjectile:2 alsoQueueAction:6 spawnEffects:CUSTOM:areaHeal [hiddenAction_6] buildSpeed:3s fireTurretXAtGround:machinegun1 fireTurretXAtGround_withProjectile:2 alsoQueueAction:7 spawnEffects:CUSTOM:areaHeal [hiddenAction_7] buildSpeed:3s fireTurretXAtGround:machinegun1 fireTurretXAtGround_withProjectile:2 alsoQueueAction:8 spawnEffects:CUSTOM:areaHeal [hiddenAction_8] buildSpeed:3s fireTurretXAtGround:machinegun1 fireTurretXAtGround_withProjectile:2 alsoQueueAction:9 spawnEffects:CUSTOM:areaHeal [hiddenAction_9] buildSpeed:3s fireTurretXAtGround:machinegun1 fireTurretXAtGround_withProjectile:2 alsoQueueAction:10 spawnEffects:CUSTOM:areaHeal [hiddenAction_10] buildSpeed:3s fireTurretXAtGround:machinegun1 fireTurretXAtGround_withProjectile:2 spawnEffects:CUSTOM:areaHeal showMessageToPlayer:This time I want to sing my own voice... sing the joy I have found... The star bird has left the battlefield deleteSelf:true showMessageToPlayer_zh:这次我要唱出自己的心声……唱出我寻找到的喜悦……,游星鸟已离开战场…… [graphics] image: ROOT:/assets/magicdragonimg/MeiDiEng/梅蒂恩.png image_shadow: AUTO total_frames: 3 image_wreak: NONE splastEffect:true movementEffect:CUSTOM:尾 movementEffectRate:1 animation_idle_start: 0 animation_idle_end: 2 animation_idle_speed: 12 animation_moving_start: 0 animation_moving_end: 2 animation_moving_speed: 8 [attack] canAttack:false canAttackFlyingUnits: true canAttackLandUnits: false canAttackUnderwaterUnits: false maxAttackRange: 170 [turret_machinegun1] delay: 10 x:4 y:15 canShoot: true invisible: true shoot_flame: smoke projectile:2 limitingAngle: 65 limitingMinRange: 40 shoot_sound: gun_fire shoot_sound_vol: 0.3 turnSpeed: 6 turnSpeedAcceleration: 1 aimOffsetSpread: 0.5 energyUsage: 0.10 [turret_machinegun2] x: -4 y: 15 copyFrom: machinegun1 delay: 20 [projectile_2] areaDamage: -150 areaRadius: 300 targetGround: true areaExpandTime: 90 areaHitAirAndLandAtSameTime: true areaDamageNoFalloff:true instant: false largeHitEffect: true life: 0 speed: 0 explodeOnEndOfLife: true deflectionPower: -1 shieldDamageMultiplier: 0 buildingDamageMultiplier: 0.75 friendlyFire: only-ignoreEnemy #explodeEffect: CUSTOM:areaHeal [effect_areaHeal] life: 150 priority: veryhigh xOffsetRelative: 0 yOffsetRelative: 0 hOffset: 0.1 dirOffsetRandom:180 dirSpeedRandom: 1 scaleFrom: 0.1 scaleTo: 8 fadeInTime: 1 fadeOut: true attachedToUnit: false image: ROOT:/assets/public/nanoHeeling.png drawUnderUnits: false alpha:1 [movement] movementType: AIR moveSpeed: 1.3 moveAccelerationSpeed: 0.02 moveDecelerationSpeed: 0.01 reverseSpeedPercentage: 0 maxTurnSpeed: 3 turnAcceleration: 0.05 fallingAccelerationDead:0.2 [effect_尾] life:22 priority:critical fadeOut:true fadeInTime:1 attachedToUnit:false scaleFrom:0.6 scaleTo:0.6 image:ROOT:/assets/magicdragonimg/twolaser/尾焰.png total_frames:1 alpha:0.75 color:#42aae7 yOffsetRelative:-14 drawUnderUnits:true