Complete 3 Custom Hp bar
This commit is contained in:
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8fd91028f6
commit
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BIN
assets/demonjiimg/core/ldp-bar.png
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assets/demonjiimg/core/ldp-bar.png
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After Width: | Height: | Size: 1.3 KiB |
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assets/magicdragonimg/dragon/dragon-hpbar.png
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assets/magicdragonimg/dragon/dragon-hpbar.png
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After Width: | Height: | Size: 826 B |
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assets/oldsungodimg/lalaiye/hp-none-number.png
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assets/oldsungodimg/lalaiye/hp-none-number.png
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assets/public/hpbar.png
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assets/public/hpbar.png
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@ -2,9 +2,13 @@
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name: 蝴蝶母舰
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name: 蝴蝶母舰
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class: CustomUnitMetadata
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class: CustomUnitMetadata
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price: 0
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price: 0
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maxHp: 2000
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maxHp: 2400
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mass: 90000
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mass: 90000
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@memory #:number[]
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updateUnitMemory: #[0]= self.hp%10, #[1]= int((self.hp%100)/10), #[2]= int((self.hp%1000)/100),#[3]= int((self.hp%10000)/1000)
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updateUnitMemoryRate:0
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displayText: Fairy Ji Butterfly MotherShip
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displayText: Fairy Ji Butterfly MotherShip
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displayText_zh: 妖姬祭蝶母舰
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displayText_zh: 妖姬祭蝶母舰
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@ -65,7 +69,7 @@ scaleImagesTo:120
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#scaleTurretImagesTo: 25
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#scaleTurretImagesTo: 25
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#showEnergyBar:false
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#showEnergyBar:false
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#imageScale: 1.5
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#imageScale: 1.5
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showHealthBar:false
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image_shadow: AUTO
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetX:1
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shadowOffsetY:1
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shadowOffsetY:1
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@ -430,3 +434,88 @@ atmospheric: true
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useAsBuilder: true
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useAsBuilder: true
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#upgradedFrom: LastSpanish
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#upgradedFrom: LastSpanish
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#----血条------
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[decal_血条]
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layer:afterBody
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image:ROOT:/assets/public/hpbar.png
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imageScaleX:(self.hp/self.maxHp)*82
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alwaysStartDirAtZero:true
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dirOffset:0
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yOffsetAbsolute:70
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pivotOffset:0
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#Thanks 杰厕灵 in Code
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xOffsetAbsolute: ((1-(self.hp / self.maxHp)) * (-${core.radius}/1.31))
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#isVisible:if self.hp > self.maxHp*0.6
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color:#00ffff
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[decal_血条底板]
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image:ROOT:/assets/demonjiimg/core/ldp-bar.png
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alwaysStartDirAtZero:true
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dirOffset:0
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imageScaleX:1.3
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yOffsetAbsolute:70
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xOffsetAbsolute:2
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pivotOffset:0
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order:-1
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layer:onTop
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#如果使用INT 个位需要进行血量满的判定
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#如果使用INT 个位需要进行血量满的判定
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[decal_xis_个位]
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@define A:0
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layer:onTop
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order:10.01
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yOffsetAbsolute:70
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image:ROOT:/assets/oldsungodimg/lalaiye/hp-none-number.png
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imageScale:0.7
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frame: memory.#[${A}]
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frame_width:6
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frame_height:8
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isVisible:if not self.hp(full=true)
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alwayStartDirAtZero:true
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onlyWhileAlive:true
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onlyOnNonPreview:true
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xOffsetAbsolute: 5
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#判定单位血量满的情况
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[decal_xis_个位满]
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@define A:0
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layer:onTop
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order:10.01
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yOffsetAbsolute:70
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image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
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imageScale:0.7
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frame: memory.#[${A}]
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frame_width:6
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frame_height:8
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isVisible:if self.hp(full=true)
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alwayStartDirAtZero:true
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onlyWhileAlive:true
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onlyOnNonPreview:true
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xOffsetAbsolute: 5
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[decal_xis_十位]
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@copyFromSection: decal_xis_个位
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@define A:1
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image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
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isVisible:if memory.#[${A}] != 0 or memory.#[2] != 0 or memory.#[3] != 0
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xOffsetAbsolute:0
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[decal_xis_百位]
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@copyFromSection: decal_xis_个位
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@define A:2
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image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
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isVisible:if memory.#[${A}] != 0 or memory.#[3] != 0
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xOffsetAbsolute:-5
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[decal_xis_千位]
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@copyFromSection: decal_xis_个位
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@define A:3
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image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
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isVisible:if memory.#[${A}] != 0
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xOffsetAbsolute:-10
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@ -13,7 +13,9 @@ buildSpeed:40s
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[core]
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[core]
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radius:20
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radius:20
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@memory #:number[]
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updateUnitMemory: #[0]= self.hp%10, #[1]= int((self.hp%100)/10), #[2]= int((self.hp%1000)/100),#[3]= int((self.hp%10000)/1000)
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updateUnitMemoryRate:0
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name:遗落之龙
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name:遗落之龙
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displayText: Lose Dragon
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displayText: Lose Dragon
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@ -61,6 +63,7 @@ shadowOffsetY:-7
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imageScale:1
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imageScale:1
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lock_body_rotation_with_main_turret:true
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lock_body_rotation_with_main_turret:true
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dustEffect:true
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dustEffect:true
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showHealthBar:false
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[leg_1]
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[leg_1]
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x:-12
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x:-12
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@ -153,3 +156,87 @@ isLocked:true
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[ai]
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[ai]
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useAsBuilder: true
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useAsBuilder: true
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#----血条------
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[decal_血条]
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layer:afterBody
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image:ROOT:/assets/public/hpbar.png
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imageScaleX:(self.hp/self.maxHp)*84
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alwaysStartDirAtZero:true
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dirOffset:0
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color:#8c8c8c
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yOffsetAbsolute:39
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pivotOffset:0
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#Thanks 杰厕灵 in Code
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xOffsetAbsolute: ((1-(self.hp / self.maxHp)) * (-${core.radius}/0.5))
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#isVisible:if self.hp > self.maxHp*0.6
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[decal_血条底板]
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image:ROOT:/assets/magicdragonimg/dragon/dragon-hpbar.png
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alwaysStartDirAtZero:true
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dirOffset:0
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imageScaleX:1.3
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yOffsetAbsolute:39
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xOffsetAbsolute:3
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pivotOffset:0
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order:-1
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layer:onTop
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teamColors:true
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[decal_xis_个位]
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@define A:0
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layer:onTop
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order:10.01
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yOffsetAbsolute:39
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image:ROOT:/assets/oldsungodimg/lalaiye/hp-none-number.png
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imageScale:0.7
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frame: memory.#[${A}]
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frame_width:6
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frame_height:8
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isVisible:if not self.hp(full=true)
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alwayStartDirAtZero:true
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onlyWhileAlive:true
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onlyOnNonPreview:true
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xOffsetAbsolute: 5
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#判定单位血量满的情况
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[decal_xis_个位满]
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@define A:0
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layer:onTop
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order:10.01
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yOffsetAbsolute:39
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image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
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imageScale:0.7
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frame: memory.#[${A}]
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frame_width:6
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frame_height:8
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isVisible:if self.hp(full=true)
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alwayStartDirAtZero:true
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onlyWhileAlive:true
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onlyOnNonPreview:true
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xOffsetAbsolute: 5
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[decal_xis_十位]
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@copyFromSection: decal_xis_个位
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@define A:1
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image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
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isVisible:if memory.#[${A}] != 0 or memory.#[2] != 0 or memory.#[3] != 0
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xOffsetAbsolute:0
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[decal_xis_百位]
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@copyFromSection: decal_xis_个位
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@define A:2
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image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
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isVisible:if memory.#[${A}] != 0 or memory.#[3] != 0
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xOffsetAbsolute:-5
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[decal_xis_千位]
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@copyFromSection: decal_xis_个位
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@define A:3
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image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
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isVisible:if memory.#[${A}] != 0
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xOffsetAbsolute:-10
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@ -1,6 +1,3 @@
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[core]
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[core]
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name: EmptyS
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name: EmptyS
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class: CustomUnitMetadata
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class: CustomUnitMetadata
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@ -8,7 +8,7 @@ name: 拉莱耶风暴战舰
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class: CustomUnitMetadata
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class: CustomUnitMetadata
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@memory #:number[]
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@memory #:number[]
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updateUnitMemory: #[0]= int(self.hp%10), #[1]= int((self.hp%100)/10), #[2]= int((self.hp%1000)/100),#[3]= int((self.hp%10000)/1000)
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updateUnitMemory: #[0]= self.hp%10, #[1]= int((self.hp%100)/10), #[2]= int((self.hp%1000)/100),#[3]= int((self.hp%10000)/1000)
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updateUnitMemoryRate:0
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updateUnitMemoryRate:0
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displayText_zh:拉莱耶风暴战舰
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displayText_zh:拉莱耶风暴战舰
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@ -45,7 +45,7 @@ autoRepair: true
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nanoRepairSpeed: 1.2
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nanoRepairSpeed: 1.2
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canReclaimResources: true
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canReclaimResources: true
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generation_credits: 10
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generation_credits: 20
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generation_delay: 40
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generation_delay: 40
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nanoRange: 200
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nanoRange: 200
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@ -437,11 +437,11 @@ priority: low
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[decal_血条]
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[decal_血条]
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layer:afterBody
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layer:afterBody
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image:ROOT:/assets/oldsungodimg/lalaiye/xxxbar.png
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image:ROOT:/assets/public/hpbar.png
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imageScaleX:(self.hp/self.maxHp)*77
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imageScaleX:(self.hp/self.maxHp)*77
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alwaysStartDirAtZero:true
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alwaysStartDirAtZero:true
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dirOffset:0
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dirOffset:0
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teamColors:true
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color:#00ff00
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yOffsetAbsolute:119.5
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yOffsetAbsolute:119.5
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pivotOffset:0
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pivotOffset:0
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#Thanks 杰厕灵 in Code
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#Thanks 杰厕灵 in Code
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@ -461,17 +461,35 @@ order:-1
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layer:onTop
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layer:onTop
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teamColors:true
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teamColors:true
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#如果使用INT 个位需要进行血量满的判定
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[decal_xis_个位]
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[decal_xis_个位]
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@define A:0
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@define A:0
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layer:onTop
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layer:onTop
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order:10.01
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order:10.01
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yOffsetAbsolute:120
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yOffsetAbsolute:120
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image:ROOT:/assets/oldsungodimg/lalaiye/hp-none-number.png
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imageScale:0.7
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frame: memory.#[${A}]
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frame_width:6
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frame_height:8
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isVisible:if not self.hp(full=true)
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alwayStartDirAtZero:true
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onlyWhileAlive:true
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onlyOnNonPreview:true
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xOffsetAbsolute: 5
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#判定单位血量满的情况
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[decal_xis_个位满]
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@define A:0
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layer:onTop
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order:10.01
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yOffsetAbsolute:120
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image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
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image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
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imageScale:0.7
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imageScale:0.7
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frame: memory.#[${A}]
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frame: memory.#[${A}]
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frame_width:6
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frame_width:6
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frame_height:8
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frame_height:8
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isVisible:if self.hp(full=true)
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alwayStartDirAtZero:true
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alwayStartDirAtZero:true
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onlyWhileAlive:true
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onlyWhileAlive:true
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onlyOnNonPreview:true
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onlyOnNonPreview:true
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@ -480,15 +498,15 @@ xOffsetAbsolute: 5
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[decal_xis_十位]
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[decal_xis_十位]
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@copyFromSection: decal_xis_个位
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@copyFromSection: decal_xis_个位
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@define A:1
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@define A:1
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image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
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isVisible:if memory.#[${A}] != 0 or memory.#[2] != 0
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isVisible:if memory.#[${A}] != 0 or memory.#[2] != 0 or memory.#[3] != 0
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xOffsetAbsolute:0
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xOffsetAbsolute:0
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[decal_xis_百位]
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[decal_xis_百位]
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@copyFromSection: decal_xis_个位
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@copyFromSection: decal_xis_个位
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@define A:2
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@define A:2
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image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
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isVisible:if memory.#[${A}] != 0 or memory.#[3] != 0
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isVisible:if memory.#[${A}] != 0 or memory.#[3] != 0
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xOffsetAbsolute:-5
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xOffsetAbsolute:-5
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@ -496,7 +514,7 @@ xOffsetAbsolute:-5
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[decal_xis_千位]
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[decal_xis_千位]
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@copyFromSection: decal_xis_个位
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@copyFromSection: decal_xis_个位
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@define A:3
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@define A:3
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image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
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isVisible:if memory.#[${A}] != 0
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isVisible:if memory.#[${A}] != 0
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xOffsetAbsolute:-10
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xOffsetAbsolute:-10
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@ -3,12 +3,80 @@ autoTriggerOnEvent:destroyed
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showMessageToAllPlayers:The Lalaiye is seriously injured, and it is trying to shut down .....%{self.playerName}The LaLaiye is destroyed .....
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showMessageToAllPlayers:The Lalaiye is seriously injured, and it is trying to shut down .....%{self.playerName}The LaLaiye is destroyed .....
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showMessageToAllPlayers_zh:拉莱耶试用型受到严重伤害,正在尝试关.....%{self.playerName}的拉莱耶试用型被摧毁.....
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showMessageToAllPlayers_zh:拉莱耶试用型受到严重伤害,正在尝试关.....%{self.playerName}的拉莱耶试用型被摧毁.....
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[decal_血条]
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layer:afterBody
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image:ROOT:/assets/public/hpbar.png
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imageScaleX:(self.hp/self.maxHp)*77
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alwaysStartDirAtZero:true
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dirOffset:0
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color:#00cc00
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yOffsetAbsolute:119.5
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pivotOffset:0
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||||||
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#Thanks 杰厕灵 in Code
|
||||||
|
xOffsetAbsolute: ((1-(self.hp / self.maxHp)) * (-${core.radius}/2.12))
|
||||||
|
#isVisible:if self.hp > self.maxHp*0.6
|
||||||
|
|
||||||
|
|
||||||
|
[decal_血条底板]
|
||||||
|
image:ROOT:/assets/oldsungodimg/lalaiye/hp-barmain.png
|
||||||
|
alwaysStartDirAtZero:true
|
||||||
|
dirOffset:0
|
||||||
|
imageScaleX:1.3
|
||||||
|
yOffsetAbsolute:120
|
||||||
|
xOffsetAbsolute:10
|
||||||
|
pivotOffset:0
|
||||||
|
order:-1
|
||||||
|
layer:onTop
|
||||||
|
teamColors:true
|
||||||
|
|
||||||
|
[decal_xis_个位]
|
||||||
|
@define A:0
|
||||||
|
layer:onTop
|
||||||
|
order:10.01
|
||||||
|
yOffsetAbsolute:120
|
||||||
|
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
|
||||||
|
imageScale:0.7
|
||||||
|
frame: memory.#[${A}]
|
||||||
|
frame_width:6
|
||||||
|
frame_height:8
|
||||||
|
|
||||||
|
alwayStartDirAtZero:true
|
||||||
|
onlyWhileAlive:true
|
||||||
|
onlyOnNonPreview:true
|
||||||
|
xOffsetAbsolute: 5
|
||||||
|
|
||||||
|
[decal_xis_十位]
|
||||||
|
@copyFromSection: decal_xis_个位
|
||||||
|
@define A:1
|
||||||
|
|
||||||
|
isVisible:if memory.#[${A}] != 0 or memory.#[2] != 0 or memory.#[3] != 0
|
||||||
|
|
||||||
|
xOffsetAbsolute:0
|
||||||
|
|
||||||
|
[decal_xis_百位]
|
||||||
|
@copyFromSection: decal_xis_个位
|
||||||
|
@define A:2
|
||||||
|
|
||||||
|
isVisible:if memory.#[${A}] != 0 or memory.#[3] != 0
|
||||||
|
|
||||||
|
xOffsetAbsolute:-5
|
||||||
|
|
||||||
|
[decal_xis_千位]
|
||||||
|
@copyFromSection: decal_xis_个位
|
||||||
|
@define A:3
|
||||||
|
|
||||||
|
isVisible:if memory.#[${A}] != 0
|
||||||
|
|
||||||
|
xOffsetAbsolute:-10
|
||||||
|
|
||||||
[core]
|
[core]
|
||||||
name: 拉莱耶试用型
|
name: 拉莱耶试用型
|
||||||
class: CustomUnitMetadata
|
class: CustomUnitMetadata
|
||||||
displayText_zh:拉莱耶试用型
|
displayText_zh:拉莱耶试用型
|
||||||
displayDescription_zh:来自外星名为莱顿科技的信物可以制作一些和莱顿科技的产物。\n-不过若是想要更多来自莱顿势力的支持,势必需要继续和莱顿科技继续融洽。
|
displayDescription_zh:来自外星名为莱顿科技的信物可以制作一些和莱顿科技的产物。\n-不过若是想要更多来自莱顿势力的支持,势必需要继续和莱顿科技继续融洽。
|
||||||
|
@memory #:number[]
|
||||||
|
updateUnitMemory: #[0]= int(self.hp%10), #[1]= int((self.hp%100)/10), #[2]= int((self.hp%1000)/100),#[3]= int((self.hp%10000)/1000)
|
||||||
|
updateUnitMemoryRate:0
|
||||||
displayText:Laleya Trial Type
|
displayText:Laleya Trial Type
|
||||||
displayDescription:Letters from the alien named Leiden Technology can make some products with Leiden Technology.\n-However, if you want more support from Leiden forces, it is necessary to continue to continue with Leiden Technology.
|
displayDescription:Letters from the alien named Leiden Technology can make some products with Leiden Technology.\n-However, if you want more support from Leiden forces, it is necessary to continue to continue with Leiden Technology.
|
||||||
tags:拉莱耶
|
tags:拉莱耶
|
||||||
|
@ -90,7 +158,7 @@ image_shadow: AUTO
|
||||||
#splastEffect: true
|
#splastEffect: true
|
||||||
#dustEffect: true
|
#dustEffect: true
|
||||||
icon_zoomed_out:ROOT:/assets/oldsungodimg/lalaiye/icon.png
|
icon_zoomed_out:ROOT:/assets/oldsungodimg/lalaiye/icon.png
|
||||||
|
showHealthBar:false
|
||||||
movementEffect:CUSTOM:尾焰,CUSTOM:trail,CUSTOM:trail2,CUSTOM:trail4,CUSTOM:trail5,CUSTOM:尾焰X
|
movementEffect:CUSTOM:尾焰,CUSTOM:trail,CUSTOM:trail2,CUSTOM:trail4,CUSTOM:trail5,CUSTOM:尾焰X
|
||||||
movementEffectRate: 3
|
movementEffectRate: 3
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
[mod]
|
[mod]
|
||||||
title:StarRiver-V0.9.5.1-T2.5-Beta2
|
title:StarRiver-V0.9.5.1-T2.5-Beta2
|
||||||
description:时间错乱的根源,代价的根本只是一场演习战的时间。\n\n-总制作:JDSALing,Lilys\n\n-美工:DC,默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文)\n\n-音乐制作:Prohonor\n\n-本地组支持:Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城,EDAJ,此账号已注销,白虎鲸,苏叶\n\n-外部联动:SES BTM MP97\n\n-CopyRight-2023-RE-CORE\n\n-The root of the time confusion, the cost is simply a practice war time.\n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea\n-Language Support: Chinese (source language), English (American English)-\nExternal linkage: SES BTM MP97\n\n-CopyRight-2023-RE-CORE
|
description:时间错乱的根源,代价的根本只是一场演习战的时间。\n\n-总制作:JDSALing,Lilys\n\n-美工:DC,默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文)\n\n-音乐制作:Prohonor\n\n-本地组支持:Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城,EDAJ,此账号已注销,白虎鲸,苏叶,Plee\n\n-外部联动:SES BTM MP97\n\n-CopyRight-2023-RE-CORE\n\n-The root of the time confusion, the cost is simply a practice war time.\n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea\n-Language Support: Chinese (source language), English (American English)-\nExternal linkage: SES BTM MP97\n\n-CopyRight-2023-RE-CORE
|
||||||
thumbnail:icon.png
|
thumbnail:icon.png
|
||||||
minVersion:1.15p11
|
minVersion:1.15p11
|
Loading…
Reference in New Issue
Block a user