update 0.9.5.0-V3
This commit is contained in:
parent
e6e971c0ed
commit
82590c7be5
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@ -40,7 +40,7 @@ barrelHeight:0
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[projectile_1]
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[projectile_1]
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speed:0
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speed:0
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areaDamage:150
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areaDamage:44
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areaRadius:275
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areaRadius:275
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life:0
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life:0
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areaHitUnderwaterAlways:true
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areaHitUnderwaterAlways:true
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@ -40,7 +40,7 @@ barrelHeight:0
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[projectile_1]
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[projectile_1]
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speed:0
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speed:0
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areaDamage:70
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areaDamage:15
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areaRadius:75
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areaRadius:75
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life:0
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life:0
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areaHitUnderwaterAlways:true
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areaHitUnderwaterAlways:true
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@ -90,7 +90,7 @@ y: 0
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projectile:1
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projectile:1
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[projectile_1]
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[projectile_1]
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directDamage: 78
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directDamage: 10
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life: 500
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life: 500
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largeHitEffect: true
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largeHitEffect: true
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speed: 1.0
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speed: 1.0
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@ -2,13 +2,6 @@
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#给每个单位套上皇帝的护盾,避免没有这个节报错
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#给每个单位套上皇帝的护盾,避免没有这个节报错
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maxShield:0
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maxShield:0
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[action_建筑检修]
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autoTrigger:if self.globalTeamTags(includes="建筑检修T") and not self.hasFlag(id=20)
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setUnitStats:maxHp=self.maxHp*0.7,hp=self.maxHp
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addResources:setFlag=20
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isVisible:false
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ai_isDisabled:true
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[action_机体升级I]
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[action_机体升级I]
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autoTriggerOnEvent:created
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autoTriggerOnEvent:created
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requireConditional:if numberOfUnitsInEnemyTeam(withTag="机体升级I",greaterThan=0)
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requireConditional:if numberOfUnitsInEnemyTeam(withTag="机体升级I",greaterThan=0)
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@ -77,12 +77,12 @@ showMessageToAllPlayers:指挥官,我们已经读取到敌方头目的资料
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[hiddenAction_Wave23.52]
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[hiddenAction_Wave23.52]
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buildSpeed:25s
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buildSpeed:25s
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alsoQueueAction:Wave23.5
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alsoQueueAction:Wave23.5
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produceUnits:凶兽*1,Heavyb剿灭*10
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produceUnits:凶兽*1,Heavyb剿灭*4
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[hiddenAction_Wave23.51]
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[hiddenAction_Wave23.51]
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buildSpeed:5s
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buildSpeed:5s
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alsoQueueAction:Wave23.52
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alsoQueueAction:Wave23.52
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produceUnits:雅娜剿灭*2,氢弹战舰组长*3,离子坦克剿灭*4,深渊长戟组长*4,穿梭者*20
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produceUnits:离子坦克剿灭*2,深渊长戟组长*2,穿梭者*3
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[hiddenAction_Wave23.4]
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[hiddenAction_Wave23.4]
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buildSpeed:5s
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buildSpeed:5s
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@ -97,7 +97,7 @@ produceUnits:八星战斗机剿灭*10
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[hiddenAction_Wave23.2]
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[hiddenAction_Wave23.2]
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buildSpeed:5s
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buildSpeed:5s
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alsoQueueAction:Wave23.3
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alsoQueueAction:Wave23.3
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produceUnits:氢弹战舰组长*5
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produceUnits:氢弹战舰组长*6
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[hiddenAction_Wave23.1]
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[hiddenAction_Wave23.1]
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buildSpeed:10s
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buildSpeed:10s
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@ -107,7 +107,7 @@ produceUnits:七零剿灭*1
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[hiddenAction_Wave23]
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[hiddenAction_Wave23]
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buildSpeed:0s
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buildSpeed:0s
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alsoQueueAction:Wave23.1
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alsoQueueAction:Wave23.1
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produceUnits:堕落级剿灭*3
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produceUnits:堕落级剿灭*1
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[hiddenAction_Wave22.15]
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[hiddenAction_Wave22.15]
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buildSpeed:60s
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buildSpeed:60s
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@ -2,8 +2,14 @@
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name:修复高
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name:修复高
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copyFrom:修复高塔.ini
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copyFrom:修复高塔.ini
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nanoBuildSpeed: 0.9
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nanoBuildSpeed: 0.9
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nanoRepairSpeed: 0.9
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nanoRange: 540
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nanoRange: 540
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nanoRange: 540
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nanoRange: 540
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tags:T3
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displayText_zh:修复高塔1级削弱
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displayText:FairJi Repair Device-Low-T1
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[action_修中]
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[action_修中]
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autoTrigger:if not self.globalTeamTags(includes="能源枯竭IX") and self.hasFlag(id=3)
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autoTrigger:if not self.globalTeamTags(includes="能源枯竭IX") and self.hasFlag(id=3)
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convertTo:修复高塔
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convertTo:修复高塔
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@ -2,7 +2,12 @@
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name:修复
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name:修复
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copyFrom:修复高塔.ini
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copyFrom:修复高塔.ini
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nanoBuildSpeed: 0.4
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nanoBuildSpeed: 0.4
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nanoRepairSpeed: 0.4
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nanoRange: 440
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nanoRange: 440
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tags:T2
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displayText_zh:修复高塔2级削弱
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displayText:FairJi Repair Device-Low-T2
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[action_修低]
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[action_修低]
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autoTrigger:if not self.globalTeamTags(includes="能源枯竭IIX") and self.hasFlag(id=4)
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autoTrigger:if not self.globalTeamTags(includes="能源枯竭IIX") and self.hasFlag(id=4)
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@ -28,7 +28,7 @@ class: CustomUnitMetadata
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price: 1500
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price: 1500
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maxHp: 20000
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maxHp: 20000
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mass: 9000
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mass: 9000
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tags:T4
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footprint: -1,0,1,2
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footprint: -1,0,1,2
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constructionFootprint: -1,0,1,2
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constructionFootprint: -1,0,1,2
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@ -48,7 +48,7 @@ canRepairUnits : true
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isBuilder: true
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isBuilder: true
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nanoBuildSpeed: 1.8
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nanoBuildSpeed: 1.8
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nanoRepairSpeed: 1.8
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autoRepair: true
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autoRepair: true
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nanoRange: 640
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nanoRange: 640
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@ -1,10 +1,14 @@
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[core]
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[core]
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name:修
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name:修
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copyFrom:修复高塔.ini
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copyFrom:修复高塔.ini
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nanoBuildSpeed: 0.2
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nanoBuildSpeed: 0.5
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nanoRepairSpeed: 0.5
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nanoRange: 400
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nanoRange: 400
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maxHp: 10000
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maxHp: 10000
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tags:T1
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displayText_zh:修复高塔3级削弱
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displayText:FairJi Repair Device-Low-T3
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[action_修非低]
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[action_修非低]
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autoTrigger:if not self.globalTeamTags(includes="能源枯竭IIIX") and self.hasFlag(id=5)
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autoTrigger:if not self.globalTeamTags(includes="能源枯竭IIIX") and self.hasFlag(id=5)
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convertTo:修复高塔
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convertTo:修复高塔
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@ -26,4 +26,19 @@ imageScale:1
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canAttack:false
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canAttack:false
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[movement]
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[movement]
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movementType:BUILDING
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movementType:BUILDING
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[action_建筑检修]
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autoTrigger:if self.globalTeamTags(includes="建筑检修T") and not self.hasFlag(id=20)
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setUnitStats:maxHp=self.maxHp*0.7,hp=self.maxHp
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addResources:setFlag=20
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isVisible:false
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ai_isDisabled:true
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[action_建筑检修恢复]
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autoTrigger:if not self.globalTeamTags(includes="建筑检修T") and self.hasFlag(id=20)
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resetUnitStats:true
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setUnitStats:maxHp=self.maxHp*1,hp=self.maxHp
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addResources:unsetFlag=20,hp=100000
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isVisible:false
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ai_isDisabled:true
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@ -26,4 +26,19 @@ imageScale:1
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canAttack:false
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canAttack:false
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[movement]
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[movement]
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movementType:BUILDING
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movementType:BUILDING
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[action_建筑检修]
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autoTrigger:if self.globalTeamTags(includes="建筑检修T") and not self.hasFlag(id=20)
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setUnitStats:maxHp=self.maxHp*0.7,hp=self.maxHp
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addResources:setFlag=20
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isVisible:false
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ai_isDisabled:true
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[action_建筑检修恢复]
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autoTrigger:if not self.globalTeamTags(includes="建筑检修T") and self.hasFlag(id=20)
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resetUnitStats:true
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setUnitStats:maxHp=self.maxHp*1,hp=self.maxHp
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addResources:unsetFlag=20,hp=100000
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isVisible:false
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ai_isDisabled:true
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@ -71,7 +71,7 @@ name:终端系统
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displayText:Waring System
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displayText:Waring System
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displayDescription:Choose your contract and start your game
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displayDescription:Choose your contract and start your game
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displayText_zh:高塔合约终端
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displayText_zh:高塔合约终端
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displayDescription_zh:选择你的合约,开始你的游戏
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displayDescription_zh:选择你的合约,开始你的游戏\n\n注意:长时间不开始合约一旦能量条满了也会自动开启合约!
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canNotBeDirectlyAttacked:true
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canNotBeDirectlyAttacked:true
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class:CustomUnitMetadata
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class:CustomUnitMetadata
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isBuilding:true
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isBuilding:true
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@ -82,7 +82,7 @@ selfRegenRate:2
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mass:300
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mass:300
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armour:500
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armour:500
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armourMinDamageToKeep:4
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armourMinDamageToKeep:4
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maxShield:100000
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#maxShield:100000
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tags:XXX
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tags:XXX
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displayRadius:50
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displayRadius:50
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autoTriggerCooldownTime:0.1s
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autoTriggerCooldownTime:0.1s
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@ -90,6 +90,10 @@ shieldRegen:5
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techLevel:3
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techLevel:3
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buildSpeed:0s
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buildSpeed:0s
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energyMax:10
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energyRegen:0.00199
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energyStartingPercentage:0
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[graphics]
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[graphics]
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scaleImagesTo:50
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scaleImagesTo:50
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image_offsetY:0
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image_offsetY:0
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@ -255,11 +259,14 @@ resourceAmount_setValue:0
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[action_合约-梼杌-混沌审判I]
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[action_合约-梼杌-混沌审判I]
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isLockedAlt:if self.tags(includes='合约开始')
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isLockedAlt:if self.tags(includes='合约开始')
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isLockedAltMessage:合约已经开始,无法再勾选本合约。
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isLockedAltMessage:合约已经开始,无法再勾选本合约。
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isLocked:if self.tags(includes='混沌审判II')
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isLocked:if self.tags(includes='混沌审判I')
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isVisible:if not self.tags(includes='混沌审判I')
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isVisible:if not self.tags(includes='混沌审判I')
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temporarilyAddTags:混沌审判I
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temporarilyAddTags:混沌审判I
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addGlobalTeamTags:混沌审判IX
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addResources:合约等级=2
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addResources:合约等级=2
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text:梼杌-混沌审判I
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text:梼杌-混沌审判I
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description:-来自上古的凶兽,俯瞰这混乱的世界。\n-血量提升70%,拥有10000护盾,伤害提升10%\n-特别说明:此合约为2级
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description:-来自上古的凶兽,俯瞰这混乱的世界。\n-血量提升70%,拥有10000护盾,伤害提升10%\n-特别说明:此合约为2级
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iconExtraImage:ROOT:/code/warning/词条系统/梼杌审判1.png
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iconExtraImage:ROOT:/code/warning/词条系统/梼杌审判1.png
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iconExtraColor:#ffffff
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iconExtraColor:#ffffff
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@ -268,6 +275,9 @@ isLockedMessage:与其他同类型的“梼杌审判”合约冲突!
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allowMultipleInQueue:false
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allowMultipleInQueue:false
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[action_合约-梼杌-混沌审判I-取消]
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[action_合约-梼杌-混沌审判I-取消]
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removeGlobalTeamTags:混沌审判IX
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isLockedAlt:if self.tags(includes='合约开始')
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isLockedAlt:if self.tags(includes='合约开始')
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isLockedAltMessage:合约已经开始,无法再取消本合约。
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isLockedAltMessage:合约已经开始,无法再取消本合约。
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isVisible:if self.tags(includes='混沌审判I')
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isVisible:if self.tags(includes='混沌审判I')
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@ -794,11 +804,20 @@ isVisible:if not self.tags(includes='合约开始')
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temporarilyAddTags:合约开始
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temporarilyAddTags:合约开始
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displayType:rally
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displayType:rally
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text:除岁行动-#0-行动开始
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text:除岁行动-#0-行动开始
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description:-点击正式开始合约,你有10秒的反悔时间!
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description:-点击正式开始合约,你有10秒的反悔时间!\n\n长时间未准备也会自动开始!
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showMessageToAllPlayers:%{self.playerName}已经正式开始了除岁行动,当前危险等级:%{self.resource.合约等级}
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showMessageToAllPlayers:%{self.playerName}已经正式开始了除岁行动,当前危险等级:%{self.resource.合约等级}
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iconExtraImage:ROOT:/code/warning/词条系统/除岁行动.png
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iconExtraImage:ROOT:/code/warning/词条系统/除岁行动.png
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iconExtraColor:#ff0000
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iconExtraColor:#ff0000
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buildSpeed:1s
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buildSpeed:10s
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[action_强制开始]
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autoTrigger:if self.energy(full=true) and not self.tags(includes='合约开始')
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resetCustomTimer:true
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temporarilyAddTags:合约开始
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isVisible:false
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ai_isDisabled:true
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showMessageToAllPlayers:%{self.playerName}长时间未开始合约,合约已经自动开始!当前危险等级:%{self.resource.合约等级}
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[action_合约D全局文本]
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[action_合约D全局文本]
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isVisible:false
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isVisible:false
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File diff suppressed because one or more lines are too long
BIN
map/合约地图/除岁行动-龙国郊区_map.png
Normal file
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map/合约地图/除岁行动-龙国郊区_map.png
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After Width: | Height: | Size: 382 KiB |
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@ -1,5 +1,5 @@
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[mod]
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[mod]
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title:StarRiver-V0.9.5.0-贺岁版
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title:StarRiver-V0.9.5.0-贺岁版-V3
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description:时代的落幕,一个新的时代正在崛起。而三大帝国的战斗还在继续,我们是否已经忘记了这是模拟战了?\n\n-总制作:JDSALing,Lilys\n\n-美工:DC,默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文)\n\n-音乐制作:Prohonor\n\n-本地组支持:Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城,EDAJ,此账号已注销,白虎鲸,苏叶\n\n-外部联动:SES BTM MP97\n\n-CopyRight-2023-RE-CORE\n\n-The end of the era, a new era is rising. The battle of the three empires is still going on.Have we forgotten that this is a simulated war?\n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea\n-Language Support: Chinese (source language), English (American English)-\nExternal linkage: SES BTM MP97\n\n-CopyRight-2023-RE-CORE\n\n温馨提示:下方的绿色或蓝色报错是代码安全性和格式化或存在赘余代码错误,不会影响您的游戏体验,请忽略不计........
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description:时代的落幕,一个新的时代正在崛起。而三大帝国的战斗还在继续,我们是否已经忘记了这是模拟战了?\n\n-总制作:JDSALing,Lilys\n\n-美工:DC,默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文)\n\n-音乐制作:Prohonor\n\n-本地组支持:Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城,EDAJ,此账号已注销,白虎鲸,苏叶\n\n-外部联动:SES BTM MP97\n\n-CopyRight-2023-RE-CORE\n\n-The end of the era, a new era is rising. The battle of the three empires is still going on.Have we forgotten that this is a simulated war?\n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea\n-Language Support: Chinese (source language), English (American English)-\nExternal linkage: SES BTM MP97\n\n-CopyRight-2023-RE-CORE\n\n温馨提示:下方的绿色或蓝色报错是代码安全性和格式化或存在赘余代码错误,不会影响您的游戏体验,请忽略不计........
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Reference in New Issue
Block a user