阵营终端构建完毕
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 3.4 KiB |
Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 2.6 KiB |
|
@ -85,6 +85,22 @@ energyMax:3
|
|||
energyStartingPercentage:0
|
||||
energyRegen:0
|
||||
|
||||
canRepairBuildings: true
|
||||
canRepairUnits : false
|
||||
|
||||
|
||||
nanoRange: 95
|
||||
nanoBuildSpeed: 50
|
||||
|
||||
nanoRepairSpeed: 0.3
|
||||
|
||||
# 永眠于此
|
||||
[canBuild_1]
|
||||
name:永眠核芯
|
||||
isLocked:true
|
||||
isVisible:false
|
||||
pos:0
|
||||
|
||||
[graphics]
|
||||
total_frames:1
|
||||
image:.核芯.png
|
||||
|
@ -144,7 +160,7 @@ temporarilyAddTags:充能中
|
|||
|
||||
text:Activate Terminal
|
||||
description:Sleeping Dream & Cruel Ideal
|
||||
|
||||
autoTriggerOnEvent:created
|
||||
text_zh:激活终端
|
||||
description_zh:永眠的梦想与残酷的理想
|
||||
|
||||
|
@ -248,7 +264,7 @@ temporarilyAddTags:已开火过
|
|||
addActionCooldownTime:60s
|
||||
text:妖姬风暴
|
||||
isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
|
||||
isLocked:if self.tags(includes='充能完毕') and self.tags(includes='已开火过')
|
||||
isLocked:if self.isControlledByAI()
|
||||
buildSpeed:10s
|
||||
alsoQueueAction:永眠
|
||||
playSoundGlobally:.瞄准.ogg:2.2
|
||||
|
@ -256,10 +272,89 @@ iconExtraImage:ROOT:/assets/public/demonji-galaxysr.png
|
|||
convertTo:tank
|
||||
whenBuilding_triggerAction:妖姬显示
|
||||
attachments_deleteNumUnits:20
|
||||
ai_isHighPriority:true
|
||||
canPlayerCancel:false
|
||||
highPriorityQueue:true
|
||||
showMessageToAllPlayers_zh:WARNING:永眠的争端,不灭的理想。妖姬帝国,从未屈服。【属于:%{self.playerName}】
|
||||
showMessageToAllPlayers:WARNING: The dispute of eternal sleep, the eternal ideal. The Demon Ji Storm has never yielded. [Belongs to:%{self.playerName}]
|
||||
[action_魔龙阵营]
|
||||
temporarilyAddTags:已开火过
|
||||
addActionCooldownTime:60s
|
||||
text:魔龙古国
|
||||
isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
|
||||
isLocked:if self.isControlledByAI()
|
||||
buildSpeed:10s
|
||||
alsoQueueAction:永眠
|
||||
playSoundGlobally:.瞄准.ogg:2.2
|
||||
iconExtraImage:ROOT:/assets/public/magicdragon-galaxysr.png
|
||||
convertTo:tank
|
||||
whenBuilding_triggerAction:魔龙显示
|
||||
attachments_deleteNumUnits:20
|
||||
ai_isHighPriority:true
|
||||
canPlayerCancel:false
|
||||
highPriorityQueue:true
|
||||
alsoTriggerOrQueueActionConditional:false
|
||||
showMessageToAllPlayers_zh:WARNING:错误的缘分,魔龙古国降临!【属于:%{self.playerName}】
|
||||
showMessageToAllPlayers:WARNING: Wrong Fate, the Magic dragon ancient country comes! [Belongs to:%{self.playerName}]
|
||||
|
||||
# [action_智虫阵营]
|
||||
# temporarilyAddTags:已开火过
|
||||
# addActionCooldownTime:60s
|
||||
# text:智虫帝国
|
||||
# isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
|
||||
# isLocked:if self.isControlledByAI()
|
||||
# alsoQueueAction:永眠
|
||||
# playSoundGlobally:.瞄准.ogg:2.2
|
||||
# iconExtraImage:ROOT:/assets/public/intellbug_empire.png
|
||||
# convertTo:tank
|
||||
# whenBuilding_triggerAction:智虫显示
|
||||
# attachments_deleteNumUnits:20
|
||||
# ai_isHighPriority:true
|
||||
# canPlayerCancel:false
|
||||
# highPriorityQueue:true
|
||||
# showMessageToAllPlayers_zh:WARNING:昔日的约定,当今的锦囊。智虫科技,为了和平!【属于:%{self.playerName}】
|
||||
# showMessageToAllPlayers:WARNING: The agreement of the past is the treasure of today.Wisdom Bug New Technology, for peace! [Belongs to:%{self.playerName}]
|
||||
|
||||
[action_旧日阵营]
|
||||
temporarilyAddTags:已开火过
|
||||
addActionCooldownTime:60s
|
||||
text:旧日神教
|
||||
isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
|
||||
isLocked:if self.isControlledByAI()
|
||||
buildSpeed:10s
|
||||
alsoQueueAction:永眠
|
||||
playSoundGlobally:.瞄准.ogg:2.2
|
||||
iconExtraImage:ROOT:/assets/public/oldsun-galaxysr.png
|
||||
convertTo:tank
|
||||
whenBuilding_triggerAction:旧日显示
|
||||
attachments_deleteNumUnits:20
|
||||
showMessageToAllPlayers_zh:WARNING:总政府的野心,旧日的曙光!【属于:%{self.playerName}】
|
||||
showMessageToAllPlayers:WARNING: The ambition of the General Government, the Old Day of the past! [Belongs to:%{self.playerName}]
|
||||
|
||||
|
||||
[hiddenAction_旧日]
|
||||
autoTrigger:if self.resource.Res==1 and self.isControlledByAI()
|
||||
alsoQueueAction:旧日阵营
|
||||
|
||||
[hiddenAction_妖姬]
|
||||
autoTrigger:if self.resource.Res==2 and self.isControlledByAI()
|
||||
alsoQueueAction:妖姬阵营
|
||||
|
||||
# [hiddenAction_智虫]
|
||||
# autoTrigger:if self.resource.Res==3 and self.isControlledByAI()
|
||||
# alsoQueueAction:智虫阵营
|
||||
|
||||
[hiddenAction_魔龙]
|
||||
autoTrigger:if self.resource.Res==3 and self.isControlledByAI()
|
||||
alsoQueueAction:魔龙阵营
|
||||
|
||||
[resource_Res]
|
||||
hidden:true
|
||||
|
||||
[hiddenAction_妖姬显示]
|
||||
spawnEffects:CUSTOM:妖姬阵营
|
||||
|
||||
|
||||
[effect_妖姬阵营]
|
||||
life:1200
|
||||
attachedToUnit:true
|
||||
|
@ -271,19 +366,6 @@ scaleTo:2
|
|||
priority:veryhigh
|
||||
image:ROOT:/assets/public/demonji-galaxysr.png
|
||||
|
||||
[action_魔龙阵营]
|
||||
temporarilyAddTags:已开火过
|
||||
addActionCooldownTime:60s
|
||||
text:魔龙古国
|
||||
isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
|
||||
isLocked:if self.tags(includes='充能完毕') and self.tags(includes='已开火过')
|
||||
buildSpeed:10s
|
||||
alsoQueueAction:永眠
|
||||
playSoundGlobally:.瞄准.ogg:2.2
|
||||
iconExtraImage:ROOT:/assets/public/magicdragon-galaxysr.png
|
||||
convertTo:tank
|
||||
whenBuilding_triggerAction:魔龙显示
|
||||
attachments_deleteNumUnits:20
|
||||
|
||||
[hiddenAction_魔龙显示]
|
||||
spawnEffects:CUSTOM:魔龙阵营
|
||||
|
@ -304,20 +386,6 @@ scaleTo:2
|
|||
priority:veryhigh
|
||||
image:ROOT:/assets/public/magicdragon-galaxysr.png
|
||||
|
||||
[action_智虫阵营]
|
||||
temporarilyAddTags:已开火过
|
||||
addActionCooldownTime:60s
|
||||
text:智虫帝国
|
||||
isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
|
||||
isLocked:if self.tags(includes='充能完毕') and self.tags(includes='已开火过')
|
||||
buildSpeed:10s
|
||||
alsoQueueAction:永眠
|
||||
playSoundGlobally:.瞄准.ogg:2.2
|
||||
iconExtraImage:ROOT:/assets/public/intellbug_empire.png
|
||||
convertTo:tank
|
||||
whenBuilding_triggerAction:智虫显示
|
||||
attachments_deleteNumUnits:20
|
||||
|
||||
[hiddenAction_智虫显示]
|
||||
spawnEffects:CUSTOM:智虫阵营
|
||||
|
||||
|
@ -355,21 +423,6 @@ fadeInTime:45
|
|||
scaleTo:1
|
||||
priority:veryhigh
|
||||
image:ROOT:/assets/public/intellbug_empire.png
|
||||
|
||||
[action_旧日阵营]
|
||||
temporarilyAddTags:已开火过
|
||||
addActionCooldownTime:60s
|
||||
text:旧日神教
|
||||
isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
|
||||
isLocked:if self.tags(includes='充能完毕') and self.tags(includes='已开火过')
|
||||
buildSpeed:10s
|
||||
alsoQueueAction:永眠
|
||||
playSoundGlobally:.瞄准.ogg:2.2
|
||||
iconExtraImage:ROOT:/assets/public/oldsun-galaxysr.png
|
||||
convertTo:tank
|
||||
whenBuilding_triggerAction:旧日显示
|
||||
attachments_deleteNumUnits:20
|
||||
|
||||
[hiddenAction_旧日显示]
|
||||
spawnEffects:CUSTOM:旧日阵营
|
||||
|
||||
|
|
|
@ -62,6 +62,12 @@ temporarilyAddTags:充能完毕
|
|||
buildSpeed:0.6s
|
||||
showMessageToPlayer:Choose your camp and start your game!
|
||||
showMessageToPlayer_zh:选择你的阵营,开始你的游戏!
|
||||
alsoQueueAction:隐藏判定
|
||||
|
||||
[hiddenAction_隐藏判定]
|
||||
autoTrigger:if self.isControlledByAI() and self.resource.Res==0
|
||||
# 动态设置资源
|
||||
setResourcesWithLogic:Res=int(rnd(1,4.2))
|
||||
|
||||
[effect_背景渲染]
|
||||
life:18000000
|
||||
|
|
BIN
code/public/override-valine/builder_dead.png
Normal file
After Width: | Height: | Size: 639 B |
BIN
code/public/override-valine/icon.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
135
code/public/override-valine/override-build.ini
Normal file
|
@ -0,0 +1,135 @@
|
|||
|
||||
[hiddenAction_自杀]
|
||||
autoTrigger:if self.hasUnitInTeam(withTag='核芯',greaterThan=0)
|
||||
deleteSelf:true
|
||||
|
||||
[action_判定]
|
||||
temporarilyAddTags:已使用
|
||||
addActionCooldownTime:60s
|
||||
text:The terrain nearby is not very good?
|
||||
description:Try using the blink function. It can only be used once.
|
||||
|
||||
text_zh:附近地形不太好?
|
||||
description_zh:试试使用瞬移功能吧,只能使用一次。
|
||||
|
||||
isVisible:if not self.tags(includes='已使用')
|
||||
fireTurretXAtGround:瞬移
|
||||
buildSpeed:0s
|
||||
|
||||
[core]
|
||||
name: HowBuilder
|
||||
class: CustomUnitMetadata
|
||||
price: 1300
|
||||
maxHp: 1
|
||||
showInEditor:false
|
||||
mass: 4000
|
||||
isBuilding: true
|
||||
|
||||
#maxShield: 100
|
||||
#shieldRegen: 0.1
|
||||
|
||||
overrideAndReplace: builder
|
||||
|
||||
|
||||
displayText: Build Core
|
||||
displayDescription: -The most basic deployment for your game.
|
||||
|
||||
displayText_zh: 建造核心
|
||||
displayDescription_zh: -为你的游戏进行最基础的部署。
|
||||
|
||||
techLevel: 1
|
||||
|
||||
buildSpeed: 0.001
|
||||
availableInDemo: false
|
||||
|
||||
|
||||
|
||||
radius: 17
|
||||
displayRadius: 18
|
||||
|
||||
isBio: false
|
||||
|
||||
canRepairBuildings: true
|
||||
canRepairUnits : false
|
||||
|
||||
|
||||
nanoRange: 95
|
||||
nanoBuildSpeed: 50
|
||||
|
||||
nanoRepairSpeed: 0.3
|
||||
|
||||
[canBuild_1]
|
||||
name:永眠核芯
|
||||
pos:100
|
||||
|
||||
[graphics]
|
||||
|
||||
total_frames: 1
|
||||
image: icon.png
|
||||
image_wreak: builder_dead.png
|
||||
image_turret: SHARED:small_laser_turret.png
|
||||
#scaleImagesTo: 20
|
||||
#scaleTurretImagesTo: 9
|
||||
|
||||
#AUTO
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:2
|
||||
shadowOffsetY:2
|
||||
|
||||
|
||||
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
turretSize:0
|
||||
turretTurnSpeed:0
|
||||
|
||||
maxAttackRange: 450
|
||||
shootDelay: 50
|
||||
|
||||
[turret_瞬移]
|
||||
#nano turret (nano must be slot 1)
|
||||
x: 0
|
||||
y: 0
|
||||
invisible: true
|
||||
warmup:30
|
||||
|
||||
projectile:LinkTo
|
||||
|
||||
canShoot: false
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: false
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
[projectile_1]
|
||||
directDamage: 30
|
||||
life: 70
|
||||
speed: 7
|
||||
frame: 11
|
||||
|
||||
# 瞬移抛射体
|
||||
[projectile_LinkTo]
|
||||
directDamage: 30
|
||||
life: 70
|
||||
speed: 7
|
||||
instant:true
|
||||
teleportSource:true
|
||||
|
||||
[movement]
|
||||
movementType: NONE
|
||||
moveSpeed:0
|
||||
moveAccelerationSpeed: 0
|
||||
moveDecelerationSpeed: 0
|
||||
|
||||
#targetHeight: 2
|
||||
|
||||
maxTurnSpeed:0
|
||||
turnAcceleration: 0
|
||||
|
||||
|
||||
[ai]
|
||||
useAsBuilder: true
|
70
code/public/override-valine/override-comandcenter.ini
Normal file
|
@ -0,0 +1,70 @@
|
|||
[hiddenAction_自杀]
|
||||
autoTrigger:true
|
||||
deleteSelf:true
|
||||
|
||||
[core]
|
||||
maxHp:900
|
||||
overrideAndReplace:commandCenter
|
||||
name: HowCenter
|
||||
class: CustomUnitMetadata
|
||||
price: 1300
|
||||
showInEditor:false
|
||||
mass: 4000
|
||||
radius: 17
|
||||
displayRadius: 18
|
||||
|
||||
canRepairBuildings: true
|
||||
canRepairUnits : false
|
||||
|
||||
|
||||
nanoRange: 95
|
||||
nanoBuildSpeed: 50
|
||||
|
||||
nanoRepairSpeed: 0.3
|
||||
|
||||
[graphics]
|
||||
|
||||
total_frames: 1
|
||||
image: icon.png
|
||||
image_wreak: builder_dead.png
|
||||
image_turret: SHARED:small_laser_turret.png
|
||||
#scaleImagesTo: 20
|
||||
#scaleTurretImagesTo: 9
|
||||
|
||||
#AUTO
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:2
|
||||
shadowOffsetY:2
|
||||
|
||||
|
||||
|
||||
|
||||
[attack]
|
||||
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
isFixedFiring: true
|
||||
|
||||
turretSize: 3
|
||||
turretTurnSpeed: 3
|
||||
|
||||
maxAttackRange: 170
|
||||
shootDelay: 50
|
||||
|
||||
[movement]
|
||||
movementType: LAND
|
||||
moveSpeed:0.4
|
||||
moveAccelerationSpeed: 0.03
|
||||
moveDecelerationSpeed: 0.08
|
||||
|
||||
#targetHeight: 2
|
||||
|
||||
maxTurnSpeed: 3.5
|
||||
turnAcceleration: 0.25
|
||||
|
||||
moveSlidingMode :true
|
||||
moveIgnoringBody:true
|
||||
moveSlidingDir: 181
|
|
@ -1,4 +1,4 @@
|
|||
[mod]
|
||||
title:星河征途-V0.9.5.0-格罗尔高塔与永眠之梦
|
||||
title:星河征途-V0.9.5.0-格罗尔高塔与永眠之梦-Beta1
|
||||
description:每一次的战斗,都是我们逐渐成长的过程。但是,来自于自称叫“冰星”的组织给予了我们的新的对策,\n\n-模拟战或许已经变了模样。\n\n-指挥官,你是否还能看见明天的曙光?\n\n-总制作:JDSALing\n\n-美工:默鸽,冷群,小果果,北梦孤辰,迷迭香,Nova\n\n-语言支持:中文(源语言),English(美国英文),日语(Japanse)\n\n-音乐制作:Prohonor\n\n-本地组支持:FromByond,Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮\n\n-CopyRight-2022-RE-CORE
|
||||
thumbnail:icon.png
|
||||
|
|