阵营终端构建完毕

This commit is contained in:
LingASDJ 2022-11-23 15:52:47 +08:00
parent abbc6c9208
commit 6e6c3e4315
10 changed files with 309 additions and 45 deletions

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@ -85,6 +85,22 @@ energyMax:3
energyStartingPercentage:0
energyRegen:0
canRepairBuildings: true
canRepairUnits : false
nanoRange: 95
nanoBuildSpeed: 50
nanoRepairSpeed: 0.3
# 永眠于此
[canBuild_1]
name:永眠核芯
isLocked:true
isVisible:false
pos:0
[graphics]
total_frames:1
image:.核芯.png
@ -144,7 +160,7 @@ temporarilyAddTags:充能中
text:Activate Terminal
description:Sleeping Dream & Cruel Ideal
autoTriggerOnEvent:created
text_zh:激活终端
description_zh:永眠的梦想与残酷的理想
@ -248,7 +264,7 @@ temporarilyAddTags:已开火过
addActionCooldownTime:60s
text:妖姬风暴
isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
isLocked:if self.tags(includes='充能完毕') and self.tags(includes='已开火过')
isLocked:if self.isControlledByAI()
buildSpeed:10s
alsoQueueAction:永眠
playSoundGlobally:.瞄准.ogg:2.2
@ -256,10 +272,89 @@ iconExtraImage:ROOT:/assets/public/demonji-galaxysr.png
convertTo:tank
whenBuilding_triggerAction:妖姬显示
attachments_deleteNumUnits:20
ai_isHighPriority:true
canPlayerCancel:false
highPriorityQueue:true
showMessageToAllPlayers_zh:WARNING:永眠的争端,不灭的理想。妖姬帝国,从未屈服。【属于:%{self.playerName}】
showMessageToAllPlayers:WARNING: The dispute of eternal sleep, the eternal ideal. The Demon Ji Storm has never yielded. [Belongs to:%{self.playerName}]
[action_魔龙阵营]
temporarilyAddTags:已开火过
addActionCooldownTime:60s
text:魔龙古国
isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
isLocked:if self.isControlledByAI()
buildSpeed:10s
alsoQueueAction:永眠
playSoundGlobally:.瞄准.ogg:2.2
iconExtraImage:ROOT:/assets/public/magicdragon-galaxysr.png
convertTo:tank
whenBuilding_triggerAction:魔龙显示
attachments_deleteNumUnits:20
ai_isHighPriority:true
canPlayerCancel:false
highPriorityQueue:true
alsoTriggerOrQueueActionConditional:false
showMessageToAllPlayers_zh:WARNING:错误的缘分,魔龙古国降临!【属于:%{self.playerName}】
showMessageToAllPlayers:WARNING: Wrong Fate, the Magic dragon ancient country comes! [Belongs to:%{self.playerName}]
# [action_智虫阵营]
# temporarilyAddTags:已开火过
# addActionCooldownTime:60s
# text:智虫帝国
# isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
# isLocked:if self.isControlledByAI()
# alsoQueueAction:永眠
# playSoundGlobally:.瞄准.ogg:2.2
# iconExtraImage:ROOT:/assets/public/intellbug_empire.png
# convertTo:tank
# whenBuilding_triggerAction:智虫显示
# attachments_deleteNumUnits:20
# ai_isHighPriority:true
# canPlayerCancel:false
# highPriorityQueue:true
# showMessageToAllPlayers_zh:WARNING:昔日的约定,当今的锦囊。智虫科技,为了和平!【属于:%{self.playerName}】
# showMessageToAllPlayers:WARNING: The agreement of the past is the treasure of today.Wisdom Bug New Technology, for peace! [Belongs to:%{self.playerName}]
[action_旧日阵营]
temporarilyAddTags:已开火过
addActionCooldownTime:60s
text:旧日神教
isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
isLocked:if self.isControlledByAI()
buildSpeed:10s
alsoQueueAction:永眠
playSoundGlobally:.瞄准.ogg:2.2
iconExtraImage:ROOT:/assets/public/oldsun-galaxysr.png
convertTo:tank
whenBuilding_triggerAction:旧日显示
attachments_deleteNumUnits:20
showMessageToAllPlayers_zh:WARNING:总政府的野心,旧日的曙光!【属于:%{self.playerName}】
showMessageToAllPlayers:WARNING: The ambition of the General Government, the Old Day of the past! [Belongs to:%{self.playerName}]
[hiddenAction_旧日]
autoTrigger:if self.resource.Res==1 and self.isControlledByAI()
alsoQueueAction:旧日阵营
[hiddenAction_妖姬]
autoTrigger:if self.resource.Res==2 and self.isControlledByAI()
alsoQueueAction:妖姬阵营
# [hiddenAction_智虫]
# autoTrigger:if self.resource.Res==3 and self.isControlledByAI()
# alsoQueueAction:智虫阵营
[hiddenAction_魔龙]
autoTrigger:if self.resource.Res==3 and self.isControlledByAI()
alsoQueueAction:魔龙阵营
[resource_Res]
hidden:true
[hiddenAction_妖姬显示]
spawnEffects:CUSTOM:妖姬阵营
[effect_妖姬阵营]
life:1200
attachedToUnit:true
@ -271,19 +366,6 @@ scaleTo:2
priority:veryhigh
image:ROOT:/assets/public/demonji-galaxysr.png
[action_魔龙阵营]
temporarilyAddTags:已开火过
addActionCooldownTime:60s
text:魔龙古国
isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
isLocked:if self.tags(includes='充能完毕') and self.tags(includes='已开火过')
buildSpeed:10s
alsoQueueAction:永眠
playSoundGlobally:.瞄准.ogg:2.2
iconExtraImage:ROOT:/assets/public/magicdragon-galaxysr.png
convertTo:tank
whenBuilding_triggerAction:魔龙显示
attachments_deleteNumUnits:20
[hiddenAction_魔龙显示]
spawnEffects:CUSTOM:魔龙阵营
@ -304,20 +386,6 @@ scaleTo:2
priority:veryhigh
image:ROOT:/assets/public/magicdragon-galaxysr.png
[action_智虫阵营]
temporarilyAddTags:已开火过
addActionCooldownTime:60s
text:智虫帝国
isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
isLocked:if self.tags(includes='充能完毕') and self.tags(includes='已开火过')
buildSpeed:10s
alsoQueueAction:永眠
playSoundGlobally:.瞄准.ogg:2.2
iconExtraImage:ROOT:/assets/public/intellbug_empire.png
convertTo:tank
whenBuilding_triggerAction:智虫显示
attachments_deleteNumUnits:20
[hiddenAction_智虫显示]
spawnEffects:CUSTOM:智虫阵营
@ -355,21 +423,6 @@ fadeInTime:45
scaleTo:1
priority:veryhigh
image:ROOT:/assets/public/intellbug_empire.png
[action_旧日阵营]
temporarilyAddTags:已开火过
addActionCooldownTime:60s
text:旧日神教
isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
isLocked:if self.tags(includes='充能完毕') and self.tags(includes='已开火过')
buildSpeed:10s
alsoQueueAction:永眠
playSoundGlobally:.瞄准.ogg:2.2
iconExtraImage:ROOT:/assets/public/oldsun-galaxysr.png
convertTo:tank
whenBuilding_triggerAction:旧日显示
attachments_deleteNumUnits:20
[hiddenAction_旧日显示]
spawnEffects:CUSTOM:旧日阵营

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@ -62,6 +62,12 @@ temporarilyAddTags:充能完毕
buildSpeed:0.6s
showMessageToPlayer:Choose your camp and start your game!
showMessageToPlayer_zh:选择你的阵营,开始你的游戏!
alsoQueueAction:隐藏判定
[hiddenAction_隐藏判定]
autoTrigger:if self.isControlledByAI() and self.resource.Res==0
# 动态设置资源
setResourcesWithLogic:Res=int(rnd(1,4.2))
[effect_背景渲染]
life:18000000

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@ -0,0 +1,135 @@
[hiddenAction_自杀]
autoTrigger:if self.hasUnitInTeam(withTag='核芯',greaterThan=0)
deleteSelf:true
[action_判定]
temporarilyAddTags:已使用
addActionCooldownTime:60s
text:The terrain nearby is not very good?
description:Try using the blink function. It can only be used once.
text_zh:附近地形不太好?
description_zh:试试使用瞬移功能吧,只能使用一次。
isVisible:if not self.tags(includes='已使用')
fireTurretXAtGround:瞬移
buildSpeed:0s
[core]
name: HowBuilder
class: CustomUnitMetadata
price: 1300
maxHp: 1
showInEditor:false
mass: 4000
isBuilding: true
#maxShield: 100
#shieldRegen: 0.1
overrideAndReplace: builder
displayText: Build Core
displayDescription: -The most basic deployment for your game.
displayText_zh: 建造核心
displayDescription_zh: -为你的游戏进行最基础的部署。
techLevel: 1
buildSpeed: 0.001
availableInDemo: false
radius: 17
displayRadius: 18
isBio: false
canRepairBuildings: true
canRepairUnits : false
nanoRange: 95
nanoBuildSpeed: 50
nanoRepairSpeed: 0.3
[canBuild_1]
name:永眠核芯
pos:100
[graphics]
total_frames: 1
image: icon.png
image_wreak: builder_dead.png
image_turret: SHARED:small_laser_turret.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
#AUTO
image_shadow: AUTO
shadowOffsetX:2
shadowOffsetY:2
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize:0
turretTurnSpeed:0
maxAttackRange: 450
shootDelay: 50
[turret_瞬移]
#nano turret (nano must be slot 1)
x: 0
y: 0
invisible: true
warmup:30
projectile:LinkTo
canShoot: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
[projectile_1]
directDamage: 30
life: 70
speed: 7
frame: 11
# 瞬移抛射体
[projectile_LinkTo]
directDamage: 30
life: 70
speed: 7
instant:true
teleportSource:true
[movement]
movementType: NONE
moveSpeed:0
moveAccelerationSpeed: 0
moveDecelerationSpeed: 0
#targetHeight: 2
maxTurnSpeed:0
turnAcceleration: 0
[ai]
useAsBuilder: true

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@ -0,0 +1,70 @@
[hiddenAction_自杀]
autoTrigger:true
deleteSelf:true
[core]
maxHp:900
overrideAndReplace:commandCenter
name: HowCenter
class: CustomUnitMetadata
price: 1300
showInEditor:false
mass: 4000
radius: 17
displayRadius: 18
canRepairBuildings: true
canRepairUnits : false
nanoRange: 95
nanoBuildSpeed: 50
nanoRepairSpeed: 0.3
[graphics]
total_frames: 1
image: icon.png
image_wreak: builder_dead.png
image_turret: SHARED:small_laser_turret.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
#AUTO
image_shadow: AUTO
shadowOffsetX:2
shadowOffsetY:2
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
isFixedFiring: true
turretSize: 3
turretTurnSpeed: 3
maxAttackRange: 170
shootDelay: 50
[movement]
movementType: LAND
moveSpeed:0.4
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.08
#targetHeight: 2
maxTurnSpeed: 3.5
turnAcceleration: 0.25
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181

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@ -1,4 +1,4 @@
[mod]
title:星河征途-V0.9.5.0-格罗尔高塔与永眠之梦
title:星河征途-V0.9.5.0-格罗尔高塔与永眠之梦-Beta1
description:每一次的战斗,都是我们逐渐成长的过程。但是,来自于自称叫“冰星”的组织给予了我们的新的对策,\n\n-模拟战或许已经变了模样。\n\n-指挥官,你是否还能看见明天的曙光?\n\n-总制作:JDSALing\n\n-美工:默鸽,冷群,小果果,北梦孤辰,迷迭香,Nova\n\n-语言支持:中文(源语言),English(美国英文),日语(Japanse)\n\n-音乐制作:Prohonor\n\n-本地组支持:FromByond,Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮\n\n-CopyRight-2022-RE-CORE
thumbnail:icon.png