Update DEV-0.9.5.1-T2.5-P1

This commit is contained in:
LingASDJ 2023-02-27 23:08:55 +08:00
parent 1af88b1d00
commit 5fddee6540
15 changed files with 518 additions and 6 deletions

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[hiddenAction_死亡]
autoTriggerOnEvent:destroyed
showMessageToAllPlayers:Lalaiye Storm mothership suffered an irreparable error, %{self.playerName} of Lalaye Storm mothership was destroyed .....
showMessageToAllPlayers_zh:拉莱耶-风暴战舰受到不可修复的错误,%{self.playerName}的拉莱耶-风暴母舰被摧毁.....
[core]
name: 拉莱耶风暴战舰
class: CustomUnitMetadata
@memory #:number[]
updateUnitMemory: #[0]= int(self.hp%10), #[1]= int((self.hp%100)/10), #[2]= int((self.hp%1000)/100),#[3]= int((self.hp%10000)/1000)
updateUnitMemoryRate:0
displayText_zh:拉莱耶风暴战舰
displayDescription_zh:你与莱顿势力已经进行了足够多的洽谈会议,然而若想进一步让莱顿势力更加认可我们,势必还需要更多的实力让他们认可我们。
copyFrom:ROOT:/effect/extra/index.template
#高级特效
displayText:Lalaiye Storm Battleship
displayDescription:You have had enough negotiation meetings with the Leiden forces, yet if you want to further make the Leiden forces recognize us more, you will inevitably need more strength to make them recognize us.
tags:拉莱耶
#overrideAndReplace:mechEngineer
#price: 2
price: 5000
maxHp: 4800
mass: 100000
techLevel: 2
experimental: true
buildSpeed: 35s
#buildSpeed: 1
#availableInDemo: true
radius: 120
displayRadius: 120
fogOfWarSightRange:15
transportSlotsNeeded: 3
isBio: false
softCollisionOnAll: 3
#nanoFactorySpeed:2.5
canRepairBuildings: true
canRepairUnits : true
autoRepair: true
nanoRepairSpeed: 1.2
canReclaimResources: true
generation_credits: 10
generation_delay: 40
nanoRange: 200
nanoBuildSpeed: 2
[attachment_K1]
x: 80
y: 35
onCreateSpawnUnitOf: 建造手臂
canBeAttackedAndDamaged:true
[attachment_K2]
x: -80
y: 35
onCreateSpawnUnitOf: 建造手臂
canBeAttackedAndDamaged:true
[attachment_K3]
x: -80
y: -48
onCreateSpawnUnitOf: 建造手臂
canBeAttackedAndDamaged:true
[attachment_K4]
x: 80
y: -48
onCreateSpawnUnitOf: 建造手臂
canBeAttackedAndDamaged:true
[canBuild_canReclaim]
name: reclaim
pos: -1
[canBuild_2]
name: mechBunkerDeployed
forceNano: true
#[canBuild_3]
#name: mechFactory
#forceNano: true
[canBuild_4]
name: airFactory, seaFactory
tech: 1
[canBuild_5]
name: repairBay, turret, antiAirTurret, laserDefence, extractor, fabricator, landFactoryX,TeslaTurret,CannonTurret
[graphics]
total_frames: 1
image:ROOT:/assets/oldsungodimg/lalaiye/middlelalaiyes.png
image_turret: ROOT:/assets/oldsungodimg/lalaiye/buildarm.png
image_shadow: AUTO
#splastEffect: true
#dustEffect: true
icon_zoomed_out:ROOT:/assets/oldsungodimg/lalaiye/icon.png
showHealthBar:false
movementEffect:CUSTOM:尾焰,CUSTOM:trail,CUSTOM:trail2,CUSTOM:trai3,CUSTOM:trail4,CUSTOM:尾焰X,CUSTOM:尾焰XL,CUSTOM:尾焰LX
movementEffectRate: 3
[effect_尾焰]
image: ROOT:/assets/oldsungodimg/lalaiye/nofire.png
life: 16
fadeOut: true
attachedToUnit: false
fadeInTime: 3
scaleFrom: 2.5
scaleTo: 1
alpha: 0.8
xSpeedRelativeRandom: 0.4
yOffsetRelative: -170
xOffsetRelative: -36
ySpeedRelative: 0.4
dirOffsetRandom: 0
drawUnderUnits:false
atmospheric: true
[effect_尾焰X]
image: ROOT:/assets/oldsungodimg/lalaiye/nofire.png
life: 16
fadeOut: true
attachedToUnit: false
fadeInTime: 3
scaleFrom: 2.5
scaleTo: 1
alpha: 0.8
xSpeedRelativeRandom: 0.4
yOffsetRelative: -170
xOffsetRelative: 34
ySpeedRelative: 0.4
dirOffsetRandom: 0
drawUnderUnits:false
atmospheric: true
[effect_尾焰XL]
image: ROOT:/assets/oldsungodimg/lalaiye/nofire-xp.png
life: 16
fadeOut: true
attachedToUnit: false
fadeInTime: 3
scaleFrom: 1
scaleTo: 1
alpha: 0.2
xSpeedRelativeRandom: 0.4
yOffsetRelative: -175
xOffsetRelative: 34
ySpeedRelative: 0.4
dirOffsetRandom: 0
drawUnderUnits:false
atmospheric: true
drawType:displacement
[effect_尾焰LX]
image: ROOT:/assets/oldsungodimg/lalaiye/nofire-xp.png
life: 16
fadeOut: true
attachedToUnit: false
fadeInTime: 3
scaleFrom: 1
scaleTo: 1
alpha: 0.2
xSpeedRelativeRandom: 0.4
yOffsetRelative: -175
xOffsetRelative: -34
ySpeedRelative: 0.4
dirOffsetRandom: 0
drawUnderUnits:false
atmospheric: true
drawType:displacement
[attack]
turretRotateWithBody: true
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 4
turretTurnSpeed: 1.1
maxAttackRange: 400
shootDelay: 120
isFixedFiring: false
#turretRotateWithBody: false
[turret_nanoTurret]
x: 0
y: 0
idleDir:0
idleDirReversing:0
invisible: true
canShoot: false
turnSpeed: 3
turnSpeedAcceleration: 0.2
isMainNanoTurret: true
[ai]
useAsBuilder: true
[turret_as]
#机炮
x: 27
y: 50
projectile: 机炮
turnSpeed: 2
turnSpeedAcceleration: 1.0
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
image: ROOT:/assets/oldsungodimg/lalaiye/mainturret.png
shoot_sound:ROOT:/sound/shooting.ogg
shoot_sound_vol:0.4
shoot_flame:small
shoot_light:#FFff925c
delay: 0.85s
canShoot: true
#warmup:20
recoilOffset: -2
recoilOutTime: 3
recoilReturnTime: 10
[turret_ab]
#机炮
x: 27
y: 35
copyFrom:as
[turret_a3]
#机炮
x: 27
y: 20
projectile: 机炮
copyFrom:as
[turret_4a]
#机炮
x: 27
y: 5
projectile: 机炮
copyFrom:as
[turret_5a]
#机炮
x: -28.5
y: 0
copyFrom:as
[turret_6a]
#机炮
x: -28.5
y: -15
copyFrom:as
[turret_7a]
#机炮
x: -28.5
y: -27
copyFrom:as
recoilOffset: -2
recoilOutTime: 3
recoilReturnTime: 10
[projectile_机炮]
#shot
directDamage: 20
areaDamage:26
areaRadius:75
life: 60
drawType: 2
areaDamageNoFalloff:true
frame: 5
speed:10
image:ROOT:/assets/oldsungodimg/lalaiye/turretping.png
lightColor: #ffff925c
lightSize: 0.3
explodeEffect:CUSTOM:金色爆破
[movement]
movementType: AIR
moveSpeed: 0.8
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
targetHeightDrift: 3
landOnGround: true
reverseSpeedPercentage:0.4
maxTurnSpeed: 1.5
turnAcceleration: 0.03
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
slowDeathFall: true
#slowDeathFall: true
[arm_1]
x:46
y:18
image_end:ROOT:/assets/oldsungodimg/lalaiye/nxj.png
#drawOverBody: true
spinRate:35
[arm_2]
x:-46
y:18
image_end:ROOT:/assets/oldsungodimg/lalaiye/nxj.png
#drawOverBody: true
spinRate:35
[arm_3]
x:46
y:-74
image_end:ROOT:/assets/oldsungodimg/lalaiye/nxj.png
#drawOverBody: true
spinRate:35
[arm_4]
x:-46
y:-74
image_end:ROOT:/assets/oldsungodimg/lalaiye/nxj.png
#drawOverBody: true
spinRate:35
[effect_trail]
alsoEmitEffects:CUSTOM:trail2
createWhenZoomedOut: false
priority:low
xOffsetRelative:-86
yOffsetRelative:-1
image: ROOT:/assets/oldsungodimg/lalaiye/pit.png
life: 40
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom: 0.8
scaleTo: 1.2
alpha: 0.7
drawUnderUnits:true
ySpeedRelative:-0.4
[effect_trail2]
createWhenZoomedOut: false
priority:low
xOffsetRelative:86
yOffsetRelative:-1
image: ROOT:/assets/oldsungodimg/lalaiye/pit.png
life: 40
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom: 0.8
scaleTo: 1.2
alpha: 0.7
drawUnderUnits:true
ySpeedRelative:-0.4
[effect_trai3]
alsoEmitEffects:CUSTOM:trail2
createWhenZoomedOut: false
priority:low
xOffsetRelative:-86
yOffsetRelative:-80
image: ROOT:/assets/oldsungodimg/lalaiye/pit.png
life: 40
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom: 0.8
scaleTo: 1.2
alpha: 0.7
drawUnderUnits:true
ySpeedRelative:-0.4
[effect_trail4]
createWhenZoomedOut: false
priority:low
xOffsetRelative:86
yOffsetRelative:-80
image: ROOT:/assets/oldsungodimg/lalaiye/pit.png
life: 40
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom: 0.8
scaleTo: 1.2
alpha: 0.7
drawUnderUnits:true
ySpeedRelative:-0.4
[effect_sparks]
attachedToUnit: false
life: 150
scaleFrom:1
scaleTo: 0.4
physics: true
xSpeedRelativeRandom: 1
ySpeedRelativeRandom: 1
hSpeed: 1
image: ROOT:/assets/oldsungodimg/lalaiye/spark.png
priority: low
[effect_sparks2]
attachedToUnit: false
life: 150
scaleFrom:1.6
scaleTo: 0.3
physics: true
xSpeedRelativeRandom: 2
ySpeedRelativeRandom: 2
hSpeed: 1
image: ROOT:/assets/oldsungodimg/lalaiye/spark.png
priority: low
#----血条------
[decal_血条]
layer:afterBody
image:ROOT:/assets/oldsungodimg/lalaiye/xxxbar.png
imageScaleX:(self.hp/self.maxHp)*77
alwaysStartDirAtZero:true
dirOffset:0
teamColors:true
yOffsetAbsolute:119.5
pivotOffset:0
#Thanks 杰厕灵 in Code
xOffsetAbsolute: ((1-(self.hp / self.maxHp)) * (-${core.radius}/3.72))
#isVisible:if self.hp > self.maxHp*0.6
[decal_血条底板]
image:ROOT:/assets/oldsungodimg/lalaiye/hp-barmain.png
alwaysStartDirAtZero:true
dirOffset:0
imageScaleX:1.3
yOffsetAbsolute:120
xOffsetAbsolute:10
pivotOffset:0
order:-1
layer:onTop
teamColors:true
[decal_xis_个位]
@define A:0
layer:onTop
order:10.01
yOffsetAbsolute:120
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
imageScale:0.7
frame: memory.#[${A}]
frame_width:6
frame_height:8
alwayStartDirAtZero:true
onlyWhileAlive:true
onlyOnNonPreview:true
xOffsetAbsolute: 5
[decal_xis_十位]
@copyFromSection: decal_xis_个位
@define A:1
isVisible:if memory.#[${A}] != 0 or memory.#[2] != 0
xOffsetAbsolute:0
[decal_xis_百位]
@copyFromSection: decal_xis_个位
@define A:2
isVisible:if memory.#[${A}] != 0 or memory.#[3] != 0
xOffsetAbsolute:-5
[decal_xis_千位]
@copyFromSection: decal_xis_个位
@define A:3
isVisible:if memory.#[${A}] != 0
xOffsetAbsolute:-10

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[hiddenAction_死亡]
autoTriggerOnEvent:destroyed
showMessageToAllPlayers:The Lalaiye is seriously injured, and it is trying to shut down .....%{self.playerName}The LaLaiye is destroyed .....
showMessageToAllPlayers_zh:拉莱耶试用型受到严重伤害,正在尝试关.....%{self.playerName}的拉莱耶试用型被摧毁.....
[core]
name: 拉莱耶试用型
class: CustomUnitMetadata

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[effect_金色爆破]
life:30
priority:critical
fadeOut:false
fadeInTime:16
attachedToUnit:false
scaleFrom:0.1
scaleTo:0.6
image:ROOT:effect/extra/redbombeffect.png
total_frames:12
color:#ffff00
alpha:1
animateFrameStart:0
animateFrameEnd:11
animateFrameSpeed:0.4

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effect/extra/yellowbomb.png Normal file

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[mod]
title:StarRiver-V0.9.5.1-T2内容扩展-Beta2
title:StarRiver-V0.9.5.1-T2.5-Beta2
description:时间错乱的根源,代价的根本只是一场演习战的时间。\n\n-总制作:JDSALing,Lilys\n\n-美工:DC,默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文)\n\n-音乐制作:Prohonor\n\n-本地组支持:Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城,EDAJ,此账号已注销,白虎鲸,苏叶\n\n-外部联动:SES BTM MP97\n\n-CopyRight-2023-RE-CORE\n\n-The root of the time confusion, the cost is simply a practice war time.\n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea\n-Language Support: Chinese (source language), English (American English)-\nExternal linkage: SES BTM MP97\n\n-CopyRight-2023-RE-CORE
thumbnail:icon.png
minVersion:1.15p11