更新B测先导版本

This commit is contained in:
LingASDJ 2023-03-20 22:59:51 +08:00
parent be9759f002
commit 5eb0a8faa9
14 changed files with 89 additions and 42 deletions

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@ -1,8 +1,34 @@
# Changelog 版本更新说明:
## 1.0.0 (2022-12-01) # 2023-3-20 (23:00) B测先导版
1.预载部分关于T2.5的单位与资源数据包,将在后续版本正式加入
2.魔龙古国进行一些小的调整
-超音波炮塔现在T1就有AOE范围攻击
-部分贴图进行了优化
-小果坦克制作时间15s-->7s
-甲龙制作时间25s-->15s
-魔龙T1进行数据调整攻击力提升且含有AOE且初始就能移动但现在不能自我回血
3.首领血量显示加入
# 2023-1-5 (12:00) A测正式版
1.魔龙玄心号和旧日巡洋舰数据调整
2.修复一些其他Bug
### update # 2023-1-5 (08:23) A测抢先版-Beta2版
1.修复资金显示错误,优化三大阵营数据平衡
2.魔龙帝国的离子聚合炮爆破坦克护甲从30改为20并且造价从4500改为5000
3.妖姬帝国幻蓝机枪T2攻击范围从280调整为310
4.旧日神教原版炮塔加强:
A.机枪T2范围增大20伤害追加10T3伤害追加15范围增大25并且攻速变快。
B.火炮T2伤害从100改为120
C.闪电炮伤害增加T2范围和伤害追加
D.萨姆防空炮T3伤害增加
E.火焰塔追加T2
5.旧日神教三大新炮塔价格和面板属性上涨并且纳为T2炮塔
6.妖姬风暴机枪T2追加幻蓝激光炮塔属性调整并且纳为T2炮塔
7.魔龙模块化炮塔正式加入
* 0.0.1-DEV ([080ade7](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/commit/080ade7cfa46687555694665b68384009fffefa8)) # 2023-1-4 (22:00) A测抢先版-Beta1版
1.三大阵营正式初步加完T2
2.A测抢先版更新
3.其他bug修复

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@ -7,7 +7,7 @@ maxHp: 350
mass: 1400 mass: 1400
techLevel: 1 techLevel: 1
buildSpeed: 15s buildSpeed: 7s
displayText: Small Frurit Tank displayText: Small Frurit Tank
displayDescription: -Prioritize attacking ground units, and attack Air units if the range is too close!\n- [Main Attack: Land] displayDescription: -Prioritize attacking ground units, and attack Air units if the range is too close!\n- [Main Attack: Land]

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@ -1,18 +1,5 @@
[action_MoveMod]
isVisible:if not self.tags(includes='接入移动模块D')
temporarilyAddTags:接入移动模块D
setUnitStats:moveSpeed+=0.6
text:Activate MoveMod
description:The mechanical magic dragon mobile module is being accessed
text_zh:接入移动模块
description_zh:机械魔龙移动模块接入中
price:5000
buildSpeed:40s
[core] [core]
radius:20 radius:45
@memory #:number[] @memory #:number[]
updateUnitMemory: #[0]= self.hp%10, #[1]= int((self.hp%100)/10), #[2]= int((self.hp%1000)/100),#[3]= int((self.hp%10000)/1000) updateUnitMemory: #[0]= self.hp%10, #[1]= int((self.hp%100)/10), #[2]= int((self.hp%1000)/100),#[3]= int((self.hp%10000)/1000)
updateUnitMemoryRate:0 updateUnitMemoryRate:0
@ -26,8 +13,8 @@ displayDescription_zh: -蔚蓝事件之后,为了赎清自己的罪恶。根
class:CustomUnitMetadata class:CustomUnitMetadata
price:1299 price:1299
maxHp:3500 maxHp:2850
selfRegenRate:0.12
mass:80000 mass:80000
autoTriggerCooldownTime:0.1s autoTriggerCooldownTime:0.1s
techLevel:2 techLevel:2
@ -56,13 +43,14 @@ pos: 1
total_frames:1 total_frames:1
image:ROOT:/assets/magicdragonimg/dragon/.Dragon.png image:ROOT:/assets/magicdragonimg/dragon/.Dragon.png
image_wreak:NONE image_wreak:NONE
image_turret:NONE image_turret:SHARED:blank.png
image_shadow:AUTO image_shadow:AUTO
shadowOffsetX:-2 shadowOffsetX:-2
shadowOffsetY:-7 shadowOffsetY:-7
imageScale:1 imageScale:1
scaleTurretImagesTo: 0.4
lock_body_rotation_with_main_turret:true lock_body_rotation_with_main_turret:true
dustEffect:true
showHealthBar:false showHealthBar:false
[leg_1] [leg_1]
@ -86,12 +74,12 @@ copyFrom:1
[leg_3] [leg_3]
x:12 x:12
y:-8 y:-20
copyFrom:1 copyFrom:1
[leg_4] [leg_4]
x:-12 x:-12
y:-8 y:-20
copyFrom:1 copyFrom:1
[attack] [attack]
@ -103,7 +91,7 @@ isFixedFiring:false
turretSize:30 turretSize:30
turretTurnSpeed:3.4 turretTurnSpeed:3.4
maxAttackRange:310 maxAttackRange:310
shootDelay:0.15s shootDelay:0.05s
[turret_1] [turret_1]
barrelX:-5 barrelX:-5
@ -118,6 +106,21 @@ shoot_flame:NONE
canShoot:true canShoot:true
recoilReturnTime:32 recoilReturnTime:32
[turret_3]
barrelX:-5
x:0
aimOffsetSpread:0
y:0
size:0
projectile:1
shoot_sound:NONE
shoot_sound_vol:1
shoot_flame:NONE
image:ROOT:/assets/magicdragonimg/modconon/UI.png
canShoot:false
recoilReturnTime:32
isMainNanoTurret:true
[turret_2] [turret_2]
x:0 x:0
y:0 y:0
@ -125,18 +128,35 @@ copyFrom:1
barrelX:6 barrelX:6
[projectile_1] [projectile_1]
shieldDefectionMultiplier:2 areaDamage:4
directDamage:12 areaRadius:40
lightingEffect:true areaDamageNoFalloff:true
life:12 life:6
speed:0 flameWeapon:false
color:#FFCB2E armourIgnoreAmount:60
frame:1
instant:true instant:true
instantReuseLast:true
buildingDamageMultiplier:0.35
deflectionPower:-1
shieldDefectionMultiplier:0.8
shieldDamageMultiplier:1.8
instantReuseLast_alsoChangeTurretAim:true
moveWithParent:true
beamImage:SHARED:beam1.png
beamImageEnd:SHARED:beam1_end.png
beamImageStart:SHARED:beam1_start.png
beamImageOffsetRate:2
sweepOffsetFromTargetRadius:0.1
areaHitAirAndLandAtSameTime:true
beamImageStartRotated:true
beamImageEndRotated:true
color:#BB0000
[movement] [movement]
movementType:HOVER movementType:HOVER
moveSpeed:0 moveSpeed:0.4
moveAccelerationSpeed:0.5 moveAccelerationSpeed:0.5
moveDecelerationSpeed:0.17 moveDecelerationSpeed:0.17
maxTurnSpeed:2.4 maxTurnSpeed:2.4
@ -162,14 +182,14 @@ useAsBuilder: true
[decal_血条] [decal_血条]
layer:afterBody layer:afterBody
image:ROOT:/assets/public/hpbar.png image:ROOT:/assets/public/hpbar.png
imageScaleX:(self.hp/self.maxHp)*84 imageScaleX:(self.hp/self.maxHp)*86
alwaysStartDirAtZero:true alwaysStartDirAtZero:true
dirOffset:0 dirOffset:0
color:#8c8c8c color:#8c8c8c
yOffsetAbsolute:39 yOffsetAbsolute:39
pivotOffset:0 pivotOffset:0
#Thanks 杰厕灵 in Code #Thanks 杰厕灵 in Code
xOffsetAbsolute: ((1-(self.hp / self.maxHp)) * (-${core.radius}/0.5)) xOffsetAbsolute: ((1-(self.hp / self.maxHp)) * (-${core.radius}/1.12))
#isVisible:if self.hp > self.maxHp*0.6 #isVisible:if self.hp > self.maxHp*0.6
[decal_血条底板] [decal_血条底板]

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@ -11,7 +11,7 @@ mass: 9000
techLevel: 2 techLevel: 2
experimental: true experimental: true
buildSpeed: 35s buildSpeed: 25s
#buildSpeed: 1 #buildSpeed: 1
#availableInDemo: true #availableInDemo: true

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@ -89,7 +89,7 @@ size:25
energyUsage:0.01 energyUsage:0.01
turnSpeed:1 turnSpeed:1
[projectile_1] [projectile_1]
directDamage:6 directDamage:15
life:6 life:6
#speed:1 #speed:1
frame:15 frame:15

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@ -91,7 +91,7 @@ turnSpeed:1
energyUsage:0.01 energyUsage:0.01
[projectile_1] [projectile_1]
directDamage:10 directDamage:25
areaRadius:90 areaRadius:90
areaDamage:15 areaDamage:15
life:6 life:6

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@ -114,7 +114,8 @@ size:1
[projectile_1] [projectile_1]
directDamage: 20 directDamage: 20
areaDamage:40
areaRadius:50
life: 200 life: 200
#speed: 1 #speed: 1
frame: 15 frame: 15

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@ -10,7 +10,7 @@ mass: 900
techLevel: 2 techLevel: 2
buildSpeed: 25s buildSpeed: 15s
#buildSpeed: 1 #buildSpeed: 1
#availableInDemo: true #availableInDemo: true

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@ -1,5 +1,5 @@
[mod] [mod]
title:StarRiver-V0.9.5.1-T2.5-Beta2 title:StarRiver-V0.9.5.1-T2.5-Beta2
description:时间错乱的根源,代价的根本只是一场演习战的时间。\n\n-总制作:JDSALing,Lilys\n\n-美工:DC,默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文)\n\n-音乐制作:Prohonor\n\n-本地组支持:Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城,EDAJ,此账号已注销,白虎鲸,苏叶,Plee\n\n-外部联动:SES BTM MP97\n\n-CopyRight-2023-RE-CORE\n\n-The root of the time confusion, the cost is simply a practice war time.\n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea\n-Language Support: Chinese (source language), English (American English)-\nExternal linkage: SES BTM MP97\n\n-CopyRight-2023-RE-CORE description:风暴已然袭来,而悖论仍在继续\n\n-总制作:JDSALing,Lilys\n\n-美工:DC,默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文)\n\n-音乐制作:Prohonor\n\n-本地组支持:Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城,EDAJ,此账号已注销,白虎鲸,苏叶,Plee\n\n-外部联动:SES BTM MP97\n\n-CopyRight-2023-RE-CORE\n\n-The root of the time confusion, the cost is simply a practice war time.\n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea\n-Language Support: Chinese (source language), English (American English)-\nExternal linkage: SES BTM MP97\n\n-CopyRight-2023-RE-CORE
thumbnail:icon.png thumbnail:icon.png
minVersion:1.15p11 minVersion:1.15p11