Pre Major Update Old Day&Magic Dragon T1+T2 Beta

This commit is contained in:
LingASDJ 2023-01-03 10:52:14 +08:00
parent 382191a11e
commit 5bb79d5204
91 changed files with 3350 additions and 125 deletions

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@ -32,8 +32,7 @@ total_frames: 2
image: ROOT:/assets/magicdragonimg/seascount/eyeboat.png
image_wreak: NONE
image_turret:ROOT:/assets/magicdragonimg/seascount/eyeconon.png
scaleImagesTo: 8
turretImageScale:0.4
image_shadow: AUTO
shadowOffsetX:1
@ -47,6 +46,8 @@ animation_idle_start: 0
animation_idle_end: 1
animation_idle_speed: 5
splastEffect:true
[attack]
canAttack: true
canAttackFlyingUnits:false
@ -92,7 +93,7 @@ directDamage: 12
#no directDamage with targetGround
life: 150
speed: 5
drawSize:0.2
drawSize:1
frame: 4
#targetGround: true
@ -102,7 +103,7 @@ moveSpeed: 0.8
moveAccelerationSpeed: 0.9
moveDecelerationSpeed: 0.9
maxTurnSpeed: 1
maxTurnSpeed: 3
turnAcceleration: 1
moveSlidingMode :false

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@ -164,7 +164,7 @@ targetHeight: 2
targetHeightDrift: 0
maxTurnSpeed: 0.5
maxTurnSpeed:2.8
turnAcceleration: 0.2
moveSlidingMode :false
@ -172,11 +172,3 @@ moveIgnoringBody:false
moveSlidingDir: 45
slowDeathFall: true
[ai]
useAsBuilder: true

View File

@ -26,7 +26,7 @@ class:CustomUnitMetadata
price:1299
maxHp:2800
selfRegenRate:0.12
mass:1600
mass:80000
autoTriggerCooldownTime:0.1s
techLevel:2
buildSpeed:31.4s

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@ -0,0 +1,185 @@
[hiddenAction_refund]
requireConditional: if numberOfUnitsInTeam(greaterThan=2,withTag='玉灵',incompleteBuildings=true)
autoTriggerOnEvent: created
addResources: 5000
deleteSelf: true
showMessageToPlayer: [错误:最多2个御澪坦克在战场已返还半价制作成本]
[core]
name: 御澪
class: CustomUnitMetadata
price: 10000
maxHp: 1800
maxShield: 2000
mass: 9500
tags:玉灵
techLevel: 2
buildSpeed: 45s
#availableInDemo: true
radius: 35
#displayRadius: 20
isBio: false
softCollisionOnAll: 0
selfRegenRate:0.05
displayText:Royal Magic Zero Prototype Tank
displayDescription: The magical creation, the leader of the magic dragon, combines mechanical technology and has high armor.\n-When there is an enemy nearby, it releases a magic laser and generates an aura of damage,causing AOE damage to nearby enemies.The damage will gradually increase and become invalid after a period of time.
displayText_zh:御澪原型坦克
displayDescription_zh:来自于魔龙首领圣母的魔法造物,结合了机械技术,拥有不错的护盾。\n-附近有敌人时释放魔法激光造成伤害可以使用特殊技能腐蚀光环对附近敌人造成AOE伤害伤害将会渐渐变高一段时间后失效。\n-场上同时只能存在一个技能,且技能只能生效一次
energyMax: 1
energyRegen: 0.0009
energyNeedsToRechargeToFull: true
[action_释放]
price:7500
text:Healing Aura
text_zh:腐蚀光环
description:Just let me sing for the last time.\n-Star Bird will periodically release the healing aura to cure friends, and will disappear automatically after a period of time
description_zh:特殊技能腐蚀光环:选中一个区域对附近敌人造成AOE伤害伤害将会渐渐变高一段时间后失效。\n-场上同时只能存在一个技能,且技能每个单位只能生效一次
buildSpeed:5s
fireTurretXAtGround:3
fireTurretXAtGround_withProjectile:2
ai_isHighPriority:true
addActionCooldownTime:2000000s
isLocked:if self.queueSize(greaterThan=0)
isLockedMessage:You are releasing skills……
isLockedMessage_zh:您正在释放技能中……
[graphics]
total_frames: 2
#scaleImagesTo: 65
image: ROOT:/assets/magicdragonimg/magictank/宁维凯.png
image_wreak: NONE
image_turret: NONE
#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
animation_moving_start: 1
animation_moving_end: 1
animation_moving_speed: 10
animation_idle_start: 1
animation_idle_end: 1
animation_idle_speed: 10
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
maxAttackRange:180
shootDelay: 0.1s
[turret_1]
# flame turret
x: -20
y: 15
warmup:0
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: 1
[turret_2]
# flame turret
x: 20
y: 15
warmup:0
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: 1
[turret_3]
# flame turret
x: 20
y: 15
warmup:0
canShoot:false
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: 2
limitingRange:275
[projectile_1]
# flame
directDamage:6
life: 25
speed: 8
trailEffect: true
largeHitEffect: true
#instant:true
frame: 9
#pushForce:-3
image:SHARED:blank.png
beamImage: SHARED:beam3.png
beamImageEnd: SHARED:beam1.png
beamImageStart: SHARED:glow_green.png
instant:true
instantReuseLast: true
instantReuseLast_alsoChangeTurretAim: true
beamImageOffsetRate: 2
[projectile_2]
# flame
directDamage:0
life: 25
speed: 8
trailEffect: true
largeHitEffect: true
instant:true
frame: 9
#pushForce:-3
image:SHARED:blank.png
beamImage: SHARED:beam3.png
beamImageEnd: SHARED:beam1.png
beamImageStart: SHARED:glow_green.png
instant:true
instantReuseLast: true
instantReuseLast_alsoChangeTurretAim: true
beamImageOffsetRate: 2
spawnUnit:DiedRing-Effect
# [action_afterBurn]
# text: i:units.aaBeamGunship.afterBurn.name
# description: i:units.aaBeamGunship.afterBurn.description
# buildSpeed:0
# convertTo: aaBeamGunship_afterburn
# resourceAmount: energy
# resourceAmount_setValue: 6
# addActionCooldownTime: 25s
# ai_isDisabled: false
# canPlayerCancel: false
# allowMultipleInQueue: false
# #No confirm needed on mobile
# alwaysSinglePress: true
[movement]
movementType: LAND
moveSpeed: 1.2
moveAccelerationSpeed: 0.45
moveDecelerationSpeed: 0.45
maxTurnSpeed: 3.1
turnAcceleration: 0.5
moveSlidingMode :false
moveIgnoringBody:false

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@ -0,0 +1,135 @@
[graphics]
total_frames: 1
image:SHARED:blank.png
#lock_body_rotation_with_main_turret:true
image_shadow:AUTO
shadowOffsetX:1
shadowOffsetY:1
imageScale:2
animation_idle_start: 0
animation_idle_end: 0
animation_idle_speed: 1
disableLowHpFire:true
disableLowHpSmoke:true
showEnergyBar:false
[hiddenAction_refund]
requireConditional: if numberOfUnitsInTeam(greaterThan=1,withTag='DS',incompleteBuildings=true)
autoTriggerOnEvent: created
deleteSelf: true
addResources: 1500
showMessageToPlayer: [错误:特殊技能腐蚀光环已上限已返还20%使用成本]
[hiddenAction_释放]
autoTriggerOnEvent:created
fireTurretXAtGround:X
fireTurretXAtGround_withProjectile:2
[attack]
canAttack:true
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:true
turretSize:0
turretTurnSpeed:9999
maxAttackRange:200
shootDelay: 45
[movement]
movementType:AIR
targetHeight:0
reverseSpeedPercentage: 0.6
moveSpeed:1.6
moveAccelerationSpeed: 0.09
moveDecelerationSpeed: 0.06
maxTurnSpeed: 99
turnAcceleration: 99
moveSlidingDir: 181
targetHeightDrift:0
[turret_1]
x: 0
y: 0
projectile:1
barrelHeight:0
shoot_light:#ffffffff
shoot_flame:shockwave
warmup: 300
warmupCallDownRate: 100
warmupNoReset: true
warmupShootDelayTransfer: 45
[turret_X]
x: 0
y: 0
projectile:2
canShoot:false
barrelHeight:0
delay:1s
limitingRange:275
[projectile_1]
speed:0
areaDamage:25
areaRadius:240
life:0
areaHitUnderwaterAlways:true
areaHitAirAndLandAtSameTime:true
explodeOnEndOfLife:true
#friendlyFire:true
[projectile_2]
speed:10
areaDamage:0
areaRadius:1
life:10
instant:true
areaHitUnderwaterAlways:true
areaHitAirAndLandAtSameTime:true
explodeOnEndOfLife:false
#friendlyFire:true
explodeEffect:CUSTOM:龙卷风1
[core]
showOnMinimap: false
#autoTriggerCooldownTime:0.2s
#disableAllUnitCollisions:true
class: CustomUnitMetadata
energyMax:14
tags:DS
energyRegen: 0
dieOnZeroEnergy: true
#hideScorchMark: true
canNotBeDamaged:true
price:0
maxHp:1
mass: 1
radius:1
canOnlyBeAttackedByUnitsWithTags:NONE
#createNeutral:true
#stayNeutral:true
#createOnAggressiveTeam:true
showInEditor:false
name:DiedRing-Effect
tags:DIED
isUnselectable:true
[action_GiveCharge]
autoTrigger:if self.hp(greaterThan=0)
addResources: energy=-1
isVisible:false
buildSpeed: 1s
[effect_龙卷风1]
life:600
attachedToUnit:true
fadeOut:true
alpha:1
scaleFrom:5
fadeInTime:60
scaleTo:5
dirSpeed:0.8
priority:veryhigh
image:ROOT:/assets/magicdragonimg/magictank/DiedRing.png

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@ -0,0 +1,61 @@
[core]
name: 循环序列T2
copyFrom:循环序列.ini
class: CustomUnitMetadata
price: 2400
maxHp: 750
mass: 9000
showInEditor:false
displayText: Cycle sequence square-T2
displayDescription: -The study is underway, we finally broke through her restrictions.\n-Yes, we are violating the simulated war rules, but this is inevitable!\n-[Type:EX-CREDITS]
displayText_zh: 循环序列容器-T2
displayDescription_zh: -研究正在进行中,我们终于突破了她的限制。\n-是,我们正在这场战斗法则,但这是不可避免的!\n【类型:额外资金】
#price per credit: $1100
generation_credits: 6
generation_delay: 60
#footprint used for collisions with units (left, up, right, down)
footprint: -1,-1,1,1
#used for placement, and placement of other buildings
constructionFootprint: -1,-1,1,1
techLevel: 1
buildSpeed: 0.0005
radius: 20
isBio: false
isBuilding: true
[action_upgradeT2]
convertTo: NONE
[animation_idle]
onActions : idle
body_0s: {frame:0}
body_0.5s: {frame:4}
[graphics]
total_frames: 5
image: ROOT:/assets/magicdragonimg/magiccredits/循环序列T2.png
image_wreak: NONE
[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
maxAttackRange: 0
[movement]
movementType: NONE
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1

View File

@ -8,7 +8,7 @@ mass: 9000
displayText: Cycle sequence square
displayDescription: -The study is underway, we finally broke through her restrictions.\n-Yes, we are violating the simulated war rules, but this is inevitable!\n-[Type:EX-CREDITS]
tags:Loop
displayText_zh: 循环序列容器
displayDescription_zh: -研究正在进行中,我们终于突破了她的限制。\n-是,我们正在这场战斗法则,但这是不可避免的!\n【类型:额外资金】
@ -30,19 +30,18 @@ radius: 20
isBio: false
isBuilding: true
#[action_upgradeT2]
#convertTo: 循环序列-T2
#price: 10500
#text: Upgrade
#description: Upgrade to high level cyclic sequence extraction square
#text_zh: 升级
#description_zh: 升级到高等级的循环序列提取方阵
#text: i:units.fabricator.upgrade.name
#displayType: upgrade
#buildSpeed: 14.5s
#iconImage: SHARED:icon_upgrade.png
#iconExtraImage: SHARED:icon_upgrade_top.png
#iconExtraColor: #AAFFFFFF
[action_upgradeT2]
convertTo: 循环序列T2
price: 4000
text:Upgrade
description: Upgrade to high level cyclic sequence extraction square
text_zh: 升级
description_zh: 升级到高等级的循环序列提取方阵
displayType: upgrade
buildSpeed: 16s
iconImage: SHARED:icon_upgrade.png
iconExtraImage: SHARED:icon_upgrade_top.png
iconExtraColor: #AAFFFFFF
[animation_idle]
onActions : idle

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@ -0,0 +1,247 @@
[core]
name: 乌龟
class: CustomUnitMetadata
#price: 2
price: 6400
maxHp: 4500
mass: 9000
techLevel: 2
experimental: true
buildSpeed: 35s
#buildSpeed: 1
#availableInDemo: true
radius: 39
displayRadius: 39
fogOfWarSightRange:19
transportSlotsNeeded: 5
isBio: false
softCollisionOnAll: 3
#nanoFactorySpeed:2.5
displayText:Mech Turtle Fortress
displayDescription: Slow action, quick attack,Air vs Land.\n-High durability value will play a supporting role in some evacuation operations.
displayText_zh:机械乌龟堡垒
displayDescription_zh:行动缓慢,攻击迅速,对空对地。\n-高耐久值,在一些撤离作战将会起着支援的作用。
[graphics]
total_frames: 1
image: ROOT:/assets/magicdragonimg/greentomb/乌龟.png
image_wreak: None
image_turret: SHARED:nano_turret.png
# scaleImagesTo: 40
scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
turretSize: 20
turretTurnSpeed: 2
maxAttackRange: 220
shootDelay: 35
[turret_1]
x: 0
y: 0
#idleDir:-90
warmup:30
turnSpeed: 4
size: 8
image: SHARED:nano_turret.png
canShoot: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
isMainNanoTurret: true
[turret_7]
x: 0
y: 0
image: SHARED:experimental_tank_turret.png
warmup: 34
warmupCallDownRate: 1
warmupNoReset: true
warmupShootDelayTransfer: 23
idleDir:0
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:large
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: 1
size:17
turnSpeedAcceleration: 0.08
turnSpeed: 2
recoilOffset: -3
recoilOutTime: 6
recoilReturnTime: 7
[turret_5]
x: 7
y: -2
shoot_sound:plasma_fire
shoot_sound_vol:0.05
shoot_flame:small
shoot_light:#FFccCCEE
image: SHARED:turret_small.png
projectile: 2
warmup: 45
warmupCallDownRate: 1
warmupNoReset: true
warmupShootDelayTransfer: 23
size: 17
turnSpeedAcceleration: 0.2
turnSpeed: 5
recoilOffset: -1
recoilOutTime: 3
recoilReturnTime: 4
[turret_6]
x: -7
y: -2
#x: 0
#y: -9
copyFrom: 5
linkDelayWithTurret:5
warmup:0
[projectile_1]
#main turret projectile
#directDamage: 0 #no directDamage with targetGround
life: 150
speed: 5
largeHitEffect: true
frame: 8
targetGround: true
areaDamage: 16
areaRadius: 45
[projectile_2]
directDamage: 5
life: 70
speed: 9
frame: 5
[leg_1]
x: -20
y: -20
attach_x: 0
attach_y: 0
moveSpeed: 2.1
resetAngle:20
image_leg: ROOT:/assets/magicdragonimg/greentomb/leg.png
image_foot: ROOT:/assets/magicdragonimg/greentomb/foot.png
[leg_2]
x: 20
y: -20
attach_x: 0
attach_y: 0
copyFrom: 1
[leg_3]
x: -20
y: 20
attach_x: 0
attach_y: 0
copyFrom: 1
[leg_4]
x: 20
y: 20
attach_x: 0
attach_y: 0
copyFrom: 1
[movement]
movementType: OVER_CLIFF_WATER
moveSpeed: 0.5
moveAccelerationSpeed: 0.05
moveDecelerationSpeed: 0.05
targetHeight: 2
targetHeightDrift: 0
maxTurnSpeed: 0.5
turnAcceleration: 0.2
moveSlidingMode :false
moveIgnoringBody:false
moveSlidingDir: 45
slowDeathFall: true
[ai]
useAsBuilder: true

View File

@ -0,0 +1,188 @@
[core]
name: 大公牛
class: CustomUnitMetadata
#price: 2
price: 7000
maxHp: 2400
mass: 9000
techLevel: 2
experimental: true
buildSpeed: 85s
#buildSpeed: 1
#availableInDemo: true
radius: 30
displayRadius: 30
fogOfWarSightRange:19
transportSlotsNeeded: 5
isBio: false
softCollisionOnAll: 3
#nanoFactorySpeed:2.5
selfRegenRate:0.2
displayText:Mech Big Bull
displayDescription:High blood volume high armor, considerable harm and coating do not have a hand, \n-[MainAttckType: Air&Land]
displayText_zh:机械大公牛
displayDescription_zh:高耐久值,对空对地。\n-装有闪电特殊弹药能造成连环伤害但需要蓄力10s。有一艇轻机枪。
autoRepair: true
[graphics]
total_frames: 1
image: ROOT:/assets/magicdragonimg/bigcow/大公牛.png
image_wreak: None
image_turret: ROOT:/assets/magicdragonimg/bigcow/大公牛的炮.png
scaleImagesTo: 50
scaleTurretImagesTo: 25
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
turretSize: 20
turretTurnSpeed: 2
maxAttackRange: 250
shootDelay: 1s
[turret_1]
#left missile pod
x: 0
y: -10
attachedTo: 3
slave: true
invisible: true
shoot_sound:plasma_fire
shoot_sound_vol:0.3
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: 1
size:25
turnSpeedAcceleration: 0.08
turnSpeed: 2
recoilOffset: -3
recoilOutTime: 6
recoilReturnTime: 7
[turret_3]
#main turret
x: 0
y: 20
canShoot: false
shouldResetTurret: true
idleSpin: 0
recoilOffset: -3
recoilOutTime: 5
recoilReturnTime: 7
[projectile_1]
#main turret projectile
directDamage: 30
life: 240
speed: 0.3
targetSpeed: 5
trailEffect: true
largeHitEffect: true
frame: 21
areaDamage: 20
areaRadius: 50
image: ROOT:/assets/magicdragonimg/bigcow/电牛.png
[leg_1]
x: 18
y: -13
attach_x: 0
attach_y: 0
moveSpeed: 2.1
resetAngle:20
image_foot: ROOT:/assets/magicdragonimg/bigcow/大公牛的脚.png
[leg_2]
x: 18
y: 24
attach_x: 0
attach_y: 0
copyFrom: 1
[leg_3]
x: -18
y: 24
attach_x: 0
attach_y: 0
copyFrom: 1
[leg_4]
x: -18
y: -13
attach_x: 0
attach_y: 0
copyFrom: 1
[movement]
movementType: OVER_CLIFF_WATER
moveSpeed: 0.7
moveAccelerationSpeed: 0.05
moveDecelerationSpeed: 0.05
targetHeight: 2
targetHeightDrift: 0
maxTurnSpeed: 0.5
turnAcceleration: 0.2
moveSlidingMode :false
moveIgnoringBody:false
moveSlidingDir: 45
slowDeathFall: true

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@ -0,0 +1,133 @@
[core]
name: 机械蓝鲸
class: CustomUnitMetadata
price: 4500
maxHp: 2000
mass: 1000
techLevel: 2
copyFrom:ROOT:/effect/water/index.template
#水波特效
buildSpeed: 30s
availableInDemo: false
radius: 30
displayRadius: 30
isBio: false
#displayDescription:来加入强者的行列吧
displayText: Mechanical Blue Whale Heavy Submarine
displayDescription: -The DeepSea combat unit of the Demon Dragon Empire can attack units at sea and cause huge damage.
displayText_zh: 机械蓝鲸重型潜艇
displayDescription_zh: -魔龙帝国的深海作战单位,能攻击海上的单位并造成巨额范围伤害。
[graphics]
total_frames: 1
image: ROOT:/assets/magicdragonimg/mechblue/蓝鲸.png
image_wreak: NONE
image_turret: NONE
scaleImagesTo: 90
#scaleTurretImagesTo: 9
#AUTO
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
movementEffect: CUSTOM:水波2, CUSTOM:水波1
movementEffectRate: 12
movementEffectReverse: CUSTOM:水波2
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: true
canAttackNotTouchingWaterUnits:false
turretSize: 20
turretTurnSpeed: 3
maxAttackRange: 275
shootDelay: 0.75s
[turret_1]
x: -30
y: 0
recoilOffset: 3
recoilOutTime: 6
recoilReturnTime: 18
[turret_2]
x: 30
y: 0
recoilOffset: 3
recoilOutTime: 6
recoilReturnTime: 18
[projectile_1]
drawUnderUnits:true
drawSize:1
areaDamage:75
areaRadius:100
areaHitAirAndLandAtSameTime:true
speed:0
drawSize:1.2
autoTargetingOnDeadTarget:true
autoTargetingOnDeadTargetRange:500
deflectionPower:-1
targetSpeed:28
color:#3ff6ff7d
targetSpeedAcceleration:0.06
trailEffect:true
trailEffectRate:1
lightCastOnGround:true
life:360
wobbleAmplitude: 2.4
wobbleFrequency: 1s
[effect_spray]
life:30
physics:true
physicsGravity:0.7
atmospheric:true
image:ROOT:/assets/magicdragonimg/mechshark/水花.png
hSpeed:2
dirSpeed:5
xSpeedRelative:0
xSpeedRelativeRandom:2
ySpeedRelative:0
ySpeedRelativeRandom:2
drawUnderUnits:false
[movement]
movementType: WATER
moveSpeed: 1.2
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.08
targetHeight: -2
maxTurnSpeed: 3.7
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181

View File

@ -0,0 +1,124 @@
[core]
name: 机械鲨鱼潜艇
class: CustomUnitMetadata
price: 3000
maxHp: 1500
mass: 1000
techLevel: 2
copyFrom:ROOT:/effect/water/index.template
#水波特效
buildSpeed: 25s
availableInDemo: false
radius: 30
displayRadius: 30
isBio: false
#displayDescription:来加入强者的行列吧
displayText:Mechanical shark submarine
displayDescription: -The Deepsea combat unit of the Demon Dragon Empire can attack units at sea.
displayText_zh: 机械鲨鱼潜艇
displayDescription_zh: -魔龙帝国的深海作战单位,能攻击海上的单位。
[graphics]
total_frames: 1
image: ROOT:/assets/magicdragonimg/mechshark/机械鲨鱼.png
image_wreak: NONE
image_turret: NONE
scaleImagesTo: 90
#scaleTurretImagesTo: 9
#AUTO
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
movementEffect: CUSTOM:水波2, CUSTOM:水波1
movementEffectRate: 12
movementEffectReverse: CUSTOM:水波2
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: true
canAttackNotTouchingWaterUnits:false
turretSize: 20
turretTurnSpeed: 3
maxAttackRange: 250
shootDelay: 1s
[turret_1]
x: 0
y: 0
recoilOffset: 3
recoilOutTime: 6
recoilReturnTime: 18
[projectile_1]
drawUnderUnits:true
drawSize:1
directDamage:40
areaHitAirAndLandAtSameTime:true
speed:0
autoTargetingOnDeadTarget:true
autoTargetingOnDeadTargetRange:500
deflectionPower:-1
targetSpeed:28
frame:6
targetSpeedAcceleration:0.06
trailEffect:true
trailEffectRate:1
lightCastOnGround:true
life:360
wobbleAmplitude: 2.4
wobbleFrequency: 1s
[effect_spray]
life:30
physics:true
physicsGravity:0.7
atmospheric:true
image:ROOT:/assets/magicdragonimg/mechshark/水花.png
hSpeed:2
dirSpeed:5
xSpeedRelative:0
xSpeedRelativeRandom:2
ySpeedRelative:0
ySpeedRelativeRandom:2
drawUnderUnits:false
[movement]
movementType: WATER
moveSpeed: 1.2
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.08
targetHeight: -2
targetHeightDrift: 1
maxTurnSpeed: 3.7
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181

View File

@ -2,8 +2,8 @@
[core]
name: 极光
class: CustomUnitMetadata
price: 1200
maxHp: 800
price: 2400
maxHp: 920
mass: 800
techLevel: 2
buildSpeed: 35s
@ -52,7 +52,7 @@ turretSize: 10
maxAttackRange: 260
shootDelay: 1.25s
shootDelay: 0.25s
[turret_1]
@ -117,7 +117,7 @@ beamImageOffsetRate: 2
explodeEffect: NONE
explodeEffectOnShield: NONE
directDamage: 25
directDamage: 50
#color: #aa6284b8
#color: #dd99bcf2
@ -144,7 +144,7 @@ explodeEffectOnShield: NONE
#=== others ===
directDamage: 5
directDamage: 25
#color: #aa6284b8
#color: #dd99bcf2

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@ -0,0 +1,165 @@
[core]
name: 核子战机
class: CustomUnitMetadata
price: 4500
maxHp: 1000
mass: 10000
techLevel: 2
buildSpeed: 27s
availableInDemo: false
radius: 20
#displayRadius: 15
isBio: false
#softCollisionOnAll: 3
softCollisionOnAll: 24
selfRegenRate:0.02
displayText: Nuke-AIR
displayDescription: -Launch high damage shells, slow movement, only on the ground.\n-[Main Battle: Land]
displayText_zh: 核子战机
displayDescription_zh: -发射高伤害炮弹,攻击前摇长,移速适中,只能对地。\n-[主战:地面]
energyMax: 12
energyRegen: 0.008
[graphics]
total_frames: 1
image: ROOT:/assets/magicdragonimg/nukefight/核子战机.png
image_wreak: ROOT:/assets/magicdragonimg/nukefight/核子战机_dead.png
image_turret: NONE
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
lock_body_rotation_with_main_turret: true
[attack]
turretRotateWithBody: false
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 10
turretTurnSpeed: 4
maxAttackRange: 320
shootDelay: 6s
#isFixedFiring: true
[turret_1]
#missile
invisible: true
x: -20
y: 0
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 6s
energyUsage: 6
[turret_2]
#missile
invisible: true
x: 20
y: 0
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 6s
energyUsage: 6
[projectile_1]
#missile
directDamage: 1
areaDamage: 0
areaRadius: 0
life: 100
speed: -8
targetSpeed:8
trailEffect: true
largeHitEffect: true
#ballistic: true
#ballistic_delaymove_height:0
#ballistic_height: 10
frame: 10
drawSize: 1
autoTargetingOnDeadTarget: false
spawnProjectilesOnEndOfLife:torpedoLocked(offsetDir=80),torpedoLocked(offsetDir=-80)
[projectile_torpedoLocked]
@copyFromSection: projectile_1
life: 600
speed:-5
turnSpeed:6
spawnProjectilesOnEndOfLife: NONE
directDamage:350
frame:10
wobbleAmplitude: 2.4
wobbleFrequency: 1s
[movement]
movementType: AIR
moveSpeed: 0.75
moveAccelerationSpeed: 0.3
moveDecelerationSpeed: 0.3
landOnGround: false
maxTurnSpeed: 3.6
turnAcceleration: 0.5
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
slowDeathFall: true

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@ -0,0 +1,240 @@
[hiddenAction_refund]
requireConditional: if numberOfUnitsInTeam(greaterThan=1,withTag='StarBird',incompleteBuildings=true)
autoTriggerOnEvent: created
addResources: 7500
deleteSelf: true
showMessageToPlayer: [错误:最多1个游星鸟在战场]
[core]
name: 梅蒂恩
displayText: Star bird
displayDescription: -Invincible, the unit skips the failure decision. \n-
At most one exists on the field, periodically giving nearby friendly unit range repair fixes. \n-disappears automatically after a period of time.\n-Just, allow me to sing one last time.
canNotBeDirectlyAttacked:true
displayText_zh: 游星鸟
displayDescription_zh: -无敌,该单位跳过失败判定,且其他单位忽略此单位存在。\n-
在场上最多存在一个周期性给附近的友方单位提供固定150范围修复光环。\n-一段时间后自动消失。\n-只是,请允许我最后歌唱一次。
price: 7500
mass: 1000
class: CustomUnitMetadata
techLevel: 2
buildSpeed: 45s
radius: 20
displayRadius:25
maxHp: 0
softCollisionOnAll: 60
disableDeathOnZeroHp:true
energyMax: 30
energyRegen: 0
energyStartingPercentage: 30
energyNeedsToRechargeToFull: true
tags:StarBird
[action_释放]
price:5000
text:Healing Aura
text_zh:治愈光环
description:Just let me sing for the last time.\n-Star Bird will periodically release the healing aura to cure friends, and will disappear automatically after a period of time
description_zh:只是,请允许我最后歌唱一次。\n-游星鸟将周期性释放治愈光环治疗友方,一段时间后自动消失……
buildSpeed:5s
fireTurretXAtGround:machinegun1
fireTurretXAtGround_withProjectile:2
alsoQueueAction:1
ai_isHighPriority:true
isVisible:if not self.tags(includes='再见')
temporarilyAddTags:再见
isLocked:if self.queueSize(greaterThan=0)
isLockedMessage:You are releasing skills……
isLockedMessage_zh:您正在释放技能中……
[hiddenAction_1]
buildSpeed:3s
fireTurretXAtGround:machinegun1
fireTurretXAtGround_withProjectile:2
alsoQueueAction:2
spawnEffects:CUSTOM:areaHeal
[hiddenAction_2]
buildSpeed:3s
fireTurretXAtGround:machinegun1
fireTurretXAtGround_withProjectile:2
alsoQueueAction:3
spawnEffects:CUSTOM:areaHeal
[hiddenAction_3]
buildSpeed:3s
fireTurretXAtGround:machinegun1
fireTurretXAtGround_withProjectile:2
alsoQueueAction:4
spawnEffects:CUSTOM:areaHeal
[hiddenAction_4]
buildSpeed:3s
fireTurretXAtGround:machinegun1
fireTurretXAtGround_withProjectile:2
alsoQueueAction:5
spawnEffects:CUSTOM:areaHeal
[hiddenAction_5]
buildSpeed:3s
fireTurretXAtGround:machinegun1
fireTurretXAtGround_withProjectile:2
alsoQueueAction:6
spawnEffects:CUSTOM:areaHeal
[hiddenAction_6]
buildSpeed:3s
fireTurretXAtGround:machinegun1
fireTurretXAtGround_withProjectile:2
alsoQueueAction:7
spawnEffects:CUSTOM:areaHeal
[hiddenAction_7]
buildSpeed:3s
fireTurretXAtGround:machinegun1
fireTurretXAtGround_withProjectile:2
alsoQueueAction:8
spawnEffects:CUSTOM:areaHeal
[hiddenAction_8]
buildSpeed:3s
fireTurretXAtGround:machinegun1
fireTurretXAtGround_withProjectile:2
alsoQueueAction:9
spawnEffects:CUSTOM:areaHeal
[hiddenAction_9]
buildSpeed:3s
fireTurretXAtGround:machinegun1
fireTurretXAtGround_withProjectile:2
alsoQueueAction:10
spawnEffects:CUSTOM:areaHeal
[hiddenAction_10]
buildSpeed:3s
fireTurretXAtGround:machinegun1
fireTurretXAtGround_withProjectile:2
spawnEffects:CUSTOM:areaHeal
showMessageToPlayer:This time I want to sing my own voice... sing the joy I have found... The star bird has left the battlefield
deleteSelf:true
showMessageToPlayer_zh:这次我要唱出自己的心声……唱出我寻找到的喜悦……,游星鸟已离开战场……
[graphics]
image: ROOT:/assets/magicdragonimg/MeiDiEng/梅蒂恩.png
image_shadow: AUTO
total_frames: 3
image_wreak: NONE
splastEffect:true
movementEffect:CUSTOM:尾
movementEffectRate:1
animation_idle_start: 0
animation_idle_end: 2
animation_idle_speed: 12
animation_moving_start: 0
animation_moving_end: 2
animation_moving_speed: 8
[attack]
canAttack:false
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
maxAttackRange: 170
[turret_machinegun1]
delay: 10
x:4
y:15
canShoot: true
invisible: true
shoot_flame: smoke
projectile:2
limitingAngle: 65
limitingMinRange: 40
shoot_sound: gun_fire
shoot_sound_vol: 0.3
turnSpeed: 6
turnSpeedAcceleration: 1
aimOffsetSpread: 0.5
energyUsage: 0.10
[turret_machinegun2]
x: -4
y: 15
copyFrom: machinegun1
delay: 20
[projectile_2]
areaDamage: -150
areaRadius: 285
targetGround: true
areaExpandTime: 90
areaHitAirAndLandAtSameTime: true
areaDamageNoFalloff:true
instant: false
largeHitEffect: true
life: 0
speed: 0
explodeOnEndOfLife: true
deflectionPower: -1
shieldDamageMultiplier: 0
buildingDamageMultiplier: 0.75
friendlyFire: only-ignoreEnemy
#explodeEffect: CUSTOM:areaHeal
[effect_areaHeal]
life: 150
priority: veryhigh
xOffsetRelative: 0
yOffsetRelative: 0
hOffset: 0.1
dirOffsetRandom:180
dirSpeedRandom: 1
scaleFrom: 0.1
scaleTo: 8
fadeInTime: 1
fadeOut: true
attachedToUnit: false
image: ROOT:/assets/public/nanoHeeling.png
drawUnderUnits: false
alpha:1
[movement]
movementType: AIR
moveSpeed: 1.3
moveAccelerationSpeed: 0.02
moveDecelerationSpeed: 0.01
reverseSpeedPercentage: 0
maxTurnSpeed: 3
turnAcceleration: 0.05
fallingAccelerationDead:0.2
[effect_尾]
life:22
priority:critical
fadeOut:true
fadeInTime:1
attachedToUnit:false
scaleFrom:0.6
scaleTo:0.6
image:ROOT:/assets/magicdragonimg/twolaser/尾焰.png
total_frames:1
alpha:0.75
color:#42aae7
yOffsetRelative:-14
drawUnderUnits:true

View File

@ -6,31 +6,31 @@
name: 火龙堡垒
class: CustomUnitMetadata
price: 1250
maxHp: 500
maxHp: 900
mass: 90000
#@memory buildTime:number[]
techLevel: 1
experimental: true
techLevel: 2
#experimental: true
buildSpeed: 40s
buildSpeed: 12s
#availableInDemo: true
maxTransportingUnits:4
maxTransportingUnits:6
radius: 25
#displayRadius: 11
isBio: false
softCollisionOnAll: 2
generation_credits: 1
generation_credits: 3
generation_delay: 80
displayText: Fire Dragon Fortess
displayText_zh: 火龙迷你堡垒
displayDescription:The Army Unit for Production of the Dragon Empire.Have an extremely small amount of credits in make.
displayDescription_zh:拥有运输能力,较弱的攻击力,对空对地。\n-并且自身可以产生除伊甸建造者的T1单位,但制造单位时间较长。通过升级可以加强并获得正常制作单位时间
displayDescription_zh:拥有运输能力,较弱的攻击力,对空对地。\n-并且自身可以产生除伊甸建造者的T1单位
nanoFactorySpeed:0.8
@ -46,7 +46,7 @@ total_frames: 3
image: ROOT:/assets/magicdragonimg/firedragon/火龙.png
image_wreak: NONE
image_turret: NONE
scaleImagesTo: 35
scaleImagesTo: 71
#scaleTurretImagesTo: 9
image_shadow: AUTO

View File

@ -0,0 +1,293 @@
[core]
name: 玄心号
#displayText: Carrier
#displayDescription: -Heavily armed and armored \n -Anti-air \n -builds Air factory units \n -Laser defence & repairbay \n -Can build anti-nuke missiles \n -Built-in Fabricator \n -Goes nuclear on death (if nukes are enabled)
class: CustomUnitMetadata
price: 7500
maxHp: 3500
mass: 15000
copyFrom:ROOT:/effect/water/index.template
#水波特效
techLevel: 2
experimental: true
buildSpeed: 0.001
availableInDemo: false
radius: 40
displayRadius: 40
#softCollisionOnAll: 3
transportSlotsNeeded: 5
isBio: false
energyMax: 2
energyRegen: 0.0003
selfRegenRate:0.3
displayText: Black Star Warship
displayDescription: -The outstanding naval unit of the Magic Dragon Empire is famous for its mystery. =\n-Anti submarine against air and ground, medium speed, high durability.
displayText_zh: 玄心号战舰
displayDescription_zh: -魔龙帝国的杰出海军单位,以玄而出名。\n-对空对地可以反潜,移速中等,高耐久值。
[graphics]
total_frames: 1
drawLayer: experimentals
imageScale: 1.1
image: ROOT:/assets/magicdragonimg/blackstarboat/BSB.png
image_wreak: ROOT:/assets/magicdragonimg/blackstarboat/BSBDIED.png
image_turret: ROOT:/assets/magicdragonimg/blackstarboat/炮.png
#scaleImagesTo: 60
#scaleTurretImagesTo: 12
image_shadow: AUTO
shadowOffsetX:4
shadowOffsetY:4
movementEffect: CUSTOM:水波2, CUSTOM:水波1,CUSTOM:水雾
movementEffectRate: 12
movementEffectReverse: CUSTOM:水波2,CUSTOM:水雾
#splastEffect: true
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
turretSize: 20
turretTurnSpeed: 1.5
maxAttackRange: 250
shootDelay: 100
turretMultiTargeting: true
[turret_flakPivotPoint]
x: 0
y: -80
canShoot: false
shouldResetTurret: false
idleSpin: 0.5
image:ROOT:/assets/magicdragonimg/blackstarboat/anti_air_top_flakgun.png
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
recoilOffset: -3
recoilOutTime: 6
recoilReturnTime: 12
[turret_leftMissilePod]
x: 4
y: 10
size: 0
attachedTo: flakPivotPoint
slave: true
invisible: true
warmup: 0
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEECCCC
projectile: flak
#image: SHARED:debug_marker.png
[turret_rightMissilePod]
x: -4
y: 10
copyFrom: leftMissilePod
linkDelayWithTurret:leftMissilePod
warmup: 55
[turret_plasma1]
#plasma
#turret
x: 14
y: 0
idleDir:90
idleDirReversing: 90
limitingAngle: 120
image:ROOT:/assets/magicdragonimg/blackstarboat/炮.png
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:large
shoot_light:#ffc600
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: gunShot
size: 16
recoilOffset: -1
limitingRange: 250
[turret_plasma3]
#plasma
#turret
x: 14
y: -28
idleDir:90
idleDirReversing: 90
copyFrom:plasma1
#linkDelayWithTurret:plasma1
#warmup: 50
[turret_plasma2]
#plasma
#turret
x: -14
y: 0
idleDir:-90
idleDirReversing: -90
copyFrom:plasma1
#linkDelayWithTurret:plasma1
#warmup: 50
[turret_plasma4]
#plasma
#turret
x: -14
y: -28
idleDir:-90
idleDirReversing: -90
copyFrom:plasma1
#linkDelayWithTurret:plasma1
#warmup: 50
[turret_plasma5]
#plasma
#turret
x: 14
y: -50
idleDir:90
idleDirReversing: 90
copyFrom:plasma1
#linkDelayWithTurret:plasma1
#warmup: 50
[turret_plasma6]
#plasma
#turret
x: -14
y: -50
idleDir:-90
idleDirReversing: -90
copyFrom:plasma1
#linkDelayWithTurret:plasma1
#warmup: 50
[turret_repairTurret]
#repair
x: -16
y: -32
canShoot: false
invisible: true
size:0
isMainNanoTurret: true
warmup:30
[projectile_shell]
#shell
life: 150
speed: 5
drawType: 2
frame: 1
drawSize: 0.9
hitSound: true
targetGround:true
targetGroundSpread: 30
largeHitEffect: true
deflectionPower: 2
areaDamage: 120
areaRadius: 80
lightColor: #ffe92b
lightSize: 0.6
[projectile_flak]
#flak
life: 340
speed: 20
drawSize: 0.9
trailEffect: true
largeHitEffect: true
frame: 0
areaDamage: 60
areaRadius: 120
autoTargetingOnDeadTarget: true
lightColor: #ffff00
lightSize: 0.4
[projectile_torpedo]
#torpedo
directDamage: 60
life: 550
speed: 0.15
targetSpeed: 1.2
largeHitEffect: true
drawSize: 1
color: #1E1E96
trailEffect: true
deflectionPower: -1
[projectile_gunShot]
#gun
life: 150
speed: 4
largeHitEffect: true
frame: 4
areaDamage: 50
areaRadius: 45
drawSize: 1
lightColor: #ffc600
lightSize: 0.6
[movement]
movementType: WATER
moveSpeed: 1.5
moveAccelerationSpeed: 0.02
moveDecelerationSpeed: 0.05
maxTurnSpeed: 2.5
turnAcceleration: 0.05

View File

@ -0,0 +1,182 @@
[core]
name: 甲龙
class: CustomUnitMetadata
#price: 2
price: 2400
maxHp: 2000
mass: 900
techLevel: 2
buildSpeed: 25s
#buildSpeed: 1
#availableInDemo: true
radius: 25
displayRadius: 25
fogOfWarSightRange:15
isBio: false
softCollisionOnAll: 3
#nanoFactorySpeed:2.5
selfRegenRate:0.06
displayText:Mechanical Dragon
displayDescription: Full armed, causing considerable harm,Have reliable self-healing ability, and can only attack the land,Can be AOE Damage.\n- [Main-Attack:Land]
displayText_zh:机械甲龙
displayDescription_zh:全副武装,造成可观的伤害,拥有可靠的自我修复能力,只能对地,造成范围伤害。\n-[主战类型:陆军]
autoRepair: true
[graphics]
total_frames: 1
image: ROOT:/assets/magicdragonimg/sheiledragon/甲龙.png
image_wreak: None
image_turret: ROOT:/assets/magicdragonimg/sheiledragon/甲龙的炮.png
scaleImagesTo: 50
scaleTurretImagesTo: 25
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
turretSize: 20
turretTurnSpeed: 2
maxAttackRange: 250
shootDelay: 2.5s
[turret_1]
#left missile pod
x: 10
y: -10
attachedTo: 3
slave: true
invisible: true
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: 1
size:25
turnSpeedAcceleration: 0.08
turnSpeed: 2
recoilOffset: -3
recoilOutTime: 6
recoilReturnTime: 7
[turret_2]
#right missile pod
x: -10
y: -10
invisible: true
copyFrom: 1
linkDelayWithTurret:1
warmup: 15
[turret_3]
#main turret
x: 0
y: 10
canShoot: false
shouldResetTurret: true
idleSpin: 0
recoilOffset: -3
recoilOutTime: 5
recoilReturnTime: 7
[projectile_1]
#main turret projectile
directDamage: 35
life: 240
speed: 0.3
targetSpeed: 5
trailEffect: true
largeHitEffect: true
frame: 4
areaDamage: 95
areaRadius: 45
[leg_1]
x: 13
y: -6
attach_x: 0
attach_y: 0
moveSpeed: 2.1
resetAngle:20
image_foot: ROOT:/assets/magicdragonimg/sheiledragon/甲龙的脚.png
[leg_2]
x: 13
y: 18
attach_x: 0
attach_y: 0
copyFrom: 1
[leg_3]
x: -13
y: 18
attach_x: 0
attach_y: 0
copyFrom: 1
[leg_4]
x: -13
y: -6
attach_x: 0
attach_y: 0
copyFrom: 1
[movement]
movementType: OVER_CLIFF_WATER
moveSpeed: 0.7
moveAccelerationSpeed: 0.05
moveDecelerationSpeed: 0.05
targetHeight: 2
targetHeightDrift: 0
maxTurnSpeed: 0.5
turnAcceleration: 0.2
moveSlidingMode :false
moveIgnoringBody:false
moveSlidingDir: 45
slowDeathFall: true

View File

@ -0,0 +1,113 @@
[core]
name: 离子坦克
class: CustomUnitMetadata
price: 4800
maxHp: 2800
mass: 4000
armour:30
techLevel: 2
fogOfWarSightRange: 20
buildSpeed: 30s
availableInDemo: false
radius: 30
displayRadius: 30
isBio: false
displayText:Plasma-EMP-Tank
displayDescription:Fully armed,immune to partial low damage, slow movement speed. \n-[except for laser weapons]\n-Launches an ion shell every 3 seconds to cause large-scale AOE damage, air vs land.
displayText_zh:离子聚合炮坦克
displayDescription_zh:全副武装,免疫部分低额伤害,移速缓慢。\n-[激光武器除外]\n-每3秒发射一颗离子炮弹造成大规模AOE伤害对空对地。
[graphics]
total_frames: 1
image: ROOT:/assets/magicdragonimg/plasmatank/离子坦克.png
image_wreak: NONE
image_turret: ROOT:/assets/magicdragonimg/plasmatank/离子坦克的炮.png
# scaleImagesTo: 45
# scaleTurretImagesTo: 35
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
dustEffect: true
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 30
maxAttackRange: 280
shootDelay: 3s
[turret_1]
#main turret
x: 0
y: 2
canShoot: false
shouldResetTurret: true
idleSpin: 0
size:60
recoilOffset: -3
recoilOutTime: 5
recoilReturnTime: 7
[turret_2]
#left missile pod
x: 0
y: 0
attachedTo: 1
slave: true
invisible: true
delay: 3s
shoot_sound:missile_fire
shoot_sound_vol:0.2
shoot_flame:shockwave
shoot_light:#FFccCCEE
size:60
[projectile_1]
directDamage:50
life: 9999
speed: 0.3
targetSpeed: 5
trailEffect: true
largeHitEffect: true
#ballistic: true
#ballistic_delaymove_height:0
#ballistic_height: 4
frame: 20
drawSize: 1
areaDamage: 175
areaRadius: 100
image: ROOT:/assets/magicdragonimg/plasmatank/离子.png
autoTargetingOnDeadTarget: true
[movement]
movementType: LAND
moveSpeed: 0.6
moveAccelerationSpeed: 0.06
moveDecelerationSpeed: 0.17
maxTurnSpeed: 2.1
turnAcceleration: 0.5
moveSlidingMode :false
moveIgnoringBody:false

View File

@ -0,0 +1,189 @@
[core]
name: 红霞
class: CustomUnitMetadata
price: 4200
maxHp: 2600
mass: 7400
techLevel: 2
buildSpeed: 30s
availableInDemo: false
radius: 30
displayRadius: 30
isBio: false
#softCollisionOnAll: 3
softCollisionOnAll: 24
selfRegenRate:0.02
displayText: Red-Died-War-Air
displayDescription: -The outstanding air force unit of the magic dragon empire \n- can cause considerable harm, pair, to the sky, and dive.\n- [Main Warfare Type: Sea and Sky - Deep Sea]
displayText_zh: 红霞战机
displayDescription_zh: -魔龙帝国的杰出空军单位\n-能通过灼烧造成可观的伤害,对地,对空,对潜。\n-[主战类型:海陆空-深海]
energyMax: 6
energyRegen: 0.008
[graphics]
total_frames: 2
image: ROOT:/assets/magicdragonimg/redgemfight/新年号飞艇.png
image_wreak: ROOT:/assets/magicdragonimg/redgemfight/新年号飞艇_dead.png
image_turret: NONE
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
lock_body_rotation_with_main_turret: true
animation_moving_start: 1
animation_moving_end: 1
animation_moving_speed: 20
[attack]
turretRotateWithBody: false
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
turretTurnSpeed: 4
maxAttackRange: 320
shootDelay: 50
#isFixedFiring: true
[turret_1]
#missile
invisible: true
x: 30
y: 0
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: 1
energyUsage: 1
[turret_2]
#missile
invisible: true
x: -30
y: 0
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: 1
energyUsage: 1
turnSpeed: 3.9
turnSpeedAcceleration: 0.2
[turret_3]
#missile
invisible: true
x: 0
y: 30
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#ff0000
#shoot_flame:small
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 2
delay: 25
[projectile_1]
#missile
directDamage: 25
areaDamage: 75
areaRadius: 80
life: 99999999
speed: 2
targetSpeed:8
trailEffect: true
largeHitEffect: true
#ballistic: true
#ballistic_delaymove_height:0
#ballistic_height: 10
frame: 10
drawSize: 0.9
autoTargetingOnDeadTarget: false
[projectile_2]
#missile
flameWeapon: true
areaDamage: 20
areaRadius: 35
drawSize: 1
targetGround: true
targetGroundSpread: 40
life: 99999
speed: 2.6
trailEffect: true
largeHitEffect: true
lightColor: #ff0000
lightSize: 0.4
frame: 7
[movement]
movementType: AIR
moveSpeed: 0.9
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.03
landOnGround: false
maxTurnSpeed: 3.6
turnAcceleration: 0.2
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
slowDeathFall: true

View File

@ -0,0 +1,252 @@
[effect_光]
image:ROOT:/assets/magicdragonimg/ironskycow/.光爆.png
scaleFrom:1
scaleTo:1
life:30
fadeOut:true
[effect_鱼雷爆炸]
life:60
animateFrameStart:0
alwayStartDirAtZero:true
animateFrameEnd:21
animateFrameSpeed:0.5
dirOffset:90
priority:critical
fadeOut:false
fadeInTime:0
attachedToUnit:true
scaleFrom:0.7
scaleTo:0.7
total_frames:22
alpha:1
image:ROOT:/assets/magicdragonimg/ironskycow/.鱼雷爆炸.png
[turret_鱼雷]
x:-30
y:-40
delay:4s
warmup:60
projectile:鱼雷
[turret_鱼雷2]
x:30
y:-40
copyFrom:鱼雷
[projectile_鱼雷]
explodeEffect:CUSTOM:鱼雷爆炸
areaDamage:100
areaRadius:60
armourIgnoreAmount:500
areaHitAirAndLandAtSameTime:true
speed:1
turnSpeed:0
deflectionPower:-1
autoTargetingOnDeadTarget:true
targetSpeed:19
targetSpeedAcceleration:0.05
trailEffect:true
trailEffectRate:1
lightCastOnGround:true
life:30
spawnProjectilesOnEndOfLife:鱼雷2
initialUnguidedSpeedY:1
image:ROOT:/assets/magicdragonimg/ironskycow/导弹.png
drawSize:0.7
drawUnderUnits:true
[projectile_鱼雷2]
drawUnderUnits:true
drawSize:0.7
areaDamage:100
areaRadius:60
explodeEffect:CUSTOM:鱼雷爆炸
armourIgnoreAmount:500
areaHitAirAndLandAtSameTime:true
speed:0
autoTargetingOnDeadTarget:true
autoTargetingOnDeadTargetRange:500
deflectionPower:-1
targetSpeed:28
image:ROOT:/assets/magicdragonimg/ironskycow/导弹.png
targetSpeedAcceleration:0.06
trailEffect:true
trailEffectRate:1
lightCastOnGround:true
life:360
[turret_机射]
x:-40
y:-40
delay:12s
projectile:机射
[turret_机射2]
x:40
y:-40
copyFrom:机射
projectile:机射2
[projectile_机射]
areaDamage:240
areaRadius:240
#nukeWeapon:true
largeHitEffect:true
areaHitAirAndLandAtSameTime:true
speed:-3
image:ROOT:/assets/magicdragonimg/ironskycow/导弹.png
deflectionPower:-1
targetSpeed:19
targetSpeedAcceleration:0.05
trailEffect:true
trailEffectRate:1
lightCastOnGround:true
life:360
initialUnguidedSpeedHeight:10
gravity:9
initialUnguidedSpeedX:-2
autoTargetingOnDeadTarget:true
initialUnguidedSpeedY:-2
drawSize:0.7
[projectile_机射2]
drawSize:0.7
areaDamage:240
areaRadius:120
#nukeWeapon:true
image:ROOT:/assets/magicdragonimg/ironskycow/导弹.png
autoTargetingOnDeadTarget:true
largeHitEffect:true
areaHitAirAndLandAtSameTime:true
speed:-3
deflectionPower:-1
targetSpeed:19
targetSpeedAcceleration:0.05
trailEffect:true
trailEffectRate:1
lightCastOnGround:true
life:360
initialUnguidedSpeedHeight:10
gravity:9
initialUnguidedSpeedX:-2
initialUnguidedSpeedY:2
[turret_机炮]
x:0
y:0
delay:0.5s
warmup:120
warmupCallDownRate:1
warmupNoReset:true
warmupShootDelayTransfer:40
projectile:机炮
aimOffsetSpread:0
shoot_sound:ROOT:/sound/机炮.ogg
[projectile_机炮]
directDamage:15
speed:17
life:60
image:ROOT:/assets/magicdragonimg/ironskycow/机射.png
drawSize:0.7
drawUnderUnits:true
armourIgnoreAmount:60
[core]
energyMax:1
energyRegen:0.001
energyNeedsToRechargeToFull:true
name:钢铁天牛
class:CustomUnitMetadata
price:13000
maxHp:5000
displayText:Iron Sky Bull Fighter
displayDescription:Advanced warplanes of T2 era produced by the high quality genes of the Iron Sky Bull combined with the high technology of the Magic Dragon.\n-use Red laser to air vs land,periodically launch high explosive bombs, causing range of damage to the enemy.
displayText_zh:钢铁天牛战机
displayDescription_zh:天牛的优质基因结合魔龙帝国的高新技术制作的T2时代的高级战机。\n-使用红色激光对空对地,周期性发射高爆弹,对敌人造成范围伤害。
armour:25
mass:10000
techLevel:2
buildSpeed:55s
availableInDemo:true
radius:55
isBio:false
numBitsOnDeath:24
explodeOnDeath:false
fogOfWarSightRange:20
[graphics]
total_frames:1
image:ROOT:/assets/magicdragonimg/ironskycow/钢铁天牛.png
image_shadow:AUTO
lock_body_rotation_with_main_turret:true
[attack]
canAttack:true
canAttackFlyingUnits:true
canAttackLandUnits:true
aimOffsetSpread:0
canAttackUnderwaterUnits:false
turretSize:0
maxAttackRange:320
shootDelay:2s
isFixedFiring:true
turretMultiTargeting:true
[turret_主炮左]
x:-25
y:0
projectile:幻影光束
size:42
aimOffsetSpread:0
delay:0.05s
turnSpeedAcceleration:1
turnSpeed:2
[turret_主炮右]
copyFrom:主炮左
x:25
y:0
[projectile_幻影光束]
areaDamage:12
areaRadius:40
areaDamageNoFalloff:true
life:6
flameWeapon:false
armourIgnoreAmount:60
instant:true
instantReuseLast:true
buildingDamageMultiplier:0.35
explodeEffect:CUSTOM:光
deflectionPower:-1
shieldDefectionMultiplier:0.8
shieldDamageMultiplier:1.8
instantReuseLast_alsoChangeTurretAim:true
moveWithParent:true
beamImage:SHARED:beam1.png
beamImageEnd:SHARED:beam1_end.png
beamImageStart:SHARED:beam1_start.png
beamImageOffsetRate:0
sweepOffsetFromTargetRadius:0
areaHitAirAndLandAtSameTime:true
color:#BB0000
[movement]
movementType:AIR
targetHeightDrift:0
reverseSpeedPercentage:0
moveSpeed:0.7
moveAccelerationSpeed:0.03
moveDecelerationSpeed:0.005
#body_rotation_with_main_turret means this is not used
maxTurnSpeed:0.8
turnAcceleration:0.02

View File

@ -91,3 +91,12 @@ noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxGlobal: 1
[action_Help]
price:2700
text:Upgrade
text_zh:升级
description:Unlock more advanced T2 units.
description_zh:解锁更加高级的T2单位。
buildSpeed:30s
convertTo:MSC

View File

@ -0,0 +1,93 @@
[core]
name: MSC
class: CustomUnitMetadata
price: 2000
maxHp: 1500
mass: 9000
displayText: MagicDragon Sea Factory-T2
displayDescription: -Production MagicDragon Sea T2 unit
displayText_zh: 魔龙海上基地-T2
displayDescription_zh: -生产魔龙海军T2单位
#footprint used for collisions with units (left, up, right, down)
footprint: -1,-1,1,1
#used for placement, and placement of other buildings
constructionFootprint: -1,-2,2,2
techLevel: 2
buildSpeed: 0.001
#availableInDemo: true
radius: 25
#displayRadius: 25
isBio: false
isBuilding: true
exit_x:0
exit_y:50
exit_moveAwayAmount:50
[canBuild_Set]
name:setRally
pos:-1
[canBuild_Build]
name:小海虫,枪艇,玄心号,机械蓝鲸,机械鲨鱼潜艇
pos:1
[graphics]
total_frames: 2
image:ROOT:/assets/magicdragonimg/seafactory/码头.png
image_back: NONE
image_turret: NONE
scaleImagesTo: 90
#scaleTurretImagesTo: 9
#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
animation_idle_start: 0
animation_idle_end: 1
animation_idle_speed: 9
[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
maxAttackRange: 0
[movement]
movementType: WATER
moveSpeed: 1.2
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.08
targetHeight: 4
targetHeightDrift: 1.5
maxTurnSpeed: 3.7
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
[ai]
buildPriority: 0.23
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxGlobal: 1

View File

@ -86,4 +86,13 @@ buildPriority: 0.23
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxGlobal: 1
maxGlobal: 1
[action_Help]
price:3000
text:Upgrade
text_zh:升级
description:Unlock more advanced T2 units.
description_zh:解锁更加高级的T2单位。
buildSpeed:35s
convertTo:MAC

View File

@ -0,0 +1,89 @@
[core]
name: MAC
class: CustomUnitMetadata
price: 1000
maxHp: 1400
mass: 9000
displayText: Magic Dragon-Air Base-T2
displayDescription: -Production Air T2 Army Unit [Magic Dragon]
displayText_zh:魔龙空军基地-T2
displayDescription_zh: -生产T2空军单位[魔龙]
#footprint used for collisions with units (left, up, right, down)
footprint: -1,-1,1,1
#used for placement, and placement of other buildings
constructionFootprint: -1,-1,1,1
techLevel: 1
buildSpeed: 0.001
#availableInDemo: true
radius: 25
#displayRadius: 25
isBio: false
isBuilding: true
exit_x:0
exit_y:-1
exit_moveAwayAmount:120
[canBuild_Set]
name:setRally
pos:-1
[canBuild_Build]
name:小飞飞,SJZ,钢铁天牛,红霞,核子战机,火龙堡垒,梅蒂恩
pos:1
[graphics]
total_frames: 1
image:ROOT:/assets/magicdragonimg/airfactory/空军基地T2.png
image_back: NONE
image_turret: NONE
scaleImagesTo: 50
#scaleTurretImagesTo: 9
#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
maxAttackRange: 0
[movement]
movementType: NONE
moveSpeed: 1.2
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.08
targetHeight: 4
targetHeightDrift: 1.5
maxTurnSpeed: 3.7
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
[ai]
buildPriority: 0.23
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxGlobal: 1

View File

@ -1,12 +1,12 @@
#[action_升级]
#price:7500
#text:Upgrade
#text_zh:升级
#description:Upgrade the core to level 2\n-get more funds\n-more health\n-upgrade time: 25s
#description_zh:将核心升级到2级\n-获得更多的资金\n-更多的血量\n-升级时间:35s
#allowMultipleInQueue:false
#buildSpeed:35s
#convertTo:GRC2
[action_升级]
price:3000
text:Upgrade
text_zh:升级
description:Upgrade the core to level 2\n-get more funds\n-more health\n-upgrade time: 25s
description_zh:将核心升级到2级\n-获得更多的资金\n-更多的血量
allowMultipleInQueue:false
buildSpeed:16s
convertTo:GRCT2
[core]
name: GRC
@ -16,7 +16,7 @@ price: 800
maxHp: 750
mass: 600
placeOnlyOnResPool: true
tags:Green
constructionFootprint:-1,-1,1,1
displayText: GreenReactionArray

View File

@ -0,0 +1,150 @@
[action_升级]
convertTo:NONE
[core]
name: GRCT2
class: CustomUnitMetadata
#Mod:StarRiver
price: 800
maxHp: 950
mass: 600
placeOnlyOnResPool: true
copyFrom:绿赫反应列阵.ini
constructionFootprint:-1,-1,1,1
displayText: GreenReactionArray-T2
displayDescription: -An elusive resource-generating device, rumored to be an overseer of the dragon leader here. \n-It seems that there may be a bigger secret behind the simulated battle.
displayText_zh: 绿赫反应阵-T2
displayDescription_zh: -令人难以捉摸的资源产生装置,传言是魔龙首领在这里的一个监视者。\n-看来,模拟战的背后,或许有更大的秘密。
generation_credits: 20
generation_delay: 40
techLevel: 2
buildSpeed: 15s
#availableInDemo: true
radius: 30
#displayRadius: 25
isBio: false
isBuilding: true
selfBuildRate:0.002
softCollisionOnAll: 10
[graphics]
#frame_width:50
image: ROOT:/assets/magicdragonimg/green/GRC.png
image_wreak: NONE
scaleImagesTo: 55
#scaleTurretImagesTo: 9
#AUTO
image_shadow: NONE
shadowOffsetX:4
shadowOffsetY:4
#animation_idle_start: 0
#animation_idle_end: 2
#animation_idle_speed: 20
[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
turretSize: 20
turretTurnSpeed: 3
maxAttackRange: 0
shootDelay: 80
[projectile_1]
directDamage: 80
life: 70
speed: 5
[movement]
movementType: BUILDING
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[effect_HiFiMan]
createWhenZoomedOut: false
stripIndex: effects
frameIndex: 0
life:420
fadeOut: true
attachedToUnit: false
color: #ffff00
fadeInTime: 15
scaleFrom: 0.65
scaleTo: 4
alpha: 0.3
drawUnderUnits:false
hSpeed:0.6
xSpeedAbsolute: -0.2
hOffsetRandom:0.15
yOffsetRelative: -2
atmospheric:true
dirOffsetRandom:180
shadow:true
xOffsetRelativeRandom: 1
yOffsetRelativeRandom: 1
xSpeedAbsoluteRandom:0.05
ySpeedAbsoluteRandom:0.1
[action_M5s]
autoTrigger: true
isVisible: false
fireTurretXAtGround:Sony
fireTurretXAtGround_withOffset:0,50
[turret_Sony]
x: 0
y:0
canShoot: false
warmup: 25
size:0
projectile:Sony
turnSpeedAcceleration: 1.0
[projectile_Sony]
life: 60
speed: 0.1
targetGround: true
directDamage: 0
image: ROOT:/assets/magicdragonimg/green/null.png
drawSize:0.1
deflectionPower:-1
shouldRevealFog:true
trailEffect: CUSTOM:HiFiMan
trailEffectRate: 12
[ai]
buildPriority: 0.43
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxGlobal: 3

View File

@ -23,7 +23,7 @@ arm1_0: {x:0, y:24}
name:MagicDragonLand
class: CustomUnitMetadata
price: 600
maxHp: 300
maxHp: 800
mass: 9000
footprint: -1,-1,1,1
@ -106,4 +106,13 @@ buildPriority: 0.23
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxGlobal: 1
maxGlobal: 1
[action_Help]
price:1800
text:Upgrade
text_zh:升级
description:Unlock more advanced T2 units,Obtain more credits bonus.
description_zh:解锁更加高级的T2单位获得更多的资金加成。
buildSpeed:35s
convertTo:MLB2

View File

@ -0,0 +1,69 @@
[arm_2]
x:0
y:0
image_end:ROOT:/assets/magicdragonimg/landfactory/魔果工厂背景S.png
drawOverBody:true
image_end_teamColors:true
[core]
name:MLB2
class: CustomUnitMetadata
price: 1000
maxHp: 1400
mass: 9000
copyFrom:陆军基地.ini
footprint: -1,-1,1,1
#used for placement, and placement of other buildings
constructionFootprint: -1,-1,1,2
techLevel: 2
buildSpeed: 0.002
#availableInDemo: true
generation_credits: 5
generation_delay: 30
radius: 35
#displayRadius: 25
isBio:false
isBuilding: true
selfBuildRate:0.002
displayText: MagicDragon-LandBase-T2
displayText_zh: 魔龙陆军基地-T2
displayDescription:The Army Unit for Production of the Dragon Empire.Have an extremely small amount of credits in make.
displayDescription_zh:用于生产魔龙帝国的陆军T2,T1单位。拥有极其少量的资金加成。
#canBuild_1_name:setRally,CGS,小果坦克,极光,堕落鳄鱼,小跑跑,钢铁机械狗
#canBuild_1_pos: 1
[canBuild_1]
name:小果坦克,钢铁机械狗,小跑跑,伊甸,堕落鳄鱼,极光,离子坦克,甲龙,御澪,乌龟
pos:1
[canBuild_Set]
name:setRally
pos:-1
[graphics]
total_frames: 1
image: ROOT:/assets/magicdragonimg/landfactory/魔果工厂T2.png
image_turret: NONE
image_wreak:ROOT:/assets/magicdragonimg/landfactory/Dead.png
#
scaleImagesTo: 75
#scaleTurretImagesTo: 40
#AUTO
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[action_Help]
convertTo:NONE

View File

@ -5,7 +5,8 @@ price:10000
maxHp:4500
mass:1900
numBitsOnDeath:58
copyFrom:ROOT:/effect/water/index.template
#水波特效
displayText: Carroll heavy battleship
displayDescription: -An outstanding representative of the Old Sun navy\n-Developed by Dr Demon Happy, it has four basic artillery, air-to-ground\n- comes with an anti-submarine module\n- and has a deadly electromagnetic gun, which has a large attack range scale AOE damage\n-Move slowly, have a shield, self-repair, and can produce a small robot anti-submarine module.
@ -32,6 +33,10 @@ shadowOffsetX:5
shadowOffsetY:5
scaleImagesTo: 65
#jscaleTurretImagesTo: 20
splastEffect: true
movementEffectRate: 12
movementEffectReverse: CUSTOM:水波2,CUSTOM:水雾
[attack]
canAttack:true

View File

@ -4,6 +4,9 @@ mass: 12000
name: RedCoral
copyFrom:ROOT:/effect/water/index.template
#水波特效
displayText: RedCoral
displayText_zh:红珊号
displayDescription: -Equipped with two heavy firepower guns, two anti-aircraft guns, and a laser gun with small attack range but great power (which can break shields and armour) \n-RedCoral is the sea T2 strong sea unit of the old day.
@ -22,7 +25,7 @@ isBio: false
#transportSlotsNeeded: #
radius: 45
radius: 70
#displayRadius: 21
[graphics]
@ -38,6 +41,9 @@ shadowOffsetY: 5
scaleTurretImagesTo: 16
teamColorsOnTurret: true
movementEffect: CUSTOM:水波2, CUSTOM:水波1,CUSTOM:水雾
movementEffectRate: 12
movementEffectReverse: CUSTOM:水波2,CUSTOM:水雾
[attack]
canAttack: true
@ -284,40 +290,12 @@ turnSpeed:6
spawnProjectilesOnEndOfLife: NONE
[movement]
movementType: WATER
moveSpeed: 0.7
moveAccelerationSpeed: 0.02
moveDecelerationSpeed: 0.03
moveSpeed: 0.5
moveAccelerationSpeed: 0.023
moveDecelerationSpeed: 0.16
reverseSpeedPercentage: 1
maxTurnSpeed: 1.2
turnAcceleration: 0.039
moveSlidingMode: false
moveSlidingDir: 0
reverseSpeedPercentage:1
maxTurnSpeed: 1.5
turnAcceleration: 0.05

View File

@ -134,7 +134,7 @@ recoilOutTime: 1
recoilReturnTime: 11
turnSpeed: 3
turnSpeedAcceleration: 0.5
projectile: 2
projectile: X
[turret_5]
#tiny turret
@ -174,7 +174,7 @@ recoilReturnTime: 10
size: 0
delay: 1.5s
warmup: 4.5s
[turret_7]
#anti-air second attack
@ -185,7 +185,7 @@ attachedTo: 2
copyFrom: 6
linkDelayWithTurret: 6
warmup: 1.5s
warmup: 4.5s
[projectile_1]
#projectile type 3 (HEAVY)
@ -195,43 +195,49 @@ speed: 8
targetGround: true
largeHitEffect: true
frame: 8
drawSize: 1
areaDamage: 100
areaRadius: 50
drawType: 3
lightColor: #ffff00
lightSize: 0.4
[projectile_2]
[projectile_X]
#projectile type 1 (Bullet Pol)
directDamage: 20
life: 240
speed: 11
frame: 7
#drawType: 4
autoTargetingOnDeadTarget: true
life: 60
speed: 6
targetGround: true
largeHitEffect: true
frame: 11
directDamage: 40
lightColor: #ffff00
lightSize: 0.4
[projectile_3]
#projectile type 23 (AIR)
directDamage: 23
life: 160
speed: 1
targetSpeed: 5
drawSize: 1.8
color: #f7ff1d
directDamage: 20
life: 60
speed:-4
targetSpeed:2
frame: 4
trailEffect: true
largeHitEffect: true
areaDamage: 30
areaRadius: 60
ballistic: true
ballistic_delaymove_height:25
ballistic_height: 25
wobbleAmplitude: 2.4
wobbleFrequency: 1s
lightColor: #f7ff1d
lightSize: 0.5
spawnProjectilesOnEndOfLife:torpedoLocked(offsetDir=20),torpedoLocked(offsetDir=-20),torpedoLocked(offsetDir=60),torpedoLocked(offsetDir=-60)
[projectile_torpedoLocked]
@copyFromSection: projectile_3
life: 300
turnSpeed:6
spawnProjectilesOnEndOfLife: NONE
[movement]
movementType: LAND
moveSpeed: 0.62

View File

@ -0,0 +1,58 @@
[core]
name:16角能量弹
displayDescription:ᐃ
maxHp:1200
mass:12000
price:0
radius:0
energyMax:3
energyRegen:0.02
showOnMinimap:false
canNotBeDirectlyAttacked:true
energyNeedsToRechargeToFull:true
isBuilding:true
showInEditor:false
buildSpeed:12s
[graphics]
image:箭塔.png
imageScale:0
[attack]
canAttack:false
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
maxAttackRange:800
shootDelay:0.25s
[projectile_导弹分裂后]
spawnProjectilesOnCreate:导弹分裂后(offsetDir=22.5,recursionLimit=16)
directDamage:10
life:180
speed:0.6
targetSpeed:9
targetSpeedAcceleration:0.12
retargetingInFlight:true
retargetingInFlightSearchRange:15
trailEffect:true
image:机射.png
turnSpeed:0
[turret_解离]
energyUsage:1
x:0
y:0
projectile:导弹分裂后
[movement]
movementType:BUILDING
[hiddenAction_1]
autoTriggerOnEvent:created
fireTurretXAtGround:解离
fireTurretXAtGround_withOffset:1200,1200
deleteSelf:true

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@ -40,11 +40,12 @@ deflectionPower:-1
lightColor: #FFEEEE00
lightSize: 1
#暂时
[hiddenAction_AI的游戏开始妖姬]
autoTrigger:if self.resource.Res==2 and self.isControlledByAI()
fireTurretXAtGround:SkyBlue
fireTurretXAtGround_withOffset: 0,0
fireTurretXAtGround_withProjectile:SY
fireTurretXAtGround_withProjectile:OD
fireTurretXAtGround_count:1
addResources:hp=-999999999

View File

@ -277,6 +277,7 @@ canPlayerCancel:false
highPriorityQueue:true
showMessageToAllPlayers_zh:WARNING:永眠的争端,不灭的理想。妖姬帝国,从未屈服。【属于:%{self.playerName}】
showMessageToAllPlayers:WARNING: The dispute of eternal sleep, the eternal ideal. The Fairy Ji Storm has never yielded. [Belongs to:%{self.playerName}]
isLocked:true
[action_魔龙阵营]
temporarilyAddTags:已开火过
addActionCooldownTime:60s
@ -340,7 +341,8 @@ alsoQueueAction:旧日阵营
[hiddenAction_妖姬]
autoTrigger:if self.resource.Res==2 and self.isControlledByAI()
alsoQueueAction:妖姬阵营
alsoQueueAction:旧日阵营
#暂时
# [hiddenAction_智虫]
# autoTrigger:if self.resource.Res==3 and self.isControlledByAI()

View File

@ -24,7 +24,6 @@ displayType: upgrade
buildSpeed: 0.0006
iconExtraImage: SHARED:icon_upgrade_top.png
iconExtraColor: #AAFFFFFF
isLocked:true
[animation_idle]
onActions : idle

View File

@ -35,7 +35,6 @@ text: i:gui.actions.upgradeT2
description: i:units.fabricator.upgrade.description
#text: i:units.fabricator.upgrade.name
isLocked:true
displayType: upgrade
buildSpeed: 65.6s

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@ -0,0 +1,112 @@
[core]
class: CustomUnitMetadata
mass: 9000
overrideAndReplace: turret_flamethrower
name: flameTurretT3
displayText: Hell Flamethrower
displayDescription: -Medium range, Area Of attack.\n -Two barrels.
displayText_zh: 地狱火焰塔
displayDescription_zh:-持续造成短距离的范围伤害
maxHp: 3000
#footprint used for collisions with units (left, up, right, down)
footprint: 0,0,1,1
#used for placement, and placement of other buildings
constructionFootprint:0,0,1,1
buildingToFootprintOffsetX:20
buildingToFootprintOffsetY:20
builtFrom_1_name: overlord
#builtFrom_1_pos: 0
techLevel: 1
price: 30000
buildSpeed: 32s
#availableInDemo: true
radius: 16
#displayRadius: 25
buildingSelectionOffset: -8
isBuilding: true
isBio: false
[graphics]
total_frames: 1
image:turret_base.png
image_wreak:turret_base_dead.png
image_turret: turret_flamethrower_2.png
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 12
turretTurnSpeed: 6
maxAttackRange: 180
shootDelay: 0.07s
[turret_1]
x: 0
y: 6
canShoot: false
shouldResetTurret: false
turnSpeed: 6
turnSpeedAcceleration: 0.08
[turret_2]
x: 5
y: 0
#shoot_sound:firing3
#shoot_sound_vol:0.4
shoot_flame:NONE
shoot_light:#FFEECCCC
size: 20
attachedTo: 1
slave: true
invisible: true
[turret_3]
x: -5
y: 0
copyFrom: 2
attachedTo: 1
slave: true
invisible: true
[projectile_1]
life: 7000
speed: 3
targetSpeedAcceleration: 0.1
speedSpread: 1
frame: 3
drawSize: 0.9
flameWeapon: true
hitSound: false
targetGround:true
targetGroundSpread: 25
deflectionPower: -1
lightColor: #AAffb237
lightSize: 0.5
areaDamage: 20
areaRadius: 80
[movement]
movementType: NONE
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[ai]
buildPriority: 0.22
noneInBaseExtraPriority: 0.17
maxEachBase: 3

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@ -14,7 +14,7 @@ buildSpeed: 0.0008
[action_upgrade_gun]
convertTo: c_turret_t2_gun
convertTo: c_turret_t2_gunX
price: 1000
text: i:gui.actions.upgradeToGunT2
description: -Increases HP, attack damage, and range
@ -27,7 +27,7 @@ iconExtraImage: SHARED:icon_upgrade_top.png
iconExtraColor: #AAFFFFFF
[action_upgrade_artillery]
convertTo: c_turret_t1_artillery
convertTo: c_turret_t1_artilleryX
price: 1600
text: i:gui.actions.upgradeToArtillery
description: -Large increase in range
@ -40,7 +40,7 @@ iconExtraImage: SHARED:icon_upgrade_top.png
iconExtraColor: #AAFFFFFF
[action_upgrade_flame]
convertTo: c_turret_t2_flame
convertTo: c_turret_t2_flameX
price: 700
text: i:gui.actions.upgradeToFlamethrower
description: -Short range area affect\n-Adds self-repair
@ -53,7 +53,7 @@ iconExtraImage: SHARED:icon_upgrade_top.png
iconExtraColor: #AAFFFFFF
[action_upgrade_lightning]
convertTo: c_turret_t1_lightning
convertTo: c_turret_t1_lightningX
price: 2200
text: i:gui.actions.upgradeToLightning
description: i:units.turret_lightning.description

View File

@ -17,20 +17,27 @@ buildSpeed: 0.0008
[graphics]
total_frames: 1
image: turret_base2.png
image_wreak: turret_base_dead.png
image_turret: turret_top_flame.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
[action_upgrade_artilleryT2]
convertTo: flameTurretT3
price: 3000
text: Upgrade
text_zh: 升级
description: Greater range damage,slightly increase the attack range.
description_zh: 更大的范围伤害,稍微追加一点攻击范围。
displayType: Upgrade
buildSpeed: 30s
iconExtraImage: SHARED:icon_upgrade_top.png
iconExtraColor: #AAFFFFFF
[attack]
canAttack: true

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@ -0,0 +1,131 @@
[effect_wave]
life:150
image: ROOT:effect/water/shockwave.png
scaleFrom: 0
scaleTo: 0.8
createWhenOverLand: false
[effect_waterSplash1]
life: 100
image: ROOT:effect/water/bubbles.png
ySpeedAbsolute: 0.1
ySpeedAbsoluteRandom: 0.05
xSpeedAbsolute: 0.1
xSpeedAbsoluteRandom: 0.05
yOffsetRelativeRandom: 3
xOffsetRelativeRandom: 3
dirOffset:45
createWhenOverLand: false
imageShadow: SHADOW:ROOT:effect/water/bubbles.png
shadow: true
[effect_waterSplash2]
life: 100
image:ROOT:effect/water/bubbles.png
ySpeedAbsolute: 0.1
ySpeedAbsoluteRandom: 0.05
ySpeedAbsolute: -0.1
ySpeedAbsoluteRandom: 0.05
yOffsetRelativeRandom: 3
xOffsetRelativeRandom: -3
dirOffset:185
createWhenOverLand: false
imageShadow: SHADOW:ROOT:effect/water/bubbles.png
shadow: true
[effect_waterSplash3]
life: 100
image: ROOT:effect/water/bubbles.png
ySpeedAbsolute: -0.1
ySpeedAbsoluteRandom: 0.05
yOffsetRelativeRandom: -3
xOffsetRelativeRandom: 0
dirOffset:45
createWhenOverLand: false
imageShadow: SHADOW:ROOT:effect/water/bubbles.png
shadow: true
[effect_waterSplash4]
life: 100
image: ROOT:effect/water/bubbles.png
scaleFrom: 0.4
scaleTo: 1.2
physics: true
physicsGravity: 0.4
hSpeed: 1
hSpeedRandom: 0.5
ySpeedRelativeRandom: 0.25
xSpeedRelativeRandom: 0.25
createWhenOverLand: false
imageShadow: SHADOW:ROOT:effect/water/bubbles.png
shadow: true
[effect_waterSplash5]
life: 100
image: ROOT:effect/water/bubbles.png
scaleFrom: 0.4
scaleTo: 1.2
physics: true
physicsGravity: 0.4
hSpeed: 1.5
hSpeedRandom: 0.75
ySpeedRelativeRandom: 0.25
xSpeedRelativeRandom: 0.25
createWhenOverLand: false
imageShadow: SHADOW:ROOT:effect/water/bubbles.png
shadow: true
[effect_水波1]
image:ROOT:effect/water/bubbles.png
createWhenOverLand: false
life: 120
spawnChance: 1
fadeOut: true
attachedToUnit: false
fadeInTime:10
scaleFrom: 0.25
scaleTo: 3.2
alpha: 0.6
drawUnderUnits:true
yOffsetRelative: -45
ySpeedRelative: 0.3
dirOffsetRandom: 10
dirSpeedRandom: 0.1
#atmospheric: true
[effect_水雾]
image:ROOT:effect/water/waterb.png
createWhenOverLand: false
life: 120
spawnChance: 1
fadeOut: true
attachedToUnit: false
fadeInTime:10
scaleFrom: 0.25
scaleTo: 3.2
alpha: 0.6
drawUnderUnits:true
yOffsetRelative: 0
ySpeedRelative: 0.3
dirOffsetRandom: 10
dirSpeedRandom: 0.1
#atmospheric: true
[effect_水波2]
image:ROOT:effect/water/bubbles.png
createWhenOverLand: false
life: 90
spawnChance: 1
fadeOut: true
attachedToUnit: false
fadeInTime:10
scaleFrom: 0.5
scaleTo: 3.2
alpha: 0.6
drawUnderUnits:true
yOffsetRelative:45
ySpeedRelative: 0.3
dirOffsetRandom: 5
dirSpeedRandom: 0.05
atmospheric: true

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