Pre Major Update Old Day&Magic Dragon T1+T2 Beta
BIN
assets/magicdragonimg/MeiDiEng/梅蒂恩.png
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After Width: | Height: | Size: 1.7 KiB |
BIN
assets/magicdragonimg/bigcow/大公牛.png
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After Width: | Height: | Size: 8.0 KiB |
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assets/magicdragonimg/bigcow/大公牛的炮.png
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After Width: | Height: | Size: 1.3 KiB |
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assets/magicdragonimg/bigcow/大公牛的脚.png
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After Width: | Height: | Size: 782 B |
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assets/magicdragonimg/bigcow/电牛.png
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After Width: | Height: | Size: 226 B |
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assets/magicdragonimg/blackstarboat/BSB.png
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After Width: | Height: | Size: 21 KiB |
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assets/magicdragonimg/blackstarboat/BSBDIED.png
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After Width: | Height: | Size: 18 KiB |
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assets/magicdragonimg/blackstarboat/anti_air_top_flakgun.png
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After Width: | Height: | Size: 766 B |
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assets/magicdragonimg/blackstarboat/炮.png
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After Width: | Height: | Size: 3.2 KiB |
BIN
assets/magicdragonimg/greentomb/foot.png
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After Width: | Height: | Size: 330 B |
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assets/magicdragonimg/greentomb/leg.png
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After Width: | Height: | Size: 196 B |
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assets/magicdragonimg/greentomb/乌龟.png
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After Width: | Height: | Size: 886 B |
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assets/magicdragonimg/ironskycow/.光爆.png
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After Width: | Height: | Size: 1.9 KiB |
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assets/magicdragonimg/ironskycow/.鱼雷爆炸.png
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After Width: | Height: | Size: 42 KiB |
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assets/magicdragonimg/ironskycow/导弹.png
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After Width: | Height: | Size: 666 B |
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assets/magicdragonimg/ironskycow/机射.png
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After Width: | Height: | Size: 619 B |
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assets/magicdragonimg/ironskycow/钢铁天牛.png
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After Width: | Height: | Size: 5.4 KiB |
BIN
assets/magicdragonimg/magiccredits/循环序列T2.png
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After Width: | Height: | Size: 2.4 KiB |
BIN
assets/magicdragonimg/magictank/DiedRing.png
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After Width: | Height: | Size: 10 KiB |
BIN
assets/magicdragonimg/magictank/宁维凯.png
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After Width: | Height: | Size: 14 KiB |
BIN
assets/magicdragonimg/magictank/宁维凯dead.png
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After Width: | Height: | Size: 4.2 KiB |
BIN
assets/magicdragonimg/mechblue/蓝鲸.png
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After Width: | Height: | Size: 1.6 KiB |
BIN
assets/magicdragonimg/mechshark/机械鲨鱼.png
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After Width: | Height: | Size: 1.5 KiB |
BIN
assets/magicdragonimg/mechshark/水花.png
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After Width: | Height: | Size: 229 B |
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assets/magicdragonimg/nukefight/核子战机.png
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After Width: | Height: | Size: 2.0 KiB |
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assets/magicdragonimg/nukefight/核子战机_dead.png
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After Width: | Height: | Size: 747 B |
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assets/magicdragonimg/plasmatank/离子.png
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After Width: | Height: | Size: 360 B |
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assets/magicdragonimg/plasmatank/离子坦克.png
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After Width: | Height: | Size: 1.6 KiB |
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assets/magicdragonimg/plasmatank/离子坦克的炮.png
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After Width: | Height: | Size: 1.2 KiB |
BIN
assets/magicdragonimg/redgemfight/新年号飞艇.png
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After Width: | Height: | Size: 4.6 KiB |
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assets/magicdragonimg/redgemfight/新年号飞艇_dead.png
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After Width: | Height: | Size: 2.2 KiB |
BIN
assets/magicdragonimg/sheiledragon/甲龙.png
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After Width: | Height: | Size: 2.7 KiB |
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assets/magicdragonimg/sheiledragon/甲龙的炮.png
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After Width: | Height: | Size: 482 B |
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assets/magicdragonimg/sheiledragon/甲龙的脚.png
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After Width: | Height: | Size: 339 B |
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assets/public/nanoHeeling.png
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After Width: | Height: | Size: 6.2 KiB |
|
@ -32,8 +32,7 @@ total_frames: 2
|
|||
image: ROOT:/assets/magicdragonimg/seascount/eyeboat.png
|
||||
image_wreak: NONE
|
||||
image_turret:ROOT:/assets/magicdragonimg/seascount/eyeconon.png
|
||||
scaleImagesTo: 8
|
||||
turretImageScale:0.4
|
||||
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
|
@ -47,6 +46,8 @@ animation_idle_start: 0
|
|||
animation_idle_end: 1
|
||||
animation_idle_speed: 5
|
||||
|
||||
splastEffect:true
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits:false
|
||||
|
@ -92,7 +93,7 @@ directDamage: 12
|
|||
#no directDamage with targetGround
|
||||
life: 150
|
||||
speed: 5
|
||||
drawSize:0.2
|
||||
drawSize:1
|
||||
frame: 4
|
||||
#targetGround: true
|
||||
|
||||
|
@ -102,7 +103,7 @@ moveSpeed: 0.8
|
|||
moveAccelerationSpeed: 0.9
|
||||
moveDecelerationSpeed: 0.9
|
||||
|
||||
maxTurnSpeed: 1
|
||||
maxTurnSpeed: 3
|
||||
turnAcceleration: 1
|
||||
|
||||
moveSlidingMode :false
|
||||
|
|
|
@ -164,7 +164,7 @@ targetHeight: 2
|
|||
targetHeightDrift: 0
|
||||
|
||||
|
||||
maxTurnSpeed: 0.5
|
||||
maxTurnSpeed:2.8
|
||||
turnAcceleration: 0.2
|
||||
|
||||
moveSlidingMode :false
|
||||
|
@ -172,11 +172,3 @@ moveIgnoringBody:false
|
|||
moveSlidingDir: 45
|
||||
|
||||
|
||||
slowDeathFall: true
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[ai]
|
||||
useAsBuilder: true
|
|
@ -26,7 +26,7 @@ class:CustomUnitMetadata
|
|||
price:1299
|
||||
maxHp:2800
|
||||
selfRegenRate:0.12
|
||||
mass:1600
|
||||
mass:80000
|
||||
autoTriggerCooldownTime:0.1s
|
||||
techLevel:2
|
||||
buildSpeed:31.4s
|
||||
|
|
185
code/magicdragon/御澪坦克/御澪.ini
Normal file
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@ -0,0 +1,185 @@
|
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|
||||
[hiddenAction_refund]
|
||||
requireConditional: if numberOfUnitsInTeam(greaterThan=2,withTag='玉灵',incompleteBuildings=true)
|
||||
autoTriggerOnEvent: created
|
||||
addResources: 5000
|
||||
deleteSelf: true
|
||||
showMessageToPlayer: [错误:最多2个御澪坦克在战场,已返还半价制作成本]
|
||||
|
||||
|
||||
[core]
|
||||
name: 御澪
|
||||
class: CustomUnitMetadata
|
||||
price: 10000
|
||||
maxHp: 1800
|
||||
maxShield: 2000
|
||||
mass: 9500
|
||||
tags:玉灵
|
||||
techLevel: 2
|
||||
buildSpeed: 45s
|
||||
#availableInDemo: true
|
||||
|
||||
radius: 35
|
||||
#displayRadius: 20
|
||||
isBio: false
|
||||
softCollisionOnAll: 0
|
||||
selfRegenRate:0.05
|
||||
|
||||
displayText:Royal Magic Zero Prototype Tank
|
||||
displayDescription: The magical creation, the leader of the magic dragon, combines mechanical technology and has high armor.\n-When there is an enemy nearby, it releases a magic laser and generates an aura of damage,causing AOE damage to nearby enemies.The damage will gradually increase and become invalid after a period of time.
|
||||
|
||||
displayText_zh:御澪原型坦克
|
||||
displayDescription_zh:来自于魔龙首领圣母的魔法造物,结合了机械技术,拥有不错的护盾。\n-附近有敌人时释放魔法激光造成伤害,可以使用特殊技能腐蚀光环,对附近敌人造成AOE伤害,伤害将会渐渐变高,一段时间后失效。\n-场上同时只能存在一个技能,且技能只能生效一次
|
||||
|
||||
energyMax: 1
|
||||
energyRegen: 0.0009
|
||||
energyNeedsToRechargeToFull: true
|
||||
|
||||
[action_释放]
|
||||
price:7500
|
||||
text:Healing Aura
|
||||
text_zh:腐蚀光环
|
||||
description:Just let me sing for the last time.\n-Star Bird will periodically release the healing aura to cure friends, and will disappear automatically after a period of time
|
||||
description_zh:特殊技能腐蚀光环:选中一个区域,对附近敌人造成AOE伤害,伤害将会渐渐变高,一段时间后失效。\n-场上同时只能存在一个技能,且技能每个单位只能生效一次
|
||||
buildSpeed:5s
|
||||
fireTurretXAtGround:3
|
||||
fireTurretXAtGround_withProjectile:2
|
||||
ai_isHighPriority:true
|
||||
addActionCooldownTime:2000000s
|
||||
isLocked:if self.queueSize(greaterThan=0)
|
||||
isLockedMessage:You are releasing skills……
|
||||
isLockedMessage_zh:您正在释放技能中……
|
||||
|
||||
[graphics]
|
||||
total_frames: 2
|
||||
#scaleImagesTo: 65
|
||||
image: ROOT:/assets/magicdragonimg/magictank/宁维凯.png
|
||||
image_wreak: NONE
|
||||
image_turret: NONE
|
||||
|
||||
|
||||
#AUTO
|
||||
image_shadow: NONE
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
animation_moving_start: 1
|
||||
animation_moving_end: 1
|
||||
animation_moving_speed: 10
|
||||
|
||||
animation_idle_start: 1
|
||||
animation_idle_end: 1
|
||||
animation_idle_speed: 10
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: true
|
||||
|
||||
|
||||
maxAttackRange:180
|
||||
shootDelay: 0.1s
|
||||
|
||||
[turret_1]
|
||||
# flame turret
|
||||
x: -20
|
||||
y: 15
|
||||
warmup:0
|
||||
shoot_sound:large_gun_fire2
|
||||
shoot_sound_vol:0.3
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: true
|
||||
projectile: 1
|
||||
|
||||
[turret_2]
|
||||
# flame turret
|
||||
x: 20
|
||||
y: 15
|
||||
warmup:0
|
||||
shoot_sound:large_gun_fire2
|
||||
shoot_sound_vol:0.3
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: true
|
||||
projectile: 1
|
||||
|
||||
[turret_3]
|
||||
# flame turret
|
||||
x: 20
|
||||
y: 15
|
||||
warmup:0
|
||||
canShoot:false
|
||||
shoot_sound:large_gun_fire2
|
||||
shoot_sound_vol:0.3
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: true
|
||||
projectile: 2
|
||||
limitingRange:275
|
||||
|
||||
[projectile_1]
|
||||
# flame
|
||||
directDamage:6
|
||||
life: 25
|
||||
speed: 8
|
||||
trailEffect: true
|
||||
largeHitEffect: true
|
||||
#instant:true
|
||||
frame: 9
|
||||
#pushForce:-3
|
||||
image:SHARED:blank.png
|
||||
beamImage: SHARED:beam3.png
|
||||
beamImageEnd: SHARED:beam1.png
|
||||
beamImageStart: SHARED:glow_green.png
|
||||
instant:true
|
||||
instantReuseLast: true
|
||||
instantReuseLast_alsoChangeTurretAim: true
|
||||
beamImageOffsetRate: 2
|
||||
|
||||
[projectile_2]
|
||||
# flame
|
||||
directDamage:0
|
||||
life: 25
|
||||
speed: 8
|
||||
trailEffect: true
|
||||
largeHitEffect: true
|
||||
instant:true
|
||||
frame: 9
|
||||
#pushForce:-3
|
||||
image:SHARED:blank.png
|
||||
beamImage: SHARED:beam3.png
|
||||
beamImageEnd: SHARED:beam1.png
|
||||
beamImageStart: SHARED:glow_green.png
|
||||
instant:true
|
||||
instantReuseLast: true
|
||||
instantReuseLast_alsoChangeTurretAim: true
|
||||
beamImageOffsetRate: 2
|
||||
spawnUnit:DiedRing-Effect
|
||||
|
||||
# [action_afterBurn]
|
||||
# text: i:units.aaBeamGunship.afterBurn.name
|
||||
# description: i:units.aaBeamGunship.afterBurn.description
|
||||
# buildSpeed:0
|
||||
# convertTo: aaBeamGunship_afterburn
|
||||
# resourceAmount: energy
|
||||
# resourceAmount_setValue: 6
|
||||
# addActionCooldownTime: 25s
|
||||
# ai_isDisabled: false
|
||||
# canPlayerCancel: false
|
||||
# allowMultipleInQueue: false
|
||||
# #No confirm needed on mobile
|
||||
# alwaysSinglePress: true
|
||||
|
||||
[movement]
|
||||
movementType: LAND
|
||||
moveSpeed: 1.2
|
||||
moveAccelerationSpeed: 0.45
|
||||
moveDecelerationSpeed: 0.45
|
||||
|
||||
maxTurnSpeed: 3.1
|
||||
turnAcceleration: 0.5
|
||||
|
||||
moveSlidingMode :false
|
||||
moveIgnoringBody:false
|
135
code/magicdragon/御澪坦克/腐蚀光环.ini
Normal file
|
@ -0,0 +1,135 @@
|
|||
[graphics]
|
||||
total_frames: 1
|
||||
image:SHARED:blank.png
|
||||
#lock_body_rotation_with_main_turret:true
|
||||
image_shadow:AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
imageScale:2
|
||||
animation_idle_start: 0
|
||||
animation_idle_end: 0
|
||||
animation_idle_speed: 1
|
||||
disableLowHpFire:true
|
||||
disableLowHpSmoke:true
|
||||
showEnergyBar:false
|
||||
[hiddenAction_refund]
|
||||
requireConditional: if numberOfUnitsInTeam(greaterThan=1,withTag='DS',incompleteBuildings=true)
|
||||
autoTriggerOnEvent: created
|
||||
deleteSelf: true
|
||||
addResources: 1500
|
||||
showMessageToPlayer: [错误:特殊技能腐蚀光环已上限,已返还20%使用成本]
|
||||
|
||||
[hiddenAction_释放]
|
||||
autoTriggerOnEvent:created
|
||||
fireTurretXAtGround:X
|
||||
fireTurretXAtGround_withProjectile:2
|
||||
|
||||
[attack]
|
||||
canAttack:true
|
||||
canAttackFlyingUnits:true
|
||||
canAttackLandUnits:true
|
||||
canAttackUnderwaterUnits:true
|
||||
turretSize:0
|
||||
turretTurnSpeed:9999
|
||||
maxAttackRange:200
|
||||
shootDelay: 45
|
||||
|
||||
[movement]
|
||||
movementType:AIR
|
||||
targetHeight:0
|
||||
reverseSpeedPercentage: 0.6
|
||||
moveSpeed:1.6
|
||||
moveAccelerationSpeed: 0.09
|
||||
moveDecelerationSpeed: 0.06
|
||||
maxTurnSpeed: 99
|
||||
turnAcceleration: 99
|
||||
moveSlidingDir: 181
|
||||
targetHeightDrift:0
|
||||
|
||||
[turret_1]
|
||||
x: 0
|
||||
y: 0
|
||||
projectile:1
|
||||
barrelHeight:0
|
||||
shoot_light:#ffffffff
|
||||
shoot_flame:shockwave
|
||||
warmup: 300
|
||||
|
||||
warmupCallDownRate: 100
|
||||
|
||||
warmupNoReset: true
|
||||
warmupShootDelayTransfer: 45
|
||||
|
||||
[turret_X]
|
||||
x: 0
|
||||
y: 0
|
||||
projectile:2
|
||||
canShoot:false
|
||||
barrelHeight:0
|
||||
delay:1s
|
||||
limitingRange:275
|
||||
|
||||
[projectile_1]
|
||||
speed:0
|
||||
areaDamage:25
|
||||
areaRadius:240
|
||||
life:0
|
||||
areaHitUnderwaterAlways:true
|
||||
areaHitAirAndLandAtSameTime:true
|
||||
explodeOnEndOfLife:true
|
||||
|
||||
#friendlyFire:true
|
||||
|
||||
[projectile_2]
|
||||
speed:10
|
||||
areaDamage:0
|
||||
areaRadius:1
|
||||
life:10
|
||||
instant:true
|
||||
areaHitUnderwaterAlways:true
|
||||
areaHitAirAndLandAtSameTime:true
|
||||
explodeOnEndOfLife:false
|
||||
#friendlyFire:true
|
||||
explodeEffect:CUSTOM:龙卷风1
|
||||
|
||||
[core]
|
||||
showOnMinimap: false
|
||||
#autoTriggerCooldownTime:0.2s
|
||||
#disableAllUnitCollisions:true
|
||||
class: CustomUnitMetadata
|
||||
energyMax:14
|
||||
tags:DS
|
||||
energyRegen: 0
|
||||
dieOnZeroEnergy: true
|
||||
#hideScorchMark: true
|
||||
canNotBeDamaged:true
|
||||
price:0
|
||||
maxHp:1
|
||||
mass: 1
|
||||
radius:1
|
||||
canOnlyBeAttackedByUnitsWithTags:NONE
|
||||
#createNeutral:true
|
||||
#stayNeutral:true
|
||||
#createOnAggressiveTeam:true
|
||||
showInEditor:false
|
||||
name:DiedRing-Effect
|
||||
tags:DIED
|
||||
isUnselectable:true
|
||||
|
||||
[action_GiveCharge]
|
||||
autoTrigger:if self.hp(greaterThan=0)
|
||||
addResources: energy=-1
|
||||
isVisible:false
|
||||
buildSpeed: 1s
|
||||
|
||||
[effect_龙卷风1]
|
||||
life:600
|
||||
attachedToUnit:true
|
||||
fadeOut:true
|
||||
alpha:1
|
||||
scaleFrom:5
|
||||
fadeInTime:60
|
||||
scaleTo:5
|
||||
dirSpeed:0.8
|
||||
priority:veryhigh
|
||||
image:ROOT:/assets/magicdragonimg/magictank/DiedRing.png
|
61
code/magicdragon/循环序列反应环/T2.ini
Normal file
|
@ -0,0 +1,61 @@
|
|||
[core]
|
||||
name: 循环序列T2
|
||||
copyFrom:循环序列.ini
|
||||
class: CustomUnitMetadata
|
||||
price: 2400
|
||||
maxHp: 750
|
||||
mass: 9000
|
||||
showInEditor:false
|
||||
displayText: Cycle sequence square-T2
|
||||
displayDescription: -The study is underway, we finally broke through her restrictions.\n-Yes, we are violating the simulated war rules, but this is inevitable!\n-[Type:EX-CREDITS]
|
||||
|
||||
displayText_zh: 循环序列容器-T2
|
||||
displayDescription_zh: -研究正在进行中,我们终于突破了她的限制。\n-是,我们正在这场战斗法则,但这是不可避免的!\n【类型:额外资金】
|
||||
|
||||
#price per credit: $1100
|
||||
generation_credits: 6
|
||||
generation_delay: 60
|
||||
|
||||
#footprint used for collisions with units (left, up, right, down)
|
||||
footprint: -1,-1,1,1
|
||||
|
||||
#used for placement, and placement of other buildings
|
||||
constructionFootprint: -1,-1,1,1
|
||||
|
||||
techLevel: 1
|
||||
buildSpeed: 0.0005
|
||||
|
||||
radius: 20
|
||||
|
||||
isBio: false
|
||||
isBuilding: true
|
||||
|
||||
[action_upgradeT2]
|
||||
convertTo: NONE
|
||||
|
||||
[animation_idle]
|
||||
onActions : idle
|
||||
body_0s: {frame:0}
|
||||
body_0.5s: {frame:4}
|
||||
|
||||
[graphics]
|
||||
total_frames: 5
|
||||
|
||||
image: ROOT:/assets/magicdragonimg/magiccredits/循环序列T2.png
|
||||
image_wreak: NONE
|
||||
|
||||
[attack]
|
||||
canAttack: false
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: false
|
||||
canAttackUnderwaterUnits: false
|
||||
maxAttackRange: 0
|
||||
|
||||
[movement]
|
||||
movementType: NONE
|
||||
moveSpeed: 0
|
||||
moveAccelerationSpeed: 0.01
|
||||
moveDecelerationSpeed: 0.01
|
||||
|
||||
maxTurnSpeed: 0
|
||||
turnAcceleration: 0.1
|
|
@ -8,7 +8,7 @@ mass: 9000
|
|||
|
||||
displayText: Cycle sequence square
|
||||
displayDescription: -The study is underway, we finally broke through her restrictions.\n-Yes, we are violating the simulated war rules, but this is inevitable!\n-[Type:EX-CREDITS]
|
||||
|
||||
tags:Loop
|
||||
displayText_zh: 循环序列容器
|
||||
displayDescription_zh: -研究正在进行中,我们终于突破了她的限制。\n-是,我们正在这场战斗法则,但这是不可避免的!\n【类型:额外资金】
|
||||
|
||||
|
@ -30,19 +30,18 @@ radius: 20
|
|||
isBio: false
|
||||
isBuilding: true
|
||||
|
||||
#[action_upgradeT2]
|
||||
#convertTo: 循环序列-T2
|
||||
#price: 10500
|
||||
#text: Upgrade
|
||||
#description: Upgrade to high level cyclic sequence extraction square
|
||||
#text_zh: 升级
|
||||
#description_zh: 升级到高等级的循环序列提取方阵
|
||||
#text: i:units.fabricator.upgrade.name
|
||||
#displayType: upgrade
|
||||
#buildSpeed: 14.5s
|
||||
#iconImage: SHARED:icon_upgrade.png
|
||||
#iconExtraImage: SHARED:icon_upgrade_top.png
|
||||
#iconExtraColor: #AAFFFFFF
|
||||
[action_upgradeT2]
|
||||
convertTo: 循环序列T2
|
||||
price: 4000
|
||||
text:Upgrade
|
||||
description: Upgrade to high level cyclic sequence extraction square
|
||||
text_zh: 升级
|
||||
description_zh: 升级到高等级的循环序列提取方阵
|
||||
displayType: upgrade
|
||||
buildSpeed: 16s
|
||||
iconImage: SHARED:icon_upgrade.png
|
||||
iconExtraImage: SHARED:icon_upgrade_top.png
|
||||
iconExtraColor: #AAFFFFFF
|
||||
|
||||
[animation_idle]
|
||||
onActions : idle
|
||||
|
|
247
code/magicdragon/机械乌龟堡垒/乌龟.ini
Normal file
|
@ -0,0 +1,247 @@
|
|||
|
||||
[core]
|
||||
name: 乌龟
|
||||
class: CustomUnitMetadata
|
||||
#price: 2
|
||||
price: 6400
|
||||
|
||||
maxHp: 4500
|
||||
mass: 9000
|
||||
|
||||
techLevel: 2
|
||||
experimental: true
|
||||
|
||||
buildSpeed: 35s
|
||||
#buildSpeed: 1
|
||||
|
||||
#availableInDemo: true
|
||||
|
||||
radius: 39
|
||||
displayRadius: 39
|
||||
|
||||
|
||||
fogOfWarSightRange:19
|
||||
|
||||
|
||||
transportSlotsNeeded: 5
|
||||
|
||||
isBio: false
|
||||
softCollisionOnAll: 3
|
||||
#nanoFactorySpeed:2.5
|
||||
|
||||
displayText:Mech Turtle Fortress
|
||||
displayDescription: Slow action, quick attack,Air vs Land.\n-High durability value will play a supporting role in some evacuation operations.
|
||||
|
||||
displayText_zh:机械乌龟堡垒
|
||||
displayDescription_zh:行动缓慢,攻击迅速,对空对地。\n-高耐久值,在一些撤离作战将会起着支援的作用。
|
||||
|
||||
|
||||
[graphics]
|
||||
|
||||
total_frames: 1
|
||||
|
||||
image: ROOT:/assets/magicdragonimg/greentomb/乌龟.png
|
||||
image_wreak: None
|
||||
image_turret: SHARED:nano_turret.png
|
||||
# scaleImagesTo: 40
|
||||
scaleTurretImagesTo: 9
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: true
|
||||
|
||||
turretSize: 20
|
||||
turretTurnSpeed: 2
|
||||
maxAttackRange: 220
|
||||
shootDelay: 35
|
||||
|
||||
|
||||
|
||||
[turret_1]
|
||||
|
||||
x: 0
|
||||
y: 0
|
||||
|
||||
#idleDir:-90
|
||||
|
||||
warmup:30
|
||||
|
||||
turnSpeed: 4
|
||||
size: 8
|
||||
|
||||
image: SHARED:nano_turret.png
|
||||
|
||||
canShoot: false
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: false
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
isMainNanoTurret: true
|
||||
|
||||
[turret_7]
|
||||
x: 0
|
||||
y: 0
|
||||
|
||||
image: SHARED:experimental_tank_turret.png
|
||||
|
||||
warmup: 34
|
||||
|
||||
warmupCallDownRate: 1
|
||||
|
||||
warmupNoReset: true
|
||||
warmupShootDelayTransfer: 23
|
||||
|
||||
idleDir:0
|
||||
|
||||
shoot_sound:large_gun_fire2
|
||||
shoot_sound_vol:0.3
|
||||
shoot_flame:large
|
||||
shoot_light:#FFEECCCC
|
||||
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: true
|
||||
projectile: 1
|
||||
|
||||
|
||||
size:17
|
||||
|
||||
turnSpeedAcceleration: 0.08
|
||||
turnSpeed: 2
|
||||
|
||||
|
||||
recoilOffset: -3
|
||||
recoilOutTime: 6
|
||||
recoilReturnTime: 7
|
||||
|
||||
|
||||
|
||||
[turret_5]
|
||||
x: 7
|
||||
y: -2
|
||||
|
||||
shoot_sound:plasma_fire
|
||||
shoot_sound_vol:0.05
|
||||
shoot_flame:small
|
||||
shoot_light:#FFccCCEE
|
||||
|
||||
image: SHARED:turret_small.png
|
||||
projectile: 2
|
||||
|
||||
warmup: 45
|
||||
|
||||
warmupCallDownRate: 1
|
||||
|
||||
warmupNoReset: true
|
||||
warmupShootDelayTransfer: 23
|
||||
|
||||
size: 17
|
||||
|
||||
turnSpeedAcceleration: 0.2
|
||||
turnSpeed: 5
|
||||
|
||||
|
||||
recoilOffset: -1
|
||||
recoilOutTime: 3
|
||||
recoilReturnTime: 4
|
||||
|
||||
|
||||
[turret_6]
|
||||
x: -7
|
||||
y: -2
|
||||
|
||||
#x: 0
|
||||
#y: -9
|
||||
|
||||
copyFrom: 5
|
||||
linkDelayWithTurret:5
|
||||
|
||||
warmup:0
|
||||
|
||||
|
||||
|
||||
|
||||
[projectile_1]
|
||||
#main turret projectile
|
||||
#directDamage: 0 #no directDamage with targetGround
|
||||
life: 150
|
||||
speed: 5
|
||||
largeHitEffect: true
|
||||
frame: 8
|
||||
targetGround: true
|
||||
areaDamage: 16
|
||||
areaRadius: 45
|
||||
|
||||
|
||||
[projectile_2]
|
||||
directDamage: 5
|
||||
life: 70
|
||||
speed: 9
|
||||
|
||||
frame: 5
|
||||
|
||||
|
||||
|
||||
[leg_1]
|
||||
x: -20
|
||||
y: -20
|
||||
attach_x: 0
|
||||
attach_y: 0
|
||||
moveSpeed: 2.1
|
||||
resetAngle:20
|
||||
|
||||
image_leg: ROOT:/assets/magicdragonimg/greentomb/leg.png
|
||||
image_foot: ROOT:/assets/magicdragonimg/greentomb/foot.png
|
||||
|
||||
[leg_2]
|
||||
x: 20
|
||||
y: -20
|
||||
attach_x: 0
|
||||
attach_y: 0
|
||||
copyFrom: 1
|
||||
|
||||
[leg_3]
|
||||
x: -20
|
||||
y: 20
|
||||
attach_x: 0
|
||||
attach_y: 0
|
||||
copyFrom: 1
|
||||
|
||||
[leg_4]
|
||||
x: 20
|
||||
y: 20
|
||||
attach_x: 0
|
||||
attach_y: 0
|
||||
copyFrom: 1
|
||||
|
||||
[movement]
|
||||
movementType: OVER_CLIFF_WATER
|
||||
moveSpeed: 0.5
|
||||
moveAccelerationSpeed: 0.05
|
||||
moveDecelerationSpeed: 0.05
|
||||
|
||||
targetHeight: 2
|
||||
targetHeightDrift: 0
|
||||
|
||||
maxTurnSpeed: 0.5
|
||||
turnAcceleration: 0.2
|
||||
|
||||
moveSlidingMode :false
|
||||
moveIgnoringBody:false
|
||||
moveSlidingDir: 45
|
||||
|
||||
|
||||
slowDeathFall: true
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[ai]
|
||||
useAsBuilder: true
|
188
code/magicdragon/机械公牛/大公牛.ini
Normal file
|
@ -0,0 +1,188 @@
|
|||
|
||||
[core]
|
||||
name: 大公牛
|
||||
class: CustomUnitMetadata
|
||||
#price: 2
|
||||
price: 7000
|
||||
|
||||
maxHp: 2400
|
||||
mass: 9000
|
||||
|
||||
techLevel: 2
|
||||
experimental: true
|
||||
|
||||
buildSpeed: 85s
|
||||
#buildSpeed: 1
|
||||
|
||||
#availableInDemo: true
|
||||
|
||||
radius: 30
|
||||
displayRadius: 30
|
||||
|
||||
|
||||
fogOfWarSightRange:19
|
||||
|
||||
|
||||
transportSlotsNeeded: 5
|
||||
|
||||
isBio: false
|
||||
softCollisionOnAll: 3
|
||||
|
||||
|
||||
#nanoFactorySpeed:2.5
|
||||
|
||||
|
||||
selfRegenRate:0.2
|
||||
|
||||
|
||||
displayText:Mech Big Bull
|
||||
displayDescription:High blood volume high armor, considerable harm and coating do not have a hand, \n-[MainAttckType: Air&Land]
|
||||
|
||||
displayText_zh:机械大公牛
|
||||
displayDescription_zh:高耐久值,对空对地。\n-装有闪电特殊弹药,能造成连环伤害,但需要蓄力10s。有一艇轻机枪。
|
||||
|
||||
autoRepair: true
|
||||
|
||||
|
||||
|
||||
[graphics]
|
||||
|
||||
total_frames: 1
|
||||
|
||||
image: ROOT:/assets/magicdragonimg/bigcow/大公牛.png
|
||||
image_wreak: None
|
||||
image_turret: ROOT:/assets/magicdragonimg/bigcow/大公牛的炮.png
|
||||
scaleImagesTo: 50
|
||||
scaleTurretImagesTo: 25
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: true
|
||||
|
||||
turretSize: 20
|
||||
turretTurnSpeed: 2
|
||||
maxAttackRange: 250
|
||||
shootDelay: 1s
|
||||
|
||||
|
||||
|
||||
[turret_1]
|
||||
#left missile pod
|
||||
x: 0
|
||||
y: -10
|
||||
attachedTo: 3
|
||||
slave: true
|
||||
invisible: true
|
||||
shoot_sound:plasma_fire
|
||||
shoot_sound_vol:0.3
|
||||
shoot_light:#FFEECCCC
|
||||
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: true
|
||||
projectile: 1
|
||||
|
||||
|
||||
size:25
|
||||
|
||||
turnSpeedAcceleration: 0.08
|
||||
turnSpeed: 2
|
||||
|
||||
|
||||
recoilOffset: -3
|
||||
recoilOutTime: 6
|
||||
recoilReturnTime: 7
|
||||
|
||||
|
||||
[turret_3]
|
||||
#main turret
|
||||
x: 0
|
||||
y: 20
|
||||
canShoot: false
|
||||
|
||||
shouldResetTurret: true
|
||||
|
||||
idleSpin: 0
|
||||
|
||||
recoilOffset: -3
|
||||
recoilOutTime: 5
|
||||
recoilReturnTime: 7
|
||||
|
||||
|
||||
|
||||
[projectile_1]
|
||||
#main turret projectile
|
||||
directDamage: 30
|
||||
life: 240
|
||||
speed: 0.3
|
||||
targetSpeed: 5
|
||||
trailEffect: true
|
||||
largeHitEffect: true
|
||||
frame: 21
|
||||
areaDamage: 20
|
||||
areaRadius: 50
|
||||
image: ROOT:/assets/magicdragonimg/bigcow/电牛.png
|
||||
|
||||
|
||||
|
||||
[leg_1]
|
||||
x: 18
|
||||
y: -13
|
||||
attach_x: 0
|
||||
attach_y: 0
|
||||
moveSpeed: 2.1
|
||||
resetAngle:20
|
||||
|
||||
image_foot: ROOT:/assets/magicdragonimg/bigcow/大公牛的脚.png
|
||||
|
||||
[leg_2]
|
||||
x: 18
|
||||
y: 24
|
||||
attach_x: 0
|
||||
attach_y: 0
|
||||
copyFrom: 1
|
||||
|
||||
[leg_3]
|
||||
x: -18
|
||||
y: 24
|
||||
attach_x: 0
|
||||
attach_y: 0
|
||||
copyFrom: 1
|
||||
|
||||
[leg_4]
|
||||
x: -18
|
||||
y: -13
|
||||
attach_x: 0
|
||||
attach_y: 0
|
||||
copyFrom: 1
|
||||
|
||||
[movement]
|
||||
movementType: OVER_CLIFF_WATER
|
||||
moveSpeed: 0.7
|
||||
moveAccelerationSpeed: 0.05
|
||||
moveDecelerationSpeed: 0.05
|
||||
|
||||
targetHeight: 2
|
||||
targetHeightDrift: 0
|
||||
|
||||
|
||||
maxTurnSpeed: 0.5
|
||||
turnAcceleration: 0.2
|
||||
|
||||
moveSlidingMode :false
|
||||
moveIgnoringBody:false
|
||||
moveSlidingDir: 45
|
||||
|
||||
|
||||
slowDeathFall: true
|
||||
|
||||
|
||||
|
||||
|
||||
|
133
code/magicdragon/机械蓝鲸重型潜艇/蓝鲸.ini
Normal file
|
@ -0,0 +1,133 @@
|
|||
|
||||
[core]
|
||||
|
||||
|
||||
|
||||
name: 机械蓝鲸
|
||||
class: CustomUnitMetadata
|
||||
price: 4500
|
||||
maxHp: 2000
|
||||
mass: 1000
|
||||
|
||||
techLevel: 2
|
||||
copyFrom:ROOT:/effect/water/index.template
|
||||
#水波特效
|
||||
buildSpeed: 30s
|
||||
availableInDemo: false
|
||||
|
||||
radius: 30
|
||||
displayRadius: 30
|
||||
|
||||
isBio: false
|
||||
|
||||
#displayDescription:来加入强者的行列吧
|
||||
|
||||
displayText: Mechanical Blue Whale Heavy Submarine
|
||||
displayDescription: -The DeepSea combat unit of the Demon Dragon Empire can attack units at sea and cause huge damage.
|
||||
|
||||
displayText_zh: 机械蓝鲸重型潜艇
|
||||
displayDescription_zh: -魔龙帝国的深海作战单位,能攻击海上的单位并造成巨额范围伤害。
|
||||
|
||||
|
||||
[graphics]
|
||||
|
||||
total_frames: 1
|
||||
image: ROOT:/assets/magicdragonimg/mechblue/蓝鲸.png
|
||||
image_wreak: NONE
|
||||
image_turret: NONE
|
||||
scaleImagesTo: 90
|
||||
#scaleTurretImagesTo: 9
|
||||
|
||||
#AUTO
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
movementEffect: CUSTOM:水波2, CUSTOM:水波1
|
||||
movementEffectRate: 12
|
||||
movementEffectReverse: CUSTOM:水波2
|
||||
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: true
|
||||
canAttackNotTouchingWaterUnits:false
|
||||
|
||||
turretSize: 20
|
||||
turretTurnSpeed: 3
|
||||
|
||||
maxAttackRange: 275
|
||||
shootDelay: 0.75s
|
||||
|
||||
[turret_1]
|
||||
x: -30
|
||||
y: 0
|
||||
|
||||
recoilOffset: 3
|
||||
recoilOutTime: 6
|
||||
recoilReturnTime: 18
|
||||
|
||||
[turret_2]
|
||||
x: 30
|
||||
y: 0
|
||||
|
||||
recoilOffset: 3
|
||||
recoilOutTime: 6
|
||||
recoilReturnTime: 18
|
||||
|
||||
[projectile_1]
|
||||
drawUnderUnits:true
|
||||
drawSize:1
|
||||
areaDamage:75
|
||||
areaRadius:100
|
||||
areaHitAirAndLandAtSameTime:true
|
||||
speed:0
|
||||
drawSize:1.2
|
||||
autoTargetingOnDeadTarget:true
|
||||
autoTargetingOnDeadTargetRange:500
|
||||
deflectionPower:-1
|
||||
targetSpeed:28
|
||||
color:#3ff6ff7d
|
||||
targetSpeedAcceleration:0.06
|
||||
trailEffect:true
|
||||
trailEffectRate:1
|
||||
lightCastOnGround:true
|
||||
life:360
|
||||
|
||||
wobbleAmplitude: 2.4
|
||||
wobbleFrequency: 1s
|
||||
|
||||
[effect_spray]
|
||||
life:30
|
||||
physics:true
|
||||
physicsGravity:0.7
|
||||
atmospheric:true
|
||||
image:ROOT:/assets/magicdragonimg/mechshark/水花.png
|
||||
hSpeed:2
|
||||
dirSpeed:5
|
||||
|
||||
xSpeedRelative:0
|
||||
xSpeedRelativeRandom:2
|
||||
|
||||
ySpeedRelative:0
|
||||
ySpeedRelativeRandom:2
|
||||
|
||||
drawUnderUnits:false
|
||||
|
||||
[movement]
|
||||
movementType: WATER
|
||||
moveSpeed: 1.2
|
||||
moveAccelerationSpeed: 0.03
|
||||
moveDecelerationSpeed: 0.08
|
||||
|
||||
|
||||
targetHeight: -2
|
||||
|
||||
maxTurnSpeed: 3.7
|
||||
turnAcceleration: 0.05
|
||||
|
||||
moveSlidingMode :true
|
||||
moveIgnoringBody:true
|
||||
moveSlidingDir: 181
|
124
code/magicdragon/机械鲨鱼潜艇/鲨潜艇.ini
Normal file
|
@ -0,0 +1,124 @@
|
|||
|
||||
[core]
|
||||
|
||||
|
||||
|
||||
name: 机械鲨鱼潜艇
|
||||
class: CustomUnitMetadata
|
||||
price: 3000
|
||||
maxHp: 1500
|
||||
mass: 1000
|
||||
|
||||
techLevel: 2
|
||||
copyFrom:ROOT:/effect/water/index.template
|
||||
#水波特效
|
||||
buildSpeed: 25s
|
||||
availableInDemo: false
|
||||
|
||||
radius: 30
|
||||
displayRadius: 30
|
||||
|
||||
isBio: false
|
||||
|
||||
#displayDescription:来加入强者的行列吧
|
||||
|
||||
displayText:Mechanical shark submarine
|
||||
displayDescription: -The Deepsea combat unit of the Demon Dragon Empire can attack units at sea.
|
||||
|
||||
displayText_zh: 机械鲨鱼潜艇
|
||||
displayDescription_zh: -魔龙帝国的深海作战单位,能攻击海上的单位。
|
||||
|
||||
|
||||
[graphics]
|
||||
|
||||
total_frames: 1
|
||||
image: ROOT:/assets/magicdragonimg/mechshark/机械鲨鱼.png
|
||||
image_wreak: NONE
|
||||
image_turret: NONE
|
||||
scaleImagesTo: 90
|
||||
#scaleTurretImagesTo: 9
|
||||
|
||||
#AUTO
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
movementEffect: CUSTOM:水波2, CUSTOM:水波1
|
||||
movementEffectRate: 12
|
||||
movementEffectReverse: CUSTOM:水波2
|
||||
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: true
|
||||
canAttackNotTouchingWaterUnits:false
|
||||
|
||||
turretSize: 20
|
||||
turretTurnSpeed: 3
|
||||
|
||||
maxAttackRange: 250
|
||||
shootDelay: 1s
|
||||
|
||||
[turret_1]
|
||||
x: 0
|
||||
y: 0
|
||||
|
||||
recoilOffset: 3
|
||||
recoilOutTime: 6
|
||||
recoilReturnTime: 18
|
||||
|
||||
[projectile_1]
|
||||
drawUnderUnits:true
|
||||
drawSize:1
|
||||
directDamage:40
|
||||
areaHitAirAndLandAtSameTime:true
|
||||
speed:0
|
||||
autoTargetingOnDeadTarget:true
|
||||
autoTargetingOnDeadTargetRange:500
|
||||
deflectionPower:-1
|
||||
targetSpeed:28
|
||||
frame:6
|
||||
targetSpeedAcceleration:0.06
|
||||
trailEffect:true
|
||||
trailEffectRate:1
|
||||
lightCastOnGround:true
|
||||
life:360
|
||||
|
||||
wobbleAmplitude: 2.4
|
||||
wobbleFrequency: 1s
|
||||
|
||||
[effect_spray]
|
||||
life:30
|
||||
physics:true
|
||||
physicsGravity:0.7
|
||||
atmospheric:true
|
||||
image:ROOT:/assets/magicdragonimg/mechshark/水花.png
|
||||
hSpeed:2
|
||||
dirSpeed:5
|
||||
|
||||
xSpeedRelative:0
|
||||
xSpeedRelativeRandom:2
|
||||
|
||||
ySpeedRelative:0
|
||||
ySpeedRelativeRandom:2
|
||||
|
||||
drawUnderUnits:false
|
||||
|
||||
[movement]
|
||||
movementType: WATER
|
||||
moveSpeed: 1.2
|
||||
moveAccelerationSpeed: 0.03
|
||||
moveDecelerationSpeed: 0.08
|
||||
|
||||
|
||||
targetHeight: -2
|
||||
targetHeightDrift: 1
|
||||
|
||||
maxTurnSpeed: 3.7
|
||||
turnAcceleration: 0.05
|
||||
|
||||
moveSlidingMode :true
|
||||
moveIgnoringBody:true
|
||||
moveSlidingDir: 181
|
|
@ -2,8 +2,8 @@
|
|||
[core]
|
||||
name: 极光
|
||||
class: CustomUnitMetadata
|
||||
price: 1200
|
||||
maxHp: 800
|
||||
price: 2400
|
||||
maxHp: 920
|
||||
mass: 800
|
||||
techLevel: 2
|
||||
buildSpeed: 35s
|
||||
|
@ -52,7 +52,7 @@ turretSize: 10
|
|||
|
||||
maxAttackRange: 260
|
||||
|
||||
shootDelay: 1.25s
|
||||
shootDelay: 0.25s
|
||||
|
||||
|
||||
[turret_1]
|
||||
|
@ -117,7 +117,7 @@ beamImageOffsetRate: 2
|
|||
explodeEffect: NONE
|
||||
explodeEffectOnShield: NONE
|
||||
|
||||
directDamage: 25
|
||||
directDamage: 50
|
||||
|
||||
#color: #aa6284b8
|
||||
#color: #dd99bcf2
|
||||
|
@ -144,7 +144,7 @@ explodeEffectOnShield: NONE
|
|||
|
||||
#=== others ===
|
||||
|
||||
directDamage: 5
|
||||
directDamage: 25
|
||||
|
||||
#color: #aa6284b8
|
||||
#color: #dd99bcf2
|
||||
|
|
165
code/magicdragon/核子战机/核子战机.ini
Normal file
|
@ -0,0 +1,165 @@
|
|||
|
||||
[core]
|
||||
|
||||
|
||||
|
||||
name: 核子战机
|
||||
class: CustomUnitMetadata
|
||||
price: 4500
|
||||
maxHp: 1000
|
||||
mass: 10000
|
||||
|
||||
techLevel: 2
|
||||
buildSpeed: 27s
|
||||
|
||||
availableInDemo: false
|
||||
|
||||
radius: 20
|
||||
#displayRadius: 15
|
||||
isBio: false
|
||||
#softCollisionOnAll: 3
|
||||
softCollisionOnAll: 24
|
||||
|
||||
|
||||
selfRegenRate:0.02
|
||||
|
||||
displayText: Nuke-AIR
|
||||
displayDescription: -Launch high damage shells, slow movement, only on the ground.\n-[Main Battle: Land]
|
||||
|
||||
|
||||
displayText_zh: 核子战机
|
||||
displayDescription_zh: -发射高伤害炮弹,攻击前摇长,移速适中,只能对地。\n-[主战:地面]
|
||||
|
||||
energyMax: 12
|
||||
energyRegen: 0.008
|
||||
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
|
||||
image: ROOT:/assets/magicdragonimg/nukefight/核子战机.png
|
||||
image_wreak: ROOT:/assets/magicdragonimg/nukefight/核子战机_dead.png
|
||||
image_turret: NONE
|
||||
#scaleImagesTo: 20
|
||||
#scaleTurretImagesTo: 9
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
|
||||
lock_body_rotation_with_main_turret: true
|
||||
|
||||
[attack]
|
||||
turretRotateWithBody: false
|
||||
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
turretSize: 10
|
||||
turretTurnSpeed: 4
|
||||
maxAttackRange: 320
|
||||
shootDelay: 6s
|
||||
|
||||
|
||||
#isFixedFiring: true
|
||||
|
||||
|
||||
[turret_1]
|
||||
#missile
|
||||
invisible: true
|
||||
x: -20
|
||||
y: 0
|
||||
idleDir:0
|
||||
|
||||
shoot_sound:missile_fire
|
||||
shoot_sound_vol:0.1
|
||||
shoot_light:#FFEECCCC
|
||||
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
projectile: 1
|
||||
size: 17
|
||||
|
||||
delay: 6s
|
||||
|
||||
energyUsage: 6
|
||||
|
||||
[turret_2]
|
||||
#missile
|
||||
invisible: true
|
||||
x: 20
|
||||
y: 0
|
||||
idleDir:0
|
||||
|
||||
shoot_sound:missile_fire
|
||||
shoot_sound_vol:0.1
|
||||
shoot_light:#FFEECCCC
|
||||
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
projectile: 1
|
||||
size: 17
|
||||
|
||||
delay: 6s
|
||||
|
||||
energyUsage: 6
|
||||
|
||||
|
||||
[projectile_1]
|
||||
#missile
|
||||
directDamage: 1
|
||||
|
||||
areaDamage: 0
|
||||
areaRadius: 0
|
||||
|
||||
life: 100
|
||||
speed: -8
|
||||
targetSpeed:8
|
||||
trailEffect: true
|
||||
largeHitEffect: true
|
||||
|
||||
#ballistic: true
|
||||
#ballistic_delaymove_height:0
|
||||
#ballistic_height: 10
|
||||
|
||||
frame: 10
|
||||
drawSize: 1
|
||||
|
||||
autoTargetingOnDeadTarget: false
|
||||
spawnProjectilesOnEndOfLife:torpedoLocked(offsetDir=80),torpedoLocked(offsetDir=-80)
|
||||
|
||||
|
||||
[projectile_torpedoLocked]
|
||||
@copyFromSection: projectile_1
|
||||
life: 600
|
||||
speed:-5
|
||||
turnSpeed:6
|
||||
spawnProjectilesOnEndOfLife: NONE
|
||||
directDamage:350
|
||||
frame:10
|
||||
|
||||
wobbleAmplitude: 2.4
|
||||
wobbleFrequency: 1s
|
||||
|
||||
[movement]
|
||||
movementType: AIR
|
||||
moveSpeed: 0.75
|
||||
moveAccelerationSpeed: 0.3
|
||||
moveDecelerationSpeed: 0.3
|
||||
|
||||
landOnGround: false
|
||||
|
||||
maxTurnSpeed: 3.6
|
||||
turnAcceleration: 0.5
|
||||
|
||||
moveSlidingMode :true
|
||||
moveIgnoringBody:true
|
||||
moveSlidingDir: 181
|
||||
|
||||
|
||||
slowDeathFall: true
|
240
code/magicdragon/梅蒂恩-青鸟/梅蒂恩.ini
Normal file
|
@ -0,0 +1,240 @@
|
|||
|
||||
|
||||
[hiddenAction_refund]
|
||||
requireConditional: if numberOfUnitsInTeam(greaterThan=1,withTag='StarBird',incompleteBuildings=true)
|
||||
autoTriggerOnEvent: created
|
||||
addResources: 7500
|
||||
deleteSelf: true
|
||||
showMessageToPlayer: [错误:最多1个游星鸟在战场]
|
||||
|
||||
[core]
|
||||
name: 梅蒂恩
|
||||
|
||||
displayText: Star bird
|
||||
displayDescription: -Invincible, the unit skips the failure decision. \n-
|
||||
At most one exists on the field, periodically giving nearby friendly unit range repair fixes. \n-disappears automatically after a period of time.\n-Just, allow me to sing one last time.
|
||||
canNotBeDirectlyAttacked:true
|
||||
displayText_zh: 游星鸟
|
||||
displayDescription_zh: -无敌,该单位跳过失败判定,且其他单位忽略此单位存在。\n-
|
||||
在场上最多存在一个,周期性给附近的友方单位提供固定150范围修复光环。\n-一段时间后自动消失。\n-只是,请允许我最后歌唱一次。
|
||||
price: 7500
|
||||
mass: 1000
|
||||
class: CustomUnitMetadata
|
||||
techLevel: 2
|
||||
buildSpeed: 45s
|
||||
radius: 20
|
||||
displayRadius:25
|
||||
maxHp: 0
|
||||
softCollisionOnAll: 60
|
||||
disableDeathOnZeroHp:true
|
||||
energyMax: 30
|
||||
energyRegen: 0
|
||||
energyStartingPercentage: 30
|
||||
energyNeedsToRechargeToFull: true
|
||||
tags:StarBird
|
||||
|
||||
[action_释放]
|
||||
price:5000
|
||||
text:Healing Aura
|
||||
text_zh:治愈光环
|
||||
description:Just let me sing for the last time.\n-Star Bird will periodically release the healing aura to cure friends, and will disappear automatically after a period of time
|
||||
description_zh:只是,请允许我最后歌唱一次。\n-游星鸟将周期性释放治愈光环治疗友方,一段时间后自动消失……
|
||||
buildSpeed:5s
|
||||
fireTurretXAtGround:machinegun1
|
||||
fireTurretXAtGround_withProjectile:2
|
||||
alsoQueueAction:1
|
||||
ai_isHighPriority:true
|
||||
isVisible:if not self.tags(includes='再见')
|
||||
temporarilyAddTags:再见
|
||||
isLocked:if self.queueSize(greaterThan=0)
|
||||
isLockedMessage:You are releasing skills……
|
||||
isLockedMessage_zh:您正在释放技能中……
|
||||
|
||||
[hiddenAction_1]
|
||||
buildSpeed:3s
|
||||
fireTurretXAtGround:machinegun1
|
||||
fireTurretXAtGround_withProjectile:2
|
||||
alsoQueueAction:2
|
||||
spawnEffects:CUSTOM:areaHeal
|
||||
|
||||
[hiddenAction_2]
|
||||
buildSpeed:3s
|
||||
fireTurretXAtGround:machinegun1
|
||||
fireTurretXAtGround_withProjectile:2
|
||||
alsoQueueAction:3
|
||||
spawnEffects:CUSTOM:areaHeal
|
||||
|
||||
[hiddenAction_3]
|
||||
buildSpeed:3s
|
||||
fireTurretXAtGround:machinegun1
|
||||
fireTurretXAtGround_withProjectile:2
|
||||
alsoQueueAction:4
|
||||
spawnEffects:CUSTOM:areaHeal
|
||||
|
||||
[hiddenAction_4]
|
||||
buildSpeed:3s
|
||||
fireTurretXAtGround:machinegun1
|
||||
fireTurretXAtGround_withProjectile:2
|
||||
alsoQueueAction:5
|
||||
spawnEffects:CUSTOM:areaHeal
|
||||
|
||||
[hiddenAction_5]
|
||||
buildSpeed:3s
|
||||
fireTurretXAtGround:machinegun1
|
||||
fireTurretXAtGround_withProjectile:2
|
||||
alsoQueueAction:6
|
||||
spawnEffects:CUSTOM:areaHeal
|
||||
|
||||
[hiddenAction_6]
|
||||
buildSpeed:3s
|
||||
fireTurretXAtGround:machinegun1
|
||||
fireTurretXAtGround_withProjectile:2
|
||||
alsoQueueAction:7
|
||||
spawnEffects:CUSTOM:areaHeal
|
||||
|
||||
[hiddenAction_7]
|
||||
buildSpeed:3s
|
||||
fireTurretXAtGround:machinegun1
|
||||
fireTurretXAtGround_withProjectile:2
|
||||
alsoQueueAction:8
|
||||
spawnEffects:CUSTOM:areaHeal
|
||||
|
||||
[hiddenAction_8]
|
||||
buildSpeed:3s
|
||||
fireTurretXAtGround:machinegun1
|
||||
fireTurretXAtGround_withProjectile:2
|
||||
alsoQueueAction:9
|
||||
spawnEffects:CUSTOM:areaHeal
|
||||
|
||||
[hiddenAction_9]
|
||||
buildSpeed:3s
|
||||
fireTurretXAtGround:machinegun1
|
||||
fireTurretXAtGround_withProjectile:2
|
||||
alsoQueueAction:10
|
||||
spawnEffects:CUSTOM:areaHeal
|
||||
|
||||
[hiddenAction_10]
|
||||
buildSpeed:3s
|
||||
fireTurretXAtGround:machinegun1
|
||||
fireTurretXAtGround_withProjectile:2
|
||||
spawnEffects:CUSTOM:areaHeal
|
||||
showMessageToPlayer:This time I want to sing my own voice... sing the joy I have found... The star bird has left the battlefield
|
||||
deleteSelf:true
|
||||
showMessageToPlayer_zh:这次我要唱出自己的心声……唱出我寻找到的喜悦……,游星鸟已离开战场……
|
||||
|
||||
[graphics]
|
||||
image: ROOT:/assets/magicdragonimg/MeiDiEng/梅蒂恩.png
|
||||
image_shadow: AUTO
|
||||
total_frames: 3
|
||||
image_wreak: NONE
|
||||
|
||||
splastEffect:true
|
||||
movementEffect:CUSTOM:尾
|
||||
movementEffectRate:1
|
||||
|
||||
animation_idle_start: 0
|
||||
animation_idle_end: 2
|
||||
animation_idle_speed: 12
|
||||
|
||||
animation_moving_start: 0
|
||||
animation_moving_end: 2
|
||||
animation_moving_speed: 8
|
||||
|
||||
[attack]
|
||||
canAttack:false
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: false
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
maxAttackRange: 170
|
||||
|
||||
[turret_machinegun1]
|
||||
delay: 10
|
||||
x:4
|
||||
y:15
|
||||
canShoot: true
|
||||
invisible: true
|
||||
shoot_flame: smoke
|
||||
projectile:2
|
||||
limitingAngle: 65
|
||||
limitingMinRange: 40
|
||||
|
||||
shoot_sound: gun_fire
|
||||
shoot_sound_vol: 0.3
|
||||
|
||||
turnSpeed: 6
|
||||
turnSpeedAcceleration: 1
|
||||
|
||||
aimOffsetSpread: 0.5
|
||||
|
||||
energyUsage: 0.10
|
||||
|
||||
[turret_machinegun2]
|
||||
x: -4
|
||||
y: 15
|
||||
copyFrom: machinegun1
|
||||
delay: 20
|
||||
|
||||
[projectile_2]
|
||||
areaDamage: -150
|
||||
areaRadius: 285
|
||||
targetGround: true
|
||||
areaExpandTime: 90
|
||||
areaHitAirAndLandAtSameTime: true
|
||||
areaDamageNoFalloff:true
|
||||
instant: false
|
||||
largeHitEffect: true
|
||||
life: 0
|
||||
speed: 0
|
||||
explodeOnEndOfLife: true
|
||||
deflectionPower: -1
|
||||
|
||||
shieldDamageMultiplier: 0
|
||||
buildingDamageMultiplier: 0.75
|
||||
|
||||
friendlyFire: only-ignoreEnemy
|
||||
|
||||
#explodeEffect: CUSTOM:areaHeal
|
||||
|
||||
[effect_areaHeal]
|
||||
life: 150
|
||||
priority: veryhigh
|
||||
xOffsetRelative: 0
|
||||
yOffsetRelative: 0
|
||||
hOffset: 0.1
|
||||
dirOffsetRandom:180
|
||||
dirSpeedRandom: 1
|
||||
scaleFrom: 0.1
|
||||
scaleTo: 8
|
||||
fadeInTime: 1
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
image: ROOT:/assets/public/nanoHeeling.png
|
||||
drawUnderUnits: false
|
||||
alpha:1
|
||||
|
||||
[movement]
|
||||
movementType: AIR
|
||||
moveSpeed: 1.3
|
||||
moveAccelerationSpeed: 0.02
|
||||
moveDecelerationSpeed: 0.01
|
||||
reverseSpeedPercentage: 0
|
||||
maxTurnSpeed: 3
|
||||
turnAcceleration: 0.05
|
||||
fallingAccelerationDead:0.2
|
||||
|
||||
|
||||
[effect_尾]
|
||||
life:22
|
||||
priority:critical
|
||||
fadeOut:true
|
||||
fadeInTime:1
|
||||
attachedToUnit:false
|
||||
scaleFrom:0.6
|
||||
scaleTo:0.6
|
||||
image:ROOT:/assets/magicdragonimg/twolaser/尾焰.png
|
||||
total_frames:1
|
||||
alpha:0.75
|
||||
color:#42aae7
|
||||
yOffsetRelative:-14
|
||||
drawUnderUnits:true
|
|
@ -6,31 +6,31 @@
|
|||
name: 火龙堡垒
|
||||
class: CustomUnitMetadata
|
||||
price: 1250
|
||||
maxHp: 500
|
||||
maxHp: 900
|
||||
mass: 90000
|
||||
|
||||
#@memory buildTime:number[]
|
||||
|
||||
techLevel: 1
|
||||
experimental: true
|
||||
techLevel: 2
|
||||
#experimental: true
|
||||
|
||||
buildSpeed: 40s
|
||||
buildSpeed: 12s
|
||||
#availableInDemo: true
|
||||
|
||||
maxTransportingUnits:4
|
||||
maxTransportingUnits:6
|
||||
|
||||
radius: 25
|
||||
#displayRadius: 11
|
||||
isBio: false
|
||||
softCollisionOnAll: 2
|
||||
|
||||
generation_credits: 1
|
||||
generation_credits: 3
|
||||
generation_delay: 80
|
||||
|
||||
displayText: Fire Dragon Fortess
|
||||
displayText_zh: 火龙迷你堡垒
|
||||
displayDescription:The Army Unit for Production of the Dragon Empire.Have an extremely small amount of credits in make.
|
||||
displayDescription_zh:拥有运输能力,较弱的攻击力,对空对地。\n-并且自身可以产生除伊甸建造者的T1单位,但制造单位时间较长。通过升级可以加强并获得正常制作单位时间。
|
||||
displayDescription_zh:拥有运输能力,较弱的攻击力,对空对地。\n-并且自身可以产生除伊甸建造者的T1单位。
|
||||
|
||||
nanoFactorySpeed:0.8
|
||||
|
||||
|
@ -46,7 +46,7 @@ total_frames: 3
|
|||
image: ROOT:/assets/magicdragonimg/firedragon/火龙.png
|
||||
image_wreak: NONE
|
||||
image_turret: NONE
|
||||
scaleImagesTo: 35
|
||||
scaleImagesTo: 71
|
||||
#scaleTurretImagesTo: 9
|
||||
|
||||
image_shadow: AUTO
|
||||
|
|
293
code/magicdragon/玄心号战船/玄心号.ini
Normal file
|
@ -0,0 +1,293 @@
|
|||
|
||||
[core]
|
||||
name: 玄心号
|
||||
#displayText: Carrier
|
||||
#displayDescription: -Heavily armed and armored \n -Anti-air \n -builds Air factory units \n -Laser defence & repairbay \n -Can build anti-nuke missiles \n -Built-in Fabricator \n -Goes nuclear on death (if nukes are enabled)
|
||||
class: CustomUnitMetadata
|
||||
price: 7500
|
||||
maxHp: 3500
|
||||
mass: 15000
|
||||
|
||||
copyFrom:ROOT:/effect/water/index.template
|
||||
#水波特效
|
||||
|
||||
techLevel: 2
|
||||
experimental: true
|
||||
buildSpeed: 0.001
|
||||
availableInDemo: false
|
||||
|
||||
radius: 40
|
||||
displayRadius: 40
|
||||
#softCollisionOnAll: 3
|
||||
|
||||
transportSlotsNeeded: 5
|
||||
|
||||
|
||||
isBio: false
|
||||
energyMax: 2
|
||||
energyRegen: 0.0003
|
||||
|
||||
selfRegenRate:0.3
|
||||
|
||||
displayText: Black Star Warship
|
||||
displayDescription: -The outstanding naval unit of the Magic Dragon Empire is famous for its mystery. =\n-Anti submarine against air and ground, medium speed, high durability.
|
||||
|
||||
displayText_zh: 玄心号战舰
|
||||
displayDescription_zh: -魔龙帝国的杰出海军单位,以玄而出名。\n-对空对地可以反潜,移速中等,高耐久值。
|
||||
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
drawLayer: experimentals
|
||||
imageScale: 1.1
|
||||
|
||||
image: ROOT:/assets/magicdragonimg/blackstarboat/BSB.png
|
||||
image_wreak: ROOT:/assets/magicdragonimg/blackstarboat/BSBDIED.png
|
||||
image_turret: ROOT:/assets/magicdragonimg/blackstarboat/炮.png
|
||||
#scaleImagesTo: 60
|
||||
#scaleTurretImagesTo: 12
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:4
|
||||
shadowOffsetY:4
|
||||
movementEffect: CUSTOM:水波2, CUSTOM:水波1,CUSTOM:水雾
|
||||
movementEffectRate: 12
|
||||
movementEffectReverse: CUSTOM:水波2,CUSTOM:水雾
|
||||
#splastEffect: true
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: true
|
||||
|
||||
turretSize: 20
|
||||
turretTurnSpeed: 1.5
|
||||
|
||||
maxAttackRange: 250
|
||||
|
||||
shootDelay: 100
|
||||
|
||||
|
||||
turretMultiTargeting: true
|
||||
|
||||
|
||||
|
||||
[turret_flakPivotPoint]
|
||||
x: 0
|
||||
y: -80
|
||||
canShoot: false
|
||||
|
||||
shouldResetTurret: false
|
||||
idleSpin: 0.5
|
||||
image:ROOT:/assets/magicdragonimg/blackstarboat/anti_air_top_flakgun.png
|
||||
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: false
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
recoilOffset: -3
|
||||
recoilOutTime: 6
|
||||
recoilReturnTime: 12
|
||||
|
||||
[turret_leftMissilePod]
|
||||
x: 4
|
||||
y: 10
|
||||
size: 0
|
||||
attachedTo: flakPivotPoint
|
||||
slave: true
|
||||
invisible: true
|
||||
warmup: 0
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: false
|
||||
canAttackUnderwaterUnits: false
|
||||
shoot_sound:large_gun_fire2
|
||||
shoot_sound_vol:0.3
|
||||
shoot_flame:small
|
||||
shoot_light:#FFEECCCC
|
||||
projectile: flak
|
||||
|
||||
#image: SHARED:debug_marker.png
|
||||
|
||||
[turret_rightMissilePod]
|
||||
x: -4
|
||||
y: 10
|
||||
copyFrom: leftMissilePod
|
||||
linkDelayWithTurret:leftMissilePod
|
||||
warmup: 55
|
||||
|
||||
[turret_plasma1]
|
||||
#plasma
|
||||
#turret
|
||||
x: 14
|
||||
y: 0
|
||||
|
||||
idleDir:90
|
||||
idleDirReversing: 90
|
||||
|
||||
limitingAngle: 120
|
||||
|
||||
|
||||
image:ROOT:/assets/magicdragonimg/blackstarboat/炮.png
|
||||
shoot_sound:large_gun_fire2
|
||||
shoot_sound_vol:0.3
|
||||
shoot_flame:large
|
||||
shoot_light:#ffc600
|
||||
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: true
|
||||
projectile: gunShot
|
||||
|
||||
size: 16
|
||||
recoilOffset: -1
|
||||
limitingRange: 250
|
||||
|
||||
[turret_plasma3]
|
||||
#plasma
|
||||
#turret
|
||||
x: 14
|
||||
y: -28
|
||||
|
||||
idleDir:90
|
||||
idleDirReversing: 90
|
||||
|
||||
copyFrom:plasma1
|
||||
#linkDelayWithTurret:plasma1
|
||||
#warmup: 50
|
||||
|
||||
[turret_plasma2]
|
||||
#plasma
|
||||
#turret
|
||||
x: -14
|
||||
y: 0
|
||||
|
||||
idleDir:-90
|
||||
idleDirReversing: -90
|
||||
|
||||
copyFrom:plasma1
|
||||
#linkDelayWithTurret:plasma1
|
||||
#warmup: 50
|
||||
|
||||
[turret_plasma4]
|
||||
#plasma
|
||||
#turret
|
||||
x: -14
|
||||
y: -28
|
||||
|
||||
idleDir:-90
|
||||
idleDirReversing: -90
|
||||
|
||||
copyFrom:plasma1
|
||||
#linkDelayWithTurret:plasma1
|
||||
#warmup: 50
|
||||
|
||||
[turret_plasma5]
|
||||
#plasma
|
||||
#turret
|
||||
x: 14
|
||||
y: -50
|
||||
|
||||
idleDir:90
|
||||
idleDirReversing: 90
|
||||
|
||||
copyFrom:plasma1
|
||||
#linkDelayWithTurret:plasma1
|
||||
#warmup: 50
|
||||
|
||||
[turret_plasma6]
|
||||
#plasma
|
||||
#turret
|
||||
x: -14
|
||||
y: -50
|
||||
|
||||
idleDir:-90
|
||||
idleDirReversing: -90
|
||||
|
||||
copyFrom:plasma1
|
||||
#linkDelayWithTurret:plasma1
|
||||
#warmup: 50
|
||||
|
||||
[turret_repairTurret]
|
||||
#repair
|
||||
x: -16
|
||||
y: -32
|
||||
canShoot: false
|
||||
invisible: true
|
||||
|
||||
size:0
|
||||
|
||||
isMainNanoTurret: true
|
||||
warmup:30
|
||||
|
||||
|
||||
|
||||
[projectile_shell]
|
||||
#shell
|
||||
life: 150
|
||||
speed: 5
|
||||
drawType: 2
|
||||
frame: 1
|
||||
drawSize: 0.9
|
||||
hitSound: true
|
||||
targetGround:true
|
||||
targetGroundSpread: 30
|
||||
largeHitEffect: true
|
||||
deflectionPower: 2
|
||||
areaDamage: 120
|
||||
areaRadius: 80
|
||||
lightColor: #ffe92b
|
||||
lightSize: 0.6
|
||||
|
||||
|
||||
[projectile_flak]
|
||||
#flak
|
||||
life: 340
|
||||
speed: 20
|
||||
drawSize: 0.9
|
||||
trailEffect: true
|
||||
largeHitEffect: true
|
||||
frame: 0
|
||||
areaDamage: 60
|
||||
areaRadius: 120
|
||||
autoTargetingOnDeadTarget: true
|
||||
lightColor: #ffff00
|
||||
lightSize: 0.4
|
||||
|
||||
[projectile_torpedo]
|
||||
#torpedo
|
||||
directDamage: 60
|
||||
life: 550
|
||||
speed: 0.15
|
||||
targetSpeed: 1.2
|
||||
largeHitEffect: true
|
||||
drawSize: 1
|
||||
color: #1E1E96
|
||||
trailEffect: true
|
||||
|
||||
deflectionPower: -1
|
||||
|
||||
[projectile_gunShot]
|
||||
#gun
|
||||
life: 150
|
||||
speed: 4
|
||||
largeHitEffect: true
|
||||
frame: 4
|
||||
areaDamage: 50
|
||||
areaRadius: 45
|
||||
drawSize: 1
|
||||
lightColor: #ffc600
|
||||
lightSize: 0.6
|
||||
|
||||
|
||||
[movement]
|
||||
movementType: WATER
|
||||
moveSpeed: 1.5
|
||||
moveAccelerationSpeed: 0.02
|
||||
moveDecelerationSpeed: 0.05
|
||||
|
||||
|
||||
maxTurnSpeed: 2.5
|
||||
turnAcceleration: 0.05
|
||||
|
||||
|
182
code/magicdragon/甲龙/甲龙.ini
Normal file
|
@ -0,0 +1,182 @@
|
|||
|
||||
[core]
|
||||
name: 甲龙
|
||||
class: CustomUnitMetadata
|
||||
#price: 2
|
||||
price: 2400
|
||||
|
||||
maxHp: 2000
|
||||
mass: 900
|
||||
|
||||
techLevel: 2
|
||||
|
||||
buildSpeed: 25s
|
||||
#buildSpeed: 1
|
||||
|
||||
#availableInDemo: true
|
||||
|
||||
radius: 25
|
||||
displayRadius: 25
|
||||
|
||||
fogOfWarSightRange:15
|
||||
|
||||
isBio: false
|
||||
softCollisionOnAll: 3
|
||||
|
||||
#nanoFactorySpeed:2.5
|
||||
|
||||
selfRegenRate:0.06
|
||||
|
||||
displayText:Mechanical Dragon
|
||||
displayDescription: Full armed, causing considerable harm,Have reliable self-healing ability, and can only attack the land,Can be AOE Damage.\n- [Main-Attack:Land]
|
||||
|
||||
displayText_zh:机械甲龙
|
||||
displayDescription_zh:全副武装,造成可观的伤害,拥有可靠的自我修复能力,只能对地,造成范围伤害。\n-[主战类型:陆军]
|
||||
|
||||
autoRepair: true
|
||||
|
||||
|
||||
|
||||
[graphics]
|
||||
|
||||
total_frames: 1
|
||||
|
||||
image: ROOT:/assets/magicdragonimg/sheiledragon/甲龙.png
|
||||
image_wreak: None
|
||||
image_turret: ROOT:/assets/magicdragonimg/sheiledragon/甲龙的炮.png
|
||||
scaleImagesTo: 50
|
||||
scaleTurretImagesTo: 25
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: true
|
||||
|
||||
turretSize: 20
|
||||
turretTurnSpeed: 2
|
||||
maxAttackRange: 250
|
||||
shootDelay: 2.5s
|
||||
|
||||
|
||||
|
||||
[turret_1]
|
||||
#left missile pod
|
||||
x: 10
|
||||
y: -10
|
||||
attachedTo: 3
|
||||
slave: true
|
||||
invisible: true
|
||||
shoot_sound:large_gun_fire2
|
||||
shoot_sound_vol:0.3
|
||||
shoot_flame:small
|
||||
shoot_light:#FFEECCCC
|
||||
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: true
|
||||
projectile: 1
|
||||
|
||||
|
||||
size:25
|
||||
|
||||
turnSpeedAcceleration: 0.08
|
||||
turnSpeed: 2
|
||||
|
||||
|
||||
recoilOffset: -3
|
||||
recoilOutTime: 6
|
||||
recoilReturnTime: 7
|
||||
|
||||
[turret_2]
|
||||
#right missile pod
|
||||
x: -10
|
||||
y: -10
|
||||
invisible: true
|
||||
copyFrom: 1
|
||||
linkDelayWithTurret:1
|
||||
warmup: 15
|
||||
|
||||
[turret_3]
|
||||
#main turret
|
||||
x: 0
|
||||
y: 10
|
||||
canShoot: false
|
||||
|
||||
shouldResetTurret: true
|
||||
|
||||
idleSpin: 0
|
||||
|
||||
recoilOffset: -3
|
||||
recoilOutTime: 5
|
||||
recoilReturnTime: 7
|
||||
|
||||
|
||||
|
||||
[projectile_1]
|
||||
#main turret projectile
|
||||
directDamage: 35
|
||||
life: 240
|
||||
speed: 0.3
|
||||
targetSpeed: 5
|
||||
trailEffect: true
|
||||
largeHitEffect: true
|
||||
frame: 4
|
||||
areaDamage: 95
|
||||
areaRadius: 45
|
||||
|
||||
|
||||
[leg_1]
|
||||
x: 13
|
||||
y: -6
|
||||
attach_x: 0
|
||||
attach_y: 0
|
||||
moveSpeed: 2.1
|
||||
resetAngle:20
|
||||
|
||||
image_foot: ROOT:/assets/magicdragonimg/sheiledragon/甲龙的脚.png
|
||||
|
||||
[leg_2]
|
||||
x: 13
|
||||
y: 18
|
||||
attach_x: 0
|
||||
attach_y: 0
|
||||
copyFrom: 1
|
||||
|
||||
[leg_3]
|
||||
x: -13
|
||||
y: 18
|
||||
attach_x: 0
|
||||
attach_y: 0
|
||||
copyFrom: 1
|
||||
|
||||
[leg_4]
|
||||
x: -13
|
||||
y: -6
|
||||
attach_x: 0
|
||||
attach_y: 0
|
||||
copyFrom: 1
|
||||
|
||||
[movement]
|
||||
movementType: OVER_CLIFF_WATER
|
||||
moveSpeed: 0.7
|
||||
moveAccelerationSpeed: 0.05
|
||||
moveDecelerationSpeed: 0.05
|
||||
|
||||
targetHeight: 2
|
||||
targetHeightDrift: 0
|
||||
|
||||
|
||||
maxTurnSpeed: 0.5
|
||||
turnAcceleration: 0.2
|
||||
|
||||
moveSlidingMode :false
|
||||
moveIgnoringBody:false
|
||||
moveSlidingDir: 45
|
||||
|
||||
|
||||
slowDeathFall: true
|
113
code/magicdragon/离子聚合炮坦克/离子坦克.ini
Normal file
|
@ -0,0 +1,113 @@
|
|||
|
||||
[core]
|
||||
name: 离子坦克
|
||||
class: CustomUnitMetadata
|
||||
price: 4800
|
||||
maxHp: 2800
|
||||
mass: 4000
|
||||
armour:30
|
||||
techLevel: 2
|
||||
|
||||
fogOfWarSightRange: 20
|
||||
|
||||
buildSpeed: 30s
|
||||
availableInDemo: false
|
||||
|
||||
radius: 30
|
||||
displayRadius: 30
|
||||
isBio: false
|
||||
|
||||
displayText:Plasma-EMP-Tank
|
||||
displayDescription:Fully armed,immune to partial low damage, slow movement speed. \n-[except for laser weapons]\n-Launches an ion shell every 3 seconds to cause large-scale AOE damage, air vs land.
|
||||
|
||||
displayText_zh:离子聚合炮坦克
|
||||
displayDescription_zh:全副武装,免疫部分低额伤害,移速缓慢。\n-[激光武器除外]\n-每3秒发射一颗离子炮弹造成大规模AOE伤害,对空对地。
|
||||
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
|
||||
image: ROOT:/assets/magicdragonimg/plasmatank/离子坦克.png
|
||||
image_wreak: NONE
|
||||
image_turret: ROOT:/assets/magicdragonimg/plasmatank/离子坦克的炮.png
|
||||
# scaleImagesTo: 45
|
||||
# scaleTurretImagesTo: 35
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
|
||||
dustEffect: true
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
turretSize: 30
|
||||
|
||||
maxAttackRange: 280
|
||||
|
||||
shootDelay: 3s
|
||||
|
||||
|
||||
[turret_1]
|
||||
#main turret
|
||||
x: 0
|
||||
y: 2
|
||||
canShoot: false
|
||||
|
||||
shouldResetTurret: true
|
||||
|
||||
idleSpin: 0
|
||||
size:60
|
||||
|
||||
recoilOffset: -3
|
||||
recoilOutTime: 5
|
||||
recoilReturnTime: 7
|
||||
|
||||
[turret_2]
|
||||
#left missile pod
|
||||
x: 0
|
||||
y: 0
|
||||
attachedTo: 1
|
||||
slave: true
|
||||
invisible: true
|
||||
delay: 3s
|
||||
shoot_sound:missile_fire
|
||||
shoot_sound_vol:0.2
|
||||
shoot_flame:shockwave
|
||||
shoot_light:#FFccCCEE
|
||||
size:60
|
||||
|
||||
[projectile_1]
|
||||
directDamage:50
|
||||
life: 9999
|
||||
speed: 0.3
|
||||
targetSpeed: 5
|
||||
trailEffect: true
|
||||
largeHitEffect: true
|
||||
#ballistic: true
|
||||
#ballistic_delaymove_height:0
|
||||
#ballistic_height: 4
|
||||
frame: 20
|
||||
drawSize: 1
|
||||
areaDamage: 175
|
||||
areaRadius: 100
|
||||
image: ROOT:/assets/magicdragonimg/plasmatank/离子.png
|
||||
autoTargetingOnDeadTarget: true
|
||||
|
||||
[movement]
|
||||
movementType: LAND
|
||||
moveSpeed: 0.6
|
||||
moveAccelerationSpeed: 0.06
|
||||
moveDecelerationSpeed: 0.17
|
||||
|
||||
|
||||
maxTurnSpeed: 2.1
|
||||
turnAcceleration: 0.5
|
||||
|
||||
moveSlidingMode :false
|
||||
moveIgnoringBody:false
|
189
code/magicdragon/红宝石战机/红霞.ini
Normal file
|
@ -0,0 +1,189 @@
|
|||
|
||||
[core]
|
||||
name: 红霞
|
||||
class: CustomUnitMetadata
|
||||
price: 4200
|
||||
maxHp: 2600
|
||||
mass: 7400
|
||||
|
||||
techLevel: 2
|
||||
buildSpeed: 30s
|
||||
|
||||
availableInDemo: false
|
||||
|
||||
radius: 30
|
||||
displayRadius: 30
|
||||
isBio: false
|
||||
#softCollisionOnAll: 3
|
||||
softCollisionOnAll: 24
|
||||
|
||||
|
||||
selfRegenRate:0.02
|
||||
|
||||
displayText: Red-Died-War-Air
|
||||
displayDescription: -The outstanding air force unit of the magic dragon empire \n- can cause considerable harm, pair, to the sky, and dive.\n- [Main Warfare Type: Sea and Sky - Deep Sea]
|
||||
|
||||
|
||||
displayText_zh: 红霞战机
|
||||
displayDescription_zh: -魔龙帝国的杰出空军单位\n-能通过灼烧造成可观的伤害,对地,对空,对潜。\n-[主战类型:海陆空-深海]
|
||||
|
||||
energyMax: 6
|
||||
energyRegen: 0.008
|
||||
|
||||
|
||||
[graphics]
|
||||
total_frames: 2
|
||||
|
||||
image: ROOT:/assets/magicdragonimg/redgemfight/新年号飞艇.png
|
||||
image_wreak: ROOT:/assets/magicdragonimg/redgemfight/新年号飞艇_dead.png
|
||||
image_turret: NONE
|
||||
#scaleImagesTo: 20
|
||||
#scaleTurretImagesTo: 9
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
|
||||
lock_body_rotation_with_main_turret: true
|
||||
|
||||
animation_moving_start: 1
|
||||
animation_moving_end: 1
|
||||
animation_moving_speed: 20
|
||||
|
||||
[attack]
|
||||
turretRotateWithBody: false
|
||||
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: true
|
||||
|
||||
turretTurnSpeed: 4
|
||||
maxAttackRange: 320
|
||||
shootDelay: 50
|
||||
|
||||
|
||||
#isFixedFiring: true
|
||||
|
||||
|
||||
[turret_1]
|
||||
#missile
|
||||
invisible: true
|
||||
x: 30
|
||||
y: 0
|
||||
idleDir:0
|
||||
|
||||
shoot_sound:missile_fire
|
||||
shoot_sound_vol:0.1
|
||||
shoot_light:#FFEECCCC
|
||||
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: true
|
||||
projectile: 1
|
||||
|
||||
energyUsage: 1
|
||||
|
||||
|
||||
|
||||
[turret_2]
|
||||
#missile
|
||||
invisible: true
|
||||
x: -30
|
||||
y: 0
|
||||
idleDir:0
|
||||
|
||||
shoot_sound:missile_fire
|
||||
shoot_sound_vol:0.1
|
||||
shoot_light:#FFEECCCC
|
||||
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: true
|
||||
projectile: 1
|
||||
|
||||
energyUsage: 1
|
||||
|
||||
|
||||
turnSpeed: 3.9
|
||||
turnSpeedAcceleration: 0.2
|
||||
|
||||
[turret_3]
|
||||
#missile
|
||||
invisible: true
|
||||
x: 0
|
||||
y: 30
|
||||
idleDir:0
|
||||
|
||||
|
||||
shoot_sound:missile_fire
|
||||
shoot_sound_vol:0.1
|
||||
shoot_light:#ff0000
|
||||
#shoot_flame:small
|
||||
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
projectile: 2
|
||||
|
||||
delay: 25
|
||||
|
||||
|
||||
[projectile_1]
|
||||
#missile
|
||||
directDamage: 25
|
||||
|
||||
areaDamage: 75
|
||||
areaRadius: 80
|
||||
|
||||
life: 99999999
|
||||
speed: 2
|
||||
targetSpeed:8
|
||||
trailEffect: true
|
||||
largeHitEffect: true
|
||||
|
||||
#ballistic: true
|
||||
#ballistic_delaymove_height:0
|
||||
#ballistic_height: 10
|
||||
|
||||
frame: 10
|
||||
|
||||
drawSize: 0.9
|
||||
|
||||
autoTargetingOnDeadTarget: false
|
||||
|
||||
[projectile_2]
|
||||
#missile
|
||||
flameWeapon: true
|
||||
areaDamage: 20
|
||||
areaRadius: 35
|
||||
drawSize: 1
|
||||
targetGround: true
|
||||
targetGroundSpread: 40
|
||||
life: 99999
|
||||
speed: 2.6
|
||||
trailEffect: true
|
||||
largeHitEffect: true
|
||||
lightColor: #ff0000
|
||||
lightSize: 0.4
|
||||
|
||||
frame: 7
|
||||
|
||||
[movement]
|
||||
movementType: AIR
|
||||
moveSpeed: 0.9
|
||||
moveAccelerationSpeed: 0.03
|
||||
moveDecelerationSpeed: 0.03
|
||||
|
||||
landOnGround: false
|
||||
|
||||
maxTurnSpeed: 3.6
|
||||
turnAcceleration: 0.2
|
||||
|
||||
moveSlidingMode :true
|
||||
moveIgnoringBody:true
|
||||
moveSlidingDir: 181
|
||||
|
||||
|
||||
slowDeathFall: true
|
252
code/magicdragon/钢铁天牛战机/钢铁天牛战机.ini
Normal file
|
@ -0,0 +1,252 @@
|
|||
[effect_光]
|
||||
image:ROOT:/assets/magicdragonimg/ironskycow/.光爆.png
|
||||
scaleFrom:1
|
||||
scaleTo:1
|
||||
life:30
|
||||
fadeOut:true
|
||||
|
||||
[effect_鱼雷爆炸]
|
||||
life:60
|
||||
animateFrameStart:0
|
||||
alwayStartDirAtZero:true
|
||||
animateFrameEnd:21
|
||||
animateFrameSpeed:0.5
|
||||
dirOffset:90
|
||||
priority:critical
|
||||
fadeOut:false
|
||||
fadeInTime:0
|
||||
attachedToUnit:true
|
||||
scaleFrom:0.7
|
||||
scaleTo:0.7
|
||||
total_frames:22
|
||||
alpha:1
|
||||
image:ROOT:/assets/magicdragonimg/ironskycow/.鱼雷爆炸.png
|
||||
|
||||
[turret_鱼雷]
|
||||
x:-30
|
||||
y:-40
|
||||
delay:4s
|
||||
warmup:60
|
||||
projectile:鱼雷
|
||||
|
||||
[turret_鱼雷2]
|
||||
x:30
|
||||
y:-40
|
||||
copyFrom:鱼雷
|
||||
|
||||
|
||||
[projectile_鱼雷]
|
||||
explodeEffect:CUSTOM:鱼雷爆炸
|
||||
areaDamage:100
|
||||
areaRadius:60
|
||||
armourIgnoreAmount:500
|
||||
areaHitAirAndLandAtSameTime:true
|
||||
speed:1
|
||||
turnSpeed:0
|
||||
deflectionPower:-1
|
||||
autoTargetingOnDeadTarget:true
|
||||
targetSpeed:19
|
||||
targetSpeedAcceleration:0.05
|
||||
trailEffect:true
|
||||
trailEffectRate:1
|
||||
lightCastOnGround:true
|
||||
life:30
|
||||
spawnProjectilesOnEndOfLife:鱼雷2
|
||||
initialUnguidedSpeedY:1
|
||||
image:ROOT:/assets/magicdragonimg/ironskycow/导弹.png
|
||||
drawSize:0.7
|
||||
drawUnderUnits:true
|
||||
|
||||
|
||||
[projectile_鱼雷2]
|
||||
drawUnderUnits:true
|
||||
drawSize:0.7
|
||||
areaDamage:100
|
||||
areaRadius:60
|
||||
explodeEffect:CUSTOM:鱼雷爆炸
|
||||
armourIgnoreAmount:500
|
||||
areaHitAirAndLandAtSameTime:true
|
||||
speed:0
|
||||
autoTargetingOnDeadTarget:true
|
||||
autoTargetingOnDeadTargetRange:500
|
||||
deflectionPower:-1
|
||||
targetSpeed:28
|
||||
image:ROOT:/assets/magicdragonimg/ironskycow/导弹.png
|
||||
targetSpeedAcceleration:0.06
|
||||
trailEffect:true
|
||||
trailEffectRate:1
|
||||
lightCastOnGround:true
|
||||
life:360
|
||||
|
||||
[turret_机射]
|
||||
x:-40
|
||||
y:-40
|
||||
delay:12s
|
||||
projectile:机射
|
||||
|
||||
[turret_机射2]
|
||||
x:40
|
||||
y:-40
|
||||
copyFrom:机射
|
||||
projectile:机射2
|
||||
|
||||
[projectile_机射]
|
||||
areaDamage:240
|
||||
areaRadius:240
|
||||
#nukeWeapon:true
|
||||
largeHitEffect:true
|
||||
areaHitAirAndLandAtSameTime:true
|
||||
speed:-3
|
||||
image:ROOT:/assets/magicdragonimg/ironskycow/导弹.png
|
||||
deflectionPower:-1
|
||||
targetSpeed:19
|
||||
targetSpeedAcceleration:0.05
|
||||
trailEffect:true
|
||||
trailEffectRate:1
|
||||
lightCastOnGround:true
|
||||
life:360
|
||||
initialUnguidedSpeedHeight:10
|
||||
gravity:9
|
||||
initialUnguidedSpeedX:-2
|
||||
autoTargetingOnDeadTarget:true
|
||||
initialUnguidedSpeedY:-2
|
||||
drawSize:0.7
|
||||
|
||||
[projectile_机射2]
|
||||
drawSize:0.7
|
||||
areaDamage:240
|
||||
areaRadius:120
|
||||
#nukeWeapon:true
|
||||
image:ROOT:/assets/magicdragonimg/ironskycow/导弹.png
|
||||
autoTargetingOnDeadTarget:true
|
||||
largeHitEffect:true
|
||||
areaHitAirAndLandAtSameTime:true
|
||||
speed:-3
|
||||
deflectionPower:-1
|
||||
targetSpeed:19
|
||||
targetSpeedAcceleration:0.05
|
||||
trailEffect:true
|
||||
trailEffectRate:1
|
||||
lightCastOnGround:true
|
||||
life:360
|
||||
initialUnguidedSpeedHeight:10
|
||||
gravity:9
|
||||
initialUnguidedSpeedX:-2
|
||||
initialUnguidedSpeedY:2
|
||||
|
||||
[turret_机炮]
|
||||
x:0
|
||||
y:0
|
||||
delay:0.5s
|
||||
|
||||
warmup:120
|
||||
warmupCallDownRate:1
|
||||
|
||||
warmupNoReset:true
|
||||
warmupShootDelayTransfer:40
|
||||
projectile:机炮
|
||||
aimOffsetSpread:0
|
||||
shoot_sound:ROOT:/sound/机炮.ogg
|
||||
|
||||
[projectile_机炮]
|
||||
directDamage:15
|
||||
speed:17
|
||||
life:60
|
||||
image:ROOT:/assets/magicdragonimg/ironskycow/机射.png
|
||||
drawSize:0.7
|
||||
drawUnderUnits:true
|
||||
armourIgnoreAmount:60
|
||||
|
||||
[core]
|
||||
energyMax:1
|
||||
energyRegen:0.001
|
||||
energyNeedsToRechargeToFull:true
|
||||
name:钢铁天牛
|
||||
class:CustomUnitMetadata
|
||||
price:13000
|
||||
maxHp:5000
|
||||
|
||||
displayText:Iron Sky Bull Fighter
|
||||
displayDescription:Advanced warplanes of T2 era produced by the high quality genes of the Iron Sky Bull combined with the high technology of the Magic Dragon.\n-use Red laser to air vs land,periodically launch high explosive bombs, causing range of damage to the enemy.
|
||||
|
||||
displayText_zh:钢铁天牛战机
|
||||
displayDescription_zh:天牛的优质基因结合魔龙帝国的高新技术制作的T2时代的高级战机。\n-使用红色激光对空对地,周期性发射高爆弹,对敌人造成范围伤害。
|
||||
|
||||
armour:25
|
||||
mass:10000
|
||||
techLevel:2
|
||||
buildSpeed:55s
|
||||
availableInDemo:true
|
||||
radius:55
|
||||
isBio:false
|
||||
numBitsOnDeath:24
|
||||
explodeOnDeath:false
|
||||
fogOfWarSightRange:20
|
||||
|
||||
[graphics]
|
||||
total_frames:1
|
||||
image:ROOT:/assets/magicdragonimg/ironskycow/钢铁天牛.png
|
||||
image_shadow:AUTO
|
||||
lock_body_rotation_with_main_turret:true
|
||||
|
||||
[attack]
|
||||
canAttack:true
|
||||
canAttackFlyingUnits:true
|
||||
canAttackLandUnits:true
|
||||
aimOffsetSpread:0
|
||||
canAttackUnderwaterUnits:false
|
||||
turretSize:0
|
||||
maxAttackRange:320
|
||||
shootDelay:2s
|
||||
isFixedFiring:true
|
||||
turretMultiTargeting:true
|
||||
|
||||
[turret_主炮左]
|
||||
x:-25
|
||||
y:0
|
||||
projectile:幻影光束
|
||||
size:42
|
||||
aimOffsetSpread:0
|
||||
delay:0.05s
|
||||
turnSpeedAcceleration:1
|
||||
turnSpeed:2
|
||||
|
||||
[turret_主炮右]
|
||||
copyFrom:主炮左
|
||||
x:25
|
||||
y:0
|
||||
|
||||
[projectile_幻影光束]
|
||||
areaDamage:12
|
||||
areaRadius:40
|
||||
areaDamageNoFalloff:true
|
||||
life:6
|
||||
flameWeapon:false
|
||||
armourIgnoreAmount:60
|
||||
instant:true
|
||||
instantReuseLast:true
|
||||
buildingDamageMultiplier:0.35
|
||||
explodeEffect:CUSTOM:光
|
||||
deflectionPower:-1
|
||||
shieldDefectionMultiplier:0.8
|
||||
shieldDamageMultiplier:1.8
|
||||
instantReuseLast_alsoChangeTurretAim:true
|
||||
moveWithParent:true
|
||||
beamImage:SHARED:beam1.png
|
||||
beamImageEnd:SHARED:beam1_end.png
|
||||
beamImageStart:SHARED:beam1_start.png
|
||||
beamImageOffsetRate:0
|
||||
sweepOffsetFromTargetRadius:0
|
||||
areaHitAirAndLandAtSameTime:true
|
||||
color:#BB0000
|
||||
|
||||
[movement]
|
||||
movementType:AIR
|
||||
targetHeightDrift:0
|
||||
reverseSpeedPercentage:0
|
||||
moveSpeed:0.7
|
||||
moveAccelerationSpeed:0.03
|
||||
moveDecelerationSpeed:0.005
|
||||
#body_rotation_with_main_turret means this is not used
|
||||
maxTurnSpeed:0.8
|
||||
turnAcceleration:0.02
|
|
@ -91,3 +91,12 @@ noneInBaseExtraPriority: 0.04
|
|||
noneGlobalExtraPriority: 0.1
|
||||
|
||||
maxGlobal: 1
|
||||
|
||||
[action_Help]
|
||||
price:2700
|
||||
text:Upgrade
|
||||
text_zh:升级
|
||||
description:Unlock more advanced T2 units.
|
||||
description_zh:解锁更加高级的T2单位。
|
||||
buildSpeed:30s
|
||||
convertTo:MSC
|
||||
|
|
93
code/magicdragon/魔果海军基地/海军基地T2.ini
Normal file
|
@ -0,0 +1,93 @@
|
|||
|
||||
[core]
|
||||
name: MSC
|
||||
class: CustomUnitMetadata
|
||||
price: 2000
|
||||
maxHp: 1500
|
||||
mass: 9000
|
||||
|
||||
displayText: MagicDragon Sea Factory-T2
|
||||
displayDescription: -Production MagicDragon Sea T2 unit
|
||||
|
||||
displayText_zh: 魔龙海上基地-T2
|
||||
displayDescription_zh: -生产魔龙海军T2单位
|
||||
|
||||
#footprint used for collisions with units (left, up, right, down)
|
||||
footprint: -1,-1,1,1
|
||||
|
||||
#used for placement, and placement of other buildings
|
||||
constructionFootprint: -1,-2,2,2
|
||||
|
||||
techLevel: 2
|
||||
buildSpeed: 0.001
|
||||
#availableInDemo: true
|
||||
|
||||
radius: 25
|
||||
#displayRadius: 25
|
||||
isBio: false
|
||||
isBuilding: true
|
||||
|
||||
exit_x:0
|
||||
exit_y:50
|
||||
exit_moveAwayAmount:50
|
||||
|
||||
[canBuild_Set]
|
||||
name:setRally
|
||||
pos:-1
|
||||
|
||||
[canBuild_Build]
|
||||
name:小海虫,枪艇,玄心号,机械蓝鲸,机械鲨鱼潜艇
|
||||
pos:1
|
||||
|
||||
|
||||
[graphics]
|
||||
total_frames: 2
|
||||
|
||||
image:ROOT:/assets/magicdragonimg/seafactory/码头.png
|
||||
image_back: NONE
|
||||
image_turret: NONE
|
||||
|
||||
scaleImagesTo: 90
|
||||
#scaleTurretImagesTo: 9
|
||||
|
||||
#AUTO
|
||||
image_shadow: NONE
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
animation_idle_start: 0
|
||||
animation_idle_end: 1
|
||||
animation_idle_speed: 9
|
||||
|
||||
[attack]
|
||||
canAttack: false
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: false
|
||||
canAttackUnderwaterUnits: false
|
||||
maxAttackRange: 0
|
||||
|
||||
[movement]
|
||||
movementType: WATER
|
||||
moveSpeed: 1.2
|
||||
moveAccelerationSpeed: 0.03
|
||||
moveDecelerationSpeed: 0.08
|
||||
|
||||
|
||||
targetHeight: 4
|
||||
targetHeightDrift: 1.5
|
||||
|
||||
maxTurnSpeed: 3.7
|
||||
turnAcceleration: 0.05
|
||||
|
||||
moveSlidingMode :true
|
||||
moveIgnoringBody:true
|
||||
moveSlidingDir: 181
|
||||
|
||||
[ai]
|
||||
|
||||
buildPriority: 0.23
|
||||
|
||||
noneInBaseExtraPriority: 0.04
|
||||
noneGlobalExtraPriority: 0.1
|
||||
|
||||
maxGlobal: 1
|
|
@ -87,3 +87,12 @@ noneInBaseExtraPriority: 0.04
|
|||
noneGlobalExtraPriority: 0.1
|
||||
|
||||
maxGlobal: 1
|
||||
|
||||
[action_Help]
|
||||
price:3000
|
||||
text:Upgrade
|
||||
text_zh:升级
|
||||
description:Unlock more advanced T2 units.
|
||||
description_zh:解锁更加高级的T2单位。
|
||||
buildSpeed:35s
|
||||
convertTo:MAC
|
89
code/magicdragon/魔果空军基地/空军基地T2.ini
Normal file
|
@ -0,0 +1,89 @@
|
|||
|
||||
[core]
|
||||
name: MAC
|
||||
class: CustomUnitMetadata
|
||||
price: 1000
|
||||
maxHp: 1400
|
||||
mass: 9000
|
||||
|
||||
displayText: Magic Dragon-Air Base-T2
|
||||
displayDescription: -Production Air T2 Army Unit [Magic Dragon]
|
||||
|
||||
displayText_zh:魔龙空军基地-T2
|
||||
displayDescription_zh: -生产T2空军单位[魔龙]
|
||||
|
||||
#footprint used for collisions with units (left, up, right, down)
|
||||
footprint: -1,-1,1,1
|
||||
|
||||
#used for placement, and placement of other buildings
|
||||
constructionFootprint: -1,-1,1,1
|
||||
|
||||
techLevel: 1
|
||||
buildSpeed: 0.001
|
||||
#availableInDemo: true
|
||||
|
||||
radius: 25
|
||||
#displayRadius: 25
|
||||
isBio: false
|
||||
isBuilding: true
|
||||
|
||||
exit_x:0
|
||||
exit_y:-1
|
||||
exit_moveAwayAmount:120
|
||||
|
||||
[canBuild_Set]
|
||||
name:setRally
|
||||
pos:-1
|
||||
|
||||
[canBuild_Build]
|
||||
name:小飞飞,SJZ,钢铁天牛,红霞,核子战机,火龙堡垒,梅蒂恩
|
||||
pos:1
|
||||
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
|
||||
image:ROOT:/assets/magicdragonimg/airfactory/空军基地T2.png
|
||||
image_back: NONE
|
||||
image_turret: NONE
|
||||
|
||||
scaleImagesTo: 50
|
||||
#scaleTurretImagesTo: 9
|
||||
|
||||
#AUTO
|
||||
image_shadow: NONE
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
[attack]
|
||||
canAttack: false
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: false
|
||||
canAttackUnderwaterUnits: false
|
||||
maxAttackRange: 0
|
||||
|
||||
[movement]
|
||||
movementType: NONE
|
||||
moveSpeed: 1.2
|
||||
moveAccelerationSpeed: 0.03
|
||||
moveDecelerationSpeed: 0.08
|
||||
|
||||
|
||||
targetHeight: 4
|
||||
targetHeightDrift: 1.5
|
||||
|
||||
maxTurnSpeed: 3.7
|
||||
turnAcceleration: 0.05
|
||||
|
||||
moveSlidingMode :true
|
||||
moveIgnoringBody:true
|
||||
moveSlidingDir: 181
|
||||
|
||||
[ai]
|
||||
|
||||
buildPriority: 0.23
|
||||
|
||||
noneInBaseExtraPriority: 0.04
|
||||
noneGlobalExtraPriority: 0.1
|
||||
|
||||
maxGlobal: 1
|
|
@ -1,12 +1,12 @@
|
|||
#[action_升级]
|
||||
#price:7500
|
||||
#text:Upgrade
|
||||
#text_zh:升级
|
||||
#description:Upgrade the core to level 2\n-get more funds\n-more health\n-upgrade time: 25s
|
||||
#description_zh:将核心升级到2级\n-获得更多的资金\n-更多的血量\n-升级时间:35s
|
||||
#allowMultipleInQueue:false
|
||||
#buildSpeed:35s
|
||||
#convertTo:GRC2
|
||||
[action_升级]
|
||||
price:3000
|
||||
text:Upgrade
|
||||
text_zh:升级
|
||||
description:Upgrade the core to level 2\n-get more funds\n-more health\n-upgrade time: 25s
|
||||
description_zh:将核心升级到2级\n-获得更多的资金\n-更多的血量
|
||||
allowMultipleInQueue:false
|
||||
buildSpeed:16s
|
||||
convertTo:GRCT2
|
||||
|
||||
[core]
|
||||
name: GRC
|
||||
|
@ -16,7 +16,7 @@ price: 800
|
|||
maxHp: 750
|
||||
mass: 600
|
||||
placeOnlyOnResPool: true
|
||||
|
||||
tags:Green
|
||||
constructionFootprint:-1,-1,1,1
|
||||
|
||||
displayText: GreenReactionArray
|
||||
|
|
150
code/magicdragon/魔果资金收集器/绿赫反应列阵T2.ini
Normal file
|
@ -0,0 +1,150 @@
|
|||
[action_升级]
|
||||
convertTo:NONE
|
||||
|
||||
[core]
|
||||
name: GRCT2
|
||||
class: CustomUnitMetadata
|
||||
#Mod:StarRiver
|
||||
price: 800
|
||||
maxHp: 950
|
||||
mass: 600
|
||||
placeOnlyOnResPool: true
|
||||
copyFrom:绿赫反应列阵.ini
|
||||
constructionFootprint:-1,-1,1,1
|
||||
|
||||
displayText: GreenReactionArray-T2
|
||||
displayDescription: -An elusive resource-generating device, rumored to be an overseer of the dragon leader here. \n-It seems that there may be a bigger secret behind the simulated battle.
|
||||
|
||||
displayText_zh: 绿赫反应阵-T2
|
||||
displayDescription_zh: -令人难以捉摸的资源产生装置,传言是魔龙首领在这里的一个监视者。\n-看来,模拟战的背后,或许有更大的秘密。
|
||||
|
||||
generation_credits: 20
|
||||
generation_delay: 40
|
||||
|
||||
techLevel: 2
|
||||
buildSpeed: 15s
|
||||
#availableInDemo: true
|
||||
|
||||
radius: 30
|
||||
#displayRadius: 25
|
||||
isBio: false
|
||||
isBuilding: true
|
||||
selfBuildRate:0.002
|
||||
|
||||
|
||||
softCollisionOnAll: 10
|
||||
|
||||
[graphics]
|
||||
#frame_width:50
|
||||
|
||||
image: ROOT:/assets/magicdragonimg/green/GRC.png
|
||||
image_wreak: NONE
|
||||
|
||||
scaleImagesTo: 55
|
||||
#scaleTurretImagesTo: 9
|
||||
|
||||
#AUTO
|
||||
image_shadow: NONE
|
||||
shadowOffsetX:4
|
||||
shadowOffsetY:4
|
||||
|
||||
#animation_idle_start: 0
|
||||
#animation_idle_end: 2
|
||||
#animation_idle_speed: 20
|
||||
|
||||
|
||||
[attack]
|
||||
canAttack: false
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: false
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
turretSize: 20
|
||||
turretTurnSpeed: 3
|
||||
|
||||
|
||||
maxAttackRange: 0
|
||||
shootDelay: 80
|
||||
|
||||
[projectile_1]
|
||||
directDamage: 80
|
||||
life: 70
|
||||
speed: 5
|
||||
|
||||
|
||||
[movement]
|
||||
movementType: BUILDING
|
||||
moveSpeed: 0
|
||||
moveAccelerationSpeed: 0.01
|
||||
moveDecelerationSpeed: 0.01
|
||||
|
||||
maxTurnSpeed: 0
|
||||
turnAcceleration: 0.1
|
||||
|
||||
[effect_HiFiMan]
|
||||
createWhenZoomedOut: false
|
||||
stripIndex: effects
|
||||
frameIndex: 0
|
||||
|
||||
life:420
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
color: #ffff00
|
||||
fadeInTime: 15
|
||||
scaleFrom: 0.65
|
||||
scaleTo: 4
|
||||
alpha: 0.3
|
||||
drawUnderUnits:false
|
||||
hSpeed:0.6
|
||||
xSpeedAbsolute: -0.2
|
||||
hOffsetRandom:0.15
|
||||
yOffsetRelative: -2
|
||||
atmospheric:true
|
||||
|
||||
dirOffsetRandom:180
|
||||
|
||||
shadow:true
|
||||
xOffsetRelativeRandom: 1
|
||||
yOffsetRelativeRandom: 1
|
||||
xSpeedAbsoluteRandom:0.05
|
||||
ySpeedAbsoluteRandom:0.1
|
||||
|
||||
[action_M5s]
|
||||
autoTrigger: true
|
||||
isVisible: false
|
||||
fireTurretXAtGround:Sony
|
||||
fireTurretXAtGround_withOffset:0,50
|
||||
|
||||
[turret_Sony]
|
||||
|
||||
x: 0
|
||||
y:0
|
||||
|
||||
canShoot: false
|
||||
warmup: 25
|
||||
size:0
|
||||
|
||||
projectile:Sony
|
||||
turnSpeedAcceleration: 1.0
|
||||
|
||||
[projectile_Sony]
|
||||
life: 60
|
||||
speed: 0.1
|
||||
targetGround: true
|
||||
directDamage: 0
|
||||
image: ROOT:/assets/magicdragonimg/green/null.png
|
||||
drawSize:0.1
|
||||
deflectionPower:-1
|
||||
shouldRevealFog:true
|
||||
|
||||
trailEffect: CUSTOM:HiFiMan
|
||||
trailEffectRate: 12
|
||||
|
||||
[ai]
|
||||
|
||||
buildPriority: 0.43
|
||||
|
||||
noneInBaseExtraPriority: 0.04
|
||||
noneGlobalExtraPriority: 0.1
|
||||
|
||||
maxGlobal: 3
|
|
@ -23,7 +23,7 @@ arm1_0: {x:0, y:24}
|
|||
name:MagicDragonLand
|
||||
class: CustomUnitMetadata
|
||||
price: 600
|
||||
maxHp: 300
|
||||
maxHp: 800
|
||||
mass: 9000
|
||||
|
||||
footprint: -1,-1,1,1
|
||||
|
@ -107,3 +107,12 @@ noneInBaseExtraPriority: 0.04
|
|||
noneGlobalExtraPriority: 0.1
|
||||
|
||||
maxGlobal: 1
|
||||
|
||||
[action_Help]
|
||||
price:1800
|
||||
text:Upgrade
|
||||
text_zh:升级
|
||||
description:Unlock more advanced T2 units,Obtain more credits bonus.
|
||||
description_zh:解锁更加高级的T2单位,获得更多的资金加成。
|
||||
buildSpeed:35s
|
||||
convertTo:MLB2
|
69
code/magicdragon/魔果陆军工厂/陆军工厂T2.ini
Normal file
|
@ -0,0 +1,69 @@
|
|||
|
||||
[arm_2]
|
||||
x:0
|
||||
y:0
|
||||
image_end:ROOT:/assets/magicdragonimg/landfactory/魔果工厂背景S.png
|
||||
drawOverBody:true
|
||||
image_end_teamColors:true
|
||||
|
||||
[core]
|
||||
name:MLB2
|
||||
class: CustomUnitMetadata
|
||||
price: 1000
|
||||
maxHp: 1400
|
||||
mass: 9000
|
||||
copyFrom:陆军基地.ini
|
||||
footprint: -1,-1,1,1
|
||||
|
||||
#used for placement, and placement of other buildings
|
||||
constructionFootprint: -1,-1,1,2
|
||||
|
||||
|
||||
techLevel: 2
|
||||
buildSpeed: 0.002
|
||||
#availableInDemo: true
|
||||
|
||||
generation_credits: 5
|
||||
generation_delay: 30
|
||||
|
||||
radius: 35
|
||||
#displayRadius: 25
|
||||
isBio:false
|
||||
isBuilding: true
|
||||
|
||||
selfBuildRate:0.002
|
||||
|
||||
displayText: MagicDragon-LandBase-T2
|
||||
displayText_zh: 魔龙陆军基地-T2
|
||||
displayDescription:The Army Unit for Production of the Dragon Empire.Have an extremely small amount of credits in make.
|
||||
displayDescription_zh:用于生产魔龙帝国的陆军T2,T1单位。拥有极其少量的资金加成。
|
||||
|
||||
#canBuild_1_name:setRally,CGS,小果坦克,极光,堕落鳄鱼,小跑跑,钢铁机械狗
|
||||
#canBuild_1_pos: 1
|
||||
|
||||
[canBuild_1]
|
||||
name:小果坦克,钢铁机械狗,小跑跑,伊甸,堕落鳄鱼,极光,离子坦克,甲龙,御澪,乌龟
|
||||
pos:1
|
||||
|
||||
[canBuild_Set]
|
||||
name:setRally
|
||||
pos:-1
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
|
||||
image: ROOT:/assets/magicdragonimg/landfactory/魔果工厂T2.png
|
||||
image_turret: NONE
|
||||
image_wreak:ROOT:/assets/magicdragonimg/landfactory/Dead.png
|
||||
|
||||
#
|
||||
scaleImagesTo: 75
|
||||
#scaleTurretImagesTo: 40
|
||||
|
||||
#AUTO
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
[action_Help]
|
||||
convertTo:NONE
|
|
@ -5,7 +5,8 @@ price:10000
|
|||
maxHp:4500
|
||||
mass:1900
|
||||
numBitsOnDeath:58
|
||||
|
||||
copyFrom:ROOT:/effect/water/index.template
|
||||
#水波特效
|
||||
displayText: Carroll heavy battleship
|
||||
displayDescription: -An outstanding representative of the Old Sun navy\n-Developed by Dr Demon Happy, it has four basic artillery, air-to-ground\n- comes with an anti-submarine module\n- and has a deadly electromagnetic gun, which has a large attack range scale AOE damage\n-Move slowly, have a shield, self-repair, and can produce a small robot anti-submarine module.
|
||||
|
||||
|
@ -32,6 +33,10 @@ shadowOffsetX:5
|
|||
shadowOffsetY:5
|
||||
scaleImagesTo: 65
|
||||
#jscaleTurretImagesTo: 20
|
||||
splastEffect: true
|
||||
|
||||
movementEffectRate: 12
|
||||
movementEffectReverse: CUSTOM:水波2,CUSTOM:水雾
|
||||
|
||||
[attack]
|
||||
canAttack:true
|
||||
|
|
|
@ -4,6 +4,9 @@ mass: 12000
|
|||
|
||||
name: RedCoral
|
||||
|
||||
copyFrom:ROOT:/effect/water/index.template
|
||||
#水波特效
|
||||
|
||||
displayText: RedCoral
|
||||
displayText_zh:红珊号
|
||||
displayDescription: -Equipped with two heavy firepower guns, two anti-aircraft guns, and a laser gun with small attack range but great power (which can break shields and armour) \n-RedCoral is the sea T2 strong sea unit of the old day.
|
||||
|
@ -22,7 +25,7 @@ isBio: false
|
|||
|
||||
#transportSlotsNeeded: #
|
||||
|
||||
radius: 45
|
||||
radius: 70
|
||||
#displayRadius: 21
|
||||
|
||||
[graphics]
|
||||
|
@ -38,6 +41,9 @@ shadowOffsetY: 5
|
|||
scaleTurretImagesTo: 16
|
||||
teamColorsOnTurret: true
|
||||
|
||||
movementEffect: CUSTOM:水波2, CUSTOM:水波1,CUSTOM:水雾
|
||||
movementEffectRate: 12
|
||||
movementEffectReverse: CUSTOM:水波2,CUSTOM:水雾
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
|
@ -284,40 +290,12 @@ turnSpeed:6
|
|||
spawnProjectilesOnEndOfLife: NONE
|
||||
|
||||
[movement]
|
||||
|
||||
movementType: WATER
|
||||
|
||||
moveSpeed: 0.5
|
||||
moveAccelerationSpeed: 0.023
|
||||
moveDecelerationSpeed: 0.16
|
||||
moveSpeed: 0.7
|
||||
moveAccelerationSpeed: 0.02
|
||||
moveDecelerationSpeed: 0.03
|
||||
|
||||
reverseSpeedPercentage:1
|
||||
|
||||
maxTurnSpeed: 1.2
|
||||
turnAcceleration: 0.039
|
||||
|
||||
moveSlidingMode: false
|
||||
moveSlidingDir: 0
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
maxTurnSpeed: 1.5
|
||||
turnAcceleration: 0.05
|
|
@ -134,7 +134,7 @@ recoilOutTime: 1
|
|||
recoilReturnTime: 11
|
||||
turnSpeed: 3
|
||||
turnSpeedAcceleration: 0.5
|
||||
projectile: 2
|
||||
projectile: X
|
||||
|
||||
[turret_5]
|
||||
#tiny turret
|
||||
|
@ -174,7 +174,7 @@ recoilReturnTime: 10
|
|||
|
||||
size: 0
|
||||
|
||||
delay: 1.5s
|
||||
warmup: 4.5s
|
||||
|
||||
[turret_7]
|
||||
#anti-air second attack
|
||||
|
@ -185,7 +185,7 @@ attachedTo: 2
|
|||
|
||||
copyFrom: 6
|
||||
linkDelayWithTurret: 6
|
||||
warmup: 1.5s
|
||||
warmup: 4.5s
|
||||
|
||||
[projectile_1]
|
||||
#projectile type 3 (HEAVY)
|
||||
|
@ -195,43 +195,49 @@ speed: 8
|
|||
targetGround: true
|
||||
largeHitEffect: true
|
||||
frame: 8
|
||||
drawSize: 1
|
||||
areaDamage: 100
|
||||
areaRadius: 50
|
||||
drawType: 3
|
||||
|
||||
lightColor: #ffff00
|
||||
lightSize: 0.4
|
||||
|
||||
[projectile_2]
|
||||
[projectile_X]
|
||||
#projectile type 1 (Bullet Pol)
|
||||
directDamage: 20
|
||||
life: 240
|
||||
speed: 11
|
||||
frame: 7
|
||||
#drawType: 4
|
||||
autoTargetingOnDeadTarget: true
|
||||
life: 60
|
||||
speed: 6
|
||||
targetGround: true
|
||||
largeHitEffect: true
|
||||
frame: 11
|
||||
directDamage: 40
|
||||
lightColor: #ffff00
|
||||
lightSize: 0.4
|
||||
|
||||
[projectile_3]
|
||||
#projectile type 23 (AIR)
|
||||
directDamage: 23
|
||||
life: 160
|
||||
speed: 1
|
||||
targetSpeed: 5
|
||||
|
||||
drawSize: 1.8
|
||||
color: #f7ff1d
|
||||
|
||||
directDamage: 20
|
||||
life: 60
|
||||
speed:-4
|
||||
targetSpeed:2
|
||||
frame: 4
|
||||
trailEffect: true
|
||||
largeHitEffect: true
|
||||
|
||||
areaDamage: 30
|
||||
areaRadius: 60
|
||||
ballistic: true
|
||||
ballistic_delaymove_height:25
|
||||
ballistic_height: 25
|
||||
|
||||
wobbleAmplitude: 2.4
|
||||
wobbleFrequency: 1s
|
||||
lightColor: #f7ff1d
|
||||
lightSize: 0.5
|
||||
|
||||
spawnProjectilesOnEndOfLife:torpedoLocked(offsetDir=20),torpedoLocked(offsetDir=-20),torpedoLocked(offsetDir=60),torpedoLocked(offsetDir=-60)
|
||||
|
||||
[projectile_torpedoLocked]
|
||||
@copyFromSection: projectile_3
|
||||
life: 300
|
||||
turnSpeed:6
|
||||
spawnProjectilesOnEndOfLife: NONE
|
||||
|
||||
[movement]
|
||||
movementType: LAND
|
||||
moveSpeed: 0.62
|
||||
|
|
58
code/public/16-enery/.16角能量弹.ini
Normal file
|
@ -0,0 +1,58 @@
|
|||
|
||||
|
||||
[core]
|
||||
name:16角能量弹
|
||||
displayDescription:ᐃ
|
||||
maxHp:1200
|
||||
mass:12000
|
||||
price:0
|
||||
radius:0
|
||||
energyMax:3
|
||||
energyRegen:0.02
|
||||
showOnMinimap:false
|
||||
canNotBeDirectlyAttacked:true
|
||||
energyNeedsToRechargeToFull:true
|
||||
|
||||
isBuilding:true
|
||||
showInEditor:false
|
||||
buildSpeed:12s
|
||||
|
||||
[graphics]
|
||||
image:箭塔.png
|
||||
imageScale:0
|
||||
|
||||
[attack]
|
||||
canAttack:false
|
||||
canAttackFlyingUnits:true
|
||||
canAttackLandUnits:true
|
||||
canAttackUnderwaterUnits:false
|
||||
maxAttackRange:800
|
||||
shootDelay:0.25s
|
||||
|
||||
[projectile_导弹分裂后]
|
||||
spawnProjectilesOnCreate:导弹分裂后(offsetDir=22.5,recursionLimit=16)
|
||||
directDamage:10
|
||||
life:180
|
||||
speed:0.6
|
||||
targetSpeed:9
|
||||
targetSpeedAcceleration:0.12
|
||||
retargetingInFlight:true
|
||||
retargetingInFlightSearchRange:15
|
||||
trailEffect:true
|
||||
image:机射.png
|
||||
turnSpeed:0
|
||||
|
||||
|
||||
[turret_解离]
|
||||
energyUsage:1
|
||||
x:0
|
||||
y:0
|
||||
projectile:导弹分裂后
|
||||
[movement]
|
||||
movementType:BUILDING
|
||||
|
||||
[hiddenAction_1]
|
||||
autoTriggerOnEvent:created
|
||||
fireTurretXAtGround:解离
|
||||
fireTurretXAtGround_withOffset:1200,1200
|
||||
deleteSelf:true
|
BIN
code/public/16-enery/机射.png
Normal file
After Width: | Height: | Size: 619 B |
BIN
code/public/16-enery/箭塔.png
Normal file
After Width: | Height: | Size: 928 B |
|
@ -40,11 +40,12 @@ deflectionPower:-1
|
|||
lightColor: #FFEEEE00
|
||||
lightSize: 1
|
||||
|
||||
#暂时
|
||||
[hiddenAction_AI的游戏开始妖姬]
|
||||
autoTrigger:if self.resource.Res==2 and self.isControlledByAI()
|
||||
fireTurretXAtGround:SkyBlue
|
||||
fireTurretXAtGround_withOffset: 0,0
|
||||
fireTurretXAtGround_withProjectile:SY
|
||||
fireTurretXAtGround_withProjectile:OD
|
||||
fireTurretXAtGround_count:1
|
||||
addResources:hp=-999999999
|
||||
|
||||
|
|
|
@ -277,6 +277,7 @@ canPlayerCancel:false
|
|||
highPriorityQueue:true
|
||||
showMessageToAllPlayers_zh:WARNING:永眠的争端,不灭的理想。妖姬帝国,从未屈服。【属于:%{self.playerName}】
|
||||
showMessageToAllPlayers:WARNING: The dispute of eternal sleep, the eternal ideal. The Fairy Ji Storm has never yielded. [Belongs to:%{self.playerName}]
|
||||
isLocked:true
|
||||
[action_魔龙阵营]
|
||||
temporarilyAddTags:已开火过
|
||||
addActionCooldownTime:60s
|
||||
|
@ -340,7 +341,8 @@ alsoQueueAction:旧日阵营
|
|||
|
||||
[hiddenAction_妖姬]
|
||||
autoTrigger:if self.resource.Res==2 and self.isControlledByAI()
|
||||
alsoQueueAction:妖姬阵营
|
||||
alsoQueueAction:旧日阵营
|
||||
#暂时
|
||||
|
||||
# [hiddenAction_智虫]
|
||||
# autoTrigger:if self.resource.Res==3 and self.isControlledByAI()
|
||||
|
|
|
@ -24,7 +24,6 @@ displayType: upgrade
|
|||
buildSpeed: 0.0006
|
||||
iconExtraImage: SHARED:icon_upgrade_top.png
|
||||
iconExtraColor: #AAFFFFFF
|
||||
isLocked:true
|
||||
|
||||
[animation_idle]
|
||||
onActions : idle
|
||||
|
|
|
@ -35,7 +35,6 @@ text: i:gui.actions.upgradeT2
|
|||
description: i:units.fabricator.upgrade.description
|
||||
|
||||
#text: i:units.fabricator.upgrade.name
|
||||
isLocked:true
|
||||
displayType: upgrade
|
||||
buildSpeed: 65.6s
|
||||
|
||||
|
|
BIN
code/public/turrets/ammo.png
Normal file
After Width: | Height: | Size: 91 B |
BIN
code/public/turrets/barrel_fat.png
Normal file
After Width: | Height: | Size: 369 B |
BIN
code/public/turrets/barrel_huge1.png
Normal file
After Width: | Height: | Size: 381 B |
BIN
code/public/turrets/barrel_huge2.png
Normal file
After Width: | Height: | Size: 426 B |
BIN
code/public/turrets/barrel_huge3.png
Normal file
After Width: | Height: | Size: 504 B |
112
code/public/turrets/flamethrowerturret2.ini
Normal file
|
@ -0,0 +1,112 @@
|
|||
|
||||
[core]
|
||||
class: CustomUnitMetadata
|
||||
mass: 9000
|
||||
overrideAndReplace: turret_flamethrower
|
||||
|
||||
name: flameTurretT3
|
||||
displayText: Hell Flamethrower
|
||||
displayDescription: -Medium range, Area Of attack.\n -Two barrels.
|
||||
displayText_zh: 地狱火焰塔
|
||||
displayDescription_zh:-持续造成短距离的范围伤害
|
||||
|
||||
maxHp: 3000
|
||||
|
||||
#footprint used for collisions with units (left, up, right, down)
|
||||
footprint: 0,0,1,1
|
||||
#used for placement, and placement of other buildings
|
||||
constructionFootprint:0,0,1,1
|
||||
|
||||
buildingToFootprintOffsetX:20
|
||||
buildingToFootprintOffsetY:20
|
||||
|
||||
builtFrom_1_name: overlord
|
||||
#builtFrom_1_pos: 0
|
||||
techLevel: 1
|
||||
price: 30000
|
||||
buildSpeed: 32s
|
||||
#availableInDemo: true
|
||||
|
||||
radius: 16
|
||||
#displayRadius: 25
|
||||
buildingSelectionOffset: -8
|
||||
isBuilding: true
|
||||
isBio: false
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
image:turret_base.png
|
||||
image_wreak:turret_base_dead.png
|
||||
image_turret: turret_flamethrower_2.png
|
||||
image_shadow: NONE
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
turretSize: 12
|
||||
turretTurnSpeed: 6
|
||||
maxAttackRange: 180
|
||||
shootDelay: 0.07s
|
||||
|
||||
[turret_1]
|
||||
x: 0
|
||||
y: 6
|
||||
canShoot: false
|
||||
shouldResetTurret: false
|
||||
turnSpeed: 6
|
||||
turnSpeedAcceleration: 0.08
|
||||
|
||||
[turret_2]
|
||||
x: 5
|
||||
y: 0
|
||||
#shoot_sound:firing3
|
||||
#shoot_sound_vol:0.4
|
||||
shoot_flame:NONE
|
||||
shoot_light:#FFEECCCC
|
||||
size: 20
|
||||
attachedTo: 1
|
||||
slave: true
|
||||
invisible: true
|
||||
|
||||
[turret_3]
|
||||
x: -5
|
||||
y: 0
|
||||
copyFrom: 2
|
||||
attachedTo: 1
|
||||
slave: true
|
||||
invisible: true
|
||||
|
||||
[projectile_1]
|
||||
life: 7000
|
||||
speed: 3
|
||||
targetSpeedAcceleration: 0.1
|
||||
speedSpread: 1
|
||||
frame: 3
|
||||
drawSize: 0.9
|
||||
flameWeapon: true
|
||||
hitSound: false
|
||||
targetGround:true
|
||||
targetGroundSpread: 25
|
||||
deflectionPower: -1
|
||||
lightColor: #AAffb237
|
||||
lightSize: 0.5
|
||||
areaDamage: 20
|
||||
areaRadius: 80
|
||||
|
||||
[movement]
|
||||
movementType: NONE
|
||||
moveSpeed: 0
|
||||
moveAccelerationSpeed: 0.01
|
||||
moveDecelerationSpeed: 0.01
|
||||
maxTurnSpeed: 0
|
||||
turnAcceleration: 0.1
|
||||
|
||||
[ai]
|
||||
buildPriority: 0.22
|
||||
noneInBaseExtraPriority: 0.17
|
||||
maxEachBase: 3
|
||||
|
BIN
code/public/turrets/sparkY.png
Normal file
After Width: | Height: | Size: 93 B |
BIN
code/public/turrets/turret_fat.png
Normal file
After Width: | Height: | Size: 534 B |
BIN
code/public/turrets/turret_flamethrower_2.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
|
@ -14,7 +14,7 @@ buildSpeed: 0.0008
|
|||
|
||||
|
||||
[action_upgrade_gun]
|
||||
convertTo: c_turret_t2_gun
|
||||
convertTo: c_turret_t2_gunX
|
||||
price: 1000
|
||||
text: i:gui.actions.upgradeToGunT2
|
||||
description: -Increases HP, attack damage, and range
|
||||
|
@ -27,7 +27,7 @@ iconExtraImage: SHARED:icon_upgrade_top.png
|
|||
iconExtraColor: #AAFFFFFF
|
||||
|
||||
[action_upgrade_artillery]
|
||||
convertTo: c_turret_t1_artillery
|
||||
convertTo: c_turret_t1_artilleryX
|
||||
price: 1600
|
||||
text: i:gui.actions.upgradeToArtillery
|
||||
description: -Large increase in range
|
||||
|
@ -40,7 +40,7 @@ iconExtraImage: SHARED:icon_upgrade_top.png
|
|||
iconExtraColor: #AAFFFFFF
|
||||
|
||||
[action_upgrade_flame]
|
||||
convertTo: c_turret_t2_flame
|
||||
convertTo: c_turret_t2_flameX
|
||||
price: 700
|
||||
text: i:gui.actions.upgradeToFlamethrower
|
||||
description: -Short range area affect\n-Adds self-repair
|
||||
|
@ -53,7 +53,7 @@ iconExtraImage: SHARED:icon_upgrade_top.png
|
|||
iconExtraColor: #AAFFFFFF
|
||||
|
||||
[action_upgrade_lightning]
|
||||
convertTo: c_turret_t1_lightning
|
||||
convertTo: c_turret_t1_lightningX
|
||||
price: 2200
|
||||
text: i:gui.actions.upgradeToLightning
|
||||
description: i:units.turret_lightning.description
|
||||
|
|
|
@ -17,20 +17,27 @@ buildSpeed: 0.0008
|
|||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
|
||||
image: turret_base2.png
|
||||
image_wreak: turret_base_dead.png
|
||||
image_turret: turret_top_flame.png
|
||||
|
||||
#scaleImagesTo: 20
|
||||
#scaleTurretImagesTo: 9
|
||||
|
||||
#AUTO
|
||||
image_shadow: NONE
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
|
||||
[action_upgrade_artilleryT2]
|
||||
convertTo: flameTurretT3
|
||||
price: 3000
|
||||
text: Upgrade
|
||||
text_zh: 升级
|
||||
description: Greater range damage,slightly increase the attack range.
|
||||
description_zh: 更大的范围伤害,稍微追加一点攻击范围。
|
||||
displayType: Upgrade
|
||||
buildSpeed: 30s
|
||||
iconExtraImage: SHARED:icon_upgrade_top.png
|
||||
iconExtraColor: #AAFFFFFF
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
|
|
BIN
effect/water/bubbles.png
Normal file
After Width: | Height: | Size: 331 B |
131
effect/water/index.template
Normal file
|
@ -0,0 +1,131 @@
|
|||
[effect_wave]
|
||||
life:150
|
||||
image: ROOT:effect/water/shockwave.png
|
||||
scaleFrom: 0
|
||||
scaleTo: 0.8
|
||||
createWhenOverLand: false
|
||||
|
||||
[effect_waterSplash1]
|
||||
life: 100
|
||||
image: ROOT:effect/water/bubbles.png
|
||||
ySpeedAbsolute: 0.1
|
||||
ySpeedAbsoluteRandom: 0.05
|
||||
xSpeedAbsolute: 0.1
|
||||
xSpeedAbsoluteRandom: 0.05
|
||||
yOffsetRelativeRandom: 3
|
||||
xOffsetRelativeRandom: 3
|
||||
dirOffset:45
|
||||
createWhenOverLand: false
|
||||
imageShadow: SHADOW:ROOT:effect/water/bubbles.png
|
||||
shadow: true
|
||||
|
||||
[effect_waterSplash2]
|
||||
life: 100
|
||||
image:ROOT:effect/water/bubbles.png
|
||||
ySpeedAbsolute: 0.1
|
||||
ySpeedAbsoluteRandom: 0.05
|
||||
ySpeedAbsolute: -0.1
|
||||
ySpeedAbsoluteRandom: 0.05
|
||||
yOffsetRelativeRandom: 3
|
||||
xOffsetRelativeRandom: -3
|
||||
dirOffset:185
|
||||
createWhenOverLand: false
|
||||
imageShadow: SHADOW:ROOT:effect/water/bubbles.png
|
||||
shadow: true
|
||||
|
||||
[effect_waterSplash3]
|
||||
life: 100
|
||||
image: ROOT:effect/water/bubbles.png
|
||||
ySpeedAbsolute: -0.1
|
||||
ySpeedAbsoluteRandom: 0.05
|
||||
yOffsetRelativeRandom: -3
|
||||
xOffsetRelativeRandom: 0
|
||||
dirOffset:45
|
||||
createWhenOverLand: false
|
||||
imageShadow: SHADOW:ROOT:effect/water/bubbles.png
|
||||
shadow: true
|
||||
|
||||
[effect_waterSplash4]
|
||||
life: 100
|
||||
image: ROOT:effect/water/bubbles.png
|
||||
scaleFrom: 0.4
|
||||
scaleTo: 1.2
|
||||
physics: true
|
||||
physicsGravity: 0.4
|
||||
hSpeed: 1
|
||||
hSpeedRandom: 0.5
|
||||
ySpeedRelativeRandom: 0.25
|
||||
xSpeedRelativeRandom: 0.25
|
||||
createWhenOverLand: false
|
||||
imageShadow: SHADOW:ROOT:effect/water/bubbles.png
|
||||
shadow: true
|
||||
|
||||
[effect_waterSplash5]
|
||||
life: 100
|
||||
image: ROOT:effect/water/bubbles.png
|
||||
scaleFrom: 0.4
|
||||
scaleTo: 1.2
|
||||
physics: true
|
||||
physicsGravity: 0.4
|
||||
hSpeed: 1.5
|
||||
hSpeedRandom: 0.75
|
||||
ySpeedRelativeRandom: 0.25
|
||||
xSpeedRelativeRandom: 0.25
|
||||
createWhenOverLand: false
|
||||
imageShadow: SHADOW:ROOT:effect/water/bubbles.png
|
||||
shadow: true
|
||||
|
||||
|
||||
[effect_水波1]
|
||||
image:ROOT:effect/water/bubbles.png
|
||||
createWhenOverLand: false
|
||||
life: 120
|
||||
spawnChance: 1
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
fadeInTime:10
|
||||
scaleFrom: 0.25
|
||||
scaleTo: 3.2
|
||||
alpha: 0.6
|
||||
drawUnderUnits:true
|
||||
yOffsetRelative: -45
|
||||
ySpeedRelative: 0.3
|
||||
dirOffsetRandom: 10
|
||||
dirSpeedRandom: 0.1
|
||||
#atmospheric: true
|
||||
|
||||
[effect_水雾]
|
||||
image:ROOT:effect/water/waterb.png
|
||||
createWhenOverLand: false
|
||||
life: 120
|
||||
spawnChance: 1
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
fadeInTime:10
|
||||
scaleFrom: 0.25
|
||||
scaleTo: 3.2
|
||||
alpha: 0.6
|
||||
drawUnderUnits:true
|
||||
yOffsetRelative: 0
|
||||
ySpeedRelative: 0.3
|
||||
dirOffsetRandom: 10
|
||||
dirSpeedRandom: 0.1
|
||||
#atmospheric: true
|
||||
|
||||
[effect_水波2]
|
||||
image:ROOT:effect/water/bubbles.png
|
||||
createWhenOverLand: false
|
||||
life: 90
|
||||
spawnChance: 1
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
fadeInTime:10
|
||||
scaleFrom: 0.5
|
||||
scaleTo: 3.2
|
||||
alpha: 0.6
|
||||
drawUnderUnits:true
|
||||
yOffsetRelative:45
|
||||
ySpeedRelative: 0.3
|
||||
dirOffsetRandom: 5
|
||||
dirSpeedRandom: 0.05
|
||||
atmospheric: true
|
BIN
effect/water/shockwave.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
BIN
effect/water/watera.png
Normal file
After Width: | Height: | Size: 9.2 KiB |
BIN
effect/water/waterb.png
Normal file
After Width: | Height: | Size: 2.7 KiB |