Update:0.9.5.3-Beta2
This commit is contained in:
parent
3e6662e217
commit
525b0c04fd
2
.github/workflows/StarRiverUpdateScripts.yml
vendored
2
.github/workflows/StarRiverUpdateScripts.yml
vendored
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@ -33,3 +33,5 @@ jobs:
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{"type": "mod", "section":"MOD", "hidden":false},
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{"type": "del", "section":"Delete", "hidden":false}
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]'
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release-as: 0.9.5.3-Beta2
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bump-minor-pre-major: true
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BIN
assets/demonjiimg/core/CBT2.png
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BIN
assets/demonjiimg/core/CBT2.png
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After Width: | Height: | Size: 15 KiB |
BIN
assets/magicdragonimg/airboat/气垫船.png
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BIN
assets/magicdragonimg/airboat/气垫船.png
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After Width: | Height: | Size: 2.3 KiB |
BIN
assets/magicdragonimg/airboat/气垫船炮塔.png
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BIN
assets/magicdragonimg/airboat/气垫船炮塔.png
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After Width: | Height: | Size: 831 B |
BIN
assets/magicdragonimg/apache/灰机.png
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assets/magicdragonimg/apache/灰机.png
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After Width: | Height: | Size: 1.2 KiB |
BIN
assets/magicdragonimg/dragon/T2/黑渊之龙.png
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BIN
assets/magicdragonimg/dragon/T2/黑渊之龙.png
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After Width: | Height: | Size: 12 KiB |
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@ -46,18 +46,17 @@ name: reclaim,妖姬陆军基地,妖姬海军基地,妖姬空军基地,裂痕机
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pos: 1
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[action_升级]
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price:0
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price:7500
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text:Upgrade Butterfly
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text_zh:升级蝴蝶
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description:Memories\nA: I am not very optimistic about this gambling\nB: Everything is caused by your own blame\nC: Shut up, Magic girl’s City is not your plaything\n-Upgrade the butterfly\n-Change the lightning cannon into a laser gun.
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description_zh:记忆碎片\n-A:我不是很看好这场赌博\n-B:一切都是你的咎由自取造成的\n-C:闭嘴,魔女之城不是你们的玩物\n-升级蝴蝶\n-将机枪炮射速加快\n-解锁魔紫激光。\n-解锁Lv2基地组。
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description:Memories\n-Real or virtual? This is a question worth pondering, but if virtual reality is easier to lose ourselves than reality, can we still find our original goal?
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description_zh:记忆碎片:\n-现实还是虚拟?这是一个值得深思的问题,但如果虚拟比现实更容易迷失自我,那我们还能找到自己最初的目标吗?
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allowMultipleInQueue:false
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buildSpeed:90s
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convertTo:NONE
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buildSpeed:60s
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convertTo:蝴蝶母舰T2
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pos:1
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showMessageToPlayer:You have successfully upgraded the butterfly Mother-Ship the basic to LV2
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showMessageToPlayer_zh:%{self.playerName}已经成功升级蝴蝶母舰基本型到Lv2
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isLocked:true
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showMessageToAllPlayers:%{self.playerName}The Butterfly Deep Blue Mothership has arrived on the battlefield
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showMessageToAllPlayers_zh:%{self.playerName}的蝴蝶深蓝母舰已抵达战场
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[graphics]
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total_frames: 1
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@ -156,10 +155,9 @@ idleSweepSpeed:0.4
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[turret_左]
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x: -34
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y: -21
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warmup:0.5s
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warmup:0.25s
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#energyUsage: 1
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image: ROOT:/assets/demonjiimg/core/蝴蝶镭射炮.Ling
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chargeEffectImage: ROOT:/assets/demonjiimg/core/特效1.Ling
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projectile:1
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idleSweepAngle:60
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idleSweepDelay:100
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@ -168,10 +166,9 @@ idleSweepSpeed:0.4
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[turret_上]
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x: -1
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y: 25
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warmup:0.5s
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warmup:0.25s
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#energyUsage: 1
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image: ROOT:/assets/demonjiimg/core/蝴蝶镭射炮.Ling
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chargeEffectImage: ROOT:/assets/demonjiimg/core/特效1.Ling
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projectile:1
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idleSweepAngle:60
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idleSweepDelay:100
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@ -180,9 +177,8 @@ idleSweepSpeed:0.4
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[turret_右]
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x: 34
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y: -20
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warmup:1s
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warmup:0.25s
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#energyUsage: 1
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chargeEffectImage: ROOT:/assets/demonjiimg/core/特效1.Ling
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image: ROOT:/assets/demonjiimg/core/蝴蝶镭射炮.Ling
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projectile:1
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idleSweepAngle:60
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@ -460,37 +456,16 @@ pivotOffset:0
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order:-1
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layer:onTop
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#如果使用INT 个位需要进行血量满的判定
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#如果使用INT 个位需要进行血量满的判定
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[decal_xis_个位]
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@define A:0
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layer:onTop
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order:10.01
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yOffsetAbsolute:70
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image:ROOT:/assets/oldsungodimg/lalaiye/hp-none-number.png
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imageScale:0.7
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frame: memory.#[${A}]
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frame_width:6
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frame_height:8
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isVisible:if not self.hp(full=true)
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alwayStartDirAtZero:true
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onlyWhileAlive:true
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onlyOnNonPreview:true
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xOffsetAbsolute: 5
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#判定单位血量满的情况
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[decal_xis_个位满]
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@define A:0
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layer:onTop
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order:10.01
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yOffsetAbsolute:70
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image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
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imageScale:0.7
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frame: memory.#[${A}]
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frame_width:6
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frame_height:8
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isVisible:if self.hp(full=true)
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alwayStartDirAtZero:true
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onlyWhileAlive:true
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onlyOnNonPreview:true
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538
code/demonji/蝴蝶母舰/蝴蝶母舰T2.ini
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538
code/demonji/蝴蝶母舰/蝴蝶母舰T2.ini
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@ -0,0 +1,538 @@
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[core]
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name: 蝴蝶母舰T2
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class: CustomUnitMetadata
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price: 0
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maxHp: 4200
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mass: 90000
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@memory #:number[]
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updateUnitMemory: #[0]= self.hp%10, #[1]= int((self.hp%100)/10), #[2]= int((self.hp%1000)/100),#[3]= int((self.hp%10000)/1000)
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updateUnitMemoryRate:0
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displayText: Fairy Ji Deep Blue Butterfly MotherShip
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displayText_zh: 妖姬深蓝母舰T2
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copyFrom:ROOT:/effect/extra/index.template
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displayDescription:-The leader unit of the Fairy Ji Storm,Leading the Fairy Ji Concubine to glory.
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displayDescription_zh:-妖姬风暴的领袖单位,带领妖姬走向辉煌。
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#availableInDemo: true
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radius: 50
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#displayRadius: 25
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isBio: false
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softCollisionOnAll: 3
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#isBuilding: true
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generation_credits: 20
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generation_delay: 40
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canRepairBuildings: true
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canRepairUnits : true
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canReclaimResources: true
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autoRepair: true
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nanoRange: 210
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nanoRepairSpeed: 1.8
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nanoBuildSpeed: 1.8
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selfRegenRate:0.045
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[canBuild_1]
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name: reclaim,妖姬陆军基地T2,妖姬海军基地T2,妖姬空军基地T2,裂痕机枪,Star-J-T2,Star2,妖姬修复装置,裂痕火炮,Demon-Laser
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pos: 1
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[graphics]
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total_frames:4
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image: ROOT:/assets/demonjiimg/core/CBT2.png
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image_wreak: NONE
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image_turret: ROOT:/assets/demonjiimg/core/蝴蝶闪电炮.Ling
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scaleImagesTo:120
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#scaleTurretImagesTo: 25
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#showEnergyBar:false
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#imageScale: 1.5
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showHealthBar:false
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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animation_moving_start: 0
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animation_moving_end: 3
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animation_moving_speed: 7
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animation_idle_start:0
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animation_idle_end:3
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animation_idle_speed:8
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movementEffect:CUSTOM:尾焰XL,CUSTOM:尾焰LX
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movementEffectRate: 3
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[effect_尾焰XL]
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image: ROOT:/assets/oldsungodimg/lalaiye/nofire-xp.png
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life: 16
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fadeOut: true
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attachedToUnit: false
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fadeInTime: 3
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scaleFrom: 1
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scaleTo: 1
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alpha: 0.8
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xSpeedRelativeRandom: 0.4
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yOffsetRelative: -70
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xOffsetRelative: 25
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color:#00ffff
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ySpeedRelative: 0.4
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dirOffsetRandom: 0
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drawUnderUnits:false
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atmospheric: true
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[effect_尾焰LX]
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image: ROOT:/assets/oldsungodimg/lalaiye/nofire-xp.png
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life: 16
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fadeOut: true
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attachedToUnit: false
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fadeInTime: 3
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scaleFrom: 1
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scaleTo: 1
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alpha: 0.8
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color:#00ffff
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xSpeedRelativeRandom: 0.4
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yOffsetRelative: -70
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xOffsetRelative: -28
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ySpeedRelative: 0.4
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dirOffsetRandom: 0
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drawUnderUnits:false
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atmospheric: true
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretSize: 18
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turretTurnSpeed: 4
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maxAttackRange: 350
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shootDelay: 25
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turretMultiTargeting: true
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[turret_主炮]
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#laserTurret
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image: ROOT:/assets/demonjiimg/core/蝴蝶闪电炮.Ling
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image_drawOffsetY:3
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image_applyTeamColors: true
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#invisible: true
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x: -2
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y: -25
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idleDir:0
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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projectile: beam2
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size: 6
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chargeEffectImage: ROOT:/assets/demonjiimg/core/LaserCharge.Ling
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delay: 5
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energyUsage: 1
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shouldResetTurret: true
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turnSpeed: 4.2
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turnSpeedAcceleration: 0.3
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aimOffsetSpread: 0
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idleSweepAngle:20
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idleSweepDelay:100
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idleSweepSpeed:0.4
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[turret_主炮X]
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#laserTurret
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image: ROOT:/assets/demonjiimg/core/蝴蝶闪电炮.Ling
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image_drawOffsetY:3
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image_applyTeamColors: true
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invisible: true
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x: -2
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y: -18
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idleDir:0
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canAttackFlyingUnits: false
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canAttackLandUnits: false
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canAttackUnderwaterUnits: false
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projectile: beam
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size: 6
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chargeEffectImage: ROOT:/assets/demonjiimg/core/LaserCharge.Ling
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delay: 5
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energyUsage: 1
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shouldResetTurret: true
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turnSpeed: 4.2
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turnSpeedAcceleration: 0.3
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aimOffsetSpread: 0
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idleSweepAngle:20
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idleSweepDelay:100
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idleSweepSpeed:0.4
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[turret_左]
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x: -34
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y: -21
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warmup:0.2s
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#energyUsage: 1
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image: ROOT:/assets/demonjiimg/core/蝴蝶镭射炮.Ling
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chargeEffectImage: ROOT:/assets/demonjiimg/core/特效1.Ling
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projectile:1
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idleSweepAngle:60
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idleSweepDelay:100
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idleSweepSpeed:0.4
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[turret_上]
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x: -1
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y: 25
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warmup:0.5s
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#energyUsage: 1
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image: ROOT:/assets/demonjiimg/core/蝴蝶镭射炮.Ling
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chargeEffectImage: ROOT:/assets/demonjiimg/core/特效1.Ling
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projectile:1
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idleSweepAngle:60
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idleSweepDelay:100
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idleSweepSpeed:0.4
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[turret_右]
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x: 34
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y: -20
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warmup:0.5s
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#energyUsage: 1
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chargeEffectImage: ROOT:/assets/demonjiimg/core/特效1.Ling
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image: ROOT:/assets/demonjiimg/core/蝴蝶镭射炮.Ling
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projectile:1
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idleSweepAngle:60
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idleSweepDelay:100
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idleSweepSpeed:0.4
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[turret_nanoTurret]
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x: -2
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y: -25
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canShoot: false
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canAttackFlyingUnits: false
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canAttackLandUnits: false
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canAttackUnderwaterUnits: false
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isMainNanoTurret: true
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invisible:true
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[projectile_1]
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#aaa - anti air attack
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directDamage: 30
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areaDamage:30
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areaRadius:45
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life: 100
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speed: 7
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drawSize: 1.8
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color: #46ebff
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lightColor: #46ebff
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lightSize: 0.4
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explodeEffect:CUSTOM:蓝色聚爆
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[projectile_missile]
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directDamage: 30
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life: 290
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||||
speed: 4
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drawSize: 0.9
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drawType: 2
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frame: 4
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||||
trailEffect: true
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largeHitEffect: true
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||||
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||||
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[projectile_beam]
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#=== for the beam effect ===
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life: 15
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||||
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instant:true
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instantReuseLast: true
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#instantReuseLast_alsoChangeTurretAim: true
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#moveWithParent: true
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||||
beamImage: ROOT:/assets/demonjiimg/core/Laser.Ling
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beamImageEnd: SHARED:beam1_end.png
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beamImageStart: SHARED:beam1_start.png
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#beamImageOffsetRate: 1.5
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beamImageOffsetRate: 2
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||||
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||||
explodeEffect: NONE
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||||
explodeEffectOnShield: NONE
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||||
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||||
shieldDamageMultiplier: 0.75
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||||
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||||
sweepOffsetFromTargetRadius:0.4
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#sweepOffset: x
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||||
sweepSpeed:10
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||||
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||||
#=== others ===
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||||
directDamage: 5
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||||
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#color: #aa6284b8
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#color: #dd99bcf2
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||||
color: #ff00ff
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||||
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||||
teamColorRatio_sourceRatio:0.8
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||||
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||||
teamColorRatio:0.5
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||||
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||||
laserEffect: true
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||||
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[projectile_beam2]
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#=== for the beam effect ===
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||||
life: 0
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||||
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||||
instant:true
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||||
instantReuseLast: true
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||||
#instantReuseLast_alsoChangeTurretAim: true
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#moveWithParent: true
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||||
beamImage: ROOT:/assets/demonjiimg/core/Laser.Ling
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beamImageEnd: SHARED:beam1_end.png
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beamImageStart: SHARED:beam1_start.png
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#beamImageOffsetRate: 1.5
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||||
beamImageOffsetRate: 2
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||||
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||||
explodeEffect: NONE
|
||||
explodeEffectOnShield: NONE
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||||
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||||
shieldDamageMultiplier: 0.75
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||||
|
||||
sweepOffsetFromTargetRadius:0.4
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||||
#sweepOffset: x
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||||
sweepSpeed:10
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||||
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||||
#=== others ===
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||||
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||||
directDamage: 5
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||||
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#color: #aa6284b8
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||||
#color: #dd99bcf2
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||||
color: #ff00ff
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||||
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||||
teamColorRatio_sourceRatio:0.8
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||||
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||||
teamColorRatio:0.5
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||||
|
||||
laserEffect: true
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||||
|
||||
#[projectile_3]
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||||
#directDamage: 100
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||||
#life: 150
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||||
#speed: 3.5
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||||
#image: ROOT:/assets/demonjiimg/core/VC.png
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||||
#lightColor: #FFccCCEE
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||||
#lightSize: 0.4
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||||
#image: ROOT:/assets/demonjiimg/core/VC.png
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||||
#areaDamage: 300
|
||||
#areaRadius: 100
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||||
#trailEffect:CUSTOM:Fire
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||||
|
||||
[movement]
|
||||
movementType: AIR
|
||||
moveSpeed: 0.94
|
||||
moveAccelerationSpeed: 0.8
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||||
moveDecelerationSpeed: 0.8
|
||||
|
||||
landOnGround: true
|
||||
|
||||
slowDeathFall: true
|
||||
|
||||
[effect_hitLightFlash]
|
||||
priority:high
|
||||
|
||||
image: SHARED:light_50.png
|
||||
life: 17
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
color: #63e6e8
|
||||
|
||||
scaleFrom: 1.8
|
||||
scaleTo: 1.8
|
||||
alpha: 0.8
|
||||
drawUnderUnits:false
|
||||
|
||||
[effect_lightningShock]
|
||||
life: 60
|
||||
|
||||
xOffsetRelative: 0
|
||||
yOffsetRelative: 0
|
||||
hOffset: 0
|
||||
dirOffset: 0
|
||||
dirOffsetRandom:180
|
||||
|
||||
fadeInTime: 0
|
||||
fadeOut: false
|
||||
|
||||
attachedToUnit: false
|
||||
|
||||
|
||||
image: SHARED:lightning_shock.png
|
||||
total_frames: 14
|
||||
animateFrameStart: 0
|
||||
animateFrameStartRandomAdd: 2
|
||||
animateFrameEnd: 13
|
||||
animateFramePingPong: false
|
||||
animateFrameSpeed: 0.5
|
||||
animateFrameSpeedRandom: 0.2
|
||||
|
||||
alpha:0.6
|
||||
|
||||
[effect_sparks]
|
||||
attachedToUnit: false
|
||||
life: 150
|
||||
physics: true
|
||||
xSpeedRelativeRandom: 1.1
|
||||
ySpeedRelativeRandom: 1.1
|
||||
hSpeed: 1.5
|
||||
image: SHARED:spark.png
|
||||
priority: verylow
|
||||
|
||||
|
||||
|
||||
[effect_sparks2]
|
||||
attachedToUnit: false
|
||||
life: 150
|
||||
physics: true
|
||||
xSpeedRelativeRandom: 0.5
|
||||
ySpeedRelativeRandom: 0.5
|
||||
hSpeed: 1
|
||||
|
||||
ySpeedRelative:2
|
||||
|
||||
image: SHARED:spark.png
|
||||
priority: verylow
|
||||
|
||||
[effect_lightSlowFade]
|
||||
|
||||
image: SHARED:light_50.png
|
||||
life: 40
|
||||
fadeOut: true
|
||||
attachedToUnit: true
|
||||
color: #63e6e8
|
||||
|
||||
scaleFrom: 0.3
|
||||
scaleTo: 0.2
|
||||
|
||||
alpha: 1.7
|
||||
|
||||
[effect_Fire]
|
||||
createWhenZoomedOut: false
|
||||
priority:low
|
||||
image: ROOT:/assets/demonjiimg/core/特效2.Ling
|
||||
life:160
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
color: #63e6e8
|
||||
fadeInTime:2
|
||||
scaleFrom:1.4
|
||||
scaleTo:0
|
||||
alpha: 0.1
|
||||
drawUnderUnits:true
|
||||
ySpeedRelative:-0.5
|
||||
atmospheric: true
|
||||
|
||||
[effect_move]
|
||||
|
||||
|
||||
createWhenZoomedOut: false
|
||||
priority:low
|
||||
|
||||
image: ROOT:/assets/demonjiimg/core/特效3.Ling
|
||||
life:160
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
color: #63e6e8
|
||||
fadeInTime:2
|
||||
scaleFrom:8
|
||||
scaleTo:0
|
||||
alpha: 0.2
|
||||
drawUnderUnits:true
|
||||
ySpeedRelative:0.2
|
||||
atmospheric: true
|
||||
|
||||
[ai]
|
||||
useAsBuilder: true
|
||||
#upgradedFrom: LastSpanish
|
||||
|
||||
#----血条------
|
||||
|
||||
[decal_血条]
|
||||
layer:afterBody
|
||||
image:ROOT:/assets/public/hpbar.png
|
||||
imageScaleX:(self.hp/self.maxHp)*82
|
||||
alwaysStartDirAtZero:true
|
||||
dirOffset:0
|
||||
yOffsetAbsolute:70
|
||||
pivotOffset:0
|
||||
#Thanks 杰厕灵 in Code
|
||||
xOffsetAbsolute: ((1-(self.hp / self.maxHp)) * (-${core.radius}/1.31))
|
||||
#isVisible:if self.hp > self.maxHp*0.6
|
||||
color:#00ffff
|
||||
|
||||
[decal_血条底板]
|
||||
image:ROOT:/assets/demonjiimg/core/ldp-bar.png
|
||||
alwaysStartDirAtZero:true
|
||||
dirOffset:0
|
||||
imageScaleX:1.3
|
||||
yOffsetAbsolute:70
|
||||
xOffsetAbsolute:2
|
||||
pivotOffset:0
|
||||
order:-1
|
||||
layer:onTop
|
||||
|
||||
[decal_xis_个位]
|
||||
@define A:0
|
||||
layer:onTop
|
||||
order:10.01
|
||||
yOffsetAbsolute:70
|
||||
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
|
||||
imageScale:0.7
|
||||
frame: memory.#[${A}]
|
||||
frame_width:6
|
||||
frame_height:8
|
||||
alwayStartDirAtZero:true
|
||||
onlyWhileAlive:true
|
||||
onlyOnNonPreview:true
|
||||
xOffsetAbsolute: 5
|
||||
|
||||
[decal_xis_十位]
|
||||
@copyFromSection: decal_xis_个位
|
||||
@define A:1
|
||||
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
|
||||
isVisible:if memory.#[${A}] != 0 or memory.#[2] != 0 or memory.#[3] != 0
|
||||
|
||||
xOffsetAbsolute:0
|
||||
|
||||
[decal_xis_百位]
|
||||
@copyFromSection: decal_xis_个位
|
||||
@define A:2
|
||||
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
|
||||
isVisible:if memory.#[${A}] != 0 or memory.#[3] != 0
|
||||
|
||||
xOffsetAbsolute:-5
|
||||
|
||||
[decal_xis_千位]
|
||||
@copyFromSection: decal_xis_个位
|
||||
@define A:3
|
||||
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
|
||||
isVisible:if memory.#[${A}] != 0
|
||||
|
||||
xOffsetAbsolute:-10
|
|
@ -153,7 +153,6 @@ beamImageEndRotated:true
|
|||
|
||||
color:#BB0000
|
||||
|
||||
|
||||
[movement]
|
||||
movementType:HOVER
|
||||
moveSpeed:0.4
|
||||
|
@ -165,14 +164,14 @@ moveIgnoringBody:false
|
|||
|
||||
[action_升级]
|
||||
text:Upgrade
|
||||
description:-
|
||||
description:-Transformed into a more powerful Dragon of the Black Abyss, with T2 is direct building rights.
|
||||
text_zh:升 级
|
||||
description_zh:-
|
||||
price:0
|
||||
iconImage:ROOT:/assets/magicdragonimg/dragon/升级.png
|
||||
description_zh:-改造为更加强大的黑渊之龙,并且拥有T2的直接建筑权利。
|
||||
price:7200
|
||||
buildSpeed:40s
|
||||
convertTo:遗落之龙
|
||||
isLocked:true
|
||||
convertTo:黑渊之龙
|
||||
showMessageToAllPlayers:Black abyss,Infinite fear!% The Dragon of the Black Abyss of {self.playerName} has arrived on the battlefield.
|
||||
showMessageToAllPlayers_zh:黑色的深渊,无穷的恐惧!%{self.playerName}的黑渊之龙已抵达战场。
|
||||
|
||||
[ai]
|
||||
useAsBuilder: true
|
||||
|
@ -209,29 +208,11 @@ teamColors:true
|
|||
layer:onTop
|
||||
order:10.01
|
||||
yOffsetAbsolute:39
|
||||
image:ROOT:/assets/oldsungodimg/lalaiye/hp-none-number.png
|
||||
imageScale:0.7
|
||||
frame: memory.#[${A}]
|
||||
frame_width:6
|
||||
frame_height:8
|
||||
isVisible:if not self.hp(full=true)
|
||||
alwayStartDirAtZero:true
|
||||
onlyWhileAlive:true
|
||||
onlyOnNonPreview:true
|
||||
xOffsetAbsolute: 5
|
||||
|
||||
#判定单位血量满的情况
|
||||
[decal_xis_个位满]
|
||||
@define A:0
|
||||
layer:onTop
|
||||
order:10.01
|
||||
yOffsetAbsolute:39
|
||||
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
|
||||
imageScale:0.7
|
||||
frame: memory.#[${A}]
|
||||
frame_width:6
|
||||
frame_height:8
|
||||
isVisible:if self.hp(full=true)
|
||||
alwayStartDirAtZero:true
|
||||
onlyWhileAlive:true
|
||||
onlyOnNonPreview:true
|
||||
|
|
516
code/magicdragon/尼德霍格/尼德霍格T2.ini
Normal file
516
code/magicdragon/尼德霍格/尼德霍格T2.ini
Normal file
|
@ -0,0 +1,516 @@
|
|||
[core]
|
||||
radius:55
|
||||
@memory #:number[]
|
||||
updateUnitMemory: #[0]= self.hp%10, #[1]= int((self.hp%100)/10), #[2]= int((self.hp%1000)/100),#[3]= int((self.hp%10000)/1000)
|
||||
updateUnitMemoryRate:0
|
||||
name:黑渊之龙
|
||||
|
||||
displayText: Black Abyss Dragon
|
||||
displayDescription: -The magic dragon that gradually lost its mind in the mock battle had forgotten its goal. It has only one goal: slaughter!\n-Is no longer the small dragon it once was, moving more quickly and can manipulate the space-time distortion for instantaneous movement.Very dangerous, need special attention.
|
||||
|
||||
displayText_zh: 黑渊之龙
|
||||
displayDescription_zh: -在模拟战逐渐失去理智的魔龙,已经忘却了目标。它的目标只有一个:屠杀!\n-已经不再是曾经的小龙,行动更加迅速,且可以操控时空扭曲进行瞬移。十分危险,需要特别注意。
|
||||
|
||||
class:CustomUnitMetadata
|
||||
price:1299
|
||||
maxHp:4350
|
||||
|
||||
mass:80000
|
||||
autoTriggerCooldownTime:0.1s
|
||||
techLevel:2
|
||||
buildSpeed:31.4s
|
||||
|
||||
tags:黑渊之龙,T2龙,龙
|
||||
armour:16
|
||||
generation_resources: credits=21
|
||||
canRepairBuildings: true
|
||||
canRepairUnits : true
|
||||
|
||||
canReclaimResources: true
|
||||
|
||||
autoRepair: true
|
||||
|
||||
nanoRange: 285
|
||||
|
||||
selfRegenRate:0.25
|
||||
|
||||
nanoRepairSpeed: 1.8
|
||||
nanoBuildSpeed: 1.8
|
||||
|
||||
[action_blink]
|
||||
price:6000
|
||||
fireTurretXAtGround: blink
|
||||
fireTurretXAtGround_withProjectile: blink
|
||||
fireTurretXAtGround_onlyOverPassableTileOf: HOVER
|
||||
whenBuilding_cannotMove: true
|
||||
text: Time Reload
|
||||
#description:i:gui.actions.launchNuke.description
|
||||
text_zh: 时空扭曲
|
||||
displayType: action
|
||||
buildSpeed: 1.2s
|
||||
pos: 0.1
|
||||
whenBuilding_playAnimation: blink
|
||||
highPriorityQueue: true
|
||||
onlyOneUnitAtATime: true
|
||||
iconImage: SHARED:icon_attack_point.png
|
||||
allowMultipleInQueue: false
|
||||
addActionCooldownTime: 25s
|
||||
|
||||
[canBuild_1]
|
||||
name: reclaim,MLB2,循环序列T2,GRCT2,MAC,MSC,四恒防空塔,模块化炮塔底座,翠绿灵塔
|
||||
pos: 1
|
||||
|
||||
[graphics]
|
||||
total_frames:5
|
||||
image:ROOT:/assets/magicdragonimg/dragon/T2/黑渊之龙.png
|
||||
image_wreak:NONE
|
||||
image_turret:SHARED:blank.png
|
||||
image_shadow:AUTO
|
||||
shadowOffsetX:-2
|
||||
shadowOffsetY:-7
|
||||
imageScale:1
|
||||
scaleTurretImagesTo: 0.5
|
||||
lock_body_rotation_with_main_turret:true
|
||||
|
||||
showHealthBar:false
|
||||
|
||||
animation_moving_start: 0
|
||||
animation_moving_end: 4
|
||||
animation_moving_speed: 7
|
||||
|
||||
animation_idle_start:0
|
||||
animation_idle_end:4
|
||||
animation_idle_speed:8
|
||||
|
||||
[leg_1]
|
||||
x:-12
|
||||
y:12
|
||||
attach_x:0
|
||||
attach_y:0
|
||||
moveSpeed:2.1
|
||||
moveWarmUp:0.1s
|
||||
rotateSpeed:7
|
||||
heightSpeed:1
|
||||
resetAngle:0
|
||||
image_foot:ROOT:/assets/magicdragonimg/dragon/leg.png
|
||||
holdDisMin:0
|
||||
holdDisMax:10
|
||||
|
||||
[leg_2]
|
||||
x:12
|
||||
y:12
|
||||
copyFrom:1
|
||||
|
||||
[leg_3]
|
||||
x:12
|
||||
y:-20
|
||||
copyFrom:1
|
||||
|
||||
[leg_4]
|
||||
x:-12
|
||||
y:-20
|
||||
copyFrom:1
|
||||
|
||||
[attack]
|
||||
canAttack:true
|
||||
canAttackFlyingUnits:true
|
||||
canAttackLandUnits:true
|
||||
canAttackUnderwaterUnits:false
|
||||
isFixedFiring:false
|
||||
turretSize:30
|
||||
turretTurnSpeed:3.4
|
||||
maxAttackRange:310
|
||||
shootDelay:0.05s
|
||||
|
||||
[turret_1]
|
||||
x:-24
|
||||
aimOffsetSpread:0
|
||||
y:0
|
||||
size:48
|
||||
projectile:1
|
||||
shoot_sound:NONE
|
||||
shoot_sound_vol:1
|
||||
shoot_flame:NONE
|
||||
canShoot:true
|
||||
recoilReturnTime:32
|
||||
|
||||
[turret_A]
|
||||
x:16
|
||||
aimOffsetSpread:0
|
||||
y:16
|
||||
size:48
|
||||
projectile:3
|
||||
shoot_sound:NONE
|
||||
shoot_sound_vol:1
|
||||
shoot_flame:NONE
|
||||
canShoot:true
|
||||
recoilReturnTime:32
|
||||
warmup:125
|
||||
|
||||
|
||||
[turret_B]
|
||||
x:-12
|
||||
aimOffsetSpread:0
|
||||
y:18
|
||||
size:48
|
||||
projectile:3
|
||||
shoot_sound:NONE
|
||||
shoot_sound_vol:1
|
||||
shoot_flame:NONE
|
||||
canShoot:true
|
||||
warmup:70
|
||||
recoilReturnTime:32
|
||||
|
||||
[turret_3]
|
||||
barrelX:-5
|
||||
x:0
|
||||
aimOffsetSpread:0
|
||||
y:0
|
||||
size:0
|
||||
projectile:1
|
||||
shoot_sound:NONE
|
||||
shoot_sound_vol:1
|
||||
shoot_flame:NONE
|
||||
image:ROOT:/assets/magicdragonimg/modconon/UI.png
|
||||
canShoot:false
|
||||
recoilReturnTime:32
|
||||
isMainNanoTurret:true
|
||||
|
||||
[turret_2]
|
||||
x:24
|
||||
y:0
|
||||
copyFrom:1
|
||||
|
||||
[projectile_1]
|
||||
areaDamage:6
|
||||
areaRadius:40
|
||||
life:6
|
||||
flameWeapon:false
|
||||
armourIgnoreAmount:60
|
||||
instant:true
|
||||
instantReuseLast:true
|
||||
buildingDamageMultiplier:0.35
|
||||
deflectionPower:-1
|
||||
shieldDefectionMultiplier:0.8
|
||||
shieldDamageMultiplier:1.8
|
||||
instantReuseLast_alsoChangeTurretAim:true
|
||||
moveWithParent:true
|
||||
beamImage:SHARED:beam1.png
|
||||
beamImageEnd:SHARED:beam1_end.png
|
||||
beamImageStart:SHARED:beam1_start.png
|
||||
beamImageOffsetRate:2
|
||||
sweepOffsetFromTargetRadius:0.1
|
||||
areaHitAirAndLandAtSameTime:true
|
||||
beamImageStartRotated:true
|
||||
beamImageEndRotated:true
|
||||
color:#BB0000
|
||||
|
||||
[movement]
|
||||
movementType:HOVER
|
||||
moveSpeed:0.75
|
||||
moveAccelerationSpeed:0.5
|
||||
moveDecelerationSpeed:0.17
|
||||
maxTurnSpeed:2.4
|
||||
turnAcceleration:0.3
|
||||
moveIgnoringBody:false
|
||||
|
||||
[ai]
|
||||
useAsBuilder: true
|
||||
|
||||
[decal_血条]
|
||||
layer:afterBody
|
||||
image:ROOT:/assets/public/hpbar.png
|
||||
imageScaleX:(self.hp/self.maxHp)*86
|
||||
alwaysStartDirAtZero:true
|
||||
dirOffset:0
|
||||
color:#8c8c8c
|
||||
yOffsetAbsolute:39
|
||||
pivotOffset:0
|
||||
#Thanks 杰厕灵 in Code
|
||||
xOffsetAbsolute: ((1-(self.hp / self.maxHp)) * (-${core.radius}/1.12))
|
||||
#isVisible:if self.hp > self.maxHp*0.6
|
||||
|
||||
[decal_血条底板]
|
||||
image:ROOT:/assets/magicdragonimg/dragon/dragon-hpbar.png
|
||||
alwaysStartDirAtZero:true
|
||||
dirOffset:0
|
||||
imageScaleX:1.3
|
||||
yOffsetAbsolute:39
|
||||
xOffsetAbsolute:3
|
||||
pivotOffset:0
|
||||
order:-1
|
||||
layer:onTop
|
||||
teamColors:true
|
||||
|
||||
|
||||
|
||||
#判定单位血量满的情况
|
||||
[decal_xis_个位]
|
||||
@define A:0
|
||||
layer:onTop
|
||||
order:10.01
|
||||
yOffsetAbsolute:39
|
||||
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
|
||||
imageScale:0.7
|
||||
frame: memory.#[${A}]
|
||||
frame_width:6
|
||||
frame_height:8
|
||||
#isVisible:if self.hp(full=true)
|
||||
alwayStartDirAtZero:true
|
||||
onlyWhileAlive:true
|
||||
onlyOnNonPreview:true
|
||||
xOffsetAbsolute: 5
|
||||
|
||||
[decal_xis_十位]
|
||||
@copyFromSection: decal_xis_个位
|
||||
@define A:1
|
||||
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
|
||||
isVisible:if memory.#[${A}] != 0 or memory.#[2] != 0 or memory.#[3] != 0
|
||||
|
||||
xOffsetAbsolute:0
|
||||
|
||||
[decal_xis_百位]
|
||||
@copyFromSection: decal_xis_个位
|
||||
@define A:2
|
||||
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
|
||||
isVisible:if memory.#[${A}] != 0 or memory.#[3] != 0
|
||||
|
||||
xOffsetAbsolute:-5
|
||||
|
||||
[decal_xis_千位]
|
||||
@copyFromSection: decal_xis_个位
|
||||
@define A:3
|
||||
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
|
||||
isVisible:if memory.#[${A}] != 0
|
||||
|
||||
xOffsetAbsolute:-10
|
||||
|
||||
[turret_blink]
|
||||
x: 0
|
||||
y: 0
|
||||
canShoot:false
|
||||
invisible: true
|
||||
size: 1
|
||||
turnSpeed: 40
|
||||
limitingRange: 700
|
||||
|
||||
[projectile_blink]
|
||||
teleportSource: true
|
||||
instant: true
|
||||
directDamage: 0
|
||||
life: 99999
|
||||
speed: 1
|
||||
targetGround: true
|
||||
deflectionPower:-1
|
||||
shouldRevealFog:true
|
||||
explodeEffect: CUSTOM:blinkFlash,CUSTOM:blinkGlow, CUSTOM:blinkChargeOut_displacement
|
||||
effectOnCreate: CUSTOM:blinkFlash,CUSTOM:blinkGlow, CUSTOM:blinkEnter_displacement
|
||||
|
||||
[effect_blinkFlash]
|
||||
priority:high
|
||||
image: SHARED:light_50.png
|
||||
life: 78
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
color: #ff0000
|
||||
scaleFrom: 4.8
|
||||
scaleTo: 1.0
|
||||
alpha: 0.8
|
||||
drawUnderUnits:false
|
||||
|
||||
|
||||
[effect_blinkGlow]
|
||||
priority:high
|
||||
image: SHARED:light_50.png
|
||||
life: 148
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
color: #00ffff
|
||||
scaleFrom: 2.8
|
||||
scaleTo: 7.0
|
||||
alpha: 0.5
|
||||
drawUnderUnits:false
|
||||
|
||||
|
||||
|
||||
[effect_blinkChargeIn_displacement]
|
||||
|
||||
#displacement type ignored if postprocessing is not enabled
|
||||
drawType: displacement
|
||||
|
||||
image: SHARED:cone_inverted_normal_128.png
|
||||
life: 23
|
||||
fadeOut: true
|
||||
fadeInTime: 20
|
||||
|
||||
attachedToUnit: true
|
||||
color: #ff00ff
|
||||
scaleFrom: 3.5
|
||||
scaleTo: 1.0
|
||||
alpha: 1.0
|
||||
drawUnderUnits:false
|
||||
|
||||
#dirOffsetRandom: 180
|
||||
#dirSpeed: 1
|
||||
#delayedStartTimer: 0
|
||||
alwayStartDirAtZero: true
|
||||
|
||||
[effect_blinkChargeOut_displacement]
|
||||
#displacement type ignored if postprocessing is not enabled
|
||||
drawType: displacement
|
||||
|
||||
image: SHARED:shockwave_normal_128.png
|
||||
life: 80
|
||||
fadeOut: true
|
||||
fadeInTime: 5
|
||||
|
||||
attachedToUnit: false
|
||||
color: #ffff00
|
||||
scaleFrom: 1.0
|
||||
scaleTo: 4.0
|
||||
alpha: 0.3
|
||||
drawUnderUnits:false
|
||||
|
||||
alwayStartDirAtZero: true
|
||||
|
||||
[effect_blinkEnter_displacement]
|
||||
|
||||
#displacement type ignored if postprocessing is not enabled
|
||||
drawType: displacement
|
||||
|
||||
image: SHARED:shockwave_normal_128.png
|
||||
life: 40
|
||||
fadeOut: true
|
||||
fadeInTime: 20
|
||||
|
||||
attachedToUnit: false
|
||||
color: #ff0000
|
||||
scaleFrom: 4.3
|
||||
scaleTo: 0.5
|
||||
alpha: 0.7
|
||||
drawUnderUnits:false
|
||||
|
||||
#dirOffsetRandom: 180
|
||||
#dirSpeed: 1
|
||||
#delayedStartTimer: 0
|
||||
alwayStartDirAtZero: true
|
||||
|
||||
|
||||
[effect_blinkSpark]
|
||||
priority:high
|
||||
image: SHARED:light_50.png
|
||||
life: 18
|
||||
lifeRandom:5
|
||||
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
color: #07eef2
|
||||
scaleFrom: 0.2
|
||||
scaleTo: 0.5
|
||||
alpha: 0.8
|
||||
drawUnderUnits:false
|
||||
|
||||
#xOffsetAbsoluteRandom:205
|
||||
#yOffsetAbsoluteRandom:205
|
||||
|
||||
xOffsetRelativeRandom:30
|
||||
yOffsetRelativeRandom:30
|
||||
|
||||
xSpeedAbsoluteRandom:1.4
|
||||
ySpeedAbsoluteRandom:1.4
|
||||
|
||||
delayedStartTimer:30
|
||||
delayedStartTimerRandom:30
|
||||
|
||||
physics:true
|
||||
physicsGravity:-0.4
|
||||
#hSpeed:1
|
||||
|
||||
|
||||
[animation_blink]
|
||||
effect_0.1s: {x:0, y:0, name:CUSTOM|blinkSpark*3}
|
||||
effect_0.5s: {x:0, y:0, name:CUSTOM|blinkSpark*5}
|
||||
|
||||
effect_1.0s: {x:0, y:0, name:CUSTOM|blinkSpark*10}
|
||||
|
||||
effect_1.05s: {x:0, y:0, name:CUSTOM|blinkChargeIn_displacement}
|
||||
|
||||
effect_1.5s: {x:0, y:0, name:CUSTOM|blinkSpark*16}
|
||||
|
||||
[projectile_3]
|
||||
#directDamage: 310
|
||||
directDamage: 20
|
||||
|
||||
life: 25
|
||||
instant: true
|
||||
lightingEffect: true
|
||||
largeHitEffect: true
|
||||
|
||||
|
||||
shieldDamageMultiplier: 1
|
||||
shieldDefectionMultiplier: 0.1
|
||||
|
||||
buildingDamageMultiplier: 0.5
|
||||
|
||||
explodeEffect:CUSTOM:lightningShock, CUSTOM:sparks*8
|
||||
|
||||
|
||||
explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash
|
||||
|
||||
|
||||
[effect_hitLightFlash]
|
||||
priority:high
|
||||
|
||||
image: SHARED:light_50.png
|
||||
life: 17
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
color: #63e6e8
|
||||
|
||||
scaleFrom: 1.8
|
||||
scaleTo: 1.8
|
||||
alpha: 0.6
|
||||
drawUnderUnits:false
|
||||
|
||||
|
||||
[effect_lightningShock]
|
||||
life: 60
|
||||
|
||||
|
||||
hOffset: 0
|
||||
dirOffset: 0
|
||||
|
||||
fadeInTime: 0
|
||||
fadeOut: false
|
||||
|
||||
attachedToUnit: true
|
||||
|
||||
|
||||
image: SHARED:lightning_shock.png
|
||||
total_frames: 14
|
||||
animateFrameStart: 0
|
||||
animateFrameEnd: 13
|
||||
animateFramePingPong: false
|
||||
animateFrameSpeed: 0.5
|
||||
|
||||
|
||||
|
||||
[effect_sparks]
|
||||
attachedToUnit: false
|
||||
life: 150
|
||||
physics: true
|
||||
xSpeedRelativeRandom: 1.6
|
||||
ySpeedRelativeRandom: 1.6
|
||||
hSpeed: 2
|
||||
image: SHARED:spark.png
|
||||
priority: verylow
|
||||
|
||||
[effect_sparks2]
|
||||
attachedToUnit: false
|
||||
life: 150
|
||||
physics: true
|
||||
xSpeedRelativeRandom: 0.5
|
||||
ySpeedRelativeRandom: 0.5
|
||||
hSpeed: 1
|
||||
image: SHARED:spark.png
|
||||
priority: verylow
|
|
@ -24,11 +24,11 @@ radius:35
|
|||
isBio:false
|
||||
isBuilding: true
|
||||
showInEditor:false
|
||||
displayText: Magic Music Tower
|
||||
displayText_zh: 超音波塔
|
||||
|
||||
displayDescription:It can only attack ground units. It has a large attack range and causes AOE damage to the enemy.\n-The disadvantage is that the accuracy of artillery shells is not high. \n-And has weak laser interception effect and weak credits.
|
||||
displayDescription_zh:只能攻击地面单位,超大的攻击范围,对敌人造成AOE伤害,缺点是炮弹精度不高。\n-并且拥有弱效的激光拦截效果和微弱的资金加成。
|
||||
displayText: Magic Green Tower
|
||||
displayText_zh: 碧绿炮塔
|
||||
tags:LTX
|
||||
displayDescription:Can only attack ground units.\n-Lasts laser damage continuously.\n-Excellent effect on single. \n-However,it needs energy.\n-When the energy is exhausted,it needs to be automatically charged before use.
|
||||
displayDescription_zh:只能攻击地面单位,持续激光伤害,对单效果极好。但需要能量,能量耗尽需要自动充能后使用。
|
||||
|
||||
|
||||
energyMax: 1
|
||||
|
|
|
@ -28,7 +28,7 @@ displayText: Magic Music Tower
|
|||
displayText_zh: 超音波塔
|
||||
|
||||
displayDescription:It can only attack ground units. It has a large attack range and causes AOE damage to the enemy.\n-The disadvantage is that the accuracy of artillery shells is not high. \n-And has weak laser interception effect and weak credits.
|
||||
displayDescription_zh:只能攻击地面单位,超大的攻击范围,对敌人造成AOE伤害,缺点是炮弹精度不高。\n-并且拥有弱效的激光拦截效果和微弱的资金加成。
|
||||
displayDescription_zh:只能攻击地面单位,超大的攻击范围,对敌人造成AOE伤害,缺点是炮弹精度不高。\n-并且拥有中等的激光拦截效果和微弱的资金加成。
|
||||
|
||||
|
||||
energyMax: 1
|
||||
|
|
|
@ -45,6 +45,7 @@ addResources: ${core.price * 0.8}
|
|||
iconExtraImage: SHARED:icon_sell_top.png
|
||||
iconExtraColor: #AAFFFFFF
|
||||
ai_isDisabled:true
|
||||
isLocked:if self.isControlledByAI()
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
|
|
|
@ -32,6 +32,7 @@ showOnMinimap:false
|
|||
|
||||
[action_upgradeT2]
|
||||
text: Upgrade
|
||||
text_zh:升级
|
||||
textAddUnitName: ${section.convertTo}
|
||||
descriptionAddFromUnit: ${section.convertTo}
|
||||
descriptionAddUnitStats: ${section.convertTo}
|
||||
|
|
|
@ -35,7 +35,7 @@ displayDescription_zh:只能攻击地面单位,超大的攻击范围,对敌
|
|||
|
||||
disableDeathOnZeroHp:true
|
||||
|
||||
energyMax: 1
|
||||
energyMax: 3
|
||||
energyRegen: 0.0018
|
||||
|
||||
|
||||
|
@ -53,6 +53,7 @@ convertTo:模块化炮塔底座ZX
|
|||
#升级的说明
|
||||
[action_upgradeT2]
|
||||
text: Upgrade
|
||||
text_zh:升级
|
||||
textAddUnitName: ${section.convertTo}
|
||||
descriptionAddFromUnit: ${section.convertTo}
|
||||
descriptionAddUnitStats: ${section.convertTo}
|
||||
|
|
|
@ -35,7 +35,7 @@ displayDescription_zh:只能攻击地面单位,超大的攻击范围,散布
|
|||
|
||||
disableDeathOnZeroHp:true
|
||||
|
||||
energyMax: 5
|
||||
energyMax: 7
|
||||
energyRegen: 0.0018
|
||||
|
||||
|
||||
|
|
|
@ -48,6 +48,7 @@ addResources: ${core.price * 0.5}
|
|||
iconExtraImage: SHARED:icon_sell_top.png
|
||||
iconExtraColor: #AAFFFFFF
|
||||
ai_isDisabled:true
|
||||
isLocked:if self.isControlledByAI()
|
||||
|
||||
[attachment_单位插槽1]
|
||||
x: 0
|
||||
|
|
168
code/magicdragon/翠绿气垫战船/翠绿战船.ini
Normal file
168
code/magicdragon/翠绿气垫战船/翠绿战船.ini
Normal file
|
@ -0,0 +1,168 @@
|
|||
|
||||
[core]
|
||||
name: GreenCraft
|
||||
displayText: GreenCraft
|
||||
displayDescription: -The transport warship of the Magic Dragon naval base has a good attack capability against the sea and the ground. \n-It self can also transport 5 units. By researching the [Assault Tactics] tech tree you can make it possible to release transported units for assault attacks even after death.
|
||||
|
||||
displayText_zh: 翠绿气垫战船
|
||||
displayDescription_zh: -魔龙海军基地的运输战船,对海对地,有着不错的攻击能力。\n-自身还可以运输5个单位。通过研究【突击战术】科技树可以让它死亡后仍然可以释放运输的单位进行突击进攻。
|
||||
|
||||
class: CustomUnitMetadata
|
||||
price: 2800
|
||||
maxHp: 650
|
||||
mass: 12000
|
||||
|
||||
techLevel: 2
|
||||
|
||||
buildSpeed: 35s
|
||||
availableInDemo: true
|
||||
|
||||
radius: 28
|
||||
#displayRadius: 15
|
||||
|
||||
maxTransportingUnits: 5
|
||||
|
||||
isBio: false
|
||||
|
||||
[graphics]
|
||||
|
||||
total_frames: 1
|
||||
image: ROOT:/assets/magicdragonimg/airboat/气垫船.png
|
||||
image_wreak: NONE
|
||||
image_turret: ROOT:/assets/magicdragonimg/airboat/气垫船炮塔.png
|
||||
#scaleImagesTo: 20
|
||||
#scaleTurretImagesTo: 9
|
||||
|
||||
splastEffect: true
|
||||
|
||||
#AUTO
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
turretImageScale: 1.1
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
maxAttackRange: 280
|
||||
shootDelay: 0
|
||||
|
||||
turretTurnSpeed: 3.2
|
||||
|
||||
[turret_1]
|
||||
x: 0
|
||||
y: 10
|
||||
|
||||
invisible: true
|
||||
|
||||
copyFrom: 2
|
||||
linkDelayWithTurret: 2
|
||||
|
||||
attachedTo: 2
|
||||
slave: true
|
||||
|
||||
|
||||
recoilOffset: -1.5
|
||||
recoilOutTime: 3
|
||||
recoilReturnTime: 10
|
||||
|
||||
[turret_2]
|
||||
x: 0
|
||||
y: 5
|
||||
|
||||
#image: ROOT:/assets/oldsungodimg/T2/SuperCraft/ultra_tank_turret.png
|
||||
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
size: 12
|
||||
|
||||
shoot_sound: large_gun_fire2
|
||||
shoot_sound_vol: 0.3
|
||||
shoot_flame: small
|
||||
shoot_light:#FFEECCCC
|
||||
|
||||
projectile: 1
|
||||
|
||||
delay: 45
|
||||
#limitingRange: 220
|
||||
|
||||
turnSpeedAcceleration: 1.75
|
||||
|
||||
recoilOffset: -1.5
|
||||
recoilOutTime: 3
|
||||
recoilReturnTime: 10
|
||||
|
||||
[projectile_1]
|
||||
#=== for the beam effect ===
|
||||
life: 15
|
||||
|
||||
instant:true
|
||||
instantReuseLast: true
|
||||
instantReuseLast_alsoChangeTurretAim: true
|
||||
moveWithParent: true
|
||||
|
||||
beamImage: SHARED:beam3.png
|
||||
beamImageEnd: SHARED:beam1_end.png
|
||||
beamImageStart: SHARED:beam1_start.png
|
||||
#beamImageOffsetRate: 1.5
|
||||
beamImageOffsetRate: 2
|
||||
|
||||
explodeEffect: NONE
|
||||
explodeEffectOnShield: NONE
|
||||
|
||||
shieldDamageMultiplier: 0.75
|
||||
|
||||
sweepOffsetFromTargetRadius:2
|
||||
#sweepOffset: x
|
||||
sweepSpeed:10
|
||||
initialUnguidedSpeedHeight: 1.5
|
||||
|
||||
|
||||
targetGroundSpread: 40
|
||||
|
||||
gravity:0.1
|
||||
lightCastOnGround: true
|
||||
turnSpeed:0
|
||||
retargetingInFlight:true
|
||||
#=== others ===
|
||||
|
||||
directDamage: 5
|
||||
areaDamage:5
|
||||
areaRadius:80
|
||||
largeHitEffect:true
|
||||
#color: #aa6284b8
|
||||
#color: #dd99bcf2
|
||||
|
||||
teamColorRatio_sourceRatio:0.6
|
||||
spawnProjectilesOnCreate:1(offsetDir=160,recursionLimit=16)
|
||||
teamColorRatio:0.6
|
||||
|
||||
#laserEffect: true
|
||||
|
||||
|
||||
|
||||
[movement]
|
||||
movementType: OVER_CLIFF_WATER
|
||||
moveSpeed: 1
|
||||
moveAccelerationSpeed: 0.03
|
||||
moveDecelerationSpeed: 0.03
|
||||
|
||||
|
||||
targetHeight: 3.5
|
||||
targetHeightDrift: 1.5
|
||||
|
||||
|
||||
maxTurnSpeed: 1.8
|
||||
turnAcceleration: 0.084
|
||||
|
||||
moveSlidingMode :false
|
||||
|
||||
[ai]
|
||||
useAsTransport: true
|
|
@ -24,11 +24,11 @@ canRepairUnits : true
|
|||
|
||||
isBuilder: true
|
||||
|
||||
nanoRepairSpeed: 0.2
|
||||
nanoRepairSpeed: 0.35
|
||||
|
||||
autoRepair: true
|
||||
|
||||
nanoRange: 210
|
||||
nanoRange: 270
|
||||
|
||||
displayText:verdure Spirit Tower
|
||||
displayText_zh: 翠绿灵塔
|
||||
|
|
|
@ -36,7 +36,7 @@ name:setRally
|
|||
pos:-1
|
||||
|
||||
[canBuild_Build]
|
||||
name:小海虫,枪艇,玄心号,机械蓝鲸,机械鲨鱼潜艇
|
||||
name:小海虫,枪艇,玄心号,机械蓝鲸,机械鲨鱼潜艇,GreenCraft
|
||||
pos:1
|
||||
|
||||
|
||||
|
|
19
code/oldsungod/拉莱耶/T2.5/中介.ini
Normal file
19
code/oldsungod/拉莱耶/T2.5/中介.ini
Normal file
|
@ -0,0 +1,19 @@
|
|||
[core]
|
||||
name:拉莱耶风暴中介系统
|
||||
copyFrom:拉莱耶-风暴母舰.ini
|
||||
maxHp:0
|
||||
unitsSpawnedOnDeath:拉莱耶风暴战舰
|
||||
showInEditor: false
|
||||
|
||||
[hiddenAction_死亡]
|
||||
autoTriggerOnEvent:destroyed
|
||||
showMessageToAllPlayers:The center of the storm!% {self. playerName} is storm carrier Lalaier has arrived on the battlefield.
|
||||
showMessageToAllPlayers_zh:风暴的中心!%{self.playerName}的拉莱耶风暴母舰已抵达战场。
|
||||
|
||||
[movement]
|
||||
movementType: AIR
|
||||
landOnGround:false
|
||||
slowDeathFall: false
|
||||
|
||||
[ai]
|
||||
useAsBuilder: true
|
|
@ -24,7 +24,7 @@ tags:拉莱耶
|
|||
#overrideAndReplace:mechEngineer
|
||||
#price: 2
|
||||
price: 5000
|
||||
maxHp: 4800
|
||||
maxHp: 4280
|
||||
mass: 100000
|
||||
techLevel: 2
|
||||
experimental: true
|
||||
|
@ -39,6 +39,7 @@ isBio: false
|
|||
softCollisionOnAll: 3
|
||||
#nanoFactorySpeed:2.5
|
||||
canRepairBuildings: true
|
||||
nanoFactorySpeed:2
|
||||
canRepairUnits : true
|
||||
autoRepair: true
|
||||
|
||||
|
@ -49,27 +50,27 @@ generation_credits: 20
|
|||
generation_delay: 40
|
||||
|
||||
nanoRange: 200
|
||||
nanoBuildSpeed: 2
|
||||
nanoBuildSpeed: 3
|
||||
|
||||
[attachment_K1]
|
||||
x: 80
|
||||
y: 35
|
||||
onCreateSpawnUnitOf: 建造手臂
|
||||
y: 25
|
||||
onCreateSpawnUnitOf: 纳米手臂
|
||||
canBeAttackedAndDamaged:true
|
||||
[attachment_K2]
|
||||
x: -80
|
||||
y: 35
|
||||
onCreateSpawnUnitOf: 建造手臂
|
||||
y: 27
|
||||
onCreateSpawnUnitOf: 纳米手臂
|
||||
canBeAttackedAndDamaged:true
|
||||
[attachment_K3]
|
||||
x: -80
|
||||
y: -48
|
||||
onCreateSpawnUnitOf: 建造手臂
|
||||
y: -80
|
||||
onCreateSpawnUnitOf: 纳米手臂
|
||||
canBeAttackedAndDamaged:true
|
||||
[attachment_K4]
|
||||
x: 80
|
||||
y: -48
|
||||
onCreateSpawnUnitOf: 建造手臂
|
||||
y: -80
|
||||
onCreateSpawnUnitOf: 纳米手臂
|
||||
canBeAttackedAndDamaged:true
|
||||
|
||||
[canBuild_canReclaim]
|
||||
|
@ -77,7 +78,7 @@ name: reclaim
|
|||
pos: -1
|
||||
|
||||
[canBuild_2]
|
||||
name: mechBunkerDeployed
|
||||
name: mechBunkerDeployed,LaserTurret
|
||||
forceNano: true
|
||||
|
||||
#[canBuild_3]
|
||||
|
@ -85,11 +86,11 @@ forceNano: true
|
|||
#forceNano: true
|
||||
|
||||
[canBuild_4]
|
||||
name: airFactory, seaFactory
|
||||
name: airFactoryT2, seaFactoryT2
|
||||
tech: 1
|
||||
|
||||
[canBuild_5]
|
||||
name: repairBay, turret, antiAirTurret, laserDefence, extractor, fabricator, landFactoryX,TeslaTurret,CannonTurret
|
||||
name: repairBay, turret, antiAirTurret, laserDefenceT2, extractorT2X, fabricatorT2X, landFactoryReworkedT2,TeslaTurret,CannonTurret,目视者
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
|
@ -467,29 +468,12 @@ teamColors:true
|
|||
layer:onTop
|
||||
order:10.01
|
||||
yOffsetAbsolute:120
|
||||
image:ROOT:/assets/oldsungodimg/lalaiye/hp-none-number.png
|
||||
imageScale:0.7
|
||||
frame: memory.#[${A}]
|
||||
frame_width:6
|
||||
frame_height:8
|
||||
isVisible:if not self.hp(full=true)
|
||||
alwayStartDirAtZero:true
|
||||
onlyWhileAlive:true
|
||||
onlyOnNonPreview:true
|
||||
xOffsetAbsolute: 5
|
||||
|
||||
#判定单位血量满的情况
|
||||
[decal_xis_个位满]
|
||||
@define A:0
|
||||
layer:onTop
|
||||
order:10.01
|
||||
yOffsetAbsolute:120
|
||||
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
|
||||
imageScale:0.7
|
||||
frame: memory.#[${A}]
|
||||
frame_width:6
|
||||
frame_height:8
|
||||
isVisible:if self.hp(full=true)
|
||||
#isVisible:if self.hp(full=true)
|
||||
alwayStartDirAtZero:true
|
||||
onlyWhileAlive:true
|
||||
onlyOnNonPreview:true
|
||||
|
|
133
code/oldsungod/拉莱耶/T2.5/纳米手臂.ini
Normal file
133
code/oldsungod/拉莱耶/T2.5/纳米手臂.ini
Normal file
|
@ -0,0 +1,133 @@
|
|||
[core]
|
||||
|
||||
name: 纳米手臂
|
||||
class: CustomUnitMetadata
|
||||
price: 0
|
||||
maxHp: 3500
|
||||
mass: 4000
|
||||
isUnselectable:true
|
||||
|
||||
displayText:Build_Arms
|
||||
showOnMinimap:false
|
||||
displayText_zh:纳米手臂
|
||||
|
||||
#overrideAndReplace:combatEngineer
|
||||
|
||||
techLevel: 2
|
||||
|
||||
buildSpeed: 0.0005
|
||||
availableInDemo: false
|
||||
|
||||
selfRegenRate:0.1
|
||||
|
||||
radius: 17
|
||||
displayRadius: 18
|
||||
|
||||
isBio: false
|
||||
isBuilder: true
|
||||
|
||||
builtFrom_1_name: landFactorywfwq
|
||||
builtFrom_1_pos: 6
|
||||
#builtFrom_1_techLevel: 2
|
||||
showInEditor: false
|
||||
canRepairBuildings: true
|
||||
canRepairUnits : true
|
||||
|
||||
|
||||
canReclaimResources: true
|
||||
|
||||
|
||||
transportSlotsNeeded: 2
|
||||
autoRepair: true
|
||||
|
||||
nanoRange: 350
|
||||
nanoBuildSpeed: 1.2
|
||||
|
||||
[graphics]
|
||||
|
||||
total_frames: 1
|
||||
image: SHARED:blank.png
|
||||
image_wreak: NONE
|
||||
image_turret: ROOT:/assets/oldsungodimg/lalaiye/buildarm.png
|
||||
#scaleImagesTo: 20
|
||||
#scaleTurretImagesTo: 9
|
||||
|
||||
#AUTO
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
|
||||
|
||||
|
||||
[attack]
|
||||
|
||||
canAttack: false
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: true
|
||||
isFixedFiring: true
|
||||
turretSize: 3
|
||||
turretTurnSpeed: 3
|
||||
maxAttackRange: 170
|
||||
shootDelay: 50
|
||||
turretRotateWithBody: false
|
||||
|
||||
|
||||
[turret_nanoTurret]
|
||||
|
||||
x: 0
|
||||
y: 0
|
||||
|
||||
idleDir:0
|
||||
idleDirReversing:0
|
||||
|
||||
#invisible: true
|
||||
canShoot: false
|
||||
turnSpeed: 3
|
||||
turnSpeedAcceleration: 0.2
|
||||
#idleSpin: 0.8
|
||||
isMainNanoTurret: true
|
||||
|
||||
|
||||
[projectile_1]
|
||||
directDamage: 30
|
||||
life: 70
|
||||
speed: 7
|
||||
frame: 11
|
||||
|
||||
lightColor: #FFccCCEE
|
||||
lightSize: 0.4
|
||||
|
||||
[projectile_2]
|
||||
#torpedo
|
||||
directDamage: 45
|
||||
life: 250
|
||||
speed: 0.4
|
||||
targetSpeed: 1.3
|
||||
drawSize: 1
|
||||
color: #1E1E96
|
||||
trailEffect: true
|
||||
largeHitEffect: true
|
||||
|
||||
|
||||
[movement]
|
||||
movementType: AIR
|
||||
moveSpeed: 1.0
|
||||
moveAccelerationSpeed: 0.03
|
||||
moveDecelerationSpeed: 0.08
|
||||
|
||||
|
||||
targetHeight: 4
|
||||
targetHeightDrift: 1.5
|
||||
|
||||
maxTurnSpeed: 3.5
|
||||
turnAcceleration: 0.05
|
||||
|
||||
moveSlidingMode :true
|
||||
moveIgnoringBody:true
|
||||
moveSlidingDir: 181
|
||||
|
||||
|
||||
[ai]
|
||||
useAsBuilder: true
|
|
@ -464,3 +464,12 @@ hSpeed: 1
|
|||
image: ROOT:/assets/oldsungodimg/lalaiye/spark.png
|
||||
priority: low
|
||||
#---------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
[action_升级]
|
||||
text:Authorize
|
||||
description:-We have gained recognition from the Leiden faction, and now we can obtain a more powerful Lalaiye Storm Mothership!
|
||||
text_zh:授权
|
||||
description_zh:-我们获得了莱顿势力的认可,现在,我们可以获得更加强大的拉莱耶风暴母舰!
|
||||
price:7600
|
||||
buildSpeed:60s
|
||||
convertTo:拉莱耶风暴中介系统
|
|
@ -28,7 +28,7 @@ isBuilding: true
|
|||
displayText:Sea Factory_T2
|
||||
displayDescription:-Build T2 Sea units, Which can be upgraded
|
||||
|
||||
displayText_zh:海军基地_T2
|
||||
displayText_zh:海军基地-T2
|
||||
displayDescription_zh:-制造初级海上单位,可升级
|
||||
|
||||
exit_x:0
|
||||
|
|
|
@ -19,7 +19,7 @@ copyFrom:空军基地.ini
|
|||
constructionFootprint: -1,-1,1,2
|
||||
tags:空军基地,空军基地T2,factory,mainBuidings,airFactory,airFactoryT2
|
||||
|
||||
displayText_zh: 空军工厂 T-2
|
||||
displayText_zh: 空军工厂-T2
|
||||
displayDescription_zh: 生产空中单位,可升级
|
||||
|
||||
displayText: Air Factory T-2
|
||||
|
|
|
@ -7,7 +7,7 @@ maxHp: 2000
|
|||
mass: 9000
|
||||
|
||||
displayText: LandFactoryT2
|
||||
displayText_zh:陆军工厂T2
|
||||
displayText_zh:陆军工厂-T2
|
||||
|
||||
[canBuild_Rally]
|
||||
name:setRally,scout,tank,c_artillery,hoverTank,目视者,幻光者,superHeavyHoverTank,Igniter,superHeavyTank,combatEngineer,c_mammothTank,heavyTank,missileTank,heavyHoverTank,plasmaTank,c_laserTank,hovercraft,attackLandingCraft
|
||||
|
|
|
@ -5,17 +5,24 @@ deleteSelf:true
|
|||
|
||||
[action_判定]
|
||||
temporarilyAddTags:已使用
|
||||
addActionCooldownTime:60s
|
||||
|
||||
text:The terrain nearby is not very good?
|
||||
description:Try using the blink function. It can only be used once.
|
||||
|
||||
text_zh:附近地形不太好?
|
||||
description_zh:试试使用瞬移功能吧,只能使用一次。
|
||||
|
||||
displayType: action
|
||||
buildSpeed: 1.3s
|
||||
pos: 0.1
|
||||
whenBuilding_playAnimation: blink
|
||||
highPriorityQueue: true
|
||||
onlyOneUnitAtATime: true
|
||||
isVisible:if not self.tags(includes='已使用')
|
||||
|
||||
fireTurretXAtGround:瞬移
|
||||
buildSpeed:0s
|
||||
fireTurretXAtGround_withProjectile: blink
|
||||
fireTurretXAtGround_onlyOverPassableTileOf: HOVER
|
||||
whenBuilding_cannotMove: true
|
||||
|
||||
[core]
|
||||
name: HowBuilder
|
||||
|
@ -99,7 +106,7 @@ y: 0
|
|||
invisible: true
|
||||
warmup:30
|
||||
|
||||
projectile:LinkTo
|
||||
#projectile:blink
|
||||
|
||||
canShoot: false
|
||||
canAttackFlyingUnits: false
|
||||
|
@ -112,22 +119,159 @@ life: 70
|
|||
speed: 7
|
||||
frame: 11
|
||||
|
||||
# 瞬移抛射体
|
||||
[projectile_LinkTo]
|
||||
directDamage: 30
|
||||
life: 70
|
||||
speed: 7
|
||||
instant:true
|
||||
[projectile_blink]
|
||||
teleportSource: true
|
||||
instant: true
|
||||
directDamage: 0
|
||||
life: 99999
|
||||
speed: 1
|
||||
targetGround: true
|
||||
deflectionPower:-1
|
||||
shouldRevealFog:true
|
||||
explodeEffect: CUSTOM:blinkFlash,CUSTOM:blinkGlow, CUSTOM:blinkChargeOut_displacement
|
||||
effectOnCreate: CUSTOM:blinkFlash,CUSTOM:blinkGlow, CUSTOM:blinkEnter_displacement
|
||||
|
||||
|
||||
|
||||
[effect_blinkFlash]
|
||||
priority:high
|
||||
image: SHARED:light_50.png
|
||||
life: 78
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
color: #07eef2
|
||||
scaleFrom: 3.8
|
||||
scaleTo: 1.0
|
||||
alpha: 0.8
|
||||
drawUnderUnits:false
|
||||
|
||||
|
||||
[effect_blinkGlow]
|
||||
priority:high
|
||||
image: SHARED:light_50.png
|
||||
life: 148
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
color: #07eef2
|
||||
scaleFrom: 2.8
|
||||
scaleTo: 5.0
|
||||
alpha: 0.5
|
||||
drawUnderUnits:false
|
||||
|
||||
|
||||
|
||||
[effect_blinkChargeIn_displacement]
|
||||
|
||||
#displacement type ignored if postprocessing is not enabled
|
||||
drawType: displacement
|
||||
|
||||
image: SHARED:cone_inverted_normal_128.png
|
||||
life: 23
|
||||
fadeOut: true
|
||||
fadeInTime: 20
|
||||
|
||||
attachedToUnit: true
|
||||
color: #FFFFFF
|
||||
scaleFrom: 1.5
|
||||
scaleTo: 1.0
|
||||
alpha: 1.0
|
||||
drawUnderUnits:false
|
||||
|
||||
#dirOffsetRandom: 180
|
||||
#dirSpeed: 1
|
||||
#delayedStartTimer: 0
|
||||
alwayStartDirAtZero: true
|
||||
|
||||
[effect_blinkChargeOut_displacement]
|
||||
#displacement type ignored if postprocessing is not enabled
|
||||
drawType: displacement
|
||||
|
||||
image: SHARED:shockwave_normal_128.png
|
||||
life: 80
|
||||
fadeOut: true
|
||||
fadeInTime: 5
|
||||
|
||||
attachedToUnit: false
|
||||
color: #FFFFFF
|
||||
scaleFrom: 1.0
|
||||
scaleTo: 4.0
|
||||
alpha: 0.3
|
||||
drawUnderUnits:false
|
||||
|
||||
alwayStartDirAtZero: true
|
||||
|
||||
[effect_blinkEnter_displacement]
|
||||
|
||||
#displacement type ignored if postprocessing is not enabled
|
||||
drawType: displacement
|
||||
|
||||
image: SHARED:shockwave_normal_128.png
|
||||
life: 40
|
||||
fadeOut: true
|
||||
fadeInTime: 20
|
||||
|
||||
attachedToUnit: false
|
||||
color: #FFFFFF
|
||||
scaleFrom: 1.6
|
||||
scaleTo: 0.5
|
||||
alpha: 0.7
|
||||
drawUnderUnits:false
|
||||
|
||||
#dirOffsetRandom: 180
|
||||
#dirSpeed: 1
|
||||
#delayedStartTimer: 0
|
||||
alwayStartDirAtZero: true
|
||||
|
||||
|
||||
[effect_blinkSpark]
|
||||
priority:high
|
||||
image: SHARED:light_50.png
|
||||
life: 18
|
||||
lifeRandom:5
|
||||
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
color: #07eef2
|
||||
scaleFrom: 0.2
|
||||
scaleTo: 1.5
|
||||
alpha: 0.8
|
||||
drawUnderUnits:false
|
||||
|
||||
#xOffsetAbsoluteRandom:205
|
||||
#yOffsetAbsoluteRandom:205
|
||||
|
||||
xOffsetRelativeRandom:30
|
||||
yOffsetRelativeRandom:30
|
||||
|
||||
xSpeedAbsoluteRandom:1.4
|
||||
ySpeedAbsoluteRandom:1.4
|
||||
|
||||
delayedStartTimer:30
|
||||
delayedStartTimerRandom:30
|
||||
|
||||
physics:true
|
||||
physicsGravity:-0.4
|
||||
#hSpeed:1
|
||||
|
||||
|
||||
[animation_blink]
|
||||
effect_0.1s: {x:0, y:0, name:CUSTOM|blinkSpark*3}
|
||||
effect_0.5s: {x:0, y:0, name:CUSTOM|blinkSpark*5}
|
||||
|
||||
effect_1.0s: {x:0, y:0, name:CUSTOM|blinkSpark*10}
|
||||
|
||||
effect_1.05s: {x:0, y:0, name:CUSTOM|blinkChargeIn_displacement}
|
||||
|
||||
effect_1.5s: {x:0, y:0, name:CUSTOM|blinkSpark*16}
|
||||
|
||||
[movement]
|
||||
movementType: NONE
|
||||
movementType: AIR
|
||||
moveSpeed:0
|
||||
moveAccelerationSpeed: 0
|
||||
moveDecelerationSpeed: 0
|
||||
|
||||
heightChangeRate: 7
|
||||
#targetHeight: 2
|
||||
|
||||
startingHeightOffset:500
|
||||
maxTurnSpeed:0
|
||||
turnAcceleration: 0
|
||||
|
||||
|
|
|
@ -13,3 +13,20 @@ alpha:1
|
|||
animateFrameStart:0
|
||||
animateFrameEnd:11
|
||||
animateFrameSpeed:0.4
|
||||
|
||||
[effect_蓝色聚爆]
|
||||
life:30
|
||||
priority:critical
|
||||
fadeOut:false
|
||||
fadeInTime:16
|
||||
attachedToUnit:false
|
||||
scaleFrom:0.1
|
||||
scaleTo:0.8
|
||||
image:ROOT:effect/extra/skybluebombeffect.png
|
||||
total_frames:9
|
||||
color:#00eeee
|
||||
alpha:1
|
||||
animateFrameStart:0
|
||||
animateFrameEnd:8
|
||||
animateFrameSpeed:0.4
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
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[mod]
|
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title:StarRiver-V0.9.5.3-B测先导版
|
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title:StarRiver-V0.9.5.3-Beta2
|
||||
description:风暴已然袭来,而悖论仍在继续\n\n-总制作:JDSALing,Lilys\n\n-美工:DC,默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文)\n\n-音乐制作:Prohonor\n\n-本地组支持:Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城,EDAJ,此账号已注销,白虎鲸,苏叶,Plee\n\n-外部联动:SES BTM MP97\n\n-CopyRight-2023-RE-CORE\n\n-The root of the time confusion, the cost is simply a practice war time.\n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea\n-Language Support: Chinese (source language), English (American English)-\nExternal linkage: SES BTM MP97\n\n-CopyRight-2023-RE-CORE
|
||||
thumbnail:icon.png
|
||||
minVersion:1.15p11
|
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Reference in New Issue
Block a user