diff --git a/assets/public/JMJS-CS.png b/assets/public/JMJS-CS.png new file mode 100644 index 0000000..5d898a0 Binary files /dev/null and b/assets/public/JMJS-CS.png differ diff --git a/code/demonji/蝴蝶母舰/蝴蝶母舰.ini b/code/demonji/蝴蝶母舰/蝴蝶母舰.ini index 7c9eccf..d5d627b 100644 --- a/code/demonji/蝴蝶母舰/蝴蝶母舰.ini +++ b/code/demonji/蝴蝶母舰/蝴蝶母舰.ini @@ -17,6 +17,8 @@ displayDescription_zh:-妖姬风暴的阵营核心,它正是风暴的中心。 #availableInDemo: true +techLevel:2 + radius: 50 #displayRadius: 25 diff --git a/code/oldsungod/拉莱耶/中介.ini b/code/oldsungod/拉莱耶/中介.ini index 82d982d..0bc21bb 100644 --- a/code/oldsungod/拉莱耶/中介.ini +++ b/code/oldsungod/拉莱耶/中介.ini @@ -5,8 +5,8 @@ maxHp:0 unitsSpawnedOnDeath:拉莱耶建筑型,,AISystemV1 showInEditor: false - [hiddenAction_死亡] - autoTriggerOnEvent:destroyed +[hiddenAction_死亡] +autoTriggerOnEvent:destroyed showMessageToAllPlayers:Leiden Science and Technology!%{self.playerName}The La Lee trial has been debuted. showMessageToAllPlayers_zh:莱顿科技参上!%{self.playerName}的拉莱耶试用型已登场。 diff --git a/code/public/eternaldream/.核芯/.核芯.ini b/code/public/eternaldream/.核芯/.核芯.ini index fccfc9a..407a354 100644 --- a/code/public/eternaldream/.核芯/.核芯.ini +++ b/code/public/eternaldream/.核芯/.核芯.ini @@ -262,12 +262,14 @@ keepAliveWhenParentDies:false [action_妖姬阵营] temporarilyAddTags:已开火过 addActionCooldownTime:60s +displayType:upgrade text:Fairy Ji Storm text_zh:妖姬风暴 +description:Where do you search for the future of the FairyJi Storm? +description_zh:妖姬的未来,从何处寻找? isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过') buildSpeed:3s alsoQueueAction:永眠 -#playSoundGlobally:.瞄准.ogg:0.6 iconExtraImage:ROOT:/assets/public/L1.png convertTo:AISystemLoadingSY whenBuilding_triggerAction:妖姬显示 @@ -282,12 +284,14 @@ showMessageToAllPlayers:WARNING: The dispute of eternal sleep, the eternal ideal temporarilyAddTags:已开火过 addActionCooldownTime:60s text:MagicDragon + text_zh:魔龙古国 isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过') isLocked:if self.isControlledByAI() buildSpeed:6s alsoQueueAction:永眠 -#playSoundGlobally:.瞄准.ogg:0.7 +description:The Magic Dragon clan survived in order to redeem themselves. +description_zh:魔龙一族,为了赎罪而存活。 iconExtraImage:ROOT:/assets/public/L2.png convertTo:AISystemLoadingMD whenBuilding_triggerAction:魔龙显示 @@ -321,6 +325,7 @@ showMessageToAllPlayers:WARNING: Wrong Fate, the Magic dragon ancient country co temporarilyAddTags:已开火过 addActionCooldownTime:60s text:Old Sun God +displayType:building text_zh:旧日神教 isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过') isLocked:if self.isControlledByAI() @@ -333,8 +338,31 @@ whenBuilding_triggerAction:旧日显示 attachments_deleteNumUnits:20 showMessageToAllPlayers_zh:WARNING:总政府的野心,旧日的曙光!【属于:%{self.playerName}】 showMessageToAllPlayers:WARNING: The ambition of the General Government, the Old Day of the past! [Belongs to:%{self.playerName}] +description:The former lord, today is faith. +description_zh:昔日的领主,今日的信仰。 +[action_浸没阵营] +temporarilyAddTags:已开火过 +addActionCooldownTime:60s +displayType:infoOnlyStockpile +text:Immersion Technique +text_zh:浸没技术 +isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过') +isLocked:true +buildSpeed:6s +alsoQueueAction:永眠 +#playSoundGlobally:.瞄准.ogg:0.6 +iconExtraImage:ROOT:/assets/public/JMJS-CS.png +convertTo:SSTR +whenBuilding_triggerAction:浸没显示 +attachments_deleteNumUnits:20 +showMessageToAllPlayers_zh:WARNING:失落的科技在此复兴,侦察到浸没阵营的四世同仁机甲。【属于:%{self.playerName}】 +showMessageToAllPlayers:WARNING: The ambition of the General Government, the Old Day of the past! [Belongs to:%{self.playerName}] + +description:Lost technology,Immersed empire. +description_zh:失落的科技,浸染的帝国。(联动阵营尚未完成,你可以通过沙盒进行测试) + [hiddenAction_旧日] autoTrigger:if self.resource.Res==1 and self.isControlledByAI() alsoQueueAction:旧日阵营 @@ -425,6 +453,7 @@ fadeInTime:45 scaleTo:1 priority:veryhigh image:ROOT:/assets/public/intellbug_empire.png + [hiddenAction_旧日显示] spawnEffects:CUSTOM:旧日阵营 @@ -440,6 +469,22 @@ dirSpeed:1.6 priority:veryhigh image:ROOT:/assets/public/oldsun-galaxysr.png +[hiddenAction_浸没显示] +spawnEffects:CUSTOM:浸没阵营 + +[effect_浸没阵营] +life:1200 +attachedToUnit:true +fadeOut:true +alpha:1.5 +scaleFrom:1 +fadeInTime:35 +scaleTo:3 +dirSpeed:1.8 +priority:veryhigh +image:ROOT:/assets/public/JMJS-CS.png + + [action_永眠] diff --git a/code/public/override-valine/MD.ini b/code/public/override-valine/MD.ini index d6c5322..f2f1797 100644 --- a/code/public/override-valine/MD.ini +++ b/code/public/override-valine/MD.ini @@ -1,10 +1,19 @@ [core] name:AISystemLoadingMD -copyFrom:override-build.ini +copyFrom:override-build.ini,ROOT:/code/magicdragon/尼德霍格/尼德霍格T1.ini unitsSpawnedOnDeath:AISystemV1,遗落之龙 maxHp:0 [graphics] +total_frames:1 +image:ROOT:/assets/magicdragonimg/dragon/.Dragon.png +image_wreak:NONE +image_turret:SHARED:blank.png +image_shadow:AUTO +shadowOffsetX:-2 +shadowOffsetY:-7 +imageScale:1 +scaleTurretImagesTo: 0.4 +lock_body_rotation_with_main_turret:true -total_frames: 1 -image: SHARED:blank.png \ No newline at end of file +showHealthBar:false \ No newline at end of file diff --git a/code/public/override-valine/SkyBlue.ini b/code/public/override-valine/SkyBlue.ini index ff6d314..2a58eea 100644 --- a/code/public/override-valine/SkyBlue.ini +++ b/code/public/override-valine/SkyBlue.ini @@ -1,10 +1,21 @@ [core] name:AISystemLoadingSY -copyFrom:override-build.ini +copyFrom:override-build.ini,ROOT:/code/demonji/蝴蝶母舰/蝴蝶母舰.ini unitsSpawnedOnDeath:AISystemV1,蝴蝶母舰核心 maxHp:0 -[graphics] +[graphics] total_frames: 1 -image: SHARED:blank.png \ No newline at end of file + +image: ROOT:/assets/demonjiimg/core/蝴蝶.Ling +image_wreak: NONE +image_turret: ROOT:/assets/demonjiimg/core/蝴蝶闪电炮.Ling +scaleImagesTo:120 +#scaleTurretImagesTo: 25 +#showEnergyBar:false +#imageScale: 1.5 +showHealthBar:false +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 diff --git a/link/jmjs/四世同仁机甲/BGZ2.png b/link/jmjs/四世同仁机甲/BGZ2.png new file mode 100644 index 0000000..5d898a0 Binary files /dev/null and b/link/jmjs/四世同仁机甲/BGZ2.png differ diff --git a/link/jmjs/四世同仁机甲/GG1.png b/link/jmjs/四世同仁机甲/GG1.png new file mode 100644 index 0000000..08f583d Binary files /dev/null and b/link/jmjs/四世同仁机甲/GG1.png differ diff --git a/link/jmjs/四世同仁机甲/HJPM.png b/link/jmjs/四世同仁机甲/HJPM.png new file mode 100644 index 0000000..0473d2e Binary files /dev/null and b/link/jmjs/四世同仁机甲/HJPM.png differ diff --git a/link/jmjs/四世同仁机甲/HX.png b/link/jmjs/四世同仁机甲/HX.png new file mode 100644 index 0000000..63a4e81 Binary files /dev/null and b/link/jmjs/四世同仁机甲/HX.png differ diff --git a/link/jmjs/四世同仁机甲/ICON_JZZ.png b/link/jmjs/四世同仁机甲/ICON_JZZ.png new file mode 100644 index 0000000..3f20d71 Binary files /dev/null and b/link/jmjs/四世同仁机甲/ICON_JZZ.png differ diff --git a/link/jmjs/四世同仁机甲/J5.png b/link/jmjs/四世同仁机甲/J5.png new file mode 100644 index 0000000..1df6dd7 Binary files /dev/null and b/link/jmjs/四世同仁机甲/J5.png differ diff --git a/link/jmjs/四世同仁机甲/JC_Y.png b/link/jmjs/四世同仁机甲/JC_Y.png new file mode 100644 index 0000000..0473d2e Binary files /dev/null and b/link/jmjs/四世同仁机甲/JC_Y.png differ diff --git a/link/jmjs/四世同仁机甲/JC_Z.png b/link/jmjs/四世同仁机甲/JC_Z.png new file mode 100644 index 0000000..0473d2e Binary files /dev/null and b/link/jmjs/四世同仁机甲/JC_Z.png differ diff --git a/link/jmjs/四世同仁机甲/LGP.png b/link/jmjs/四世同仁机甲/LGP.png new file mode 100644 index 0000000..01cb7a4 Binary files /dev/null and b/link/jmjs/四世同仁机甲/LGP.png differ diff --git a/link/jmjs/四世同仁机甲/SSTR.ini b/link/jmjs/四世同仁机甲/SSTR.ini new file mode 100644 index 0000000..2b90ce2 --- /dev/null +++ b/link/jmjs/四世同仁机甲/SSTR.ini @@ -0,0 +1,513 @@ +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretSize:30 +turretTurnSpeed:2 +maxAttackRange:450 +shootDelay:20 +turretMultiTargeting:true + +#===============================# + +[turret_nanoTurret] +x:-33 +y:-41 +idleDir:-60 +idleDirReversing:-180 + +warmup:30 +turnSpeed:3.2 +size:8 + +image:WXQ.png +canShoot:false +isMainNanoTurret:true + + +[turret_laserDefence] +x:-22 +y:-6 +canShoot:false +invisible:true +laserDefenceEnergyUse:0.1 +limitingRange:65 +size:1 + +#===============================# + +[turret_1] +x:24 +y:23 +image:LGP.png +projectile:1 +turnSpeed:3.9 +turnSpeedAcceleration:0.2 +canShoot:true +size:23 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC +recoilOffset:-3 +recoilOutTime:6 +recoilReturnTime:7 +limitingRange:260 +canAttackFlyingUnits:false +canAttackLandUnits:true + +[turret_2] +copyFrom:1 +x:24 +y:5 +warmup:6 +linkDelayWithTurret:1 + +[projectile_1] +life:150 +speed:4 +largeHitEffect:true +frame:2 +targetGround:true +areaDamage:5 +areaRadius:20 + +#===============================# + +[turret_3] +# +x:13 +y:49 +image:XDLZP.png +projectile:2 +shoot_sound:plasma_fire +shoot_sound_vol:0.07 +shoot_light:#FFccCCEE +canShoot:true +size:27 +warmup:15 +chargeEffectImage:SHARED:lighting_charge2.png +turnSpeed:2.9 +turnSpeedAcceleration:0.07 +recoilOffset:-3 +recoilOutTime:2 +recoilReturnTime:60 +limitingRange:310 +image_applyTeamColors:true +[projectile_2] +directDamage:25 +life:70 +speed:15 +frame:11 +drawSize:1.2 +lightColor:#FFccCCEE +lightSize:1 + +#===============================# + +[turret_4] +x:-22 +y:7 +image:XFKP.png +canShoot:false +shouldResetTurret:false +idleSpin:-1.5 +recoilOffset:-3 +recoilOutTime:5 +recoilReturnTime:7 +[turret_5] +x:3 +y:8 +size:0 +attachedTo:4 +projectile:3 +slave:true +invisible:true +delay:180 +warmup:2 +shoot_sound:missile_fire +shoot_sound_vol:0.2 +shoot_flame:small +shoot_light:#FFEECCCC +limitingRange:340 +canAttackFlyingUnits:false +[turret_6] +x:-3 +y:8 +invisible:true +copyFrom:5 +linkDelayWithTurret:5 +warmup:15 + + +[projectile_3] +directDamage:5 +life:240 +speed:0.3 +targetSpeed:5 +trailEffect:true +largeHitEffect:true +frame:11 +autoTargetingOnDeadTarget:true + +#===============================# + +[turret_7] +x:-23 +y:35 +delay:100 +energyUsage:1 +shouldResetTurret:false +shoot_sound:missile_fire +shoot_sound_vol:0.2 +shoot_light:#FFEECCCC +canAttackFlyingUnits:false +projectile:4 +size:1 +turnSpeed:90 +shoot_flame:shockwave +onShoot_playAnimation:arm3 +[turret_8] +copyFrom:7 +x:-23 +y:21 +warmup:5 +linkDelayWithTurret:7 + +[projectile_4] +life:90 +speed:1 +targetSpeed:4 +trailEffect:true + +frame:4 +drawSize:1.025 + +areaDamage:20 +areaRadius:50 + +ballistic:true +ballistic_delaymove_height:900 +ballistic_height:450 + +largeHitEffect:true +targetGround:false +lightColor:#ffe92b +lightSize:1 + +spawnProjectilesOnEndOfLife:torpedoLocked(offsetDir=4),torpedoLocked(offsetDir=-4),torpedoLocked(offsetDir=4),torpedoLocked(offsetDir=-10) + +[projectile_torpedoLocked] +@copyFromSection: projectile_4 +life: 900 +turnSpeed:6 +wobbleAmplitude: 2.4 +wobbleFrequency: 1s +spawnProjectilesOnEndOfLife: NONE + +#===============================# + + + +[effect_pain] +alpha:2.5 +attachedToUnit:true +life:80 +scaleFrom:0.2 +scaleTo:0.3 +image:BGZ2.png +priority:high +drawUnderUnits:true +dirSpeed:0.1 + +[effect_JMZF] +image:BGZ2.png +alwayStartDirAtZero:true +life:190 +fadeOut:true +attachedToUnit:true +drawUnderUnits:true +fadeInTime:15 +scaleFrom:1.56 +scaleTo:1.56 +priority:high +hSpeed:0 +[effect_LZ] +life:160 +alwayStartDirAtZero:true +attachedToUnit:true +image:HX.png +xOffsetRelativeRandom:200 +yOffsetRelativeRandom:200 +hSpeed:0.3 +hSpeedRandom:0.2 +priority:low +#===============================# + +[attachment_1] +x:14 +y:-30.5 +idleDir:-90 +canBeAttackedAndDamaged:false +keepAliveWhenParentDies:true +setDrawLayerOnTop:true +addTransportedUnits:1 +rotateWithParent:true +lockRotation:false +resetRotationWhenNotAttacking:true +canAttack:true +[attachment_2] +x:-3.5 +y:-50 +idleDir:0 +@copyFromSection:attachment_1 +[attachment_3] +x:-3.5 +y:-24 +idleDir:0 +@copyFromSection:attachment_1 +[attachment_4] +x:-3.5 +y:4 +idleDir:0 +@copyFromSection:attachment_1 +[attachment_5] +x:-3.5 +y:29 +idleDir:0 +@copyFromSection:attachment_1 +[attachment_6] +x:-3.5 +y:56 +idleDir:0 +@copyFromSection:attachment_1 + +[arm_1] +x:25 +y:-30 +image_end:JC_Z.png +drawOverBody:true +image_end_teamColors:true + + +[arm_2] +x:41 +y:-30 +image_end:JC_Y.png +drawOverBody:true +image_end_teamColors:true + + +[arm_3] +x:-23 +y:29 +image_end:HJPM.png +drawOverBody:true +image_end_teamColors:true + +[arm_4] +x:19 +y:-12.5 +image_end:HJPM.png +drawOverBody:true +image_end_teamColors:true +drawDirOffset:90 +[arm_5] +x:35.5 +y:-45 +image_end:GG1.png +drawOverBody:true +spinRate:0.8 +lockMovement:true + + +[animation_JS] +onActions:queuedUnits +onActionsQueuedUnitPlayAt:0.1 +blendIn:5s +blendOut:8s +arm1_0:{x:8, y:0} +arm2_0:{x:-8, y:0} + +[animation_arm3] +arm3_1.1s:{x:-8} +arm3_3.1s:{x:0} + +[animation_arm4] +arm4_1.1s:{y:8} +arm4_3.1s:{x:-0} + +[animation_DD1] +blendIn:4.5s +blendOut:3.5s +arm1_0:{x:5, y:0} +arm2_0:{x:-5, y:0} +[leg_1] +x:35 +y:81 +attach_x:20 +attach_y:55 +moveSpeed:1.6 +heightSpeed:1.9 +moveWarmUp:5 +resetAngle:35 +holdDisMin:12 +holdDisMax:25 +image_leg:XZT.png +#image_foot:ROOT:/QT/SC/EWJS/XZJ.png +#image_foot_shadow: SHADOW:ROOT:/QT/SC/EWJS/XZJ.png +#drawUnderAllUnits:true +image_foot:J5.png +image_foot_shadow:J5.png +favourOppositeSideNeighbours:true + + +drawLegWhenZoomedOut:true +drawFootWhenZoomedOut:true + +[leg_2] +x:-35 +y:81 +attach_x:-20 +attach_y:55 +copyFrom:1 + +[leg_3] +x:58 +y:31 +attach_x:28 +attach_y:25 +copyFrom:1 + +[leg_4] +x:-58 +y:31 +attach_x:-28 +attach_y:25 +copyFrom:1 + +[leg_5] +x:58 +y:-35 +attach_x:28 +attach_y:-22 +copyFrom:1 + +[leg_6] +x:-58 +y:-35 +attach_x:-28 +attach_y:-22 +copyFrom:1 + +[leg_7] +x:35 +y:-66 +attach_x:20 +attach_y:-42 +copyFrom:1 + +[leg_8] +x:-35 +y:-66 +attach_x:-20 +attach_y:-42 +copyFrom:1 + +[movement] +movementType:OVER_CLIFF_WATER +moveSpeed:0.4 +moveAccelerationSpeed:0.05 +moveDecelerationSpeed:0.05 +targetHeight:3 +targetHeightDrift:0 + +reverseSpeedPercentage:1 +maxTurnSpeed:0.35 +turnAcceleration:0.15 + +moveSlidingMode:false +moveIgnoringBody:false +moveSlidingDir:65 +slowDeathFall:true +[ai] +useAsBuilder:true + +[graphics] +drawLayer:experimentals +total_frames:1 +icon_zoomed_out:ICON_JZZ.png + +image:WHJJ.png +image_turret:NONE +image_shadow:AUTO +shadowOffsetX:3 +shadowOffsetY:3 + +[core] +class:CustomUnitMetadata +price:0 +maxHp:1400 +maxShield:700 +shieldRegen:0.3 +mass:1000 + +techLevel:2 +experimental:true + +buildSpeed:165.5s +radius:65 +displayRadius:65 +fogOfWarSightRange:46 + + +exit_x:-32 +exit_y:-30.5 +exit_dirOffset:-30 +exit_heightOffset:5 +exit_moveAwayAmount:190 +maxTransportingUnits:6 +transportSlotsNeeded:10 +transportUnitsKeepBuiltUnits:false + +transportUnitsRequireMovementType:AIR +transportUnitsBlockOtherTransports:false +transportUnitsHealBy:0.1 +transportUnitsCanUnloadUnits:if self.isOverPassableTile(type='LAND') or self.isOverwater() + +isBio:false +isBuilder:true +softCollisionOnAll:3 + +nanoFactorySpeed:1.5 + +generation_credits:15 +generation_delay:40 + +energyMax:10 +energyRegen:0.005 +energyNeedsToRechargeToFull:true + +canRepairBuildings:true +canRepairUnits:true +canReclaimResources:true +autoRepair:true +nanoRange:260 +nanoRepairSpeed:0.35 +nanoBuildSpeed:0.35 + +name:SSTR +tags:SSTR +displayText:“四世同仁”指挥机甲 +displayDescription:来自浸没阵营的高度智能的机甲,兼并建造与攻击。\n-对空对地,可以自我修复护盾,可以建造和生产东西,可以简单进行单位运输。 + + +[canBuild_1] +name: unnecessary-rt1 +pos: 1 +forceNano: true + +[canBuild_回收] +name: reclaim +pos: 1 \ No newline at end of file diff --git a/link/jmjs/四世同仁机甲/WHJJ.png b/link/jmjs/四世同仁机甲/WHJJ.png new file mode 100644 index 0000000..30f3d62 Binary files /dev/null and b/link/jmjs/四世同仁机甲/WHJJ.png differ diff --git a/link/jmjs/四世同仁机甲/WXQ.png b/link/jmjs/四世同仁机甲/WXQ.png new file mode 100644 index 0000000..ceeb623 Binary files /dev/null and b/link/jmjs/四世同仁机甲/WXQ.png differ diff --git a/link/jmjs/四世同仁机甲/XDLZP.png b/link/jmjs/四世同仁机甲/XDLZP.png new file mode 100644 index 0000000..8518a1f Binary files /dev/null and b/link/jmjs/四世同仁机甲/XDLZP.png differ diff --git a/link/jmjs/四世同仁机甲/XFKP.png b/link/jmjs/四世同仁机甲/XFKP.png new file mode 100644 index 0000000..d24ed3f Binary files /dev/null and b/link/jmjs/四世同仁机甲/XFKP.png differ diff --git a/link/jmjs/四世同仁机甲/XZT.png b/link/jmjs/四世同仁机甲/XZT.png new file mode 100644 index 0000000..5ce480a Binary files /dev/null and b/link/jmjs/四世同仁机甲/XZT.png differ diff --git a/link/jmjs/浸没工厂/DOOR.png b/link/jmjs/浸没工厂/DOOR.png new file mode 100644 index 0000000..464776e Binary files /dev/null and b/link/jmjs/浸没工厂/DOOR.png differ diff --git a/link/jmjs/浸没工厂/JMJSBACK.png b/link/jmjs/浸没工厂/JMJSBACK.png new file mode 100644 index 0000000..b18464a Binary files /dev/null and b/link/jmjs/浸没工厂/JMJSBACK.png differ diff --git a/link/jmjs/浸没工厂/mechFactory.ini b/link/jmjs/浸没工厂/mechFactory.ini new file mode 100644 index 0000000..d25b5f8 --- /dev/null +++ b/link/jmjs/浸没工厂/mechFactory.ini @@ -0,0 +1,131 @@ +[core] +name:unnecessary-rt1 +displayText:浸没工厂 +displayDescription:建造沉浸复原的单位 +class:CustomUnitMetadata +price:1500 +maxHp:1000 +mass:9000 + +#footprint used for collisions with units (left, up, right, down) +footprint:-1,-1,1,1 + +#used for placement, and placement of other buildings +constructionFootprint:-1,-1,1,3 + + +techLevel:1 +buildSpeed:0.005 +#availableInDemo: true + +radius:35 +#displayRadius: 25 +isBio:false +isBuilding:true + + + + +exit_x:0 +exit_y:-16 + + +overrideAndReplace:unnecessary-rt1 + +builtFrom_1_name:builder +builtFrom_1_pos:1.11111991 + +builtFrom_2_name:builderShip +builtFrom_2_pos:1.11111991 + +builtFrom_3_name:combatEngineer +builtFrom_3_pos:1.11111991 + +builtFrom_4_name:experimentalSpider +builtFrom_4_pos:1.11199111 + +builtFrom_5_name:snajxhwixwjwnx-rt1 +builtFrom_5_pos:1.11199111 + + +canBuild_1_name:setRally +canBuild_2_name:builder,scout,tank,hoverTank,artillery + +canBuild_2_name:builder,scout,tank,hoverTank,artillery,hovercraft +canBuild_3_name:missileTank,plasmaTank,heavyTank,combatEngineer,heavyArtillery,heavyHoverTank,laserTank,mammothTank + + +builtFrom_3_name:experimentalsSpider +builtFrom_3_pos:1.5 + + +[arm_1] +x:0 +y:-19 +image_end:DOOR.png +drawOverBody:true + +[arm_2] +x:-1 +y:0 +image_end:JMJSBACK.png +drawOverBody:true +image_end_teamColors:true + +[animation_openDoor] +onActions: queuedUnits +onActionsQueuedUnitPlayAt: 0.8 +blendIn: 1s +blendOut: 4s +arm1_0: {x:0, y:40} +#arm1_0ms: {x:0, y:0} +#arm1_1400ms: {x:10, y:-8} + + + +[graphics] +total_frames:1 + +image:JMJSBACK.png +image_back: 浸没陆军工厂.png +image_wreak:死亡.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +[attack] +canAttack:false +canAttackFlyingUnits:false +canAttackLandUnits:false +canAttackUnderwaterUnits:false +maxAttackRange:0 + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +maxTurnSpeed:0 +turnAcceleration:0.7 + + + + +[ai] + +buildPriority:1 + +noneInBaseExtraPriority:1 + +noneGlobalExtraPriority:1 + + +maxEachBase:2 \ No newline at end of file diff --git a/link/jmjs/浸没工厂/死亡.png b/link/jmjs/浸没工厂/死亡.png new file mode 100644 index 0000000..086b490 Binary files /dev/null and b/link/jmjs/浸没工厂/死亡.png differ diff --git a/link/jmjs/浸没工厂/浸没陆军工厂.png b/link/jmjs/浸没工厂/浸没陆军工厂.png new file mode 100644 index 0000000..fa1e54e Binary files /dev/null and b/link/jmjs/浸没工厂/浸没陆军工厂.png differ