旧日T2初版提交

特别感谢DC的帮忙,以及卡姐和大老鼠的数据平衡
This commit is contained in:
LingASDJ 2022-12-20 22:48:31 +08:00
parent 9faa6cf385
commit 382191a11e
122 changed files with 3905 additions and 40 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 169 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 306 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 658 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 274 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 546 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 114 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 252 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 121 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 459 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 522 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 510 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 405 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 705 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 695 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 291 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 630 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 258 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 414 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 377 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 373 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 144 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 184 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 339 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 789 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 513 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 675 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 411 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 396 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 447 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 300 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 768 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 138 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

View File

@ -75,5 +75,4 @@ buildPriority: 0.23
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxGlobal: 1
maxGlobal: 5
maxGlobal: 3

View File

@ -77,5 +77,4 @@ buildPriority: 0.23
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxGlobal: 1
maxGlobal: 5
maxGlobal: 4

View File

@ -84,4 +84,3 @@ noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxGlobal: 1
maxGlobal: 5

View File

@ -100,5 +100,4 @@ buildPriority: 0.43
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxGlobal: 1
maxGlobal: 2

View File

@ -64,4 +64,3 @@ noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxGlobal: 1
maxGlobal: 5

View File

@ -43,11 +43,13 @@ buildSpeed: 4s
convertTo: 碧绿炮塔
#在这里定义单位
price: 1800
onlyOneUnitAtATime:false
[action_组装音波模块核心]
@copyFromSection: template_组装模块
buildSpeed: 4s
convertTo: 超音波塔
onlyOneUnitAtATime:false
#在这里定义单位
price: 1500

View File

@ -14,6 +14,7 @@ techLevel:3
buildSpeed:1s
#availableInDemo:true
radius:35
#displayRadius:25
isBio:false
isUnselectable:false
@ -69,6 +70,7 @@ unitShownInUI: unitRef self.attachment(slot="单位插槽${slotId}")
iconExtraIsVisible: if self.hasFlag(id=${slotId})
iconExtraImage: ROOT:/assets/magicdragonimg/modconon/UI.png
#设置选择的素材图
onlyOneUnitAtATime:false
[attachment_单位插槽1]
x: 0

View File

@ -0,0 +1,139 @@
[core]
name: scoutMechDeployed
class: CustomUnitMetadata
copyFrom: scout-mech.ini
showInEditor: false
builtFrom_1_name: NONE
builtFrom_2_name: NONE
radius: 25
fogOfWarSightRange: 29
#footprint used for collisions with units (left, up, right, down)
footprint: -1,-1,1,1
#used for placement, and placement of other buildings
constructionFootprint:-1,-1,1,1
#buildingToFootprintOffsetX:20
#buildingToFootprintOffsetY:20
maxShield: 350
shieldRegen: 0.15
startShieldAtZero: true
isBuilding: true
[action_deploy]
isVisible: false
[action_undeploy]
isVisible: true
text: Undeploy
text_zh: 取消部署
convertTo: scoutMech
displayType: action
price: 0
buildSpeed: 5s
#canPlayerCancel: false
[graphics]
#lock_body_rotation_with_main_turret: false
[attack]
maxAttackRange: 220
shootDelay: 60
[leg_1]
x: -3
y: 3
attach_x: -5
attach_y: 10
moveSpeed: 1.0
rotateSpeed: 7
heightSpeed: 0.4
resetAngle:25
image_leg: ROOT:/assets/oldsungodimg/T2/ScountLeide/leg.png
image_foot: ROOT:/assets/oldsungodimg/T2/ScountLeide/foot.png
#draw_foot_on_top: true
#dust_effect: false
holdDisMin: 5
holdDisMax: 15
[leg_2]
x: 3
y: 3
attach_x: 5
attach_y: 10
copyFrom: 1
[leg_3]
x: -3
y: -3
attach_x: -5
attach_y: -10
copyFrom: 1
[leg_4]
x: 3
y: -3
attach_x: 5
attach_y: -10
copyFrom: 1
[movement]
movementType: NONE
targetHeight:0
moveSpeed: 0
moveAccelerationSpeed: 0.07
moveDecelerationSpeed: 0.17
maxTurnSpeed: 1.0
turnAcceleration: 0.5
moveSlidingMode :false
moveIgnoringBody:false
reverseSpeedPercentage:1
[ai]
upgradedFrom: scoutMech

View File

@ -0,0 +1,233 @@
[core]
name: scoutMech
displayText: Survelance Mech
displayDescription: -Can attack ground and air \n-Can see very far into fog if enabled \n-Can deploy for more fog view range \n-Not effective in direct combat alone
displayText_zh: 侦查雷达机械
displayDescription_zh: -可以攻击地面和空中\n-如果部署了该单位,可以获得更多的迷雾视野,但攻速变长。
mass: 8000
price: 3200
maxHp: 1800
selfRegenRate:0
fogOfWarSightRange: 24
softCollisionOnAll: 3
buildSpeed: 18s
numBitsOnDeath: 15
radius: 25
transportSlotsNeeded: 3
[graphics]
total_frames: 1
image: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-body.png
image_turret: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-body.png
image_wreak: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-wreak.png
image_shadow: SHADOW:ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-body.png
total_frames: 1
teamColorsOnTurret: true
lock_shadow_rotation_with_main_turret: true
lock_body_rotation_with_main_turret: false
shadowOffsetX: 1
shadowOffsetY: 1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
turretSize: 10
turretTurnSpeed: 1.5
isFixedFiring: false
turretMultiTargeting: true
maxAttackRange: 200
shootDelay: 5
turretRotateWithBody: false
[movement]
movementType: OVER_CLIFF
moveSpeed: 0.36
moveAccelerationSpeed: 0.07
moveDecelerationSpeed: 0.17
maxTurnSpeed: 1.1
turnAcceleration: 0.5
moveSlidingMode :false
moveIgnoringBody:false
reverseSpeedPercentage:1
[turret_body]
#body
x: 0
y: 0
idleDir:0
image: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-body.png
#invisible: true
turnSpeed: 1
turnSpeedAcceleration: 0.3
canShoot: false
limitingRange: 220
[turret_main]
#cannon spout
x: 0.5
y: 10
slave: false
attachedTo: body
projectile: 1
invisible: false
limitingAngle: 80
image: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-turret.png
turnSpeed: 2
turnSpeedAcceleration: 0.2
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
idleDir: 0
recoilOffset: -2
recoilOutTime: 5
recoilReturnTime: 15
shoot_sound:cannon_firing
shoot_sound_vol:0.2
shoot_flame: small
shoot_light:#CCFFFFaa
delay: 60
size: 18
limitingMinRange: 0
[turret_fake]
#body
x: 0
y: 0
idleDir:0
image: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-body.png
attachedTo: body
#invisible: true
canShoot: false
limitingRange: 0
[turret_plat]
x: 0
y: 0
idleDir:0
idleDirReversing: 0
#invisible: true
image: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-platform.png
turnSpeed: 2.4
turnSpeedAcceleration: 10
canShoot: false
limitingRange: 0
[turret_idle]
x: 0
y: 0
idleSpin: 0.5
image: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-scanner.png
#invisible: true
canShoot: false
limitingRange: 0
[projectile_1]
life: 150
speed: 5
largeHitEffect: false
frame: 2
areaDamage: 90
areaRadius: 30
lightColor: #ffe92b
lightSize: 0.6
[leg_1]
x: -22
y: 20
attach_x: -10
attach_y: 10
moveSpeed: 1.2
rotateSpeed: 8
heightSpeed: 1.1
resetAngle: 1
image_leg: ROOT:/assets/oldsungodimg/T2/ScountLeide/leg.png
image_foot: ROOT:/assets/oldsungodimg/T2/ScountLeide/foot.png
holdDisMin: 18
holdDisMax: 35
hardLimit: 50
[leg_2]
x: 22
y: 20
attach_x: 10
attach_y: 10
copyFrom: 1
[leg_3]
x: -22
y: -20
attach_x: -10
attach_y: -10
copyFrom: 1
[leg_4]
x: 22
y: -20
attach_x: 10
attach_y: -10
copyFrom: 1
[action_deploy]
isVisible: true
text: Deploy
text_zh:部署
convertTo: scoutMechDeployed
displayType: action
price: 0
buildSpeed: 10s
whenBuilding_cannotMove: true
whenBuilding_rotateTo: 0
whenBuilding_rotateTo_orBackwards: true
#canPlayerCancel: false

View File

@ -0,0 +1,308 @@
[core]
name:卡洛尔重型战舰
class:CustomUnitMetadata
price:10000
maxHp:4500
mass:1900
numBitsOnDeath:58
displayText: Carroll heavy battleship
displayDescription: -An outstanding representative of the Old Sun navy\n-Developed by Dr Demon Happy, it has four basic artillery, air-to-ground\n- comes with an anti-submarine module\n- and has a deadly electromagnetic gun, which has a large attack range scale AOE damage\n-Move slowly, have a shield, self-repair, and can produce a small robot anti-submarine module.
displayText_zh: 卡洛尔重型战舰
displayDescription_zh: -旧日海军的杰出代表\n-由邪欢博士进行研发,拥有四发基础火炮,对空对地\n-自带反潜模块\n-并拥有一个致命打击的电磁炮,对攻击范围造成大规模AOE伤害\n-移动较慢,拥有护盾,自我修复,可以生产小型机器人反潜模块。
techLevel:2
buildSpeed:50s
radius:80
fogOfWarSightRange:20
transportSlotsNeeded:5
isBio:false
#碰撞体积软化:3
[graphics]
image:ROOT:/assets/oldsungodimg/T2/CardLuoer/卡洛尔战列舰本体.png
image_wreak:ROOT:/assets/oldsungodimg/T2/CardLuoer/卡洛尔战列舰_死亡.png
image_shadow:AUTO
shadowOffsetX:5
shadowOffsetY:5
scaleImagesTo: 65
#jscaleTurretImagesTo: 20
[attack]
canAttack:true
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
turretSize:17
maxAttackRange:300
#turretMultiTargeting:true
[turret_火炮1]
canAttackFlyingUnits:false
aimOffsetSpread:1.2
limitingRange:240
canAttack:true
image_drawOffsetY:6
warmup:3s
delay:3s
x:18.5
y:45
image:ROOT:/assets/oldsungodimg/T2/CardLuoer/火炮.png
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:large
shoot_light:#FFEECCCC
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
projectile:1
recoilOffset:-3
idleDir:0
#idleDirReversing:-145
[projectile_1]
targetSpeed: 10
life:300
speed:0
#targetGround:true
areaDamage:90
areaRadius:60
lightColor:#ffe92b
lightSize:0.6
largeHitEffect:true
trailEffect:true
frame:4
color:#f7ff5e
autoTargetingOnDeadTarget:true
[turret_火炮2]
canAttackFlyingUnits:false
aimOffsetSpread:0.6
limitingRange:240
canAttack:true
image_drawOffsetY:6
warmup:3s
delay:3s
x:-18.5
y:45
image:ROOT:/assets/oldsungodimg/T2/CardLuoer/火炮.png
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:large
shoot_light:#FFEECCCC
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
projectile:1
recoilOffset:-3
idleDir:0
#idleDirReversing:-145
[turret_火炮3]
canAttackFlyingUnits:false
aimOffsetSpread:0.3
limitingRange:240
canAttack:true
image_drawOffsetY:6
warmup:3s
delay:3s
x:18.5
y:-55
image:ROOT:/assets/oldsungodimg/T2/CardLuoer/火炮.png
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:large
shoot_light:#FFEECCCC
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
projectile:1
recoilOffset:-3
idleDir:0
#idleDirReversing:-145
[turret_火炮4]
canAttackFlyingUnits:false
aimOffsetSpread:0.9
limitingRange:240
canAttack:true
image_drawOffsetY:6
warmup:3s
delay:3s
x:-18.5
y:-55
image:ROOT:/assets/oldsungodimg/T2/CardLuoer/火炮.png
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:large
shoot_light:#FFEECCCC
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
projectile:1
recoilOffset:-3
idleDir:0
#idleDirReversing:-145
[turret_电磁炮]
canAttack:true
aimOffsetSpread:0
image_drawOffsetY:6
warmup:60
delay:160
x:0
y:-25
image:ROOT:/assets/oldsungodimg/T2/CardLuoer/电磁炮.png
shoot_sound:large_gun_fire1
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEECCCC
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
projectile:电磁炮弹
recoilOffset:-8
recoilOutTime:3
recoilReturnTime:45
idleDir:0
#idleDirReversing:-125
[projectile_电磁炮弹]
life: 15
instant:true
instantReuseLast: true
instantReuseLast_alsoChangeTurretAim: true
moveWithParent: true
beamImage: SHARED:beam3.png
beamImageEnd: SHARED:beam1_end.png
beamImageStart: SHARED:beam1_start.png
#beamImageOffsetRate: 1.5
beamImageOffsetRate: 2
explodeEffect: NONE
explodeEffectOnShield: NONE
shieldDamageMultiplier: 0.75
sweepOffsetFromTargetRadius:0.4
#sweepOffset: x
sweepSpeed:10
#=== others ===
directDamage: 90
#color: #aa6284b8
#color: #dd99bcf2
color: #42f2f5
teamColorRatio_sourceRatio:0.8
teamColorRatio:0.5
areaDamage:40
areaRadius:50
[movement]
movementType:WATER
moveSpeed:0.4
moveAccelerationSpeed:0.02
moveDecelerationSpeed:0.01
reverseSpeedPercentage:2
maxTurnSpeed:2.0
turnAcceleration:0.05
#moveSlidingMode :false
#moveIgnoringBody:false
#moveSlidingDir: 45
[turret_电磁炮2]
canAttack:true
aimOffsetSpread:0
image_drawOffsetY:6
warmup:60
delay:900
x:0
y:3
image:ROOT:/assets/oldsungodimg/T2/CardLuoer/电磁炮.png
shoot_sound:large_gun_fire1
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEECCCC
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
projectile:电磁炮弹2
recoilOffset:-8
recoilOutTime:3
recoilReturnTime:45
idleDir:0
#idleDirReversing:-125
[projectile_电磁炮弹2]
life: 15
instant:true
instantReuseLast: true
instantReuseLast_alsoChangeTurretAim: true
moveWithParent: true
beamImage: SHARED:beam3.png
beamImageEnd: SHARED:beam1_end.png
beamImageStart: SHARED:beam1_start.png
#beamImageOffsetRate: 1.5
beamImageOffsetRate: 2
explodeEffect: NONE
explodeEffectOnShield: NONE
shieldDamageMultiplier: 0.75
sweepOffsetFromTargetRadius:0.4
#sweepOffset: x
sweepSpeed:10
#=== others ===
directDamage: 90
#color: #aa6284b8
#color: #dd99bcf2
color: #44aa44
teamColorRatio_sourceRatio:0.8
teamColorRatio:0.5
areaDamage:40
areaRadius:50
[movement]
movementType: WATER
moveSpeed: 0.35
moveAccelerationSpeed: 0.02
moveDecelerationSpeed: 0.05
reverseSpeedPercentage:1
maxTurnSpeed: 1.0
turnAcceleration: 0.05
#moveSlidingMode :false
#moveIgnoringBody:false
#moveSlidingDir: 45

View File

@ -0,0 +1,286 @@
[core]
class: CustomUnitMetadata
mass: 12000
name: cruiser
displayText: Cruiser
displayText_zh:巡洋舰
displayDescription: -A warship with 3 turrets & anti-air ball launcher \n-Sieges nearby enemy base \n-Good use of killing submarines
displayDescription_zh:-带有3个炮塔和防空发射器的军舰\n-攻击附近的敌军基地\n-可以反潜
price: 10000
techLevel: 2
maxHp: 5000
armour: 0
maxShield: 0
shieldRegen: 0
#softCollisionOnAll: 1
isBug: false
isBuilding: false
isBio: false
#transportSlotsNeeded: #
radius: 45
#displayRadius: 21
[graphics]
total_frames: 1
image: ROOT:/assets/oldsungodimg/T2/Cruiser/巡洋舰船.png
image_wreak: ROOT:/assets/oldsungodimg/T2/Cruiser/巡洋舰船死亡.png
image_turret:SHARED:large_turret.png
image_shadow: auto
shadowOffsetX: 5
shadowOffsetY: 5
teamColorsOnTurret: true
[attack]
canAttack: true
canAttackUnderwaterUnits: true
canAttackLandUnits: true
canAttackFlyingUnits: true
turretSize: 18
turretTurnSpeed: 4
maxAttackRange: 300
shootDelay: 3.471s
turretMultiTargeting: true
[turret_1]
#base1
x:0
y:10
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turnSpeedAcceleration: 0.178
projectile: bullet1
shoot_sound: large_gun_fire2
shoot_sound_vol: 0.27
shoot_flame: large
shoot_light:#7AAB86
#delay: 125
recoilOffset: -2
recoilOutTime: 1
recoilReturnTime: 12
idleDirReversing: -135
[turret_2]
#base2
x: 0
y: 36
copyFrom: 1
linkDelayWithTurret: 1
warmup: 30
idleDirReversing: 135
[turret_3]
#base3
x: 0
y: -34
copyFrom: 1
linkDelayWithTurret: 1
warmup: 60
idleDir: 180
idleDirReversing: 180
[turret_4]
#torpedo
x: 0
y: 0
idleDir:0
invisible: true
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: true
canAttackNotTouchingWaterUnits: false
canAttackCondition: if self.isOverwater()
projectile: subBot
size: 1.1
delay: 100
turnSpeed: 15
[turret_5]
#aa+
x:0
y:23
invisible: true
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
projectile: air_attack
shoot_sound: missile_fire
shoot_sound_vol: 0.33
shoot_flame: shockwave
shoot_light: #ffffff
size: 0
delay: 2.43s
[turret_6]
#
x:0
y:23
invisible:true
linkDelayWithTurret:5
copyFrom:5
warmup: 15
[turret_7]
#
x:0
y:23
invisible:true
linkDelayWithTurret:5
copyFrom:5
warmup: 30
[turret_8]
#
x:0
y:23
invisible:true
linkDelayWithTurret:5
copyFrom:5
warmup: 45
[turret_9]
#
x:0
y:23
invisible:true
linkDelayWithTurret:5
copyFrom:5
warmup: 60
[projectile_subBot]
#torpedo
directDamage: 60
life: 500
speed: 0.4
targetSpeed: 1.3
largeHitEffect: true
drawSize: 1.3
color: #000000
trailEffect: true
deflectionPower:-1
[projectile_bullet1]
#directDamage: 110
life: 240
speed: 8
targetGround: true
largeHitEffect: true
frame: 2
drawSize: 1
areaDamage: 80
areaRadius: 50
drawType: 3
lightColor: #ffff00
lightSize: 0.9
[projectile_air_attack]
#aa ball
directDamage: 15
life: 160
speed: 1
targetSpeed: 5
drawSize: 1.8
color: #7ff3c8
trailEffect: true
largeHitEffect: true
ballistic: true
ballistic_delaymove_height:25
ballistic_height: 25
lightColor: #f1f1f1
lightSize: 0.5
[movement]
movementType: WATER
moveSpeed: 0.5
moveAccelerationSpeed: 0.023
moveDecelerationSpeed: 0.16
reverseSpeedPercentage: 1
maxTurnSpeed: 1.2
turnAcceleration: 0.039
moveSlidingMode: false
moveSlidingDir: 0

View File

@ -0,0 +1,171 @@
[core]
class: CustomUnitMetadata
mass: 1000
name: Igniter
displayText: Igniter Tank
displayText_zh:极火坦克
displayDescription: -Large health\n-Self repair\n-Attacks ground only,Cause range damage.
displayDescription_zh:-拥有自我修复能力\n只能攻击地面造成AOE伤害。
maxHp: 1600
selfRegenRate: 0.1
buildSpeed: 20s
techLevel: 1
price: 3600
softCollisionOnAll: 2
radius: 18
isBio: false
[graphics]
total_frames: 2
image: ROOT:/assets/oldsungodimg/T2/IgniterTank/igniter_tank2.png
image_wreak: ROOT:/assets/oldsungodimg/T2/IgniterTank/igniter_dead.png
image_turret: ROOT:/assets/oldsungodimg/T2/IgniterTank/turret_flamethrower.png
image_shadow: AUTO
shadowOffsetX:2
shadowOffsetY:2
dustEffect: true
teamColorsOnTurret: true
animation_moving_start: 0
animation_moving_end: 1
animation_moving_speed: 2.33
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretTurnSpeed: 2
turretSize: 21
maxAttackRange: 175
shootDelay: 3s
aimOffsetSpread: 1.3
[turret_1]
x: 0
y: 0
turnSpeedAcceleration: 0.1
canAttack: true
projectile: 1
shoot_sound: tank_firing
shoot_sound_vol: 0.5
shoot_flame: small
shoot_light: #FFEECCCC
recoilOffset: -1.5
recoilOutTime: 3
recoilReturnTime: 12
limitingMinRange: 80
[turret_2]
x: 0
y: 0
invisible: true
copyFrom: 1
linkDelayWithTurret: 1
attachedTo: 1
slave: true
#warmup: 10
[turret_3]
x: 0
y: 0
invisible: true
copyFrom: 1
linkDelayWithTurret: 1
attachedTo: 1
slave: true
#warmup: 20
[turret_4]
x: 0
y: 0
invisible: true
copyFrom: 1
linkDelayWithTurret: 1
attachedTo: 1
slave: true
#warmup: 30
[turret_5]
x: 0
y: 0
invisible: true
copyFrom: 1
linkDelayWithTurret: 1
attachedTo: 1
slave: true
#warmup: 40
[turret_6]
x: 0
y: 0
invisible: true
copyFrom: 1
linkDelayWithTurret: 1
attachedTo: 1
slave: true
#warmup: 50
[turret_7]
#minrange guide
x: 0
y: 0
invisible: true
showRangeUIGuide: true
canAttack: false
limitingRange: 60
[projectile_1]
directDamage: 50
life: 250
speed: 4
flameWeapon: true
trailEffect: true
frame: 3
drawType: 3
lightColor: #f1ff77
deflectionPower: -1
targetGroundSpread: 180
buildingDamageMultiplier: 2
[movement]
movementType: LAND
moveSpeed: 0.8
moveAccelerationSpeed: 0.145
moveDecelerationSpeed: 0.234
reverseSpeedPercentage: 1
maxTurnSpeed: 1.4
turnAcceleration: 0.103

View File

@ -21,7 +21,7 @@ tags:拉莱耶
#price: 2
price: 5000
maxHp: 2700
mass: 1000
mass: 100000
techLevel: 2
experimental: true
buildSpeed: 35s

View File

@ -0,0 +1,293 @@
[core]
name: 八星战斗机
class: CustomUnitMetadata
price: 4500
maxHp: 1600
mass: 1000
techLevel: 2
buildSpeed: 35s
availableInDemo: false
radius: 25
#displayRadius: 11
isBio: false
#softCollisionOnAll: 3
softCollisionOnAll: 24
selfRegenRate:0.2
displayText: Eight Star Fighter
displayText_zh:八星战机
displayDescription: -The T2 air force unit of the old Sun is said to have been used by the old ace pilots.
displayDescription_zh:-旧日T2强力空军单位,据说它曾经被八星王牌飞行员使用过。
#builtFrom_1_name: AirFactory
#builtFrom_1_pos: 6
energyMax: 10
energyRegen: 0.0078
[graphics]
total_frames: 1
image: ROOT:/assets/oldsungodimg/T2/EightStar/body.png
image_wreak: ROOT:/assets/oldsungodimg/T2/EightStar/body_dead.png
image_turret: NONE
#scaleImagesTo: 12
#scaleTurretImagesTo: 10
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
lock_body_rotation_with_main_turret: true
[attack]
turretRotateWithBody: false
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 10
turretTurnSpeed: 4
maxAttackRange: 180
shootDelay: 2.5s
#isFixedFiring: true
[turret_1]
#missile
invisible: true
x: 0
y: 0
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 2.5s
energyUsage: 0.5
turnSpeed: 3.9
turnSpeedAcceleration: 0.2
[turret_2]
#missile
invisible: true
x: -10
y: 4
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 3s
energyUsage: 0.5
turnSpeed: 3.9
turnSpeedAcceleration: 0.2
[turret_3]
#missile
invisible: true
x: 10
y: 4
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 2.5s
energyUsage: 0.5
turnSpeed: 3.9
turnSpeedAcceleration: 0.2
[turret_4]
#missile
invisible: true
x: 14
y: 4
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 3s
energyUsage: 0.5
turnSpeed: 3.9
turnSpeedAcceleration: 0.2
[turret_5]
#missile
invisible: true
x: -14
y: 4
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 2.5s
energyUsage: 0.5
[turret_6]
#missile
invisible: true
x: -18
y: 4
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 3s
energyUsage: 0.5
turnSpeed: 3.9
turnSpeedAcceleration: 0.2
[turret_7]
#missile
invisible: true
x: 18
y: 4
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 2.5s
energyUsage: 0.5
[turret_8]
#missile
invisible: true
x: -24
y: 4
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 3s
energyUsage: 0.5
[projectile_1]
#missile
directDamage: 45
life: 240
speed: -2
targetSpeed: 4
trailEffect: true
largeHitEffect: true
#ballistic: true
#ballistic_delaymove_height:0
#ballistic_height: 10
frame: 4
autoTargetingOnDeadTarget: true
[movement]
movementType: AIR
moveSpeed: 1.4
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.03
landOnGround: false
reverseSpeedPercentage:0
maxTurnSpeed: 3.6
turnAcceleration: 0.2
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
slowDeathFall: true

View File

@ -135,4 +135,3 @@ turnAcceleration: 0.1
[ai]
maxGlobal:1
maxGlobal:2

View File

@ -13,7 +13,7 @@ tags:海军基地
#used for placement, and placement of other buildings
constructionFootprint: -2,-2,2,3
overrideAndReplace: seaFactory
#overrideAndReplace: seaFactory
extraBuildRangeWhenBuildingThis:65
techLevel: 1
@ -90,7 +90,7 @@ turnAcceleration: 0.1
buildPriority: 0.25
noneInBaseExtraPriority: 0.35
noneGlobalExtraPriority: 0.12
maxGlobal: 10
maxGlobal: 4
[action_升级]
@ -105,7 +105,7 @@ pos: 0
unitShownInUI: seaFactoryT2
iconExtraImage: SHARED:icon_upgrade_top.png
iconExtraColor: #AAFFFFFF
isLocked:true
#isLocked:true
#[action_外包]
#autoTrigger: if not self.resource(type='旧日自动计划',lessThan=1)

View File

@ -25,16 +25,20 @@ radius: 40
isBio: false
isBuilding: true
displayText:海军基地 T-2
displayDescription:-制造高级海上单位
displayText:Sea Factory_T2
displayDescription:-Build T2 Sea units, Which can be upgraded
displayText_zh:海军基地_T2
displayDescription_zh:-制造初级海上单位,可升级
exit_x:0
exit_y:-3
exit_moveAwayAmount:120
canBuild_1_name: setRally
canBuild_1_pos: -1
canBuild_2_name: gunBoat,hovercraft,missileShip,battleShip,卡洛尔重型战舰
#canBuild_2_name: builderShip,动员炮艇,gunBoat,lightSub,hovercraft,attackSubmarine,missileShip,battleShip,白露级,无畏级
canBuild_2_pos: 1
[graphics]
total_frames: 1

View File

@ -2,8 +2,8 @@
[core]
name: laserDefenceT2
class: CustomUnitMetadata
price: 4000
maxHp: 1400
price: 6200
maxHp: 2000
mass: 3000
tags:LK
@ -35,6 +35,16 @@ energyRegen: 0.004
softCollisionOnAll: 3
[action_upgradeT3]
convertTo: laserDefenceT3
price: 3500
text:i:gui.actions.upgradeT2
description:i:units.laserDefence.upgrade.description
displayType: upgrade
buildSpeed: 30s
iconImage: SHARED:icon_upgrade.png
[hiddenAction_0]
stopLastAnimation:true
autoTrigger:if self.energy(full=true)

View File

@ -0,0 +1,87 @@
[core]
name: laserDefenceT3
class: CustomUnitMetadata
price: 6200
maxHp: 3000
mass: 3000
tags:LK
displayText: i:units.laserDefence.name
displayDescription: i:units.laserDefence.description
#overrideAndReplace: laserDefence
#footprint used for collisions with units (left, up, right, down)
footprint: 0,0,1,1
#used for placement, and placement of other buildings
constructionFootprint: 0,0,1,1
buildingToFootprintOffsetX:20
buildingToFootprintOffsetY:20
buildingSelectionOffset:-6
techLevel: 1
buildSpeed: 0.002
radius: 18
isBio: false
isBuilding: true
energyMax: 25
energyRegen: 0.008
softCollisionOnAll: 3
[hiddenAction_0]
stopLastAnimation:true
autoTrigger:if self.energy(full=true)
[hiddenAction_1]
playAnimation:1
autoTrigger:if self.energy(lessThan=0.1)
[animation_1]
blendIn:0
blendOut:99s
body_0: {frame:1}
body_99s: {frame:1}
[graphics]
total_frames: 2
image: ROOT:/assets/oldsungodimg/laser/laser_defenceT3.png
image_wreak: ROOT:/assets/oldsungodimg/laser/laser_defenceT3_dead.png
[movement]
movementType: NONE
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
maxAttackRange:250
[turret_1]
x: 0
y: 14
canShoot: false
laserDefenceEnergyUse: 1.1
size:1
[ai]
buildPriority: 0.05
noneGlobalExtraPriority: 0.1

View File

@ -45,12 +45,11 @@ autoTrigger:if self.energy(lessThan=0.1)
[action_upgradeT2]
convertTo: laserDefenceT2
price: 20000
price: 2700
text:i:gui.actions.upgradeT2
description:i:units.laserDefence.upgrade.description
isLocked:true
displayType: upgrade
buildSpeed: 55.6s
buildSpeed: 20s
iconImage: SHARED:icon_upgrade.png
[animation_1]
@ -94,4 +93,4 @@ size:1
buildPriority: 0.25
noneInBaseExtraPriority: 0.35
noneGlobalExtraPriority: 0.12
maxGlobal: 10
maxGlobal: 5

View File

@ -0,0 +1,213 @@
[core]
name: mammoth_mech_t1
class: CustomUnitMetadata
mass: 4500
displayText: Mammoth Mech IV
displayText_zh:猛犸机甲-IV
displayDescription: -Like a mammoth tank but better \n-Fires deadlier lighting burst \n-Can walk over cliffs and water \n-Can attack air
displayDescription_zh:-旧日联盟猛犸机甲,\n-致命的等离子攻击\n-可以走过悬崖和水\n-可以攻击空军
maxHp: 2400
#[builtFrom_upgrade]
price: 2800
techLevel: 2
#softCollisionOnAll: 3
isBug: false
isBio: false
isBuilding: false
#displayRadius: 9000
radius: 25
[graphics]
total_frames: 1
image: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_mech_body.png
image_wreak: none
image_turret: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_mech_topLayer.png
image_shadow: auto
shadowOffsetX: 2
shadowOffsetY: 2
teamColorsOnTurret: true
dustEffect: false
animation_moving_start: 0
animation_moving_end: 0
animation_moving_speed: 0
lock_body_rotation_with_main_turret: true
[attack]
canAttack: true
canAttackUnderwaterUnits: false
canAttackLandUnits: true
canAttackFlyingUnits: true
turretSize: 20
turretTurnSpeed: 1.3
maxAttackRange: 200
shootDelay: 1.5s
turretRotateWithBody: false
turretMultiTargeting: true
[turret_hardBase]
#tope layer base (for #cannon burst electric)
x: 0
y: 0
invisible: true
canAttackFlyingUnits: false
turnSpeedAcceleration: 0.7
canShoot: false
recoilOffset: -0.25
recoilOutTime: 3
recoilReturnTime: 10
[turret_special]
#cannon burst electric
x: 0
y: 11
attachedTo: hardBase
slave: true
image: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_cannon_coil.png
size: 35
canAttack: true
canAttackUnderwaterUnits: false
canAttackLandUnits: true
canAttackFlyingUnits: false
shoot_sound: lighting_burst
shoot_sound_vol: 0.4
shoot_flame: CUSTOM:sparks_2*5
#shoot_light: none
recoilOffset: -3
recoilOutTime: 3
recoilReturnTime: 27
projectile: bursting2
warmup: 180
chargeEffectImage: SHARED:lighting_charge.png
[turret_base]
#attachment fixed
x: 0
y: 0
attachedTo: hardBase
slave: true
turnSpeed: 0
turnSpeedAcceleration: 0
canAttack: false
[turret_coil_barrel]
x: 0
y: 0
canAttack: true
image:ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_tank_coil.png
canAttackUnderwaterUnits: false
canAttackFlyingUnits: true
canAttackLandUnits: true
shoot_sound: lighting_burst
shoot_sound_vol: 0.35
shoot_flame: CUSTOM:sparks_2*3
delay: 1.5s
warmup: 1.5s
recoilOffset: -1.5
recoilOutTime: 5
recoilReturnTime: 10
attachedTo: topBase
slave: true
chargeEffectImage: SHARED:lighting_charge.png
projectile: bursting
turnSpeed: 10
turnSpeedAcceleration: 10
[turret_topBase]
x: 0
y: 0
#attachedTo: hardBase
#slave: true
canAttack: false
size: 0
image:ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_tank_turret.png
canAttackUnderwaterUnits: false
canAttackLandUnits: true
canAttackFlyingUnits: true
turnSpeed: 2
turnSpeedAcceleration: 0.6
recoilOffset: -0.5
recoilOutTime: 0
recoilReturnTime: 33
idleSpin: 0
[projectile_bursting2]
#main lighting
directDamage: 100
instant: true
life: 10
speed: 0
lightingEffect: true
#areaDamage: 21
#areaRadius: 21
explodeEffect: CUSTOM:lightningShock, CUSTOM:sparks*10
explodeEffectOnShield:CUSTOM:lightningShock*1
[projectile_bursting]
#lightning_support
directDamage: 100
instant: true
life: 10
speed: 0
lightingEffect: true
explodeEffect: CUSTOM:lightningShock, CUSTOM:sparks*8
explodeEffectOnShield:CUSTOM:lightningShock*1
[leg_1]
#leg / foot part
x: -15
y: 0
attach_x: -10
attach_y: 0
moveSpeed: 2
rotateSpeed: 8
heightSpeed: 0.8
resetAngle: 20
image_leg: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_leg.png
image_foot: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_foot2.png
holdDisMin: 22
holdDisMax: 38
image_end_teamColors: true
[leg_2]
#leg / foot part
x: 15
y: 0
attach_x: 10
attach_y: 0
copyFrom: 1
image_foot: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_foot.png
image_end_teamColors: true
[effect_lightningShock]
#custom explode effect
life: 60
hOffset: 0
dirOffset: 0
fadeInTime: 0
fadeOut: false
attachedToUnit: true
image: SHARED:lightning_shock.png
total_frames: 14
animateFrameStart: 0
animateFrameEnd: 13
animateFramePingPong: false
animateFrameSpeed: 0.5
[effect_sparks]
#custom explode effect
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 1.6
ySpeedRelativeRandom: 1.6
hSpeed: 2
image: SHARED:spark.png
priority: verylow
[effect_sparks_2]
#custom shoot effect
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 0.5
ySpeedRelativeRandom: 0.5
hSpeed: 1
image: SHARED:spark.png
priority: verylow
[movement]
reverseSpeedPercentage: 1
movementType: OVER_CLIFF_WATER
targetHeight: 3
moveSpeed: 0.5
moveAccelerationSpeed: 0.045
moveDecelerationSpeed: 0.19
maxTurnSpeed: 2
turnAcceleration: 0.7
moveSlidingMode: false
moveIgnoringBody: false

View File

@ -23,7 +23,7 @@ name: airFactory, seaFactory
tech: 1
[canBuild_3]
name: repairBay, turret, antiAirTurret, laserDefence, extractor, fabricator, landFactoryX,TeslaTurret,CannonTurret
name: repairBay, turret, antiAirTurret, laserDefence, extractor, fabricator, landFactoryX,TeslaTurret,CannonTurret,LaserTurret
tech: 1
[turret_1]

View File

@ -66,7 +66,7 @@ convertTo: airFactoryT2
ai_isHighPriority:if self.hasResources(8000)
displayType:upgrade
unitShownInUI: airFactoryT2
isLocked:true
#isLocked:true
#ai_isDisabled: if not self.hasResources(8000)
@ -121,4 +121,4 @@ turnAcceleration: 0.1
buildPriority: 0.25
noneInBaseExtraPriority: 0.35
noneGlobalExtraPriority: 0.12
maxGlobal: 10
maxGlobal: 4

View File

@ -16,8 +16,6 @@ buildingToFootprintOffsetY:10
copyFrom:空军基地.ini
nanoFactorySpeed:1.15
constructionFootprint: -1,-1,1,2
tags:空军基地,空军基地T2,factory,mainBuidings,airFactory,airFactoryT2
@ -45,16 +43,19 @@ exit_y:0
canBuild_1_name: setRally
canBuild_1_pos: -1
canBuild_2_name: lightGunship,c_interceptor,c_helicopter
canBuild_2_name: lightGunship,c_interceptor,c_helicopter,Comet,八星战斗机,bomber,Heavyb,heavyInterceptor,multiceptor,heavyDropship
canBuild_2_pos: 1
[graphics]
total_frames: 15
imageScale: 1
image: ROOT:/assets/oldsungodimg/airfactory/空军基地T2.png
animation_idle_start:0
animation_idle_speed:3
animation_idle_end:14
[ai]
upgradedFrom: airFactory
ai_upgradePriority:0.45
#[action_up]
[action_up]
convertTo: NONE

View File

@ -0,0 +1,323 @@
[core]
class: CustomUnitMetadata
mass: 12000
name: RedCoral
displayText: RedCoral
displayText_zh:红珊号
displayDescription: -Equipped with two heavy firepower guns, two anti-aircraft guns, and a laser gun with small attack range but great power (which can break shields and armour) \n-RedCoral is the sea T2 strong sea unit of the old day.
displayDescription_zh:-配有两门火力重炮,两发高射炮,一个攻击范围较小但威力巨大的镭射炮(可以破盾破甲)\n-红珊号正是旧日神教的海军T2强力海上单位。
price: 14000
techLevel: 2
maxHp: 5000
#softCollisionOnAll: 1
isBug: false
isBuilding: false
isBio: false
#transportSlotsNeeded: #
radius: 45
#displayRadius: 21
[graphics]
total_frames: 1
image: ROOT:/assets/oldsungodimg/T2/Red/redship.png
image_wreak: ROOT:/assets/oldsungodimg/T2/Red/reddead.png
image_turret:ROOT:/assets/oldsungodimg/T2/Red/redhevayturret.png
image_shadow: auto
scaleImagesTo: 45
shadowOffsetX: 5
shadowOffsetY: 5
scaleTurretImagesTo: 16
teamColorsOnTurret: true
[attack]
canAttack: true
canAttackUnderwaterUnits: true
canAttackLandUnits: true
canAttackFlyingUnits: true
turretSize: 18
turretTurnSpeed: 4
maxAttackRange: 280
shootDelay: 3s
turretMultiTargeting: true
[turret_Main]
#base1
x:0
y:25
image:ROOT:/assets/oldsungodimg/T2/Red/redlight.png
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
chargeEffectImage: SHARED:lighting_charge.png
turnSpeedAcceleration: 0.4
warmup:3s
projectile: 电击
size:12
shoot_sound: large_gun_fire2
shoot_sound_vol: 0.27
shoot_flame: large
shoot_light:#7AAB86
limitingRange:200
#delay: 125
recoilReturnTime: 1
[turret_火炮A]
#base2
x: 0
y: 41.75
image:ROOT:/assets/oldsungodimg/T2/Red/redhevayturret.png
#attachedTo:Main
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
canAttackNotTouchingWaterUnits: false
projectile:火炮
[turret_火炮B]
#base3
x: 0
y: -32.75
image:ROOT:/assets/oldsungodimg/T2/Red/redhevayturret.png
#attachedTo:Main
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
canAttackNotTouchingWaterUnits: false
projectile:火炮
[turret_ANATB]
#base3
x: -7
y: -6
image:ROOT:/assets/oldsungodimg/T2/Red/redantiair.png
#attachedTo:Main
warmup: 1.75s
projectile:防空
limitingRange:220
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
canAttackNotTouchingWaterUnits: false
[turret_ANATA]
#base3
x: 7
y: -6
image:ROOT:/assets/oldsungodimg/T2/Red/redantiair.png
#attachedTo:Main
warmup: 1.75s
projectile:防空
limitingRange:220
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
canAttackNotTouchingWaterUnits: false
[turret_4]
#反潜
x: 0
y: 0
idleDir:0
invisible: true
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: true
canAttackNotTouchingWaterUnits: false
canAttackCondition: if self.isOverwater()
projectile: subBot
size: 1.1
delay: 100
turnSpeed: 15
[projectile_火炮]
directDamage:125
life: 150
speed: 7
largeHitEffect: true
frame: 2
trailEffect: true
areaDamage: 50
areaRadius: 50
lightColor: #cccc00
lightSize: 0.3
[projectile_subBot]
#torpedo
directDamage: 60
life: 500
speed: 0.4
targetSpeed: 1.3
largeHitEffect: true
drawSize: 1.3
color: #000000
trailEffect: true
deflectionPower:-1
[projectile_电击]
#directDamage: 310
directDamage: 200
life: 30
instant: true
lightingEffect: true
largeHitEffect: true
explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6
explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash
shieldDamageMultiplier: 1
shieldDefectionMultiplier: 0.1
[effect_hitLightFlash]
priority:high
image: SHARED:light_50.png
life: 17
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom: 2.3
scaleTo: 2.3
alpha: 0.6
drawUnderUnits:false
[effect_lightningShock]
life: 80
xOffsetRelative: 0
yOffsetRelative: 0
hOffset: 0
dirOffset: 0
dirOffsetRandom:180
fadeInTime: 0
fadeOut: false
attachedToUnit: false
image: SHARED:lightning_shock.png
total_frames: 14
animateFrameStart: 0
animateFrameStartRandomAdd: 2
animateFrameEnd: 13
animateFramePingPong: false
animateFrameSpeed: 0.5
animateFrameSpeedRandom: 0.2
alpha:0.6
[effect_sparks]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 1.6
ySpeedRelativeRandom: 1.6
hSpeed: 2
image: SHARED:spark.png
priority: verylow
[effect_sparks2]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 0.5
ySpeedRelativeRandom: 0.5
hSpeed: 1
ySpeedRelative:2
image: SHARED:spark.png
priority: verylow
[effect_lightSlowFade]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom: 0.3
scaleTo: 0.2
alpha: 1.7
[projectile_防空]
#aa ball
directDamage: 90
areaDamage: 45
areaRadius:80
life: 30
speed: 2
frame:4
trailEffect: true
largeHitEffect: true
wobbleAmplitude: 0.4
wobbleFrequency: 0.8s
turnSpeed:3
lightSize:0.2
spawnProjectilesOnEndOfLife:torpedoLocked(offsetDir=90),torpedoLocked(offsetDir=-90),torpedoLocked(offsetDir=30)
[projectile_torpedoLocked]
@copyFromSection: projectile_防空
life: 300
turnSpeed:6
spawnProjectilesOnEndOfLife: NONE
[movement]
movementType: WATER
moveSpeed: 0.5
moveAccelerationSpeed: 0.023
moveDecelerationSpeed: 0.16
reverseSpeedPercentage: 1
maxTurnSpeed: 1.2
turnAcceleration: 0.039
moveSlidingMode: false
moveSlidingDir: 0

View File

@ -0,0 +1,249 @@
[core]
name: superHeavyTank
displayText: Heavy Tank-Prototype
displayText_zh:重型坦克-原型
displayDescription: -Fully armed tanks have laid a good fighting foundation for the old T2 era. \n-has a more powerful two barrel cannon, which has a remarkable anti air effect. It can be called the old sun god T2 comprehensive war heavy tank.
displayDescription_zh:全副武装的坦克为旧日的T2时代打下了良好的战斗基础。\n拥有更强大的两管加农炮对空效果显著是称得上旧日T2全面化的战争重型坦克。
class: CustomUnitMetadata
price: 2500
maxHp: 1600
mass: 5600
fogOfWarSightRange: 22
armour: 3
transportSlotsNeeded: 2
techLevel: 2
buildSpeed: 15s
#availableInDemo: true
radius: 26
displayRadius:26
isBio: false
softCollisionOnAll: 0
#builtFrom_2_name: mod=RES=megaFactory
#builtFrom_2_pos: 5
[graphics]
total_frames: 3
image: ROOT:/assets/oldsungodimg/T2/superTank/super_heavy_tank_body.png
image_wreak: ROOT:/assets/oldsungodimg/T2/superTank/Dead Sht.png
image_turret: ROOT:/assets/oldsungodimg/T2/superTank/super_heavy_turret.png
image_shadow: AUTO
shadowOffsetX:2
shadowOffsetY:3
dustEffect: true
animation_moving_start: 0
animation_moving_end: 2
animation_moving_speed: 2.4
teamColorsOnTurret: true
turretImageScale: 0.9
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 19
turretTurnSpeed: 2.3
maxAttackRange: 265
#shootDelay: 1.2s
turretMultiTargeting: true
[turret_1]
#large barrel
x:5
y:3
attachedTo: 2
slave: true
shoot_sound:large_gun_fire2
shoot_sound_vol:0.35
shoot_flame:small
shoot_light:#FFEECCCC
image: ROOT:/assets/oldsungodimg/T2/superTank/sht_barrel.png
canShoot: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
warmup: 0.11s
recoilOffset: -5
recoilOutTime: 4
recoilReturnTime: 23
size: 28
delay: 3.22s
[turret_0]
#large Barrel
x: 0
y: 6
attachedTo: 2
slave: true
copyFrom: 1
warmup: 0.73s
linkDelayWithTurret: 1
[turret_3]
#Large Barrel
x: -5
y: 3
attachedTo: 2
slave: true
copyFrom: 1
warmup: 0.73s
linkDelayWithTurret: 1
[turret_2]
#main turret
x:0
y:-5
canShoot: false
turnSpeedAcceleration: 0.075725
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
[turret_4]
#tiny turret
x: -5
y: -1
attachedTo: 2
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
image: ROOT:/assets/oldsungodimg/T2/superTank/very_tiny_turret.png
idleDir: -30
size: 5
delay: 0.73s
warmup: 0.71s
shoot_sound: firing4
shoot_sound_vol: 0.444
recoilOffset: -0.25
recoilOutTime: 1
recoilReturnTime: 11
turnSpeed: 3
turnSpeedAcceleration: 0.5
projectile: 2
[turret_5]
#tiny turret
x: 5
y: -1
attachedTo: 2
copyFrom: 4
warmup: 0.82s
linkDelayWithTurret: 4
idleDir: 30
[turret_6]
#anti-air first attack
x: 2
y: 7
attachedTo: 2
invisible: true
canShoot: true
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
projectile: 3
shoot_sound: missile_fire
shoot_sound_vol:0.3
shoot_flame: NONE
shoot_light:#FFCCEEEE
recoilOffset: -1.5
recoilOutTime: 3
recoilReturnTime: 10
size: 0
delay: 1.5s
[turret_7]
#anti-air second attack
x: -2
y: 7
attachedTo: 2
copyFrom: 6
linkDelayWithTurret: 6
warmup: 1.5s
[projectile_1]
#projectile type 3 (HEAVY)
#directDamage: 60
life: 60
speed: 8
targetGround: true
largeHitEffect: true
frame: 8
drawSize: 1
areaDamage: 100
areaRadius: 50
drawType: 3
lightColor: #ffff00
lightSize: 0.4
[projectile_2]
#projectile type 1 (Bullet Pol)
directDamage: 20
life: 240
speed: 11
frame: 7
#drawType: 4
autoTargetingOnDeadTarget: true
[projectile_3]
#projectile type 23 (AIR)
directDamage: 23
life: 160
speed: 1
targetSpeed: 5
drawSize: 1.8
color: #f7ff1d
trailEffect: true
largeHitEffect: true
ballistic: true
ballistic_delaymove_height:25
ballistic_height: 25
lightColor: #f7ff1d
lightSize: 0.5
[movement]
movementType: LAND
moveSpeed: 0.62
moveAccelerationSpeed: 0.04
moveDecelerationSpeed: 0.15
reverseSpeedPercentage: 1
maxTurnSpeed: 3
turnAcceleration: 0.055
moveSlidingMode :false
moveIgnoringBody:false

View File

@ -0,0 +1,233 @@
[core]
class: CustomUnitMetadata
mass: 3000
name: superHeavyHoverTank
displayText: Heavy Hovercushion Tank - Prototype
displayText_zh:重型气垫坦克-原型
displayDescription: -The crystallization of old sun technology can be moved on water, equipped with machine gun muzzle and two plasma laser cannons at close range. \n-It can be used for anti submarine and air defense, but its attack is weak. It can repair itself and has a shield.
displayDescription_zh:旧日的科技结晶,可以在水上移动,配有机关枪炮口,近距离还有两门等离子激光炮。\n-可以反潜,防空,但攻击较弱,可以自我修复,拥有护盾。
maxHp: 1000
selfRegenRate: 0.2
maxShield: 1100
#builtFrom_1_name: mod=RES=megaFactory
#builtFrom_1_pos: 0
buildSpeed: 25s
techLevel: 2
price: 3200
availableInDemo: false
radius: 15
#displayRadius: 15
isBio: false
[graphics]
total_frames: 1
image: SHARED:blank.png
image_wreak: none
image_turret: NONE
#scaleImagesTo:
teamColorsOnTurret: true
splastEffect: true
lock_body_rotation_with_main_turret: false
image_shadow: ROOT:/assets/oldsungodimg/T2/SuperHeavyTank/super_heavy_hover_tank_shadow.png
shadowOffsetX:2
shadowOffsetY:2
[attack]
turretRotateWithBody: true
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
maxAttackRange: 240
shootDelay: 15
isFixedFiring: true
turretMultiTargeting: true
[turret_1]
invisible: true
x: -7
y: 0
idleDir:0
projectile: 1
size: 12
attachedTo: 0
limitingRange: 120
shoot_sound:plasma_fire2
shoot_sound_vol:0.3
shoot_flame:NONE
shoot_light: #ffff0000
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
recoilOffset: -1.5
recoilOutTime: 4
recoilReturnTime: 10
[turret_2]
invisible: true
x: 7
y: 0
idleDir:0
projectile: 1
size: 12
copyFrom: 1
linkDelayWithTurret: 1
warmup: 12
attachedTo: 0
slave: true
[turret_3]
#torpedo
invisible: true
x: 0
y: 0
idleDir:0
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: true
canAttackCondition: if self.overwater
projectile: 2
size: 1
turnSpeed: 15
delay: 120
[turret_4]
#
image: SHARED:experimental_tank_turret3.png
x:0
y:10
size: 15
canAttack: true
canAttackUnderwaterUnits: false
canAttackFlyingUnits: false
attachedTo: 0
slave: true
recoilOffset: -2.5
recoilOutTime: 3
recoilReturnTime: 15
delay: 0.22s
turnSpeed: 0
projectile: 3
shoot_sound: ROOT:/sound/machine_firing1.wav
shoot_sound_vol: 0.3
shoot_flame: small
shoot_light:#FFCCEEEE
[turret_0]
#turret base body (turret must be on last slot)
x:0
y:0
canAttack: false
turnSpeed: 4
turnSpeedAcceleration:0.2
#recoilOffset: -1.5
#recoilOutTime: 4
#recoilReturnTime: 10
image: ROOT:/assets/oldsungodimg/T2/SuperHeavyTank/super_heavy_hover_tank.png
[projectile_1]
#=== for the beam effect ===
life: 15
instant:true
instantReuseLast: true
instantReuseLast_alsoChangeTurretAim: true
moveWithParent: true
beamImage: SHARED:beam3.png
beamImageEnd: SHARED:beam1_end.png
beamImageStart: SHARED:beam1_start.png
#beamImageOffsetRate: 1.5
beamImageOffsetRate: 2
explodeEffect: NONE
explodeEffectOnShield: NONE
shieldDamageMultiplier: 0.75
sweepOffsetFromTargetRadius:0.4
#sweepOffset: x
sweepSpeed:10
#=== others ===
directDamage: 45
#color: #aa6284b8
#color: #dd99bcf2
color: #ff0000
teamColorRatio_sourceRatio:0.8
teamColorRatio:0.5
#laserEffect: true
[projectile_2]
#torpedo
directDamage: 50
life: 250
speed: 0.6
targetSpeed: 1.3
largeHitEffect: true
drawSize: 1
color: #1E1E96
trailEffect: true
[projectile_3]
#heavy guns
directDamage:60
life:210
speed: 13
largeHitEffect: false
drawSize: 0.9
color: #f1f1f1
frame: 8
[movement]
movementType: HOVER
moveSpeed: 0.76
moveAccelerationSpeed: 0.019
moveDecelerationSpeed: 0.028
targetHeight: 4
targetHeightDrift: 1.5
maxTurnSpeed: 2.5
turnAcceleration: 0.3
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
reverseSpeedPercentage:0
maxTurnSpeed: 3.6
turnAcceleration: 0.2
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181

View File

@ -0,0 +1,99 @@
[core]
class: CustomUnitMetadata
mass: 2600
name: multiceptor
displayText: High-Interceptor
displayDescription: -Can intercept air units and cause group damage\n\n-Medium movement speed, unable to self repair.
displayText_zh:高阶拦截机
displayDescription_zh:-可以拦截空中单位,造成群体伤害\n\n-移速中等,不能自我修复。
maxHp: 300
price: 1000
buildSpeed: 10s
techLevel: 2
radius: 18
#displayRadius: 0
[graphics]
total_frames: 1
image: ROOT:/assets/oldsungodimg/T2/iplcter/高阶拦截机.png
image_wreak: none
image_turret: none
image_shadow: auto
shadowOffsetX: 1
shadowOffsetY: 1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 20
turretTurnSpeed: 1
maxAttackRange: 200
shootDelay: 1.5s
turretRotateWithBody: false
[turret_aa1]
#aa = anti air
x: 10
y: 7
size: 0
canAttack: true
canAttackFlyingUnits: true
canAttackUnderwaterUnits: false
canAttackLandUnits: false
projectile: aaa
shoot_sound: plasma_fire
shoot_sound_vol: 0.2
shoot_flame: small
shoot_light:#FFCCEEEE
recoilOffset: -1
recoilOutTime: 3
recoilReturnTime: 15
[turret_aa2]
x: -10
y: -5
copyFrom: aa1
linkDelayWithTurret: aa1
warmup: 25
[projectile_aaa]
#aaa - anti air attack
directDamage: 45
areaDamage: 30
areaRadius: 60
life: 100
speed: 7
drawSize: 1.8
color: #46ebff
lightColor: #46ebff
lightSize: 0.4
[projectile_missile]
directDamage: 0
life: 290
speed: 7
drawSize: 0.9
drawType: 2
frame: 4
trailEffect: true
largeHitEffect: true
[movement]
movementType: AIR
moveSpeed: 1.6
moveAccelerationSpeed: 0.1
moveDecelerationSpeed: 0.1
maxTurnSpeed: 3.7
turnAcceleration: 0.5
reverseSpeedPercentage: 0.75
targetHeight: 20
targetHeightDrift: 1
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
slowDeathFall: true

View File

@ -0,0 +1,122 @@
[core]
#ek
name: LaserTurret
displayText: HeavyLaserTurret
displayDescription: -It can intercept air units and cause fatal single attack.
displayText_zh:重型激光炮塔
displayDescription_zh:-可以拦截空中单位,造成致命的单体攻击。
class: CustomUnitMetadata
price: 2500
maxHp: 1600
mass: 9000
selfRegenRate:0.05
footprint: -1,-1,1,1
constructionFootprint:-1,-1,1,1
#buildingToFootprintOffsetX:20
buildingToFootprintOffsetY:10
techLevel: 1
buildSpeed: 83.3s
radius: 35
displayRadius: 35
buildingSelectionOffset: -8
isBuilding: true
isBio: false
fogOfWarSightRange:24
[graphics]
total_frames: 1
image: ROOT:/assets/oldsungodimg/LaserTurret/Base.png
image_wreak: ROOT:/assets/oldsungodimg/LaserTurret/Dead.png
image_turret: ROOT:/assets/oldsungodimg/LaserTurret/Turret.png
scaleTurretImagesTo: 55
teamColorsOnTurret:true
#AUTO
image_shadow: SHADOW:ROOT:/assets/oldsungodimg/LaserTurret/Shadow.png
shadowOffsetX:1
shadowOffsetY:4
lock_shadow_rotation_with_main_turret: true
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
shootDelay:24
aimOffsetSpread:0.25
maxAttackRange: 320
[turret_2]
#右
x:12.5
y:28
image:ROOT:/assets/oldsungodimg/LaserTurret/Barrel.png
size: 10
attachedTo: 4
slave:true
recoilOffset: -2
recoilOutTime: 2
recoilReturnTime: 20
canShoot:true
projectile:1
delay:25
#invisible: false
shoot_sound:ROOT:/sound/shoottwo.ogg
shoot_sound_vol:0.6
shoot_light:#ff0000
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turnSpeed: 0
[turret_3]
#左
x:-12.5
y:28
copyFrom:2
delay: 25
warmup:25
linkDelayWithTurret:2
[turret_4]
image:ROOT:/assets/oldsungodimg/LaserTurret/Turret.png
x: 0
y: 3
invisible:false
turnSpeed: 1.5
turnSpeedAcceleration: 0.2
canShoot:false
[projectile_1]
#激光
directDamage: 90
drawSize: 1
instant:true
laserEffect: true
life: 8
lightColor: #ff0000
lightSize: 0.3
[movement]
movementType: NONE
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1

View File

@ -0,0 +1,131 @@
[core]
name: Heavyb
altNames: Heavy Bomber
displayText: Heavy Bomber
displayDescription: -A Bomber, but heavier and faster \n -Expensive \n -Effective Against land units and Buildings \n 1x Drone Turret for Air defense.
displayText_zh: 重型轰炸机
displayDescription_zh:-重型导弹但移速缓慢\n-高范围AOE伤害对空对地。
price: 12000
mass: 8000
class: CustomUnitMetadata
techLevel: 2
buildSpeed: 65s
radius: 30
displayRadius:30
maxHp: 7000
softCollisionOnAll: 30
energyMax: 3
energyRegen: 0.00182
energyStartingPercentage: 1
energyNeedsToRechargeToFull: true
numBitsOnDeath: 60
explodeTypeOnDeath: largeUnit
[graphics]
image: ROOT:/assets/oldsungodimg/T2/HeavyBomber/Heavy_Bomber.png
image_shadow: AUTO
total_frames: 1
image_wreak: ROOT:/assets/oldsungodimg/T2/HeavyBomber/Heavy_is_Dead.png
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
attackMovement:bomber
maxAttackRange: 300
[turret_1]
#bomber
invisible: true
x: 0
y: 0
idleDir:0
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
limitingRange: 100
delay:1.5s
warmup:1.5s
projectile: 2
size: 1.1
turnSpeed: 20
energyUsage: 1
[projectile_2]
life: 250
speed: 0.3
targetSpeed: 1.7
drawSize: 1
color: #000000
trailEffect: false
largeHitEffect: true
targetGround: true
areaDamage: 750
areaRadius: 120
deflectionPower: 3
[turret_2]
x:0
y:14
canShoot: true
image: ROOT:/assets/oldsungodimg/T2/HeavyBomber/Drone_Turret.png
shoot_flame: smoke
projectile: 1
canAttackLandUnits: false
idleDir: 180
delay:19
limitingMinRange: 80
shoot_sound: gun_fire
shoot_sound_vol: 0.3
turnSpeed: 6
turnSpeedAcceleration: 1
aimOffsetSpread: 0.5
[projectile_1]
life: 500
directDamage: 20
speed: 12
image: ROOT:/assets/oldsungodimg/T2/HeavyBomber/Twin_Bullets.png
lightColor: #fff200
lightSize: 0.3
trailEffect: true
trailEffectRate: 3
[movement]
movementType: AIR
moveSpeed: 0.8
moveAccelerationSpeed: 0.005
moveDecelerationSpeed: 0.01
reverseSpeedPercentage: 0
landOnGround: OnlyIdle
maxTurnSpeed: 3
turnAcceleration: 0.01
slowDeathFall: true
targetHeight: 35
[ai]
noneInBaseExtraPriority: 0.4

View File

@ -91,4 +91,4 @@ text_zh: 升级
description_zh: 允许制造更多的先进单位
buildSpeed: 42s
pos:-1
isLocked:true
#isLocked:true

View File

@ -10,7 +10,25 @@ displayText: LandFactoryT2
displayText_zh:陆军工厂T2
[canBuild_Rally]
name:setRally,scout,tank,c_artillery,hoverTank,目视者,幻光者
name:setRally,scout,tank,c_artillery,hoverTank,目视者,幻光者,superHeavyHoverTank,Igniter,superHeavyTank,combatEngineer,c_mammothTank,heavyTank,missileTank,heavyHoverTank,plasmaTank,c_laserTank,hovercraft
[graphics]
total_frames: 1
image: ROOT:/assets/oldsungodimg/landfactory/LFFT2.png
image_back: ROOT:/assets/oldsungodimg/landfactory/LFB2.png
image_wreak: ROOT:/assets/oldsungodimg/landfactory/LFD.png
[arm_1]
x:0
y:0
image_end:ROOT:/assets/oldsungodimg/landfactory/LandFactDoor.png
drawOverBody:true
[arm_2]
x:0
y:0
image_end:ROOT:/assets/oldsungodimg/landfactory/LFFT2.png
drawOverBody:true
image_end_teamColors:true
[action_Upgrade]
isVisible:false

View File

@ -45,7 +45,7 @@ convertTo: mechBunker
displayType: action
price: 0
buildSpeed: 0.010
isLocked:true
#isLocked:true
canPlayerCancel: false

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.2 KiB

View File

@ -0,0 +1,305 @@
[core]
name: combatEngineerX
class: CustomUnitMetadata
price: 3500
maxHp: 1000
mass: 4000
overrideAndReplace:combatEngineer
displayLocaleKey: combatEngineer
techLevel: 2
buildSpeed: 0.0005
availableInDemo: false
selfRegenRate:0.1
radius: 17
displayRadius: 18
isBio: false
isBuilder: true
canRepairBuildings: true
canRepairUnits : true
canReclaimResources: true
transportSlotsNeeded: 2
generation_credits: 1
generation_delay: 40
nanoRange: 95
nanoBuildSpeed: 2
[canBuild_1]
name: heavyTank
pos: 1
forceNano: true
[canBuild_2]
name: AmphibiousJet
pos: 2
forceNano: true
[canBuild_3]
name: extractorT2
pos: 3
#tech: 2
[canBuild_4]
name: landFactory, airFactory
pos: 4
tech: 2
[canBuild_5]
name: mechFactoryT2
pos: 5
[canBuild_6]
name: seaFactory
pos: 6
tech: 2
[canBuild_7]
name: fabricator
pos: 7
[canBuild_8]
name: repairBay
pos: 8
[canBuild_9]
name: 目视者
pos: 2.1
forceNano: true
[canBuild_10]
name: turretT2, turret, c_turret_t1_lightning
pos: 3.1
[canBuild_11]
name: antiAirTurret
pos: 3.2
[canBuild_12]
name: laserDefenceT2
pos: 12
tech:2
[canBuild_16]
name: extractor
pos: 2.9
tech: 1
[canBuild_17]
name: reclaim
pos: -1
[graphics]
total_frames: 1
image: base.png
image_wreak: base_dead.png
image_turret: mammoth_tank_turret.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
#AUTO
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: true
isFixedFiring: true
turretSize: 3
turretTurnSpeed: 3
maxAttackRange: 170
shootDelay: 50
turretRotateWithBody: false
[turret_1]
#coil
x: 0
y: -4
attachedTo: 2
size:20
projectile: 1
turnSpeed: 0
turnSpeedAcceleration: 0
shoot_sound:lighting_burst
shoot_sound_vol:0.3
shoot_flame:CUSTOM:sparks2*3
shoot_light:#FFcceeee
canShoot: true
warmup:30
image: mammoth_tank_coil.png
chargeEffectImage: SHARED:lighting_charge.png
[turret_2]
#turret
x: 0
y: -4
canShoot: false
[turret_3]
#torpedo
invisible: true
x: 0
y: 0
idleDir:0
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: true
canAttackCondition: if self.overwater
projectile: 2
size: 1
turnSpeed: 15
delay: 150
[projectile_1]
#directDamage: 310
directDamage: 45
life: 25
instant: true
lightingEffect: true
largeHitEffect: true
shieldDamageMultiplier: 1
shieldDefectionMultiplier: 0.1
buildingDamageMultiplier: 0.5
explodeEffect:CUSTOM:lightningShock, CUSTOM:sparks*8
explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash
[projectile_2]
#torpedo
directDamage: 45
life: 250
speed: 0.4
targetSpeed: 1.3
drawSize: 1
color: #1E1E96
trailEffect: true
largeHitEffect: true
[movement]
movementType: HOVER
moveSpeed: 1.0
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.08
targetHeight: 4
targetHeightDrift: 1.5
maxTurnSpeed: 3.5
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
[ai]
useAsBuilder: true
[effect_hitLightFlash]
priority:high
image: SHARED:light_50.png
life: 17
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom: 1.8
scaleTo: 1.8
alpha: 0.6
drawUnderUnits:false
[effect_lightningShock]
life: 60
hOffset: 0
dirOffset: 0
fadeInTime: 0
fadeOut: false
attachedToUnit: true
image: SHARED:lightning_shock.png
total_frames: 14
animateFrameStart: 0
animateFrameEnd: 13
animateFramePingPong: false
animateFrameSpeed: 0.5
[effect_sparks]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 1.6
ySpeedRelativeRandom: 1.6
hSpeed: 2
image: SHARED:spark.png
priority: verylow
[effect_sparks2]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 0.5
ySpeedRelativeRandom: 0.5
hSpeed: 1
image: SHARED:spark.png
priority: verylow

Binary file not shown.

After

Width:  |  Height:  |  Size: 258 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.9 KiB

View File

@ -115,8 +115,7 @@ buildPriority: 0.03
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxGlobal: 1
maxGlobal: 5
maxGlobal: 3

View File

@ -0,0 +1,77 @@
[core]
name: heavyDropshipLanded
copyFrom: Heavy Dropship.ini
class: CustomUnitMetadata
[graphics]
[attack]
[action_convert]
autoTrigger: false
[action_convert1]
isVisible: false
text: null
autoTrigger: if self.isFlying
price: 0
buildSpeed: 0.001s
alsoQueueAction: wingAnimation1
[action_wingAnimation1]
isVisible: false
text: null
price: 0
buildSpeed: 1.5s
whenBuilding_playAnimation: takingOff
convertTo: heavyDropship
[animation_takingOffOld]
blendIn: 0s
arm1_0s: {x:0, y:3}
arm2_0s: {x:0, y:3}
arm1_0.5s: {x:-0, y:-3}
arm2_0.5s: {x:0, y:-3}
arm1_1s: {x:-5, y:-3}
arm2_1s: {x:-5, y:-3}
arm1_1.4s: {x:0, y:0}
arm2_1.4s: {x:0, y:0}
[animation_takingOff]
blendIn: 0s
arm1_0.5s: {x:-6, y:0}
arm2_0.5s: {x:6, y:0}
arm1_1.25s: {x:-6, y:6}
arm2_1.25s: {x:6, y:6}
arm1_1.5s: {x:-6, y:6}
arm2_1.5s: {x:6, y:6}
[arm_1]
x:-5
y:-3
[arm_2]
x:5
y:-3
[movement]

View File

@ -0,0 +1,115 @@
[core]
name: heavyDropship
displayText: Heavy Dropship
displayDescription: -Has 6 transport slots \n-Faster than any other air units
displayText_zh: 重型运输机
displayDescription_zh: -拥有6个单位运输槽\n-移动速度快,无法攻击。
class: CustomUnitMetadata
price: 1000
maxHp: 800
mass: 35000
techLevel: 2
buildSpeed: 16s
#availableInDemo: true
radius: 32
isBio: false
softCollisionOnAll: 2
maxTransportingUnits: 6
[action_convert]
isVisible: false
text: null
autoTrigger: if not self.isFlying
price: 0
buildSpeed: 0.001s
alsoQueueAction: wingAnimation
[action_wingAnimation]
isVisible: false
text: null
price: 0
buildSpeed: 1.5s
convertTo: heavyDropshipLanded
whenBuilding_playAnimation: landed
[graphics]
total_frames: 1
image: heavy_dropship.png
image_wreak: NONE
image_turret: NONE
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
[arm_1]
x:-11
y:3
image_end: wing_left.png
image_end_shadow: wing_left_shadow.png
image_end_teamColors: true
drawOverBody: true
[arm_2]
x:11
y:3
image_end: wing_right.png
image_end_shadow: wing_right_shadow.png
copyFrom:1
[animation_landedOld]
blendIn: 0s
arm1_0s: {x:0, y:0}
arm2_0s: {x:0, y:0}
arm1_0.5s: {x:0, y:-3}
arm2_0.5s: {x:0, y:-3}
arm1_1s: {x:-5, y:0}
arm2_1s: {x:5, y:0}
arm1_1.4s: {x:0, y:0}
arm2_1.4s: {x:0, y:0}
[animation_landed]
blendIn: 0s
arm1_0.25s: {x:0, y:-6}
arm2_0.25s: {x:0, y:-6}
arm1_1s: {x:6, y:-6}
arm2_1s: {x:-6, y:-6}
arm1_1.5s: {x:6, y:-6}
arm2_1.5s: {x:-6, y:-6}
[movement]
movementType: AIR
moveSpeed: 2.8
moveAccelerationSpeed: 0.04
moveDecelerationSpeed: 0.1
targetHeight:50
landOnGround: true
maxTurnSpeed: 1.6
turnAcceleration: 0.1
moveSlidingMode:false
moveIgnoringBody:false
moveSlidingDir:0
slowDeathFall: true

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.9 KiB

Some files were not shown because too many files have changed in this diff Show More