81 lines
1.8 KiB
INI
81 lines
1.8 KiB
INI
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[core]
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name: EmptyS
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class: CustomUnitMetadata
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#price: 2
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price: 1000
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tags: 空白插槽
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showInEditor: false
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displayText: Empty
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displayText_zh: 空闲插槽
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displayDescription: Select a turret to build here
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displayDescription_zh: -在此组装一个模块
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maxHp: 3000
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#don't keep damage
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selfRegenRate:3000
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mass: 90000
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techLevel: 1
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buildSpeed: 0.0002
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radius: 20
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fogOfWarSightRange:5
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transportSlotsNeeded: 1
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softCollisionOnAll: 3
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canNotBeDirectlyAttacked: true
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isUnrepairableUnit: true
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showOnMinimap: false
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ignoreInUnitCapCalculation: true
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isUnselectable: true
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disableDeathOnZeroHp: true
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[template_组装模块]
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text: Add
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text_zh: 组装
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textAddUnitName: ${section.convertTo}
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descriptionAddFromUnit: ${section.convertTo}
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descriptionAddUnitStats: ${section.convertTo}
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isActive: if self.queueSize(empty=true)
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setBuilt:0
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buildSpeed: 0s
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[action_组装碧绿模块核心]
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@copyFromSection: template_组装模块
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buildSpeed: 4s
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convertTo: 碧绿炮塔
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#在这里定义单位
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price: 1800
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[action_组装音波模块核心]
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@copyFromSection: template_组装模块
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buildSpeed: 4s
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convertTo: 超音波塔
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#在这里定义单位
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price: 1500
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[graphics]
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drawLayer: experimentals
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total_frames: 1
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image: SHARED:blank.png
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image_wreak: NONE
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image_turret: NONE
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image_shadow: NONE
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shadowOffsetX:3
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shadowOffsetY:3
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icon_zoomed_out_neverShow: true
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[attack]
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canAttack: false
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretSize: 30
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turretTurnSpeed: 2
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maxAttackRange: 1
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shootDelay: 85
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[movement]
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movementType: OVER_CLIFF_WATER
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moveSpeed: 0
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moveAccelerationSpeed: 0
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moveDecelerationSpeed: 0
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targetHeight: 0
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targetHeightDrift: 0
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reverseSpeedPercentage:1
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maxTurnSpeed: 0.6
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turnAcceleration: 0.2
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moveSlidingMode :false
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moveIgnoringBody:false
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moveSlidingDir: 45
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slowDeathFall: true
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