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[core]
#给每个单位套上皇帝的护盾,避免没有这个节报错
maxShield:0
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[action_建筑检修]
autoTrigger:if self.globalTeamTags(includes="建筑检修T") and not self.hasFlag(id=20)
setUnitStats:maxHp=self.maxHp*0.7,hp=self.maxHp
addResources:setFlag=20
isVisible:false
ai_isDisabled:true
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[action_机体升级I]
autoTriggerOnEvent:created
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requireConditional:if numberOfUnitsInEnemyTeam(withTag="机体升级I",greaterThan=0)
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setUnitStats:maxHp=self.maxHp*1.3,hp=self.maxHp
isVisible:false
ai_isDisabled:true
[action_机体升级II]
autoTriggerOnEvent:created
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requireConditional:if numberOfUnitsInEnemyTeam(withTag="机体升级II",greaterThan=0)
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setUnitStats:maxHp=self.maxHp*1.5,hp=self.maxHp
isVisible:false
ai_isDisabled:true
[action_机体升级-恢复]
autoTrigger:if not numberOfUnitsInEnemyTeam(withTag="机体升级I",greaterThan=0) and not numberOfUnitsInEnemyTeam(withTag="机体升级II",greaterThan=0) and not numberOfUnitsInEnemyTeam(withTag="机体升级III",greaterThan=0)
setUnitStats:maxHp=${core.maxHp}*1
isVisible:false
ai_isDisabled:true
[action_超速策略]
autoTrigger:if numberOfUnitsInEnemyTeam(withTag="超速策略I",greaterThan=0)
setUnitStats:moveSpeed=${movement.moveSpeed}*1.4
isVisible:false
ai_isDisabled:true
[action_超速策略-恢复]
autoTrigger:if not numberOfUnitsInEnemyTeam(withTag="超速策略I",greaterThan=0)
setUnitStats:moveSpeed=${movement.moveSpeed}*1
isVisible:false
ai_isDisabled:true
[action_护盾庇护]
autoTriggerOnEvent:created
requireConditional:if numberOfUnitsInEnemyTeam(withTag="护盾庇护I",greaterThan=0)
setUnitStats:maxShield=${core.maxShield}*1.5,shield=self.maxShield
isVisible:false
ai_isDisabled:true
[action_护盾庇护-恢复]
autoTrigger:if not numberOfUnitsInEnemyTeam(withTag="护盾庇护I",greaterThan=0)
setUnitStats:maxShield=${core.maxShield}*1
isVisible:false
ai_isDisabled:true
#合约系统
[action_苦难之路I]
autoTrigger:if numberOfUnitsInEnemyTeam(withTag="苦难之路I",greaterThan=0)
setUnitStats:shootDamageMultiplier=1.5
isVisible:false
ai_isDisabled:true
[action_苦难之路II]
autoTrigger:if numberOfUnitsInEnemyTeam(withTag="苦难之路II",greaterThan=0)
setUnitStats:shootDamageMultiplier=1.7
isVisible:false
ai_isDisabled:true
[action_苦难之路III]
autoTrigger:if numberOfUnitsInEnemyTeam(withTag="苦难之路III",greaterThan=0)
setUnitStats:shootDamageMultiplier=1.9
isVisible:false
ai_isDisabled:true
[action_苦难之路-恢复]
autoTrigger:if not numberOfUnitsInEnemyTeam(withTag="苦难之路I",greaterThan=0) and not numberOfUnitsInEnemyTeam(withTag="苦难之路II",greaterThan=0) and not numberOfUnitsInEnemyTeam(withTag="苦难之路III",greaterThan=0)
setUnitStats:shootDamageMultiplier=1
isVisible:false
ai_isDisabled:true