StarRiver-EndlessJourney-RW.../code/demonji/T2/冰封/冰封.ini

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2023-01-04 14:08:07 +00:00
[action_面板]
displayType:infoOnly
text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttack ground and air units
text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击地空单位
addEnergy:1
isActive:false
buildSpeed:0s
[core]
name:寒霜
displayText:Frost Tank
displayDescription:The attack range is large,but the accumulation time is very long.\n-The attacking bullet needs 5 energy laser to intercept. \n-After the bullet explodes, create a frost area, and the enemies in this area will lose HP continuously. Air vs Land.
displayText_zh: 寒霜坦克
displayDescription_zh:-攻击范围较大但蓄力时间极长攻击的子弹需要5能量的激光才可拦截。\n-子弹爆炸后创建一个霜寒区域,该区域的敌人持续掉血。对空对地。
mass:6000
class:CustomUnitMetadata
price:4000
maxHp:1000
techLevel:2
buildSpeed:40s
availableInDemo:true
radius:26
isBio:false
softCollisionOnAll:3
numBitsOnDeath:5
explodeOnDeath:true
hideScorchMark:false
fogOfWarSightRange:15
[graphics]
total_frames:3
image:ROOT:assets/demonjiimg/T2/冰封/冰封.png
image_wreak:NONE
image_turret:NONE
animation_moving_start: 0
animation_moving_end: 2
animation_moving_speed: 6
imageScale:1
#
image_shadow:AUTO
shadowOffsetY:1
lock_body_rotation_with_main_turret:true
[attack]
canAttack:true
canAttackFlyingUnits:false
canAttackLandUnits:true
canAttackUnderwaterUnits:false
turretSize:0
#turretTurnSpeed2
aimOffsetSpread:0.2
maxAttackRange:330
shootDelay:6s
isFixedFiring:false
[turret_1]
invisible:true
size:20
x:0
y:0
idleDir:0
projectile:1
turnSpeed:1.4
turnSpeedAcceleration:0.06
chargeEffectImage:ROOT:effect/land/lighting_charge2.png
warmup:8s
shoot_flame:NONE
[projectile_1]
spawnUnit:冰封区域
areaDamage:90
areaRadius:60
largeHitEffect:true
life:450
trailEffect:true
targetGround:true
speed:-5
targetSpeed:4
wobbleAmplitude:2.6
wobbleFrequency:0.8s
deflectionPower:5
image:ROOT:effect/land/lighting_charge2.png
drawSize:1.2
lightColor:#0080FF
[movement]
movementType:HOVER
reverseSpeedPercentage:0
moveSpeed:1
moveAccelerationSpeed:0.02
moveDecelerationSpeed:0.06
maxTurnSpeed:1.4
turnAcceleration:0.06
moveSlidingMode:true
moveIgnoringBody:true
moveSlidingDir:180