StarRiver-EndlessJourney-RW.../code/oldsungod/激光拦截/T2.ini

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[core]
name: laserDefenceT2
class: CustomUnitMetadata
price: 6200
maxHp: 2000
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mass: 3000
tags:LK
displayText: i:units.laserDefence.name
displayDescription: i:units.laserDefence.description
#overrideAndReplace: laserDefence
#footprint used for collisions with units (left, up, right, down)
footprint: 0,0,1,1
#used for placement, and placement of other buildings
constructionFootprint: 0,0,1,1
buildingToFootprintOffsetX:20
buildingToFootprintOffsetY:20
buildingSelectionOffset:-6
techLevel: 1
buildSpeed: 0.002
radius: 18
isBio: false
isBuilding: true
energyMax: 25
energyRegen: 0.004
softCollisionOnAll: 3
[action_upgradeT3]
convertTo: laserDefenceT3
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price: 4500
text:Upgrade
description:Upgrade to T3, higher energy of HP and intercept.
text_zh:升级
description_zh:升级到T3更高的血量和拦截能量。
displayType: upgrade
buildSpeed: 30s
iconImage: SHARED:icon_upgrade.png
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[hiddenAction_0]
stopLastAnimation:true
autoTrigger:if self.energy(full=true)
[hiddenAction_1]
playAnimation:1
autoTrigger:if self.energy(lessThan=0.1)
[animation_1]
blendIn:0
blendOut:99s
body_0: {frame:1}
body_99s: {frame:1}
[graphics]
total_frames: 2
image: ROOT:/assets/oldsungodimg/laser/laser_defenceT2.png
image_wreak: ROOT:/assets/oldsungodimg/laser/laser_defence_dead.png
[movement]
movementType: NONE
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
maxAttackRange:200
[turret_1]
x: 0
y: 14
canShoot: false
laserDefenceEnergyUse: 1.1
size:1
[ai]
buildPriority: 0.05
noneGlobalExtraPriority: 0.1