134 lines
2.4 KiB
INI
134 lines
2.4 KiB
INI
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[graphics]
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total_frames: 1
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image:SHARED:blank.png
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#lock_body_rotation_with_main_turret:true
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image_shadow:AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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imageScale:2
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animation_idle_start: 0
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animation_idle_end: 0
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animation_idle_speed: 1
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disableLowHpFire:true
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disableLowHpSmoke:true
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showEnergyBar:false
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[hiddenAction_refund]
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requireConditional: if numberOfUnitsInTeam(greaterThan=1,withTag='DS',incompleteBuildings=true)
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autoTriggerOnEvent: created
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deleteSelf: true
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addResources: 1500
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showMessageToPlayer: [错误:特殊技能腐蚀光环已上限,已返还20%使用成本]
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[hiddenAction_释放]
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autoTriggerOnEvent:created
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fireTurretXAtGround:X
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fireTurretXAtGround_withProjectile:2
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[attack]
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canAttack:true
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canAttackFlyingUnits:true
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canAttackLandUnits:true
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canAttackUnderwaterUnits:true
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turretSize:0
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turretTurnSpeed:9999
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maxAttackRange:200
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shootDelay: 45
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[movement]
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movementType:AIR
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targetHeight:0
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reverseSpeedPercentage: 0.6
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moveSpeed:1.6
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moveAccelerationSpeed: 0.09
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moveDecelerationSpeed: 0.06
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maxTurnSpeed: 99
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turnAcceleration: 99
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moveSlidingDir: 181
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targetHeightDrift:0
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[turret_1]
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x: 0
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y: 0
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projectile:1
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barrelHeight:0
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shoot_light:#ffffffff
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shoot_flame:shockwave
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warmup: 300
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warmupCallDownRate: 100
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warmupNoReset: true
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warmupShootDelayTransfer: 45
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[turret_X]
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x: 0
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y: 0
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projectile:2
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canShoot:false
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barrelHeight:0
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delay:1s
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limitingRange:275
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[projectile_1]
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speed:0
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areaDamage:25
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areaRadius:240
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life:0
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areaHitUnderwaterAlways:true
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areaHitAirAndLandAtSameTime:true
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explodeOnEndOfLife:true
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#friendlyFire:true
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[projectile_2]
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speed:10
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areaDamage:0
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areaRadius:1
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life:10
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instant:true
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areaHitUnderwaterAlways:true
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areaHitAirAndLandAtSameTime:true
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explodeOnEndOfLife:false
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#friendlyFire:true
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explodeEffect:CUSTOM:龙卷风1
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[core]
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showOnMinimap: false
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#autoTriggerCooldownTime:0.2s
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#disableAllUnitCollisions:true
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class: CustomUnitMetadata
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energyMax:14
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tags:DS
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energyRegen: 0
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dieOnZeroEnergy: true
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#hideScorchMark: true
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canNotBeDamaged:true
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price:0
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maxHp:1
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mass: 1
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radius:1
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canOnlyBeAttackedByUnitsWithTags:NONE
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#createNeutral:true
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#stayNeutral:true
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#createOnAggressiveTeam:true
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showInEditor:false
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name:DiedRing-Effect
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isUnselectable:true
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[action_GiveCharge]
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autoTrigger:if self.hp(greaterThan=0)
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addResources: energy=-1
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isVisible:false
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buildSpeed: 1s
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[effect_龙卷风1]
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life:600
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attachedToUnit:true
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fadeOut:true
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alpha:1
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scaleFrom:5
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fadeInTime:60
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scaleTo:5
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dirSpeed:0.8
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priority:veryhigh
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image:ROOT:/assets/magicdragonimg/magictank/DiedRing.png
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