StarRiver-EndlessJourney-RW.../code/demonji/T2/无垠战舰/Star-DJ.ini

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[action_面板]
displayType:infoOnly
text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttack ground and air units
text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击地空单位
addEnergy:1
isActive:false
buildSpeed:0s
[core]
name: DJ
class: CustomUnitMetadata
price: 4500
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maxHp: 1750
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mass: 30000
displayDescription: The missile warship in the Fairy Ji Navy has a large range and will automatically redirect. Fires slowly and has additional shields.
displayText: Missile Warship
displayText_zh: 无垠导弹战舰
displayDescription_zh:妖姬海军中的导弹舰艇,射程较大,且会自动重定向。开火较慢,拥有额外护盾。
techLevel: 3
buildSpeed: 35s
availableInDemo: false
radius: 25
#displayRadius: 11
isBio: false
#softCollisionOnAll: 3
fogOfWarSightRange:24
#maxTransportingUnits: 12
#airTransportOnly: true
#nanoFactorySpeed:4
maxShield: 1300
energyMax: 20
energyRegen: 0.0023
energyNeedsToRechargeToFull: false
[graphics]
total_frames: 4
image: ROOT:assets/demonjiimg/T2/无垠导弹战舰/DJ.png
image_wreak: NONE
image_turret: ROOT:assets/demonjiimg/T2/癫狂/DP.png
#scaleImagesTo: 60
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:2
shadowOffsetY:2
splastEffect: true
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 20
turretTurnSpeed: 1.8
maxAttackRange: 320
shootDelay: 7s
turretMultiTargeting: true
[turret_1]
#gun turret (not in use)
x: 6
y: -8
idleDir:0
invisible: true
canShoot: false
[turret_2]
#missile turret
x: -7
y: -10
idleDir:0
invisible: true
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 1
turnSpeed: 40
energyUsage: 1
shoot_flame:shockwave
[turret_3]
#back turret
copyFrom: 2
invisible: true
x: 5
y: -10
idleDir:0
warmup:20
projectile: 1
linkDelayWithTurret:2
[turret_4]
#back turret
copyFrom: 2
invisible: true
x: 0
y: 0
idleDir:0
warmup:40
projectile: 1
linkDelayWithTurret:2
[turret_5]
#back turret
copyFrom: 2
invisible: true
x: 6000
y: 6000
idleDir:0
warmup:700
projectile: 1
linkDelayWithTurret:2
[projectile_1]
#missile
directDamage: 45
life: 240
speed:0
targetSpeed: 8
trailEffect: true
largeHitEffect: true
ballistic: true
ballistic_delaymove_height:1000
ballistic_height: 200
frame: 4
autoTargetingOnDeadTarget: true
areaDamage:80
areaRadius:90
areaDamageNoFalloff:true
[movement]
movementType: WATER
moveSpeed: 1.2
moveAccelerationSpeed: 1
moveDecelerationSpeed: 1
reverseSpeedPercentage:1
maxTurnSpeed: 0.8
turnAcceleration: 0.05
#moveSlidingMode :false
#moveIgnoringBody:false
#moveSlidingDir: 45