StarRiver-EndlessJourney-RW.../code/warning/年兽军队/1-5波/废墟之声/B4.ini

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2023-01-30 04:48:08 +00:00
[core]
name: 废墟侦查
class: CustomUnitMetadata
price: 300
maxHp: 900
mass: 500
techLevel: 1
displayText: 废墟侦查
displayDescription: 在妖姬帝国毁灭之后,这些侦查坦克年复一年日复一日的对遗迹进行着保护,时间的铁锤破坏了他们的外貌,时空的流逝磨灭了他们的丝毫理性,空气的风蚀刮破他们的电路,但是他们永远都只记得最后一道命令。\n保护住遗迹保护住妖姬帝国的一切\n然而为什么会在叛乱军这边我们无从知晓。
buildSpeed: 0.0020
availableInDemo: true
radius: 11
displayRadius: 13
tags:轻甲
fogOfWarSightRange: 15
isBio: false
[graphics]
total_frames: 4
image: B4.png
image_wreak: NONE
image_turret: NONE
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
teamColoringMode:hueShift
lock_body_rotation_with_main_turret: true
#AUTO
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
animation_idle_start: 0
animation_idle_end: 0
animation_moving_speed: 5
animation_moving_start: 1
animation_moving_end: 3
animation_moving_speed: 2
movementEffect: CUSTOM:boatwash,CUSTOM:wash,CUSTOM:dust
movementEffectRate: 5
[attack]
turretRotateWithBody: false
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 7
turretTurnSpeed: 4
maxAttackRange: 320
shootDelay: 1s
isFixedFiring: false
[turret_1]
invisible: true
x: 0
y: 0
idleDir:0
projectile: 1
size: 7
turnSpeed: 2.4
shoot_sound:plasma_fire
shoot_sound_vol:0.05
shoot_flame:small
shoot_light:#FFccCCEE
[projectile_1]
areaDamage: 45
areaRadius: 35
life: 70
speed: 88
areaRadiusFromEdge:false
explodeEffect:CUSTOM:light*3
[movement]
movementType: HOVER
moveSpeed: 1.9
moveAccelerationSpeed: 0.3
moveDecelerationSpeed: 0.06
targetHeight: 3
targetHeightDrift: 1.3
maxTurnSpeed: 2
turnAcceleration: 0.2
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
[effect_boatwash]
image: boatwater.png
createWhenOverLand: false
delayedStartTimer: 10
life: 45
spawnChance: 0.85
fadeOut: true
attachedToUnit: false
fadeInTime:10
scaleFrom: 0.1
scaleTo: 0.5
alpha: 0.8
drawUnderUnits:true
hOffset: -6
yOffsetRelative: 0
ySpeedRelative: 0
dirOffsetRandom: 5
dirSpeedRandom: 0.05
atmospheric: true
[effect_wash]
image: wash.png
createWhenOverLiquid: true
createWhenOverLand: false
life: 55
spawnChance: 1
fadeOut: true
attachedToUnit: false
fadeInTime: 5
scaleFrom: 0.5
scaleTo: 1.2
alpha: 0.55
drawUnderUnits:true
hOffset: -1
dirOffsetRandom: 180
dirSpeedRandom: 0.6
atmospheric: true
[effect_dust]
image: wash.png
createWhenOverLand: true
life: 55
spawnChance: 1
fadeOut: true
attachedToUnit: false
fadeInTime: 1
scaleFrom: 0.2
scaleTo: 0.8
alpha: 0.4
color: #916C5B
drawUnderUnits:true
hOffset: -1
dirOffsetRandom: 180
dirSpeedRandom: 0.6
atmospheric: true
createWhenOverLiquid:false
[effect_light]
life: 120
dirOffset: 0
dirOffsetRandom:180
#teamColorRatio:0.5
fadeInTime: 0
fadeOut: false
attachedToUnit: false
image: SHARED:lightning_shock.png
total_frames: 14
animateFrameStart: 2
animateFrameStartRandomAdd: 2
animateFrameEnd: 13
animateFramePingPong: false
animateFrameSpeed: 0.5
animateFrameSpeedRandom: 0.1
xOffsetRelativeRandom:20
yOffsetRelativeRandom:20
alpha:0.6
drawUnderUnits:false
scaleFrom: 0.5
scaleTo: 1