160 lines
1.9 KiB
INI
160 lines
1.9 KiB
INI
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[core]
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name: c_turret_t2_flame
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copyFrom: turret_common_land.ini
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displayLocaleKey: turret_flamethrower
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overrideAndReplace: turret_flamethrower
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price: 1200
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maxHp: 1600
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selfRegenRate:0.16
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techLevel: 2
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buildSpeed: 0.0008
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[graphics]
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total_frames: 1
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image: turret_base2.png
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image_wreak: turret_base_dead.png
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image_turret: turret_top_flame.png
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#scaleImagesTo: 20
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#scaleTurretImagesTo: 9
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#AUTO
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image_shadow: NONE
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shadowOffsetX:1
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shadowOffsetY:1
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[attack]
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canAttack: true
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretSize: 20
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turretTurnSpeed: 6
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maxAttackRange: 155
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shootDelay: 5
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aimOffsetSpread: 0
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#[turret_fake]
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#x:0
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#y:6
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#canShoot:false
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#invisible:true
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[turret_1]
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x: 0
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y: 6
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shoot_sound:NONE
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shouldResetTurret: false
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warmup:10
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warmupNoReset: true
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warmupCallDownRate:0.05
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chargeEffectImage: SHARED:light_25.png
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[projectile_1]
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life: 70
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speed: 7
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targetSpeed: 2.5
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targetSpeedAcceleration: 0.3
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speedSpread: 1
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frame: 3
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drawSize: 1
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flameWeapon: true
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hitSound: false
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targetGround:true
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targetGroundSpread: 25
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deflectionPower: -1
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areaDamage: 4
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areaRadius: 65
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#explodeEffect: CUSTOM:hitFlame
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#effectOnCreate: CUSTOM:attachedFlame, CUSTOM:attachedLight
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[effect_attachedFlame]
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priority:high
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frameIndex: 3
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stripIndex: projectiles
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life: 120
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fadeOut: true
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attachedToUnit: true
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#color: #fdc14d
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color: #FFFFFF
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fadeInTime:9
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scaleFrom: 0.9
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scaleTo: 1.3
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alpha: 1.5
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drawUnderUnits:false
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liveAfterAttachedDies: false
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[effect_attachedLight]
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priority:high
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image: SHARED:light_50.png
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life: 80
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fadeOut: true
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attachedToUnit: true
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color: #fdc14d
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fadeInTime:4
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scaleFrom: 0.4
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scaleTo: 0.4
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alpha: 0.5
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drawUnderUnits:false
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liveAfterAttachedDies: false
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[effect_hitFlame]
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frameIndex: 3
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stripIndex: projectiles
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life: 40
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fadeOut: true
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attachedToUnit: false
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#color: #fdc14d
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color: #FFFFFF
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scaleFrom: 1.0
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scaleTo: 1.2
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alpha: 0.5
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drawUnderUnits:false
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liveAfterAttachedDies: false
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physics: true
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ySpeedRelative:0.4
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hSpeed: 0.3
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