115 lines
1.6 KiB
INI
115 lines
1.6 KiB
INI
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[core]
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name: c_turret_t1_artillery
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copyFrom: turret_common_land.ini
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displayLocaleKey: turret_artillery
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overrideAndReplace: turret_artillery
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price: 2100
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maxHp: 1000
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techLevel: 2
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buildSpeed: 0.0008
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fogOfWarSightRange: 20
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#15 = default
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fogOfWarSightRangeWhileNotBuilt: 15
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[action_upgrade_artilleryT2]
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convertTo: c_turret_t2_artillery
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price: 9000
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text: i:gui.actions.upgradeToArtilleryT2
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description: -Long range and extra attack speed
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displayType: Upgrade
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buildSpeed: 55.6s
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iconExtraImage: SHARED:icon_upgrade_top.png
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iconExtraColor: #AAFFFFFF
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[graphics]
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total_frames: 1
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image: turret_base2.png
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image_wreak: turret_base_dead.png
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image_turret: turret_top_artillery.png
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#scaleImagesTo: 20
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#scaleTurretImagesTo: 9
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#AUTO
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image_shadow: NONE
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shadowOffsetX:1
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shadowOffsetY:1
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[attack]
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canAttack: true
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretSize: 27
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turretTurnSpeed: 3
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maxAttackRange: 350
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shootDelay: 3.67s
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[turret_1]
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x: 0
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y: 6
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turnSpeed: 1.7
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turnSpeedAcceleration: 0.15
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shoot_sound:cannon_firing
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shoot_sound_vol:0.3
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shoot_flame:medium
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shoot_light:#FFEECCCC
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shouldResetTurret: false
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recoilOffset: -2
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recoilOutTime: 13
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recoilReturnTime: 18
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[projectile_1]
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targetGround: true
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areaDamage: 80
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areaRadius:55
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life: 240
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speed: 4
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#ballistic: true
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#ballistic_delaymove_height:0
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#ballistic_height: 4
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#frame: 2
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drawType: 2
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frame: 0
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drawSize: 0.9
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color: #bebe50
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#areaDamage: 40
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#areaRadius: 35
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largeHitEffect:true
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lightColor: #EEEEEE
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targetGroundSpread: 10
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initialUnguidedSpeedHeight: 1.2
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gravity:0.18
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lightCastOnGround: true
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