88 lines
1.3 KiB
INI
88 lines
1.3 KiB
INI
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[core]
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dont_load:true
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mass: 9000
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displayLocaleKey: extractor
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#footprint used for collisions with units (left, up, right, down)
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footprint: 0,0,0,0
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#used for placement, and placement of other buildings
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constructionFootprint: 0,0,0,0
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buildingSelectionOffset:4
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techLevel: 1
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buildSpeed: 0.0010
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radius: 18
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displayRadius:20
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isBuilding: true
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placeOnlyOnResPool: true
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numBitsOnDeath: 16
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hideScorchMark: true
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effectOnDeath: resourcePoolSmoke
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explodeTypeOnDeath: buildingNoShockwaveOrSmoke
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[animation_idle]
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onActions : idle
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body_0s: {frame:0}
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body_0.8s: {frame:3}
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body_1.0s: {frame:3}
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pingPong:true
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[graphics]
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total_frames: 4
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#image: extractor.png
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image_back: extractor_back.png
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image_back_always_use_full_image: true
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[attack]
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canAttack: false
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canAttackFlyingUnits: false
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canAttackLandUnits: false
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canAttackUnderwaterUnits: false
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maxAttackRange: 0
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[movement]
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movementType: NONE
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moveSpeed: 0
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moveAccelerationSpeed: 0.01
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moveDecelerationSpeed: 0.01
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maxTurnSpeed: 0
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turnAcceleration: 0.1
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[ai]
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#ai adds extra rules for placeOnlyOnResPool type units
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buildPriority: 0.4
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recommendedInEachBasePriorityIfUnmet:0.55
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recommendedInEachBaseNum: 2
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noneInBaseExtraPriority: 0.43
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#noneGlobalExtraPriority: 0.3
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maxEachBase: 99
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#for the other extractors copying this
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upgradedFrom: extractorT1
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