287 lines
3.3 KiB
INI
287 lines
3.3 KiB
INI
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[core]
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class: CustomUnitMetadata
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mass: 12000
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name: cruiser
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displayText: Cruiser
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displayText_zh:巡洋舰
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displayDescription: -A warship with 3 turrets & anti-air ball launcher \n-Sieges nearby enemy base \n-Good use of killing submarines
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displayDescription_zh:-带有3个炮塔和防空发射器的军舰\n-攻击附近的敌军基地\n-可以反潜
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price: 10000
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techLevel: 2
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maxHp: 5000
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armour: 0
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maxShield: 0
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shieldRegen: 0
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#softCollisionOnAll: 1
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isBug: false
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isBuilding: false
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isBio: false
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#transportSlotsNeeded: #
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radius: 45
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#displayRadius: 21
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[graphics]
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total_frames: 1
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image: ROOT:/assets/oldsungodimg/T2/Cruiser/巡洋舰船.png
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image_wreak: ROOT:/assets/oldsungodimg/T2/Cruiser/巡洋舰船死亡.png
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image_turret:SHARED:large_turret.png
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image_shadow: auto
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shadowOffsetX: 5
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shadowOffsetY: 5
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teamColorsOnTurret: true
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[attack]
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canAttack: true
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canAttackUnderwaterUnits: true
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canAttackLandUnits: true
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canAttackFlyingUnits: true
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turretSize: 18
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turretTurnSpeed: 4
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maxAttackRange: 300
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shootDelay: 3.471s
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turretMultiTargeting: true
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[turret_1]
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#base1
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x:0
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y:10
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canAttack: true
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turnSpeedAcceleration: 0.178
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projectile: bullet1
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shoot_sound: large_gun_fire2
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shoot_sound_vol: 0.27
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shoot_flame: large
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shoot_light:#7AAB86
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#delay: 125
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recoilOffset: -2
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recoilOutTime: 1
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recoilReturnTime: 12
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idleDirReversing: -135
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[turret_2]
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#base2
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x: 0
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y: 36
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copyFrom: 1
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linkDelayWithTurret: 1
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warmup: 30
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idleDirReversing: 135
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[turret_3]
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#base3
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x: 0
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y: -34
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copyFrom: 1
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linkDelayWithTurret: 1
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warmup: 60
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idleDir: 180
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idleDirReversing: 180
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[turret_4]
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#torpedo
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x: 0
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y: 0
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idleDir:0
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invisible: true
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canAttackFlyingUnits: false
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canAttackLandUnits: false
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canAttackUnderwaterUnits: true
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canAttackNotTouchingWaterUnits: false
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canAttackCondition: if self.isOverwater()
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projectile: subBot
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size: 1.1
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delay: 100
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turnSpeed: 15
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[turret_5]
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#aa+
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x:0
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y:23
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invisible: true
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: false
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canAttackUnderwaterUnits: false
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projectile: air_attack
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shoot_sound: missile_fire
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shoot_sound_vol: 0.33
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shoot_flame: shockwave
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shoot_light: #ffffff
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size: 0
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delay: 2.43s
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[turret_6]
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#
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x:0
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y:23
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invisible:true
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linkDelayWithTurret:5
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copyFrom:5
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warmup: 15
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[turret_7]
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#
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x:0
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y:23
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invisible:true
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linkDelayWithTurret:5
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copyFrom:5
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warmup: 30
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[turret_8]
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#
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x:0
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y:23
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invisible:true
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linkDelayWithTurret:5
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copyFrom:5
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warmup: 45
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[turret_9]
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#
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x:0
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y:23
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invisible:true
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linkDelayWithTurret:5
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copyFrom:5
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warmup: 60
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[projectile_subBot]
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#torpedo
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directDamage: 60
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life: 500
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speed: 0.4
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targetSpeed: 1.3
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largeHitEffect: true
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drawSize: 1.3
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color: #000000
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trailEffect: true
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deflectionPower:-1
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[projectile_bullet1]
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#directDamage: 110
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life: 240
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speed: 8
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targetGround: true
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largeHitEffect: true
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frame: 2
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drawSize: 1
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areaDamage: 80
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areaRadius: 50
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drawType: 3
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lightColor: #ffff00
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lightSize: 0.9
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[projectile_air_attack]
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#aa ball
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directDamage: 15
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life: 160
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speed: 1
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targetSpeed: 5
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drawSize: 1.8
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color: #7ff3c8
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trailEffect: true
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largeHitEffect: true
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ballistic: true
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ballistic_delaymove_height:25
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ballistic_height: 25
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lightColor: #f1f1f1
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lightSize: 0.5
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[movement]
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movementType: WATER
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moveSpeed: 0.5
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moveAccelerationSpeed: 0.023
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moveDecelerationSpeed: 0.16
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reverseSpeedPercentage: 1
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maxTurnSpeed: 1.2
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turnAcceleration: 0.039
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moveSlidingMode: false
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moveSlidingDir: 0
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