241 lines
5.4 KiB
INI
241 lines
5.4 KiB
INI
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[hiddenAction_refund]
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requireConditional: if numberOfUnitsInTeam(greaterThan=1,withTag='StarBird',incompleteBuildings=true)
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autoTriggerOnEvent: created
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addResources: 7500
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deleteSelf: true
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showMessageToPlayer: [错误:最多1个游星鸟在战场]
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[core]
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name: 梅蒂恩
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displayText: Star bird
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displayDescription: -Invincible, the unit skips the failure decision. \n-
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At most one exists on the field, periodically giving nearby friendly unit range repair fixes. \n-disappears automatically after a period of time.\n-Just, allow me to sing one last time.
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canNotBeDirectlyAttacked:true
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displayText_zh: 游星鸟
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displayDescription_zh: -无敌,该单位跳过失败判定,且其他单位忽略此单位存在。\n-
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在场上最多存在一个,周期性给附近的友方单位提供固定150范围修复光环。\n-一段时间后自动消失。\n-只是,请允许我最后歌唱一次。
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price: 7500
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mass: 1000
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class: CustomUnitMetadata
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techLevel: 2
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buildSpeed: 45s
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radius: 20
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displayRadius:25
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maxHp: 0
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softCollisionOnAll: 60
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disableDeathOnZeroHp:true
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energyMax: 30
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energyRegen: 0
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energyStartingPercentage: 30
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energyNeedsToRechargeToFull: true
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tags:StarBird
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[action_释放]
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price:5000
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text:Healing Aura
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text_zh:治愈光环
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description:Just let me sing for the last time.\n-Star Bird will periodically release the healing aura to cure friends, and will disappear automatically after a period of time
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description_zh:只是,请允许我最后歌唱一次。\n-游星鸟将周期性释放治愈光环治疗友方,一段时间后自动消失……
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buildSpeed:5s
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fireTurretXAtGround:machinegun1
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fireTurretXAtGround_withProjectile:2
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alsoQueueAction:1
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ai_isHighPriority:true
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isVisible:if not self.tags(includes='再见')
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temporarilyAddTags:再见
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isLocked:if self.queueSize(greaterThan=0)
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isLockedMessage:You are releasing skills……
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isLockedMessage_zh:您正在释放技能中……
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[hiddenAction_1]
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buildSpeed:3s
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fireTurretXAtGround:machinegun1
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fireTurretXAtGround_withProjectile:2
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alsoQueueAction:2
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spawnEffects:CUSTOM:areaHeal
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[hiddenAction_2]
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buildSpeed:3s
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fireTurretXAtGround:machinegun1
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fireTurretXAtGround_withProjectile:2
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alsoQueueAction:3
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spawnEffects:CUSTOM:areaHeal
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[hiddenAction_3]
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buildSpeed:3s
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fireTurretXAtGround:machinegun1
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fireTurretXAtGround_withProjectile:2
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alsoQueueAction:4
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spawnEffects:CUSTOM:areaHeal
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[hiddenAction_4]
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buildSpeed:3s
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fireTurretXAtGround:machinegun1
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fireTurretXAtGround_withProjectile:2
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alsoQueueAction:5
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spawnEffects:CUSTOM:areaHeal
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[hiddenAction_5]
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buildSpeed:3s
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fireTurretXAtGround:machinegun1
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fireTurretXAtGround_withProjectile:2
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alsoQueueAction:6
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spawnEffects:CUSTOM:areaHeal
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[hiddenAction_6]
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buildSpeed:3s
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fireTurretXAtGround:machinegun1
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fireTurretXAtGround_withProjectile:2
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alsoQueueAction:7
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spawnEffects:CUSTOM:areaHeal
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[hiddenAction_7]
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buildSpeed:3s
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fireTurretXAtGround:machinegun1
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fireTurretXAtGround_withProjectile:2
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alsoQueueAction:8
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spawnEffects:CUSTOM:areaHeal
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[hiddenAction_8]
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buildSpeed:3s
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fireTurretXAtGround:machinegun1
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fireTurretXAtGround_withProjectile:2
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alsoQueueAction:9
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spawnEffects:CUSTOM:areaHeal
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[hiddenAction_9]
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buildSpeed:3s
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fireTurretXAtGround:machinegun1
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fireTurretXAtGround_withProjectile:2
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alsoQueueAction:10
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spawnEffects:CUSTOM:areaHeal
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[hiddenAction_10]
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buildSpeed:3s
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fireTurretXAtGround:machinegun1
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fireTurretXAtGround_withProjectile:2
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spawnEffects:CUSTOM:areaHeal
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showMessageToPlayer:This time I want to sing my own voice... sing the joy I have found... The star bird has left the battlefield
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deleteSelf:true
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showMessageToPlayer_zh:这次我要唱出自己的心声……唱出我寻找到的喜悦……,游星鸟已离开战场……
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[graphics]
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image: ROOT:/assets/magicdragonimg/MeiDiEng/梅蒂恩.png
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image_shadow: AUTO
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total_frames: 3
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image_wreak: NONE
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splastEffect:true
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movementEffect:CUSTOM:尾
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movementEffectRate:1
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animation_idle_start: 0
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animation_idle_end: 2
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animation_idle_speed: 12
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animation_moving_start: 0
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animation_moving_end: 2
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animation_moving_speed: 8
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[attack]
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canAttack:false
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canAttackFlyingUnits: true
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canAttackLandUnits: false
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canAttackUnderwaterUnits: false
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maxAttackRange: 170
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[turret_machinegun1]
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delay: 10
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x:4
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y:15
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canShoot: true
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invisible: true
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shoot_flame: smoke
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projectile:2
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limitingAngle: 65
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limitingMinRange: 40
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shoot_sound: gun_fire
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shoot_sound_vol: 0.3
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turnSpeed: 6
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turnSpeedAcceleration: 1
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aimOffsetSpread: 0.5
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energyUsage: 0.10
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[turret_machinegun2]
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x: -4
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y: 15
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copyFrom: machinegun1
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delay: 20
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[projectile_2]
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areaDamage: -150
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areaRadius: 285
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targetGround: true
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areaExpandTime: 90
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areaHitAirAndLandAtSameTime: true
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areaDamageNoFalloff:true
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instant: false
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largeHitEffect: true
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life: 0
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speed: 0
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explodeOnEndOfLife: true
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deflectionPower: -1
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shieldDamageMultiplier: 0
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buildingDamageMultiplier: 0.75
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friendlyFire: only-ignoreEnemy
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#explodeEffect: CUSTOM:areaHeal
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[effect_areaHeal]
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life: 150
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priority: veryhigh
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xOffsetRelative: 0
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yOffsetRelative: 0
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hOffset: 0.1
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dirOffsetRandom:180
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dirSpeedRandom: 1
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scaleFrom: 0.1
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scaleTo: 8
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fadeInTime: 1
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fadeOut: true
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attachedToUnit: false
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image: ROOT:/assets/public/nanoHeeling.png
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drawUnderUnits: false
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alpha:1
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[movement]
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movementType: AIR
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moveSpeed: 1.3
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moveAccelerationSpeed: 0.02
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moveDecelerationSpeed: 0.01
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reverseSpeedPercentage: 0
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maxTurnSpeed: 3
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turnAcceleration: 0.05
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fallingAccelerationDead:0.2
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[effect_尾]
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life:22
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priority:critical
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fadeOut:true
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fadeInTime:1
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attachedToUnit:false
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scaleFrom:0.6
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scaleTo:0.6
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image:ROOT:/assets/magicdragonimg/twolaser/尾焰.png
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total_frames:1
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alpha:0.75
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color:#42aae7
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yOffsetRelative:-14
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drawUnderUnits:true
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