126 lines
2.4 KiB
INI
126 lines
2.4 KiB
INI
|
|
|||
|
[action_面板]
|
|||
|
displayType:infoOnly
|
|||
|
text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttack ground and air units
|
|||
|
text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击地空单位
|
|||
|
addEnergy:1
|
|||
|
isActive:false
|
|||
|
buildSpeed:0s
|
|||
|
|
|||
|
|
|||
|
[core]
|
|||
|
name:寒霜
|
|||
|
|
|||
|
displayText:Frost Tank
|
|||
|
displayDescription:The attack range is large,but the accumulation time is very long.\n-The attacking bullet needs 5 energy laser to intercept. \n-After the bullet explodes, create a frost area, and the enemies in this area will lose HP continuously. Air vs Land.
|
|||
|
|
|||
|
displayText_zh: 寒霜坦克
|
|||
|
displayDescription_zh:-攻击范围较大,但蓄力时间极长,攻击的子弹需要5能量的激光才可拦截。\n-子弹爆炸后创建一个霜寒区域,该区域的敌人持续掉血。对空对地。
|
|||
|
|
|||
|
mass:6000
|
|||
|
class:CustomUnitMetadata
|
|||
|
price:4000
|
|||
|
maxHp:1000
|
|||
|
|
|||
|
techLevel:2
|
|||
|
buildSpeed:40s
|
|||
|
availableInDemo:true
|
|||
|
radius:26
|
|||
|
isBio:false
|
|||
|
softCollisionOnAll:3
|
|||
|
numBitsOnDeath:5
|
|||
|
explodeOnDeath:true
|
|||
|
hideScorchMark:false
|
|||
|
fogOfWarSightRange:15
|
|||
|
|
|||
|
[graphics]
|
|||
|
|
|||
|
total_frames:3
|
|||
|
image:ROOT:assets/demonjiimg/T2/冰封/冰封.png
|
|||
|
image_wreak:NONE
|
|||
|
image_turret:NONE
|
|||
|
|
|||
|
animation_moving_start: 0
|
|||
|
animation_moving_end: 2
|
|||
|
animation_moving_speed: 6
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
imageScale:1
|
|||
|
#
|
|||
|
image_shadow:AUTO
|
|||
|
|
|||
|
shadowOffsetY:1
|
|||
|
lock_body_rotation_with_main_turret:true
|
|||
|
|
|||
|
[attack]
|
|||
|
canAttack:true
|
|||
|
canAttackFlyingUnits:false
|
|||
|
canAttackLandUnits:true
|
|||
|
canAttackUnderwaterUnits:false
|
|||
|
turretSize:0
|
|||
|
#turretTurnSpeed2
|
|||
|
aimOffsetSpread:0.2
|
|||
|
maxAttackRange:330
|
|||
|
shootDelay:6s
|
|||
|
isFixedFiring:false
|
|||
|
|
|||
|
|
|||
|
[turret_1]
|
|||
|
invisible:true
|
|||
|
size:20
|
|||
|
x:0
|
|||
|
y:0
|
|||
|
idleDir:0
|
|||
|
projectile:1
|
|||
|
turnSpeed:1.4
|
|||
|
turnSpeedAcceleration:0.06
|
|||
|
|
|||
|
chargeEffectImage:ROOT:effect/land/lighting_charge2.png
|
|||
|
|
|||
|
warmup:8s
|
|||
|
|
|||
|
shoot_flame:NONE
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[projectile_1]
|
|||
|
|
|||
|
spawnUnit:冰封区域
|
|||
|
|
|||
|
areaDamage:90
|
|||
|
areaRadius:60
|
|||
|
largeHitEffect:true
|
|||
|
|
|||
|
life:450
|
|||
|
trailEffect:true
|
|||
|
targetGround:true
|
|||
|
|
|||
|
speed:-5
|
|||
|
targetSpeed:4
|
|||
|
|
|||
|
wobbleAmplitude:2.6
|
|||
|
wobbleFrequency:0.8s
|
|||
|
|
|||
|
deflectionPower:5
|
|||
|
|
|||
|
image:ROOT:effect/land/lighting_charge2.png
|
|||
|
|
|||
|
drawSize:1.2
|
|||
|
lightColor:#0080FF
|
|||
|
|
|||
|
[movement]
|
|||
|
movementType:HOVER
|
|||
|
reverseSpeedPercentage:0
|
|||
|
moveSpeed:1
|
|||
|
moveAccelerationSpeed:0.02
|
|||
|
moveDecelerationSpeed:0.06
|
|||
|
maxTurnSpeed:1.4
|
|||
|
turnAcceleration:0.06
|
|||
|
moveSlidingMode:true
|
|||
|
moveIgnoringBody:true
|
|||
|
moveSlidingDir:180
|
|||
|
|
|||
|
|