211 lines
2.9 KiB
INI
211 lines
2.9 KiB
INI
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[effect_泡泡]
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attachedToUnit:false
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image:.泡泡.png
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yOffsetRelativeRandom:30
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xOffsetRelativeRandom:30
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scaleFrom:0.06
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scaleTo:0.08
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color:#00ffff
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dirSpeed:8
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atmospheric: true
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life:180
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[core]
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name: 柯凡战车剿灭
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class: CustomUnitMetadata
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price: 65000
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maxHp: 1000
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mass: 50000
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displayText: Thunder-Kefan Lingda Chariot
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displayDescription: -The products from Yaoji Technology and Raiden are very powerful.
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displayText_zh: 雷霆-柯凡灵达战车
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displayDescription_zh: -来自妖姬科技与雷电的产物,十分强力。
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techLevel: 2
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buildSpeed: 70s
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#availableInDemo: true
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radius: 35
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#displayRadius: 25
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isBio: true
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isBug: true
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isBuilding: false
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selfRegenRate:0.99
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selfBuildRate:0.5464
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softCollisionOnAll: 3
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canRepairBuildings: true
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canRepairUnits : true
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energyMax: 150
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energyRegen: 0.5
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energyNeedsToRechargeToFull: true
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[graphics]
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total_frames: 1
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image: B1.png
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image_wreak: NONE
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image_turret: B2.png
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scaleImagesTo: 45
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scaleTurretImagesTo: 20
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splastEffect: true
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#AUTO
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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isFixedFiring: false
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turretSize: 20
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turretTurnSpeed: 3
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maxAttackRange:450
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shootDelay: 15
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[turret_1]
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#main turret
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x: 0
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y: 5
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canShoot: true
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shouldResetTurret: true
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canAttackFlyingUnits: false
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canAttackLandUnits: false
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canAttackUnderwaterUnits: false
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[turret_2]
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#main turret
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x: 0
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y: 5
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canShoot: true
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shoot_flame:large
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shoot_light:#FFEECCCC
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shouldResetTurret: true
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invisible:false
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energyUsage: 1
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projectile:1
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[turret_3]
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#main turret
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x: 0
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y: 5
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canShoot: true
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energyUsage: 1
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shoot_flame:large
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shoot_light:#FFEECCCC
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shouldResetTurret: true
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invisible:false
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projectile:2
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[turret_4]
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#main turret
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x: 0
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y: 5
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canShoot: true
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energyUsage: 1
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shoot_flame:large
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shoot_light:#FFEECCCC
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shouldResetTurret: true
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invisible:false
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projectile:2
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[turret_5]
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#main turret
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x: 0
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y: 5
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canShoot: true
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shoot_flame:large
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shoot_light:#FFEECCCC
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shouldResetTurret: true
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warmup:300
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energyUsage: 25
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invisible:true
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chargeEffectImage: 1o.png
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projectile:3
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[projectile_1]
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directDamage: 0
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life: 500
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areaDamage: 0
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areaRadius: 100
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targetGroundSpread: 250
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targetGround: true
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instant: true
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autoTargetingOnDeadTarget:false
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trailEffect: true
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#spawnUnit: 电击
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shouldRevealFog: true
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[projectile_2]
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directDamage: 0
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life: 500
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areaDamage: 75
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areaRadius: 100
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targetGroundSpread: 250
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targetGround: true
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instant: true
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autoTargetingOnDeadTarget:false
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trailEffect: true
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#spawnUnit: 电击
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shouldRevealFog: true
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[projectile_3]
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directDamage: 150
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life: 50000
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instant: false
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drawSize:2
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image:1o.png
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trailEffect:CUSTOM:泡泡
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largeHitEffect: true
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areaDamage:100
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color:#ff0000
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[movement]
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movementType: HOVER
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moveSpeed: 1.1
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moveAccelerationSpeed: 0.01
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moveDecelerationSpeed: 0.01
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landOnGround: true
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maxTurnSpeed: 1.3
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turnAcceleration: 0.05
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moveSlidingMode :true
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moveIgnoringBody:true
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moveSlidingDir: 45
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slowDeathFall: true
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[ai]
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useAsBuilder: true
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maxEachBase:15
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buildPriority:0.45
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