155 lines
1.7 KiB
INI
155 lines
1.7 KiB
INI
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[core]
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name: mechBunkerDeployedX
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class: CustomUnitMetadata
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copyFrom: mech_bunker.ini
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showInEditor: false
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builtFrom_1_name: NONE
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builtFrom_2_name: NONE
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radius: 23
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displayLocaleKey: mechBunkerDeployed
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overrideAndReplace: mechBunkerDeployed
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#footprint used for collisions with units (left, up, right, down)
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footprint: -1,-1,1,1
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#used for placement, and placement of other buildings
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constructionFootprint:-1,-1,1,1
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#buildingToFootprintOffsetX:20
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#buildingToFootprintOffsetY:20
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maxShield: 500
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shieldRegen: 0.15
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startShieldAtZero: true
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isBuilding: true
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ignoreInUnitCapCalculation: false
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[action_deploy]
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isVisible: false
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[action_undeploy]
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isVisible: true
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text: Undeploy
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convertTo: mechBunker
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displayType: action
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price: 0
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buildSpeed: 0.010
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isLocked:true
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canPlayerCancel: false
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allowMultipleInQueue: false
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#No confirm needed on mobile
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alwaysSinglePress: true
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[graphics]
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#lock_body_rotation_with_main_turret: false
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[attack]
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maxAttackRange: 240
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shootDelay: 50
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[turret_2]
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shouldResetTurret: false
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#idleSpin: 0.5
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[leg_1]
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x: -3
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y: 3
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attach_x: -5
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attach_y: 10
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moveSpeed: 1.0
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rotateSpeed: 7
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heightSpeed: 0.4
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resetAngle:25
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image_leg: leg.png
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image_foot: foot_small.png
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#draw_foot_on_top: true
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#dust_effect: false
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holdDisMin: 5
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holdDisMax: 15
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[leg_2]
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x: 3
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y: 3
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attach_x: 5
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attach_y: 10
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copyFrom: 1
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[leg_3]
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x: -3
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y: -3
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attach_x: -5
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attach_y: -10
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copyFrom: 1
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[leg_4]
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x: 3
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y: -3
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attach_x: 5
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attach_y: -10
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copyFrom: 1
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[movement]
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movementType: NONE
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targetHeight:0
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moveSpeed: 0
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moveAccelerationSpeed: 0.07
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moveDecelerationSpeed: 0.17
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maxTurnSpeed: 1.0
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turnAcceleration: 0.5
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moveSlidingMode :false
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moveIgnoringBody:false
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reverseSpeedPercentage:1
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[ai]
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upgradedFrom: mechBunker
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