189 lines
2.9 KiB
INI
189 lines
2.9 KiB
INI
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[action_面板]
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displayType:infoOnly
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text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttack ground and air units
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text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击地空单位
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addEnergy:1
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isActive:false
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buildSpeed:0s
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[core]
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name: DJ
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class: CustomUnitMetadata
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price: 4500
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maxHp: 750
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mass: 30000
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displayDescription: The missile warship in the Fairy Ji Navy has a large range and will automatically redirect. Fires slowly and has additional shields.
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displayText: Missile Warship
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displayText_zh: 无垠导弹战舰
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displayDescription_zh:妖姬海军中的导弹舰艇,射程较大,且会自动重定向。开火较慢,拥有额外护盾。
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techLevel: 3
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buildSpeed: 35s
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availableInDemo: false
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radius: 25
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#displayRadius: 11
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isBio: false
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#softCollisionOnAll: 3
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fogOfWarSightRange:24
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#maxTransportingUnits: 12
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#airTransportOnly: true
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#nanoFactorySpeed:4
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maxShield: 1300
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energyMax: 20
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energyRegen: 0.0023
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energyNeedsToRechargeToFull: false
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[graphics]
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total_frames: 4
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image: ROOT:assets/demonjiimg/T2/无垠导弹战舰/DJ.png
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image_wreak: NONE
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image_turret: ROOT:assets/demonjiimg/T2/癫狂/DP.png
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#scaleImagesTo: 60
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#scaleTurretImagesTo: 9
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image_shadow: AUTO
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shadowOffsetX:2
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shadowOffsetY:2
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splastEffect: true
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretSize: 20
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turretTurnSpeed: 1.8
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maxAttackRange: 320
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shootDelay: 7s
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turretMultiTargeting: true
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[turret_1]
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#gun turret (not in use)
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x: 6
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y: -8
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idleDir:0
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invisible: true
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canShoot: false
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[turret_2]
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#missile turret
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x: -7
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y: -10
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idleDir:0
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invisible: true
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shoot_sound:missile_fire
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shoot_sound_vol:0.1
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shoot_light:#FFEECCCC
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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projectile: 1
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size: 1
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turnSpeed: 40
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energyUsage: 1
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shoot_flame:shockwave
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[turret_3]
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#back turret
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copyFrom: 2
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invisible: true
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x: 5
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y: -10
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idleDir:0
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warmup:20
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projectile: 1
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linkDelayWithTurret:2
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[turret_4]
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#back turret
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copyFrom: 2
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invisible: true
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x: 0
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y: 0
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idleDir:0
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warmup:40
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projectile: 1
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linkDelayWithTurret:2
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[turret_5]
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#back turret
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copyFrom: 2
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invisible: true
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x: 6000
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y: 6000
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idleDir:0
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warmup:700
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projectile: 1
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linkDelayWithTurret:2
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[projectile_1]
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#missile
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directDamage: 45
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life: 240
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speed:0
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targetSpeed: 8
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trailEffect: true
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largeHitEffect: true
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ballistic: true
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ballistic_delaymove_height:1000
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ballistic_height: 200
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frame: 4
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autoTargetingOnDeadTarget: true
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areaDamage:80
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areaRadius:90
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areaDamageNoFalloff:true
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[movement]
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movementType: WATER
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moveSpeed: 1.2
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moveAccelerationSpeed: 1
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moveDecelerationSpeed: 1
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reverseSpeedPercentage:1
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maxTurnSpeed: 0.8
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turnAcceleration: 0.05
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#moveSlidingMode :false
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#moveIgnoringBody:false
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#moveSlidingDir: 45
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