169 lines
2.8 KiB
INI
169 lines
2.8 KiB
INI
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[action_面板]
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displayType:infoOnly
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text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttack:LAND
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text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击地面单位
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addEnergy:1
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isActive:false
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buildSpeed:0s
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[core]
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name:风暴
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class: CustomUnitMetadata
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price: 3400
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maxHp:1000
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mass: 500
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displayText: Storm Shotgun Tank
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displayDescription:-The unit born in the storm will surely kill on the ground.\n-It can only attack the ground in a shotgun way.\n-It has a relatively close range and a high HP. It requires energy storage to attack.
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displayText_zh: 风暴霰弹坦克
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displayDescription_zh: -风暴中诞生的单位,势必会在地面上杀出一条血路。\n-只能对地,霰弹式攻击,范围较近,拥有较高的生命值,攻击需要蓄力。
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techLevel: 2
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selfRegenRate:0.1
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buildSpeed:32s
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availableInDemo: true
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radius: 10
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fogOfWarSightRange: 22
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energyMax:1
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energyRegen:0.01
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energyNeedsToRechargeToFull:true
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#15 = default
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fogOfWarSightRangeWhileNotBuilt: 15
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isBio: false
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[graphics]
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total_frames: 1
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image:ROOT:assets/demonjiimg/T2/猎枪/B41.png
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image_wreak:NONE
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image_turret: NONE
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scaleImagesTo:18
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#scaleTurretImagesTo 9
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lock_body_rotation_with_main_turret: true
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#AUTO
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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splastEffect: true
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#dustEffect true
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movementEffect: CUSTOM:scoutTrail
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movementEffectRate: 14
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[attack]
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turretRotateWithBody: false
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canAttack: true
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretSize: 7
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turretTurnSpeed: 4
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maxAttackRange:120
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shootDelay:0.2s
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isFixedFiring: false
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[turret_1]
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energyUsage:1
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invisible: true
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x: 0
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y: 0
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idleDir:0
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projectile: 1
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size: 7
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turnSpeed: 2.4
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shoot_sound:ROOT:sound/.开火7.ogg
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shoot_sound_vol:0.2
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shoot_flame:small
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shoot_light:#FFccCCEE
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aimOffsetSpread:0
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recoilOffset: -1
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recoilOutTime: 5
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recoilReturnTime: 15
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[projectile_1]
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directDamage:24
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speed:6
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turnSpeed:0
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spawnProjectilesOnCreate:1(offsetDir=10,recursionLimit=3),1(offsetDir=-10,recursionLimit=3)
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life:20
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retargetingInFlight:true
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retargetingInFlightSearchRange:20
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image:ROOT:effect/land/.Exa.png
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explodeEffect:NONE
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[effect_scoutTrail]
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createWhenOverLiquid: false
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createWhenZoomedOut: false
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priority:low
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life: 50
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fadeOut: true
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attachedToUnit: false
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color: #FFFFFF
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fadeInTime:5
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scaleFrom: 0.7
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scaleTo: 3.2
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alpha: 0.9
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drawUnderUnits:true
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ySpeedRelative:-0.1
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xSpeedRelativeRandom:0.2
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atmospheric: true
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stripIndex:dust
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[movement]
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movementType: HOVER
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moveSpeed: 1.0
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moveAccelerationSpeed: 0.03
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moveDecelerationSpeed: 0.06
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targetHeight: 3
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targetHeightDrift: 1
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maxTurnSpeed: 2.4
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turnAcceleration: 0.2
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moveSlidingMode :true
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moveIgnoringBody:true
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moveSlidingDir: 181
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