StarRiver-EndlessJourney-RW.../code/demonji/T2/猎枪/猎枪.ini

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2023-01-04 14:08:07 +00:00
[action_面板]
displayType:infoOnly
text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttackLAND
text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击地面单位
addEnergy:1
isActive:false
buildSpeed:0s
[core]
name:风暴
class: CustomUnitMetadata
price: 3400
maxHp:1000
mass: 500
displayText: Storm Shotgun Tank
displayDescription:-The unit born in the storm will surely kill on the ground.\n-It can only attack the ground in a shotgun way.\n-It has a relatively close range and a high HP. It requires energy storage to attack.
displayText_zh: 风暴霰弹坦克
displayDescription_zh: -风暴中诞生的单位,势必会在地面上杀出一条血路。\n-只能对地,霰弹式攻击,范围较近,拥有较高的生命值,攻击需要蓄力。
techLevel: 2
selfRegenRate:0.1
buildSpeed:32s
availableInDemo: true
radius: 10
fogOfWarSightRange: 22
energyMax:1
energyRegen:0.01
energyNeedsToRechargeToFull:true
#15 = default
fogOfWarSightRangeWhileNotBuilt: 15
isBio: false
[graphics]
total_frames: 1
image:ROOT:assets/demonjiimg/T2/猎枪/B41.png
image_wreak:NONE
image_turret: NONE
scaleImagesTo:18
#scaleTurretImagesTo 9
lock_body_rotation_with_main_turret: true
#AUTO
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
splastEffect: true
#dustEffect true
movementEffect: CUSTOM:scoutTrail
movementEffectRate: 14
[attack]
turretRotateWithBody: false
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 7
turretTurnSpeed: 4
maxAttackRange:120
shootDelay:0.2s
isFixedFiring: false
[turret_1]
energyUsage:1
invisible: true
x: 0
y: 0
idleDir:0
projectile: 1
size: 7
turnSpeed: 2.4
shoot_sound:ROOT:sound/.开火7.ogg
shoot_sound_vol:0.2
shoot_flame:small
shoot_light:#FFccCCEE
aimOffsetSpread:0
recoilOffset: -1
recoilOutTime: 5
recoilReturnTime: 15
[projectile_1]
directDamage:24
speed:6
turnSpeed:0
spawnProjectilesOnCreate:1(offsetDir=10,recursionLimit=3),1(offsetDir=-10,recursionLimit=3)
life:20
retargetingInFlight:true
retargetingInFlightSearchRange:20
image:ROOT:effect/land/.Exa.png
explodeEffect:NONE
[effect_scoutTrail]
createWhenOverLiquid: false
createWhenZoomedOut: false
priority:low
life: 50
fadeOut: true
attachedToUnit: false
color: #FFFFFF
fadeInTime:5
scaleFrom: 0.7
scaleTo: 3.2
alpha: 0.9
drawUnderUnits:true
ySpeedRelative:-0.1
xSpeedRelativeRandom:0.2
atmospheric: true
stripIndex:dust
[movement]
movementType: HOVER
moveSpeed: 1.0
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.06
targetHeight: 3
targetHeightDrift: 1
maxTurnSpeed: 2.4
turnAcceleration: 0.2
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181