Deploying to gh-pages from @ LingASDJ/RW-API-Code@c8e088a7b7 🚀
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import{_ as tn,v as nn,C as rn,O as an,N as sn,e as on,f as cn,F as v,u as ln,Q as le,a5 as un,c as dn,A as fn,H as hn,a6 as pn,a7 as mn,a8 as gn,a9 as bn,aa as _n,ab as In,ac as yn,ad as En,ae as Tn,af as vn,ag as wn,ah as An,ai as Sn,Y as Cn}from"./chunks/framework.c741a37c.js";import{t as rt}from"./chunks/theme.cba16022.js";/**
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import{_ as tn,v as nn,C as rn,O as an,N as sn,e as on,f as cn,F as v,u as ln,Q as le,a5 as un,c as dn,A as fn,H as hn,a6 as pn,a7 as mn,a8 as gn,a9 as bn,aa as _n,ab as In,ac as yn,ad as En,ae as Tn,af as vn,ag as wn,ah as An,ai as Sn,Y as Cn}from"./chunks/framework.c741a37c.js";import{t as rt}from"./chunks/theme.e11bd658.js";/**
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* @license
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* Copyright 2017 Google LLC
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*
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@ -19,7 +19,7 @@ import{_ as a,v as t,b as e,R as n}from"./chunks/framework.c741a37c.js";const k=
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<span class="line"><span style="color:#A6ACCD;">shootDelay:60</span></span></code></pre></div><hr><h3 id="maxattackrange" tabindex="-1">maxAttackRange <a class="header-anchor" href="#maxattackrange" aria-label="Permalink to "maxAttackRange""></a></h3><h4 id="maxattackrange-代码简介" tabindex="-1">maxAttackRange-代码简介 <a class="header-anchor" href="#maxattackrange-代码简介" aria-label="Permalink to "maxAttackRange-代码简介""></a></h4><p>代码:maxAttackRange 中文释义:攻击距离 类型:整数int 隶属于:攻击属性代码组</p><h4 id="maxattackrange-要点指示" tabindex="-1">maxAttackRange-要点指示 <a class="header-anchor" href="#maxattackrange-要点指示" aria-label="Permalink to "maxAttackRange-要点指示""></a></h4><p>设置单位炮塔的攻击距离,在炮塔节使用limitingRange覆盖</p><details class="details custom-block"><summary>Details</summary><p>limitingRange不能超过maxAttackRange,如果炮塔都使用了limitingRange,那此处需要删除maxAttackRange</p></details><h4 id="maxattackrange-演示例子" tabindex="-1">maxAttackRange-演示例子 <a class="header-anchor" href="#maxattackrange-演示例子" aria-label="Permalink to "maxAttackRange-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[attack]</span></span>
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<span class="line"><span style="color:#A6ACCD;">maxAttackRange:1000</span></span></code></pre></div><hr><h3 id="aimoffsetspread" tabindex="-1">aimOffsetSpread <a class="header-anchor" href="#aimoffsetspread" aria-label="Permalink to "aimOffsetSpread""></a></h3><h4 id="aimoffsetspread-代码简介" tabindex="-1">aimOffsetSpread-代码简介 <a class="header-anchor" href="#aimoffsetspread-代码简介" aria-label="Permalink to "aimOffsetSpread-代码简介""></a></h4><p>代码:aimOffsetSpread 中文释义:攻击偏移 类型:浮点值float 隶属于:攻击属性组</p><h4 id="aimoffsetspread-要点指示" tabindex="-1">aimOffsetSpread-要点指示 <a class="header-anchor" href="#aimoffsetspread-要点指示" aria-label="Permalink to "aimOffsetSpread-要点指示""></a></h4><p>攻击时按照敌人半径乘对应值进行位置偏移,填0时攻击中心</p><h4 id="aimoffsetspread-演示例子" tabindex="-1">aimOffsetSpread-演示例子 <a class="header-anchor" href="#aimoffsetspread-演示例子" aria-label="Permalink to "aimOffsetSpread-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[attack]</span></span>
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<span class="line"><span style="color:#A6ACCD;">aimOffsetSpread:0.6</span></span></code></pre></div><hr><h3 id="shootdelaymultiplier-shootdamagemultiplier" tabindex="-1">shootDelayMultiplier/shootDamageMultiplier <a class="header-anchor" href="#shootdelaymultiplier-shootdamagemultiplier" aria-label="Permalink to "shootDelayMultiplier/shootDamageMultiplier""></a></h3><h4 id="shootdelaymultiplier-shootdamagemultiplier-代码简介" tabindex="-1">shootDelayMultiplier/shootDamageMultiplier-代码简介 <a class="header-anchor" href="#shootdelaymultiplier-shootdamagemultiplier-代码简介" aria-label="Permalink to "shootDelayMultiplier/shootDamageMultiplier-代码简介""></a></h4><p>代码:shootDelayMultiplier/shootDamageMultiplier 中文释义:攻击间隔乘数/攻击伤害乘数 类型:浮点值 隶属于:攻击属性代码组</p><h4 id="shootdelaymultiplier-shootdamagemultiplier-要点指示" tabindex="-1">shootDelayMultiplier/shootDamageMultiplier-要点指示 <a class="header-anchor" href="#shootdelaymultiplier-shootdamagemultiplier-要点指示" aria-label="Permalink to "shootDelayMultiplier/shootDamageMultiplier-要点指示""></a></h4><p>设置单位的攻击间隔乘数和攻击伤害乘数,在行动节使用setUnitStats修改</p><h4 id="shootdelaymultiplier-shootdamagemultiplier-演示例子" tabindex="-1">shootDelayMultiplier/shootDamageMultiplier-演示例子 <a class="header-anchor" href="#shootdelaymultiplier-shootdamagemultiplier-演示例子" aria-label="Permalink to "shootDelayMultiplier/shootDamageMultiplier-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[action_1]</span></span>
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<span class="line"><span style="color:#A6ACCD;">setUnitStats:</span><span style="color:#F07178;">shootDelayMultiplier</span><span style="color:#89DDFF;">=</span><span style="color:#A6ACCD;">0.8,</span><span style="color:#F07178;">shootDamageMultiplier</span><span style="color:#89DDFF;">=</span><span style="color:#A6ACCD;">1.4</span></span></code></pre></div><hr><h2 id="第四类-显示相关组" tabindex="-1">第四类-显示相关组 <a class="header-anchor" href="#第四类-显示相关组" aria-label="Permalink to "第四类-显示相关组""></a></h2><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-ItS4R" id="tab-CnIu95j" checked="checked"><label for="tab-CnIu95j">屑狐狸</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">以下的代码为</span><span style="color:#89DDFF;">\`</span><span style="color:#FFCB6B;">显示代码</span><span style="color:#89DDFF;">\`</span><span style="color:#FFCB6B;">,用于让单位在攻击时效果更好</span></span>
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<span class="line"><span style="color:#A6ACCD;">setUnitStats:</span><span style="color:#F07178;">shootDelayMultiplier</span><span style="color:#89DDFF;">=</span><span style="color:#A6ACCD;">0.8,</span><span style="color:#F07178;">shootDamageMultiplier</span><span style="color:#89DDFF;">=</span><span style="color:#A6ACCD;">1.4</span></span></code></pre></div><hr><h2 id="第四类-显示相关组" tabindex="-1">第四类-显示相关组 <a class="header-anchor" href="#第四类-显示相关组" aria-label="Permalink to "第四类-显示相关组""></a></h2><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-FzEND" id="tab-tWtfB3M" checked="checked"><label for="tab-tWtfB3M">屑狐狸</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">以下的代码为</span><span style="color:#89DDFF;">\`</span><span style="color:#FFCB6B;">显示代码</span><span style="color:#89DDFF;">\`</span><span style="color:#FFCB6B;">,用于让单位在攻击时效果更好</span></span>
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<span class="line"><span style="color:#FFCB6B;">对于部分有对应需求的单位来说这部分较为有用</span></span></code></pre></div></div></div><h3 id="setmainturretas" tabindex="-1">setMainTurretAs <a class="header-anchor" href="#setmainturretas" aria-label="Permalink to "setMainTurretAs""></a></h3><h4 id="setmainturretas-代码简介" tabindex="-1">setMainTurretAs-代码简介 <a class="header-anchor" href="#setmainturretas-代码简介" aria-label="Permalink to "setMainTurretAs-代码简介""></a></h4><p>代码:setMainTurretAs 中文释义:设置主炮塔 类型:炮塔turret ref 隶属于:显示相关组</p><h4 id="setmainturretas-要点指示" tabindex="-1">setMainTurretAs-要点指示 <a class="header-anchor" href="#setmainturretas-要点指示" aria-label="Permalink to "setMainTurretAs-要点指示""></a></h4><p>设置单位主炮塔</p><h4 id="setmainturretas-演示例子" tabindex="-1">setMainTurretAs-演示例子 <a class="header-anchor" href="#setmainturretas-演示例子" aria-label="Permalink to "setMainTurretAs-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[attack]</span></span>
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<span class="line"><span style="color:#A6ACCD;">setMainTurretAs:31</span></span></code></pre></div><hr><h3 id="turretrotatewithbody" tabindex="-1">turretRotateWithBody <a class="header-anchor" href="#turretrotatewithbody" aria-label="Permalink to "turretRotateWithBody""></a></h3><h4 id="turretrotatewithbody-代码简介" tabindex="-1">turretRotateWithBody-代码简介 <a class="header-anchor" href="#turretrotatewithbody-代码简介" aria-label="Permalink to "turretRotateWithBody-代码简介""></a></h4><p>代码:turretRotateWithBody 中文释义:炮塔跟随主体旋转 类型:布尔值bool 隶属于:显示相关组</p><h4 id="turretrotatewithbody-要点指示" tabindex="-1">turretRotateWithBody-要点指示 <a class="header-anchor" href="#turretrotatewithbody-要点指示" aria-label="Permalink to "turretRotateWithBody-要点指示""></a></h4><p>设置单位炮塔跟随主体旋转,比如重型拦截机</p><h4 id="turretrotatewithbody-演示例子" tabindex="-1">turretRotateWithBody-演示例子 <a class="header-anchor" href="#turretrotatewithbody-演示例子" aria-label="Permalink to "turretRotateWithBody-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[attack]</span></span>
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<span class="line"><span style="color:#A6ACCD;">turretRotateWithBody:true</span></span></code></pre></div><hr><h3 id="attackmovement" tabindex="-1">attackMovement <a class="header-anchor" href="#attackmovement" aria-label="Permalink to "attackMovement""></a></h3><h4 id="attackmovement-代码简介" tabindex="-1">attackMovement-代码简介 <a class="header-anchor" href="#attackmovement-代码简介" aria-label="Permalink to "attackMovement-代码简介""></a></h4><p>代码:attackMovement 中文释义:攻击移动类型 类型:字符串string 隶属于:显示相关组</p><h4 id="attackmovement-要点指示" tabindex="-1">attackMovement-要点指示 <a class="header-anchor" href="#attackmovement-要点指示" aria-label="Permalink to "attackMovement-要点指示""></a></h4><p>设置单位攻击移动类型</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>可填类型如下</p><table><thead><tr><th>类型</th><th>normal</th><th>bomber</th><th>moveaway</th><th>strafing</th></tr></thead><tbody><tr><td>效果</td><td>无</td><td>轰炸机</td><td>无效</td><td>无效</td></tr></tbody></table></div><h4 id="attackmovement-演示例子" tabindex="-1">attackMovement-演示例子 <a class="header-anchor" href="#attackmovement-演示例子" aria-label="Permalink to "attackMovement-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[attack]</span></span>
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<span class="line"><span style="color:#A6ACCD;">shootDelay:60</span></span></code></pre></div><hr><h3 id="maxattackrange" tabindex="-1">maxAttackRange <a class="header-anchor" href="#maxattackrange" aria-label="Permalink to "maxAttackRange""></a></h3><h4 id="maxattackrange-代码简介" tabindex="-1">maxAttackRange-代码简介 <a class="header-anchor" href="#maxattackrange-代码简介" aria-label="Permalink to "maxAttackRange-代码简介""></a></h4><p>代码:maxAttackRange 中文释义:攻击距离 类型:整数int 隶属于:攻击属性代码组</p><h4 id="maxattackrange-要点指示" tabindex="-1">maxAttackRange-要点指示 <a class="header-anchor" href="#maxattackrange-要点指示" aria-label="Permalink to "maxAttackRange-要点指示""></a></h4><p>设置单位炮塔的攻击距离,在炮塔节使用limitingRange覆盖</p><details class="details custom-block"><summary>Details</summary><p>limitingRange不能超过maxAttackRange,如果炮塔都使用了limitingRange,那此处需要删除maxAttackRange</p></details><h4 id="maxattackrange-演示例子" tabindex="-1">maxAttackRange-演示例子 <a class="header-anchor" href="#maxattackrange-演示例子" aria-label="Permalink to "maxAttackRange-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[attack]</span></span>
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<span class="line"><span style="color:#A6ACCD;">maxAttackRange:1000</span></span></code></pre></div><hr><h3 id="aimoffsetspread" tabindex="-1">aimOffsetSpread <a class="header-anchor" href="#aimoffsetspread" aria-label="Permalink to "aimOffsetSpread""></a></h3><h4 id="aimoffsetspread-代码简介" tabindex="-1">aimOffsetSpread-代码简介 <a class="header-anchor" href="#aimoffsetspread-代码简介" aria-label="Permalink to "aimOffsetSpread-代码简介""></a></h4><p>代码:aimOffsetSpread 中文释义:攻击偏移 类型:浮点值float 隶属于:攻击属性组</p><h4 id="aimoffsetspread-要点指示" tabindex="-1">aimOffsetSpread-要点指示 <a class="header-anchor" href="#aimoffsetspread-要点指示" aria-label="Permalink to "aimOffsetSpread-要点指示""></a></h4><p>攻击时按照敌人半径乘对应值进行位置偏移,填0时攻击中心</p><h4 id="aimoffsetspread-演示例子" tabindex="-1">aimOffsetSpread-演示例子 <a class="header-anchor" href="#aimoffsetspread-演示例子" aria-label="Permalink to "aimOffsetSpread-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[attack]</span></span>
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<span class="line"><span style="color:#A6ACCD;">aimOffsetSpread:0.6</span></span></code></pre></div><hr><h3 id="shootdelaymultiplier-shootdamagemultiplier" tabindex="-1">shootDelayMultiplier/shootDamageMultiplier <a class="header-anchor" href="#shootdelaymultiplier-shootdamagemultiplier" aria-label="Permalink to "shootDelayMultiplier/shootDamageMultiplier""></a></h3><h4 id="shootdelaymultiplier-shootdamagemultiplier-代码简介" tabindex="-1">shootDelayMultiplier/shootDamageMultiplier-代码简介 <a class="header-anchor" href="#shootdelaymultiplier-shootdamagemultiplier-代码简介" aria-label="Permalink to "shootDelayMultiplier/shootDamageMultiplier-代码简介""></a></h4><p>代码:shootDelayMultiplier/shootDamageMultiplier 中文释义:攻击间隔乘数/攻击伤害乘数 类型:浮点值 隶属于:攻击属性代码组</p><h4 id="shootdelaymultiplier-shootdamagemultiplier-要点指示" tabindex="-1">shootDelayMultiplier/shootDamageMultiplier-要点指示 <a class="header-anchor" href="#shootdelaymultiplier-shootdamagemultiplier-要点指示" aria-label="Permalink to "shootDelayMultiplier/shootDamageMultiplier-要点指示""></a></h4><p>设置单位的攻击间隔乘数和攻击伤害乘数,在行动节使用setUnitStats修改</p><h4 id="shootdelaymultiplier-shootdamagemultiplier-演示例子" tabindex="-1">shootDelayMultiplier/shootDamageMultiplier-演示例子 <a class="header-anchor" href="#shootdelaymultiplier-shootdamagemultiplier-演示例子" aria-label="Permalink to "shootDelayMultiplier/shootDamageMultiplier-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[action_1]</span></span>
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<span class="line"><span style="color:#A6ACCD;">setUnitStats:</span><span style="color:#F07178;">shootDelayMultiplier</span><span style="color:#89DDFF;">=</span><span style="color:#A6ACCD;">0.8,</span><span style="color:#F07178;">shootDamageMultiplier</span><span style="color:#89DDFF;">=</span><span style="color:#A6ACCD;">1.4</span></span></code></pre></div><hr><h2 id="第四类-显示相关组" tabindex="-1">第四类-显示相关组 <a class="header-anchor" href="#第四类-显示相关组" aria-label="Permalink to "第四类-显示相关组""></a></h2><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-ItS4R" id="tab-CnIu95j" checked="checked"><label for="tab-CnIu95j">屑狐狸</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">以下的代码为</span><span style="color:#89DDFF;">\`</span><span style="color:#FFCB6B;">显示代码</span><span style="color:#89DDFF;">\`</span><span style="color:#FFCB6B;">,用于让单位在攻击时效果更好</span></span>
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<span class="line"><span style="color:#A6ACCD;">setUnitStats:</span><span style="color:#F07178;">shootDelayMultiplier</span><span style="color:#89DDFF;">=</span><span style="color:#A6ACCD;">0.8,</span><span style="color:#F07178;">shootDamageMultiplier</span><span style="color:#89DDFF;">=</span><span style="color:#A6ACCD;">1.4</span></span></code></pre></div><hr><h2 id="第四类-显示相关组" tabindex="-1">第四类-显示相关组 <a class="header-anchor" href="#第四类-显示相关组" aria-label="Permalink to "第四类-显示相关组""></a></h2><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-FzEND" id="tab-tWtfB3M" checked="checked"><label for="tab-tWtfB3M">屑狐狸</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">以下的代码为</span><span style="color:#89DDFF;">\`</span><span style="color:#FFCB6B;">显示代码</span><span style="color:#89DDFF;">\`</span><span style="color:#FFCB6B;">,用于让单位在攻击时效果更好</span></span>
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<span class="line"><span style="color:#FFCB6B;">对于部分有对应需求的单位来说这部分较为有用</span></span></code></pre></div></div></div><h3 id="setmainturretas" tabindex="-1">setMainTurretAs <a class="header-anchor" href="#setmainturretas" aria-label="Permalink to "setMainTurretAs""></a></h3><h4 id="setmainturretas-代码简介" tabindex="-1">setMainTurretAs-代码简介 <a class="header-anchor" href="#setmainturretas-代码简介" aria-label="Permalink to "setMainTurretAs-代码简介""></a></h4><p>代码:setMainTurretAs 中文释义:设置主炮塔 类型:炮塔turret ref 隶属于:显示相关组</p><h4 id="setmainturretas-要点指示" tabindex="-1">setMainTurretAs-要点指示 <a class="header-anchor" href="#setmainturretas-要点指示" aria-label="Permalink to "setMainTurretAs-要点指示""></a></h4><p>设置单位主炮塔</p><h4 id="setmainturretas-演示例子" tabindex="-1">setMainTurretAs-演示例子 <a class="header-anchor" href="#setmainturretas-演示例子" aria-label="Permalink to "setMainTurretAs-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[attack]</span></span>
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<span class="line"><span style="color:#A6ACCD;">setMainTurretAs:31</span></span></code></pre></div><hr><h3 id="turretrotatewithbody" tabindex="-1">turretRotateWithBody <a class="header-anchor" href="#turretrotatewithbody" aria-label="Permalink to "turretRotateWithBody""></a></h3><h4 id="turretrotatewithbody-代码简介" tabindex="-1">turretRotateWithBody-代码简介 <a class="header-anchor" href="#turretrotatewithbody-代码简介" aria-label="Permalink to "turretRotateWithBody-代码简介""></a></h4><p>代码:turretRotateWithBody 中文释义:炮塔跟随主体旋转 类型:布尔值bool 隶属于:显示相关组</p><h4 id="turretrotatewithbody-要点指示" tabindex="-1">turretRotateWithBody-要点指示 <a class="header-anchor" href="#turretrotatewithbody-要点指示" aria-label="Permalink to "turretRotateWithBody-要点指示""></a></h4><p>设置单位炮塔跟随主体旋转,比如重型拦截机</p><h4 id="turretrotatewithbody-演示例子" tabindex="-1">turretRotateWithBody-演示例子 <a class="header-anchor" href="#turretrotatewithbody-演示例子" aria-label="Permalink to "turretRotateWithBody-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[attack]</span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">turretRotateWithBody:true</span></span></code></pre></div><hr><h3 id="attackmovement" tabindex="-1">attackMovement <a class="header-anchor" href="#attackmovement" aria-label="Permalink to "attackMovement""></a></h3><h4 id="attackmovement-代码简介" tabindex="-1">attackMovement-代码简介 <a class="header-anchor" href="#attackmovement-代码简介" aria-label="Permalink to "attackMovement-代码简介""></a></h4><p>代码:attackMovement 中文释义:攻击移动类型 类型:字符串string 隶属于:显示相关组</p><h4 id="attackmovement-要点指示" tabindex="-1">attackMovement-要点指示 <a class="header-anchor" href="#attackmovement-要点指示" aria-label="Permalink to "attackMovement-要点指示""></a></h4><p>设置单位攻击移动类型</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>可填类型如下</p><table><thead><tr><th>类型</th><th>normal</th><th>bomber</th><th>moveaway</th><th>strafing</th></tr></thead><tbody><tr><td>效果</td><td>无</td><td>轰炸机</td><td>无效</td><td>无效</td></tr></tbody></table></div><h4 id="attackmovement-演示例子" tabindex="-1">attackMovement-演示例子 <a class="header-anchor" href="#attackmovement-演示例子" aria-label="Permalink to "attackMovement-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[attack]</span></span>
|
|
@ -1,4 +1,4 @@
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|||
import{_ as n,v as i,b as o,F as s,L as a,E as c,O as t,R as e,M as p}from"./chunks/framework.c741a37c.js";const v=JSON.parse('{"title":"[canBuild]建造组","description":"","frontmatter":{"outline":"deep"},"headers":[],"relativePath":"src/Unit/canbuild.md","filePath":"src/Unit/canbuild.md"}'),r={name:"src/Unit/canbuild.md"},d=e(`<h1 id="canbuild-建造组" tabindex="-1"><strong>[canBuild]建造组</strong> <a class="header-anchor" href="#canbuild-建造组" aria-label="Permalink to "**[canBuild]建造组**""></a></h1><h3 id="canbuild-name" tabindex="-1">[canBuild_NAME] <a class="header-anchor" href="#canbuild-name" aria-label="Permalink to "[canBuild_NAME]""></a></h3><h4 id="canbuild-name-代码简介" tabindex="-1">[canBuild_NAME]-代码简介 <a class="header-anchor" href="#canbuild-name-代码简介" aria-label="Permalink to "[canBuild_NAME]-代码简介""></a></h4><p>代码: [canBuild_NAME] 中文释义:可建造_名字 类型:字符型 canBuild_NAME = 组名 如果不填写此组名 将默认拥有一个命名为空格的组名。</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>建议将NAME命名为此组的描述或可建造单位的昵称。<br> 以便于阅读代码。</p></div><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-rB3rl" id="tab-akQPQff" checked="checked"><label for="tab-akQPQff">allureluoli</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[</span><span style="color:#A6ACCD;">canBuild_造小坦</span><span style="color:#89DDFF;">]</span></span>
|
||||
import{_ as n,v as i,b as o,F as s,L as a,E as c,O as t,R as e,M as p}from"./chunks/framework.c741a37c.js";const v=JSON.parse('{"title":"[canBuild]建造组","description":"","frontmatter":{"outline":"deep"},"headers":[],"relativePath":"src/Unit/canbuild.md","filePath":"src/Unit/canbuild.md"}'),r={name:"src/Unit/canbuild.md"},d=e(`<h1 id="canbuild-建造组" tabindex="-1"><strong>[canBuild]建造组</strong> <a class="header-anchor" href="#canbuild-建造组" aria-label="Permalink to "**[canBuild]建造组**""></a></h1><h3 id="canbuild-name" tabindex="-1">[canBuild_NAME] <a class="header-anchor" href="#canbuild-name" aria-label="Permalink to "[canBuild_NAME]""></a></h3><h4 id="canbuild-name-代码简介" tabindex="-1">[canBuild_NAME]-代码简介 <a class="header-anchor" href="#canbuild-name-代码简介" aria-label="Permalink to "[canBuild_NAME]-代码简介""></a></h4><p>代码: [canBuild_NAME] 中文释义:可建造_名字 类型:字符型 canBuild_NAME = 组名 如果不填写此组名 将默认拥有一个命名为空格的组名。</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>建议将NAME命名为此组的描述或可建造单位的昵称。<br> 以便于阅读代码。</p></div><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-SODtF" id="tab-Pyfh020" checked="checked"><label for="tab-Pyfh020">allureluoli</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[</span><span style="color:#A6ACCD;">canBuild_造小坦</span><span style="color:#89DDFF;">]</span></span>
|
||||
<span class="line"><span style="color:#89DDFF;">[</span><span style="color:#A6ACCD;">canBuild_SmallTank</span><span style="color:#89DDFF;">]</span></span>
|
||||
<span class="line"><span style="color:#89DDFF;">[</span><span style="color:#A6ACCD;">canBuild_建造科技</span><span style="color:#89DDFF;">]</span></span></code></pre></div></div></div><div class="danger custom-block"><p class="custom-block-title">DANGER</p><p>[canBuild_NAME] 中的NAME命名禁止重复,否则会引发报错。<br> 其中下划线作为分隔符也是重要的,如果没有将引发报错。</p></div><h4 id="canbuild-name-演示例子" tabindex="-1">[canBuild_NAME]-演示例子 <a class="header-anchor" href="#canbuild-name-演示例子" aria-label="Permalink to "[canBuild_NAME]-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[canBuild_SmallTank]</span><span style="color:#A6ACCD;"> </span><span style="color:#676E95;font-style:italic;">#英文命名</span></span>
|
||||
<span class="line"><span style="color:#89DDFF;">[canBuild_小坦克]</span><span style="color:#A6ACCD;"> </span><span style="color:#676E95;font-style:italic;">#中文命名</span></span>
|
||||
|
@ -30,4 +30,4 @@ import{_ as n,v as i,b as o,F as s,L as a,E as c,O as t,R as e,M as p}from"./chu
|
|||
<span class="line"><span style="color:#A6ACCD;">isLockedAlt2Message: 第三个原因是我觉得你应该把雪糕分我一半吃。</span></span></code></pre></div><h3 id="addresources" tabindex="-1">addResources <a class="header-anchor" href="#addresources" aria-label="Permalink to "addResources""></a></h3><h4 id="addresources-代码简介" tabindex="-1">addResources-代码简介 <a class="header-anchor" href="#addresources-代码简介" aria-label="Permalink to "addResources-代码简介""></a></h4><p>代码:addResources 中文释义: 增加资源 类型: 资源</p><h4 id="addresources-用法" tabindex="-1">addResources-用法 <a class="header-anchor" href="#addresources-用法" aria-label="Permalink to "addResources-用法""></a></h4><p>填写所需的资源名和数量,在放置建筑物或生产单位时,将这些资源添加到自身中。</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>使用逗号分隔,可以添加多种资源。</p></div><h4 id="addresources-演示例子" tabindex="-1">addResources-演示例子 <a class="header-anchor" href="#addresources-演示例子" aria-label="Permalink to "addResources-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[canBuild_SmallTank]</span><span style="color:#A6ACCD;"> </span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">addResources: </span><span style="color:#F07178;">ammo</span><span style="color:#89DDFF;">=</span><span style="color:#A6ACCD;">5, </span><span style="color:#F07178;">setFlag</span><span style="color:#89DDFF;">=</span><span style="color:#A6ACCD;">1</span></span></code></pre></div><h3 id="price" tabindex="-1">price <a class="header-anchor" href="#price" aria-label="Permalink to "price""></a></h3><h4 id="price-代码简介" tabindex="-1">price-代码简介 <a class="header-anchor" href="#price-代码简介" aria-label="Permalink to "price-代码简介""></a></h4><p>代码:price 中文释义: 价格 类型: 资源</p><h4 id="price-用法" tabindex="-1">price-用法 <a class="header-anchor" href="#price-用法" aria-label="Permalink to "price-用法""></a></h4><p>填写所需的资源名和数量,会覆盖默认需要的资源和价格。</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>用处如建造一个建筑时候附送一个单位。此代码可用设定为两者价钱之和,矿场600,送矿车1400,而建造时花2000,送1400,卖600,可避免玩家刷钱。(抄自HX代码表)</p></div><h4 id="price-演示例子" tabindex="-1">price-演示例子 <a class="header-anchor" href="#price-演示例子" aria-label="Permalink to "price-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[canBuild_SmallTank]</span><span style="color:#A6ACCD;"> </span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">price: 5000,</span><span style="color:#F07178;">ammo</span><span style="color:#89DDFF;">=</span><span style="color:#A6ACCD;">5</span></span></code></pre></div><h3 id="isguiblinking" tabindex="-1">isGuiBlinking <a class="header-anchor" href="#isguiblinking" aria-label="Permalink to "isGuiBlinking""></a></h3><h4 id="isguiblinking-代码简介" tabindex="-1">isGuiBlinking-代码简介 <a class="header-anchor" href="#isguiblinking-代码简介" aria-label="Permalink to "isGuiBlinking-代码简介""></a></h4><p>代码:isGuiBlinking 中文释义: 界面闪烁 类型: 逻辑布尔值</p><h4 id="isguiblinking-用法" tabindex="-1">isGuiBlinking-用法 <a class="header-anchor" href="#isguiblinking-用法" aria-label="Permalink to "isGuiBlinking-用法""></a></h4><p>为true时在UI中拥有闪烁效果。</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>可以添加条件判断语句。<br> 满足某些条件时闪烁此UI,用来提示某些单位可以建造了。</p></div><h4 id="isguiblinking-演示例子" tabindex="-1">isGuiBlinking-演示例子 <a class="header-anchor" href="#isguiblinking-演示例子" aria-label="Permalink to "isGuiBlinking-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[canBuild_SmallTank]</span><span style="color:#A6ACCD;"> </span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">isGuiBlinking:true</span></span></code></pre></div>`,59);function m(g,A,y,C,q,D){const l=p("font");return i(),o("div",null,[d,s("div",h,[u,s("p",null,[a("可以用来告知玩家被锁定原因。"),k,a(" 能够通过转义字符 "),c(l,{color:"red"},{default:t(()=>[a("\\n")]),_:1}),a(" 实现文本换行。")])]),b])}const L=n(r,[["render",m]]);export{v as __pageData,L as default};
|
||||
<span class="line"><span style="color:#A6ACCD;">isGuiBlinking:true</span></span></code></pre></div>`,59);function m(g,A,y,C,q,D){const l=p("font");return i(),o("div",null,[d,s("div",h,[u,s("p",null,[a("可以用来告知玩家被锁定原因。"),k,a(" 能够通过转义字符 "),c(l,{color:"red"},{default:t(()=>[a("\\n")]),_:1}),a(" 实现文本换行。")])]),b])}const F=n(r,[["render",m]]);export{v as __pageData,F as default};
|
|
@ -1,4 +1,4 @@
|
|||
import{_ as n,v as i,b as o,F as s,L as a,E as c,O as t,R as e,M as p}from"./chunks/framework.c741a37c.js";const v=JSON.parse('{"title":"[canBuild]建造组","description":"","frontmatter":{"outline":"deep"},"headers":[],"relativePath":"src/Unit/canbuild.md","filePath":"src/Unit/canbuild.md"}'),r={name:"src/Unit/canbuild.md"},d=e(`<h1 id="canbuild-建造组" tabindex="-1"><strong>[canBuild]建造组</strong> <a class="header-anchor" href="#canbuild-建造组" aria-label="Permalink to "**[canBuild]建造组**""></a></h1><h3 id="canbuild-name" tabindex="-1">[canBuild_NAME] <a class="header-anchor" href="#canbuild-name" aria-label="Permalink to "[canBuild_NAME]""></a></h3><h4 id="canbuild-name-代码简介" tabindex="-1">[canBuild_NAME]-代码简介 <a class="header-anchor" href="#canbuild-name-代码简介" aria-label="Permalink to "[canBuild_NAME]-代码简介""></a></h4><p>代码: [canBuild_NAME] 中文释义:可建造_名字 类型:字符型 canBuild_NAME = 组名 如果不填写此组名 将默认拥有一个命名为空格的组名。</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>建议将NAME命名为此组的描述或可建造单位的昵称。<br> 以便于阅读代码。</p></div><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-rB3rl" id="tab-akQPQff" checked="checked"><label for="tab-akQPQff">allureluoli</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[</span><span style="color:#A6ACCD;">canBuild_造小坦</span><span style="color:#89DDFF;">]</span></span>
|
||||
import{_ as n,v as i,b as o,F as s,L as a,E as c,O as t,R as e,M as p}from"./chunks/framework.c741a37c.js";const v=JSON.parse('{"title":"[canBuild]建造组","description":"","frontmatter":{"outline":"deep"},"headers":[],"relativePath":"src/Unit/canbuild.md","filePath":"src/Unit/canbuild.md"}'),r={name:"src/Unit/canbuild.md"},d=e(`<h1 id="canbuild-建造组" tabindex="-1"><strong>[canBuild]建造组</strong> <a class="header-anchor" href="#canbuild-建造组" aria-label="Permalink to "**[canBuild]建造组**""></a></h1><h3 id="canbuild-name" tabindex="-1">[canBuild_NAME] <a class="header-anchor" href="#canbuild-name" aria-label="Permalink to "[canBuild_NAME]""></a></h3><h4 id="canbuild-name-代码简介" tabindex="-1">[canBuild_NAME]-代码简介 <a class="header-anchor" href="#canbuild-name-代码简介" aria-label="Permalink to "[canBuild_NAME]-代码简介""></a></h4><p>代码: [canBuild_NAME] 中文释义:可建造_名字 类型:字符型 canBuild_NAME = 组名 如果不填写此组名 将默认拥有一个命名为空格的组名。</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>建议将NAME命名为此组的描述或可建造单位的昵称。<br> 以便于阅读代码。</p></div><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-SODtF" id="tab-Pyfh020" checked="checked"><label for="tab-Pyfh020">allureluoli</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[</span><span style="color:#A6ACCD;">canBuild_造小坦</span><span style="color:#89DDFF;">]</span></span>
|
||||
<span class="line"><span style="color:#89DDFF;">[</span><span style="color:#A6ACCD;">canBuild_SmallTank</span><span style="color:#89DDFF;">]</span></span>
|
||||
<span class="line"><span style="color:#89DDFF;">[</span><span style="color:#A6ACCD;">canBuild_建造科技</span><span style="color:#89DDFF;">]</span></span></code></pre></div></div></div><div class="danger custom-block"><p class="custom-block-title">DANGER</p><p>[canBuild_NAME] 中的NAME命名禁止重复,否则会引发报错。<br> 其中下划线作为分隔符也是重要的,如果没有将引发报错。</p></div><h4 id="canbuild-name-演示例子" tabindex="-1">[canBuild_NAME]-演示例子 <a class="header-anchor" href="#canbuild-name-演示例子" aria-label="Permalink to "[canBuild_NAME]-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[canBuild_SmallTank]</span><span style="color:#A6ACCD;"> </span><span style="color:#676E95;font-style:italic;">#英文命名</span></span>
|
||||
<span class="line"><span style="color:#89DDFF;">[canBuild_小坦克]</span><span style="color:#A6ACCD;"> </span><span style="color:#676E95;font-style:italic;">#中文命名</span></span>
|
||||
|
@ -30,4 +30,4 @@ import{_ as n,v as i,b as o,F as s,L as a,E as c,O as t,R as e,M as p}from"./chu
|
|||
<span class="line"><span style="color:#A6ACCD;">isLockedAlt2Message: 第三个原因是我觉得你应该把雪糕分我一半吃。</span></span></code></pre></div><h3 id="addresources" tabindex="-1">addResources <a class="header-anchor" href="#addresources" aria-label="Permalink to "addResources""></a></h3><h4 id="addresources-代码简介" tabindex="-1">addResources-代码简介 <a class="header-anchor" href="#addresources-代码简介" aria-label="Permalink to "addResources-代码简介""></a></h4><p>代码:addResources 中文释义: 增加资源 类型: 资源</p><h4 id="addresources-用法" tabindex="-1">addResources-用法 <a class="header-anchor" href="#addresources-用法" aria-label="Permalink to "addResources-用法""></a></h4><p>填写所需的资源名和数量,在放置建筑物或生产单位时,将这些资源添加到自身中。</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>使用逗号分隔,可以添加多种资源。</p></div><h4 id="addresources-演示例子" tabindex="-1">addResources-演示例子 <a class="header-anchor" href="#addresources-演示例子" aria-label="Permalink to "addResources-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[canBuild_SmallTank]</span><span style="color:#A6ACCD;"> </span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">addResources: </span><span style="color:#F07178;">ammo</span><span style="color:#89DDFF;">=</span><span style="color:#A6ACCD;">5, </span><span style="color:#F07178;">setFlag</span><span style="color:#89DDFF;">=</span><span style="color:#A6ACCD;">1</span></span></code></pre></div><h3 id="price" tabindex="-1">price <a class="header-anchor" href="#price" aria-label="Permalink to "price""></a></h3><h4 id="price-代码简介" tabindex="-1">price-代码简介 <a class="header-anchor" href="#price-代码简介" aria-label="Permalink to "price-代码简介""></a></h4><p>代码:price 中文释义: 价格 类型: 资源</p><h4 id="price-用法" tabindex="-1">price-用法 <a class="header-anchor" href="#price-用法" aria-label="Permalink to "price-用法""></a></h4><p>填写所需的资源名和数量,会覆盖默认需要的资源和价格。</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>用处如建造一个建筑时候附送一个单位。此代码可用设定为两者价钱之和,矿场600,送矿车1400,而建造时花2000,送1400,卖600,可避免玩家刷钱。(抄自HX代码表)</p></div><h4 id="price-演示例子" tabindex="-1">price-演示例子 <a class="header-anchor" href="#price-演示例子" aria-label="Permalink to "price-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[canBuild_SmallTank]</span><span style="color:#A6ACCD;"> </span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">price: 5000,</span><span style="color:#F07178;">ammo</span><span style="color:#89DDFF;">=</span><span style="color:#A6ACCD;">5</span></span></code></pre></div><h3 id="isguiblinking" tabindex="-1">isGuiBlinking <a class="header-anchor" href="#isguiblinking" aria-label="Permalink to "isGuiBlinking""></a></h3><h4 id="isguiblinking-代码简介" tabindex="-1">isGuiBlinking-代码简介 <a class="header-anchor" href="#isguiblinking-代码简介" aria-label="Permalink to "isGuiBlinking-代码简介""></a></h4><p>代码:isGuiBlinking 中文释义: 界面闪烁 类型: 逻辑布尔值</p><h4 id="isguiblinking-用法" tabindex="-1">isGuiBlinking-用法 <a class="header-anchor" href="#isguiblinking-用法" aria-label="Permalink to "isGuiBlinking-用法""></a></h4><p>为true时在UI中拥有闪烁效果。</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>可以添加条件判断语句。<br> 满足某些条件时闪烁此UI,用来提示某些单位可以建造了。</p></div><h4 id="isguiblinking-演示例子" tabindex="-1">isGuiBlinking-演示例子 <a class="header-anchor" href="#isguiblinking-演示例子" aria-label="Permalink to "isGuiBlinking-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[canBuild_SmallTank]</span><span style="color:#A6ACCD;"> </span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">isGuiBlinking:true</span></span></code></pre></div>`,59);function m(g,A,y,C,q,D){const l=p("font");return i(),o("div",null,[d,s("div",h,[u,s("p",null,[a("可以用来告知玩家被锁定原因。"),k,a(" 能够通过转义字符 "),c(l,{color:"red"},{default:t(()=>[a("\\n")]),_:1}),a(" 实现文本换行。")])]),b])}const L=n(r,[["render",m]]);export{v as __pageData,L as default};
|
||||
<span class="line"><span style="color:#A6ACCD;">isGuiBlinking:true</span></span></code></pre></div>`,59);function m(g,A,y,C,q,D){const l=p("font");return i(),o("div",null,[d,s("div",h,[u,s("p",null,[a("可以用来告知玩家被锁定原因。"),k,a(" 能够通过转义字符 "),c(l,{color:"red"},{default:t(()=>[a("\\n")]),_:1}),a(" 实现文本换行。")])]),b])}const F=n(r,[["render",m]]);export{v as __pageData,F as default};
|
|
@ -1,4 +1,4 @@
|
|||
import{_ as t,v as o,b as r,F as e,L as a,E as n,O as l,R as i,M as c}from"./chunks/framework.c741a37c.js";const M=JSON.parse('{"title":"[core]组","description":"","frontmatter":{"outline":"deep"},"headers":[],"relativePath":"src/Unit/core.md","filePath":"src/Unit/core.md"}'),p={name:"src/Unit/core.md"},d=i(`<h1 id="core-组" tabindex="-1"><strong>[core]组</strong> <a class="header-anchor" href="#core-组" aria-label="Permalink to "**[core]组**""></a></h1><h2 id="第一类-通用代码组" tabindex="-1">第一类-通用代码组 <a class="header-anchor" href="#第一类-通用代码组" aria-label="Permalink to "第一类-通用代码组""></a></h2><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>以下的代码为<code>通用代码</code>,多半是必要的代码,如果不包括这些,可能在<code>绝大多数情况下导致错误</code>。</p></div><h3 id="name" tabindex="-1">name <a class="header-anchor" href="#name" aria-label="Permalink to "name""></a></h3><h4 id="name-代码简介" tabindex="-1">name-代码简介 <a class="header-anchor" href="#name-代码简介" aria-label="Permalink to "name-代码简介""></a></h4><p>代码:name 中文释义:名字 类型:字符型 隶属于:通用代码组</p><h4 id="name-要点指示" tabindex="-1">name-要点指示 <a class="header-anchor" href="#name-要点指示" aria-label="Permalink to "name-要点指示""></a></h4><hr><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-KaLUK" id="tab-sC5AUml" checked="checked"><label for="tab-sC5AUml">JDSALing</label><input type="radio" name="group-KaLUK" id="tab-FJRqJaq"><label for="tab-FJRqJaq">Tobby3600</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">定义单位原始名称,可以是中文。</span></span>
|
||||
import{_ as t,v as o,b as r,F as e,L as a,E as n,O as l,R as i,M as c}from"./chunks/framework.c741a37c.js";const M=JSON.parse('{"title":"[core]组","description":"","frontmatter":{"outline":"deep"},"headers":[],"relativePath":"src/Unit/core.md","filePath":"src/Unit/core.md"}'),p={name:"src/Unit/core.md"},d=i(`<h1 id="core-组" tabindex="-1"><strong>[core]组</strong> <a class="header-anchor" href="#core-组" aria-label="Permalink to "**[core]组**""></a></h1><h2 id="第一类-通用代码组" tabindex="-1">第一类-通用代码组 <a class="header-anchor" href="#第一类-通用代码组" aria-label="Permalink to "第一类-通用代码组""></a></h2><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>以下的代码为<code>通用代码</code>,多半是必要的代码,如果不包括这些,可能在<code>绝大多数情况下导致错误</code>。</p></div><h3 id="name" tabindex="-1">name <a class="header-anchor" href="#name" aria-label="Permalink to "name""></a></h3><h4 id="name-代码简介" tabindex="-1">name-代码简介 <a class="header-anchor" href="#name-代码简介" aria-label="Permalink to "name-代码简介""></a></h4><p>代码:name 中文释义:名字 类型:字符型 隶属于:通用代码组</p><h4 id="name-要点指示" tabindex="-1">name-要点指示 <a class="header-anchor" href="#name-要点指示" aria-label="Permalink to "name-要点指示""></a></h4><hr><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-5pC9k" id="tab-VV8LstQ" checked="checked"><label for="tab-VV8LstQ">JDSALing</label><input type="radio" name="group-5pC9k" id="tab-AfjneCB"><label for="tab-AfjneCB">Tobby3600</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">定义单位原始名称,可以是中文。</span></span>
|
||||
<span class="line"><span style="color:#FFCB6B;">游戏使用它区分其它单位。</span></span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span style="color:#FFCB6B;">如果没有在[displayText或者语言文件设置显示名称],</span></span>
|
||||
|
@ -16,13 +16,13 @@ import{_ as t,v as o,b as r,F as e,L as a,E as n,O as l,R as i,M as c}from"./chu
|
|||
<span class="line"><span style="color:#A6ACCD;">displayText_zh:中文标题</span></span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">displayDescription: -English Description</span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">displayDescription_zh:-中文描述</span></span></code></pre></div><hr><h3 id="price" tabindex="-1">price <a class="header-anchor" href="#price" aria-label="Permalink to "price""></a></h3><h4 id="price-代码简介" tabindex="-1">price-代码简介 <a class="header-anchor" href="#price-代码简介" aria-label="Permalink to "price-代码简介""></a></h4><p>代码:price 中文释义:价格 类型:整数 隶属于:通用代码组</p><h4 id="price-要点指示" tabindex="-1">price-要点指示 <a class="header-anchor" href="#price-要点指示" aria-label="Permalink to "price-要点指示""></a></h4><p>定义单位的价格,显示在单位信息中,建造时也以此价格为准。</p><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-_dUSz" id="tab-icLb3eQ" checked="checked"><label for="tab-icLb3eQ">Tobby3600</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">默认情况下,price只需要填写一个整数,此时使用的是游戏内自带的资金credit;</span><span style="color:#A6ACCD;"> </span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">displayDescription_zh:-中文描述</span></span></code></pre></div><hr><h3 id="price" tabindex="-1">price <a class="header-anchor" href="#price" aria-label="Permalink to "price""></a></h3><h4 id="price-代码简介" tabindex="-1">price-代码简介 <a class="header-anchor" href="#price-代码简介" aria-label="Permalink to "price-代码简介""></a></h4><p>代码:price 中文释义:价格 类型:整数 隶属于:通用代码组</p><h4 id="price-要点指示" tabindex="-1">price-要点指示 <a class="header-anchor" href="#price-要点指示" aria-label="Permalink to "price-要点指示""></a></h4><p>定义单位的价格,显示在单位信息中,建造时也以此价格为准。</p><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-REWrt" id="tab-lmvvbaj" checked="checked"><label for="tab-lmvvbaj">Tobby3600</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">默认情况下,price只需要填写一个整数,此时使用的是游戏内自带的资金credit;</span><span style="color:#A6ACCD;"> </span></span>
|
||||
<span class="line"><span style="color:#FFCB6B;">想要更改资源类型,可以使用:</span></span>
|
||||
<span class="line"><span style="color:#89DDFF;">\`</span><span style="color:#FFCB6B;">price:资源1</span><span style="color:#C3E88D;">=数值1,资源2=数值2,资源3=数值3,……</span><span style="color:#89DDFF;">\`</span><span style="color:#A6ACCD;"> </span><span style="color:#FFCB6B;">的格式</span></span>
|
||||
<span class="line"><span style="color:#FFCB6B;">(前提是此资源要在使用的单位进行定义)。</span></span></code></pre></div></div></div><h4 id="price-演示例子" tabindex="-1">price-演示例子 <a class="header-anchor" href="#price-演示例子" aria-label="Permalink to "price-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[core]</span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">price:120,石油=80,铁=60</span></span></code></pre></div><hr><h3 id="radius" tabindex="-1">radius <a class="header-anchor" href="#radius" aria-label="Permalink to "radius""></a></h3><h4 id="radius-代码简介" tabindex="-1">radius-代码简介 <a class="header-anchor" href="#radius-代码简介" aria-label="Permalink to "radius-代码简介""></a></h4><p>代码:radius 中文释义:半径 类型:整数 隶属于:通用代码组</p><h4 id="radius-要点指示" tabindex="-1">radius-要点指示 <a class="header-anchor" href="#radius-要点指示" aria-label="Permalink to "radius-要点指示""></a></h4><p>半径定义单位的<code>实际碰撞体积和显示范围</code>,在未设置<code>选择框大小</code>时,半径决定是单位选择框的大小。 半径的单位是像素(px)。</p><h4 id="radius-演示例子" tabindex="-1">radius-演示例子 <a class="header-anchor" href="#radius-演示例子" aria-label="Permalink to "radius-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[core]</span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">radius:20</span></span></code></pre></div><hr><h3 id="mass" tabindex="-1">mass <a class="header-anchor" href="#mass" aria-label="Permalink to "mass""></a></h3><h4 id="mass-代码简介" tabindex="-1">mass-代码简介 <a class="header-anchor" href="#mass-代码简介" aria-label="Permalink to "mass-代码简介""></a></h4><p>代码:mass 中文释义:质量 类型:整数 隶属于:通用代码组</p><h4 id="mass-要点指示" tabindex="-1">mass-要点指示 <a class="header-anchor" href="#mass-要点指示" aria-label="Permalink to "mass-要点指示""></a></h4><p>质量决定单位在各种碰撞时的效果。<code>质量越大,其他单位越难推动</code>。</p><h4 id="mass-演示例子" tabindex="-1">mass-演示例子 <a class="header-anchor" href="#mass-演示例子" aria-label="Permalink to "mass-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[core]</span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">mass:2000</span></span></code></pre></div><hr><h3 id="maxhp" tabindex="-1">maxHp <a class="header-anchor" href="#maxhp" aria-label="Permalink to "maxHp""></a></h3><h4 id="maxhp-代码简介" tabindex="-1">maxHp-代码简介 <a class="header-anchor" href="#maxhp-代码简介" aria-label="Permalink to "maxHp-代码简介""></a></h4><p>代码:maxHp 中文释义:最大生命值 类型:整数 隶属于:通用代码组</p><h4 id="maxhp-要点指示" tabindex="-1">maxHp-要点指示 <a class="header-anchor" href="#maxhp-要点指示" aria-label="Permalink to "maxHp-要点指示""></a></h4><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-YrBCr" id="tab-8W1J0gX" checked="checked"><label for="tab-8W1J0gX">tobby3600</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">最大生命值定义单位在不修改它时最多能够有多少血量,</span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">mass:2000</span></span></code></pre></div><hr><h3 id="maxhp" tabindex="-1">maxHp <a class="header-anchor" href="#maxhp" aria-label="Permalink to "maxHp""></a></h3><h4 id="maxhp-代码简介" tabindex="-1">maxHp-代码简介 <a class="header-anchor" href="#maxhp-代码简介" aria-label="Permalink to "maxHp-代码简介""></a></h4><p>代码:maxHp 中文释义:最大生命值 类型:整数 隶属于:通用代码组</p><h4 id="maxhp-要点指示" tabindex="-1">maxHp-要点指示 <a class="header-anchor" href="#maxhp-要点指示" aria-label="Permalink to "maxHp-要点指示""></a></h4><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-ZAdYx" id="tab-TiD-a15" checked="checked"><label for="tab-TiD-a15">tobby3600</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">最大生命值定义单位在不修改它时最多能够有多少血量,</span></span>
|
||||
<span class="line"><span style="color:#FFCB6B;">单位默认生成时即是这个血量。</span></span>
|
||||
<span class="line"><span style="color:#82AAFF;">maxHp可以通过单位参考.maxHp</span><span style="color:#89DDFF;">()</span><span style="color:#A6ACCD;">来获取,</span></span>
|
||||
<span class="line"><span style="color:#FFCB6B;">也可以通过[action]进行修改。</span></span></code></pre></div></div></div><h4 id="maxhp-演示例子" tabindex="-1">maxHp-演示例子 <a class="header-anchor" href="#maxhp-演示例子" aria-label="Permalink to "maxHp-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[core]</span></span>
|
||||
|
@ -61,7 +61,7 @@ import{_ as t,v as o,b as r,F as e,L as a,E as n,O as l,R as i,M as c}from"./chu
|
|||
<span class="line"><span style="color:#676E95;font-style:italic;">#如果受到40以下的常规攻击,则进行最低伤害判定</span></span></code></pre></div><hr><h3 id="borrowresourceswhilealive" tabindex="-1">borrowResourcesWhileAlive <a class="header-anchor" href="#borrowresourceswhilealive" aria-label="Permalink to "borrowResourcesWhileAlive""></a></h3><h4 id="borrowresourceswhilealive-代码简介" tabindex="-1">borrowResourcesWhileAlive-代码简介 <a class="header-anchor" href="#borrowresourceswhilealive-代码简介" aria-label="Permalink to "borrowResourcesWhileAlive-代码简介""></a></h4><p>代码:armour 中文释义:资源活着时借用 类型:Price型 隶属于:单位统计代码组</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>创建时获取这些资源,删除或销毁时将其返回。 例如用于电力逻辑,负数供电和正数耗电。</p></div><h4 id="borrowresourceswhilealive-演示例子" tabindex="-1">borrowResourcesWhileAlive-演示例子 <a class="header-anchor" href="#borrowresourceswhilealive-演示例子" aria-label="Permalink to "borrowResourcesWhileAlive-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[core]</span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">borrowResourcesWhileAlive:5000</span></span>
|
||||
<span class="line"><span style="color:#676E95;font-style:italic;">#单位活着的时候给予5000金币,死亡扣除5000金币</span></span>
|
||||
<span class="line"><span style="color:#676E95;font-style:italic;">#一个小型贷款系统,</span></span></code></pre></div><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-uA2SV" id="tab-0c2bVib" checked="checked"><label for="tab-0c2bVib">考考你</label><input type="radio" name="group-uA2SV" id="tab-qCltdro"><label for="tab-qCltdro">显示答案</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">如果这里要通过这个代码做一个小的贷款系统,</span></span>
|
||||
<span class="line"><span style="color:#676E95;font-style:italic;">#一个小型贷款系统,</span></span></code></pre></div><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-mdn2M" id="tab--g0uIpr" checked="checked"><label for="tab--g0uIpr">考考你</label><input type="radio" name="group-mdn2M" id="tab-Q9ywKyL"><label for="tab-Q9ywKyL">显示答案</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">如果这里要通过这个代码做一个小的贷款系统,</span></span>
|
||||
<span class="line"><span style="color:#FFCB6B;">并经过一段时间让单位死亡。</span><span style="color:#A6ACCD;"> </span></span>
|
||||
<span class="line"><span style="color:#FFCB6B;">只需要4行代码即可实现,试试看。</span></span>
|
||||
<span class="line"><span style="color:#FFCB6B;">提示:dieOnZeroEnergy:true</span></span>
|
|
@ -1,4 +1,4 @@
|
|||
import{_ as t,v as o,b as r,F as e,L as a,E as n,O as l,R as i,M as c}from"./chunks/framework.c741a37c.js";const M=JSON.parse('{"title":"[core]组","description":"","frontmatter":{"outline":"deep"},"headers":[],"relativePath":"src/Unit/core.md","filePath":"src/Unit/core.md"}'),p={name:"src/Unit/core.md"},d=i(`<h1 id="core-组" tabindex="-1"><strong>[core]组</strong> <a class="header-anchor" href="#core-组" aria-label="Permalink to "**[core]组**""></a></h1><h2 id="第一类-通用代码组" tabindex="-1">第一类-通用代码组 <a class="header-anchor" href="#第一类-通用代码组" aria-label="Permalink to "第一类-通用代码组""></a></h2><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>以下的代码为<code>通用代码</code>,多半是必要的代码,如果不包括这些,可能在<code>绝大多数情况下导致错误</code>。</p></div><h3 id="name" tabindex="-1">name <a class="header-anchor" href="#name" aria-label="Permalink to "name""></a></h3><h4 id="name-代码简介" tabindex="-1">name-代码简介 <a class="header-anchor" href="#name-代码简介" aria-label="Permalink to "name-代码简介""></a></h4><p>代码:name 中文释义:名字 类型:字符型 隶属于:通用代码组</p><h4 id="name-要点指示" tabindex="-1">name-要点指示 <a class="header-anchor" href="#name-要点指示" aria-label="Permalink to "name-要点指示""></a></h4><hr><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-KaLUK" id="tab-sC5AUml" checked="checked"><label for="tab-sC5AUml">JDSALing</label><input type="radio" name="group-KaLUK" id="tab-FJRqJaq"><label for="tab-FJRqJaq">Tobby3600</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">定义单位原始名称,可以是中文。</span></span>
|
||||
import{_ as t,v as o,b as r,F as e,L as a,E as n,O as l,R as i,M as c}from"./chunks/framework.c741a37c.js";const M=JSON.parse('{"title":"[core]组","description":"","frontmatter":{"outline":"deep"},"headers":[],"relativePath":"src/Unit/core.md","filePath":"src/Unit/core.md"}'),p={name:"src/Unit/core.md"},d=i(`<h1 id="core-组" tabindex="-1"><strong>[core]组</strong> <a class="header-anchor" href="#core-组" aria-label="Permalink to "**[core]组**""></a></h1><h2 id="第一类-通用代码组" tabindex="-1">第一类-通用代码组 <a class="header-anchor" href="#第一类-通用代码组" aria-label="Permalink to "第一类-通用代码组""></a></h2><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>以下的代码为<code>通用代码</code>,多半是必要的代码,如果不包括这些,可能在<code>绝大多数情况下导致错误</code>。</p></div><h3 id="name" tabindex="-1">name <a class="header-anchor" href="#name" aria-label="Permalink to "name""></a></h3><h4 id="name-代码简介" tabindex="-1">name-代码简介 <a class="header-anchor" href="#name-代码简介" aria-label="Permalink to "name-代码简介""></a></h4><p>代码:name 中文释义:名字 类型:字符型 隶属于:通用代码组</p><h4 id="name-要点指示" tabindex="-1">name-要点指示 <a class="header-anchor" href="#name-要点指示" aria-label="Permalink to "name-要点指示""></a></h4><hr><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-5pC9k" id="tab-VV8LstQ" checked="checked"><label for="tab-VV8LstQ">JDSALing</label><input type="radio" name="group-5pC9k" id="tab-AfjneCB"><label for="tab-AfjneCB">Tobby3600</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">定义单位原始名称,可以是中文。</span></span>
|
||||
<span class="line"><span style="color:#FFCB6B;">游戏使用它区分其它单位。</span></span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span style="color:#FFCB6B;">如果没有在[displayText或者语言文件设置显示名称],</span></span>
|
||||
|
@ -16,13 +16,13 @@ import{_ as t,v as o,b as r,F as e,L as a,E as n,O as l,R as i,M as c}from"./chu
|
|||
<span class="line"><span style="color:#A6ACCD;">displayText_zh:中文标题</span></span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">displayDescription: -English Description</span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">displayDescription_zh:-中文描述</span></span></code></pre></div><hr><h3 id="price" tabindex="-1">price <a class="header-anchor" href="#price" aria-label="Permalink to "price""></a></h3><h4 id="price-代码简介" tabindex="-1">price-代码简介 <a class="header-anchor" href="#price-代码简介" aria-label="Permalink to "price-代码简介""></a></h4><p>代码:price 中文释义:价格 类型:整数 隶属于:通用代码组</p><h4 id="price-要点指示" tabindex="-1">price-要点指示 <a class="header-anchor" href="#price-要点指示" aria-label="Permalink to "price-要点指示""></a></h4><p>定义单位的价格,显示在单位信息中,建造时也以此价格为准。</p><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-_dUSz" id="tab-icLb3eQ" checked="checked"><label for="tab-icLb3eQ">Tobby3600</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">默认情况下,price只需要填写一个整数,此时使用的是游戏内自带的资金credit;</span><span style="color:#A6ACCD;"> </span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">displayDescription_zh:-中文描述</span></span></code></pre></div><hr><h3 id="price" tabindex="-1">price <a class="header-anchor" href="#price" aria-label="Permalink to "price""></a></h3><h4 id="price-代码简介" tabindex="-1">price-代码简介 <a class="header-anchor" href="#price-代码简介" aria-label="Permalink to "price-代码简介""></a></h4><p>代码:price 中文释义:价格 类型:整数 隶属于:通用代码组</p><h4 id="price-要点指示" tabindex="-1">price-要点指示 <a class="header-anchor" href="#price-要点指示" aria-label="Permalink to "price-要点指示""></a></h4><p>定义单位的价格,显示在单位信息中,建造时也以此价格为准。</p><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-REWrt" id="tab-lmvvbaj" checked="checked"><label for="tab-lmvvbaj">Tobby3600</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">默认情况下,price只需要填写一个整数,此时使用的是游戏内自带的资金credit;</span><span style="color:#A6ACCD;"> </span></span>
|
||||
<span class="line"><span style="color:#FFCB6B;">想要更改资源类型,可以使用:</span></span>
|
||||
<span class="line"><span style="color:#89DDFF;">\`</span><span style="color:#FFCB6B;">price:资源1</span><span style="color:#C3E88D;">=数值1,资源2=数值2,资源3=数值3,……</span><span style="color:#89DDFF;">\`</span><span style="color:#A6ACCD;"> </span><span style="color:#FFCB6B;">的格式</span></span>
|
||||
<span class="line"><span style="color:#FFCB6B;">(前提是此资源要在使用的单位进行定义)。</span></span></code></pre></div></div></div><h4 id="price-演示例子" tabindex="-1">price-演示例子 <a class="header-anchor" href="#price-演示例子" aria-label="Permalink to "price-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[core]</span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">price:120,石油=80,铁=60</span></span></code></pre></div><hr><h3 id="radius" tabindex="-1">radius <a class="header-anchor" href="#radius" aria-label="Permalink to "radius""></a></h3><h4 id="radius-代码简介" tabindex="-1">radius-代码简介 <a class="header-anchor" href="#radius-代码简介" aria-label="Permalink to "radius-代码简介""></a></h4><p>代码:radius 中文释义:半径 类型:整数 隶属于:通用代码组</p><h4 id="radius-要点指示" tabindex="-1">radius-要点指示 <a class="header-anchor" href="#radius-要点指示" aria-label="Permalink to "radius-要点指示""></a></h4><p>半径定义单位的<code>实际碰撞体积和显示范围</code>,在未设置<code>选择框大小</code>时,半径决定是单位选择框的大小。 半径的单位是像素(px)。</p><h4 id="radius-演示例子" tabindex="-1">radius-演示例子 <a class="header-anchor" href="#radius-演示例子" aria-label="Permalink to "radius-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[core]</span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">radius:20</span></span></code></pre></div><hr><h3 id="mass" tabindex="-1">mass <a class="header-anchor" href="#mass" aria-label="Permalink to "mass""></a></h3><h4 id="mass-代码简介" tabindex="-1">mass-代码简介 <a class="header-anchor" href="#mass-代码简介" aria-label="Permalink to "mass-代码简介""></a></h4><p>代码:mass 中文释义:质量 类型:整数 隶属于:通用代码组</p><h4 id="mass-要点指示" tabindex="-1">mass-要点指示 <a class="header-anchor" href="#mass-要点指示" aria-label="Permalink to "mass-要点指示""></a></h4><p>质量决定单位在各种碰撞时的效果。<code>质量越大,其他单位越难推动</code>。</p><h4 id="mass-演示例子" tabindex="-1">mass-演示例子 <a class="header-anchor" href="#mass-演示例子" aria-label="Permalink to "mass-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[core]</span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">mass:2000</span></span></code></pre></div><hr><h3 id="maxhp" tabindex="-1">maxHp <a class="header-anchor" href="#maxhp" aria-label="Permalink to "maxHp""></a></h3><h4 id="maxhp-代码简介" tabindex="-1">maxHp-代码简介 <a class="header-anchor" href="#maxhp-代码简介" aria-label="Permalink to "maxHp-代码简介""></a></h4><p>代码:maxHp 中文释义:最大生命值 类型:整数 隶属于:通用代码组</p><h4 id="maxhp-要点指示" tabindex="-1">maxHp-要点指示 <a class="header-anchor" href="#maxhp-要点指示" aria-label="Permalink to "maxHp-要点指示""></a></h4><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-YrBCr" id="tab-8W1J0gX" checked="checked"><label for="tab-8W1J0gX">tobby3600</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">最大生命值定义单位在不修改它时最多能够有多少血量,</span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">mass:2000</span></span></code></pre></div><hr><h3 id="maxhp" tabindex="-1">maxHp <a class="header-anchor" href="#maxhp" aria-label="Permalink to "maxHp""></a></h3><h4 id="maxhp-代码简介" tabindex="-1">maxHp-代码简介 <a class="header-anchor" href="#maxhp-代码简介" aria-label="Permalink to "maxHp-代码简介""></a></h4><p>代码:maxHp 中文释义:最大生命值 类型:整数 隶属于:通用代码组</p><h4 id="maxhp-要点指示" tabindex="-1">maxHp-要点指示 <a class="header-anchor" href="#maxhp-要点指示" aria-label="Permalink to "maxHp-要点指示""></a></h4><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-ZAdYx" id="tab-TiD-a15" checked="checked"><label for="tab-TiD-a15">tobby3600</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">最大生命值定义单位在不修改它时最多能够有多少血量,</span></span>
|
||||
<span class="line"><span style="color:#FFCB6B;">单位默认生成时即是这个血量。</span></span>
|
||||
<span class="line"><span style="color:#82AAFF;">maxHp可以通过单位参考.maxHp</span><span style="color:#89DDFF;">()</span><span style="color:#A6ACCD;">来获取,</span></span>
|
||||
<span class="line"><span style="color:#FFCB6B;">也可以通过[action]进行修改。</span></span></code></pre></div></div></div><h4 id="maxhp-演示例子" tabindex="-1">maxHp-演示例子 <a class="header-anchor" href="#maxhp-演示例子" aria-label="Permalink to "maxHp-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[core]</span></span>
|
||||
|
@ -61,7 +61,7 @@ import{_ as t,v as o,b as r,F as e,L as a,E as n,O as l,R as i,M as c}from"./chu
|
|||
<span class="line"><span style="color:#676E95;font-style:italic;">#如果受到40以下的常规攻击,则进行最低伤害判定</span></span></code></pre></div><hr><h3 id="borrowresourceswhilealive" tabindex="-1">borrowResourcesWhileAlive <a class="header-anchor" href="#borrowresourceswhilealive" aria-label="Permalink to "borrowResourcesWhileAlive""></a></h3><h4 id="borrowresourceswhilealive-代码简介" tabindex="-1">borrowResourcesWhileAlive-代码简介 <a class="header-anchor" href="#borrowresourceswhilealive-代码简介" aria-label="Permalink to "borrowResourcesWhileAlive-代码简介""></a></h4><p>代码:armour 中文释义:资源活着时借用 类型:Price型 隶属于:单位统计代码组</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>创建时获取这些资源,删除或销毁时将其返回。 例如用于电力逻辑,负数供电和正数耗电。</p></div><h4 id="borrowresourceswhilealive-演示例子" tabindex="-1">borrowResourcesWhileAlive-演示例子 <a class="header-anchor" href="#borrowresourceswhilealive-演示例子" aria-label="Permalink to "borrowResourcesWhileAlive-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[core]</span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">borrowResourcesWhileAlive:5000</span></span>
|
||||
<span class="line"><span style="color:#676E95;font-style:italic;">#单位活着的时候给予5000金币,死亡扣除5000金币</span></span>
|
||||
<span class="line"><span style="color:#676E95;font-style:italic;">#一个小型贷款系统,</span></span></code></pre></div><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-uA2SV" id="tab-0c2bVib" checked="checked"><label for="tab-0c2bVib">考考你</label><input type="radio" name="group-uA2SV" id="tab-qCltdro"><label for="tab-qCltdro">显示答案</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">如果这里要通过这个代码做一个小的贷款系统,</span></span>
|
||||
<span class="line"><span style="color:#676E95;font-style:italic;">#一个小型贷款系统,</span></span></code></pre></div><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-mdn2M" id="tab--g0uIpr" checked="checked"><label for="tab--g0uIpr">考考你</label><input type="radio" name="group-mdn2M" id="tab-Q9ywKyL"><label for="tab-Q9ywKyL">显示答案</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">如果这里要通过这个代码做一个小的贷款系统,</span></span>
|
||||
<span class="line"><span style="color:#FFCB6B;">并经过一段时间让单位死亡。</span><span style="color:#A6ACCD;"> </span></span>
|
||||
<span class="line"><span style="color:#FFCB6B;">只需要4行代码即可实现,试试看。</span></span>
|
||||
<span class="line"><span style="color:#FFCB6B;">提示:dieOnZeroEnergy:true</span></span>
|
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@ -9,7 +9,7 @@ import{_ as e,v as a,b as t,R as n}from"./chunks/framework.c741a37c.js";const u=
|
|||
<span class="line"><span style="color:#A6ACCD;">reverseSpeedPercentage:0.4</span></span></code></pre></div><hr><h3 id="maxturnspeed" tabindex="-1">maxTurnSpeed <a class="header-anchor" href="#maxturnspeed" aria-label="Permalink to "maxTurnSpeed""></a></h3><h4 id="maxturnspeed-代码简介" tabindex="-1">maxTurnSpeed-代码简介 <a class="header-anchor" href="#maxturnspeed-代码简介" aria-label="Permalink to "maxTurnSpeed-代码简介""></a></h4><p>代码:maxTurnSpeed 中文释义:转弯速度 类型:浮点数 隶属于:速度相关组</p><h4 id="maxturnspeed-要点指示" tabindex="-1">maxTurnSpeed-要点指示 <a class="header-anchor" href="#maxturnspeed-要点指示" aria-label="Permalink to "maxTurnSpeed-要点指示""></a></h4><p>定义单位转弯的速度</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>转弯速度的单位是<strong>度/帧</strong>,如果转弯速度为1,那么一秒将旋转60度</p></div><h4 id="maxturnspeed-演示例子" tabindex="-1">maxTurnSpeed-演示例子 <a class="header-anchor" href="#maxturnspeed-演示例子" aria-label="Permalink to "maxTurnSpeed-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[movement]</span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">maxTurnSpeed:1.5</span></span></code></pre></div><hr><h3 id="turnacceleration" tabindex="-1">turnAcceleration <a class="header-anchor" href="#turnacceleration" aria-label="Permalink to "turnAcceleration""></a></h3><h4 id="turnacceleration-代码简介" tabindex="-1">turnAcceleration-代码简介 <a class="header-anchor" href="#turnacceleration-代码简介" aria-label="Permalink to "turnAcceleration-代码简介""></a></h4><p>代码:turnAcceleration 中文释义:转弯速度 类型:浮点数 隶属于:速度相关组</p><h4 id="turnacceleration-要点指示" tabindex="-1">turnAcceleration-要点指示 <a class="header-anchor" href="#turnacceleration-要点指示" aria-label="Permalink to "turnAcceleration-要点指示""></a></h4><p>定义单位转弯的加速度,开始转弯时将从零开始加速直到转弯速度</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>转弯加速度是按帧计算的,如果想要每秒增加0.6需要填0.01</p></div><h4 id="turnacceleration-演示例子" tabindex="-1">turnAcceleration-演示例子 <a class="header-anchor" href="#turnacceleration-演示例子" aria-label="Permalink to "turnAcceleration-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[movement]</span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">maxTurnSpeed:1.5</span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">turnAcceleration:0.01</span></span></code></pre></div><hr><h2 id="第三类-高度相关组" tabindex="-1">第三类-高度相关组 <a class="header-anchor" href="#第三类-高度相关组" aria-label="Permalink to "第三类-高度相关组""></a></h2><h3 id="targetheight" tabindex="-1">targetHeight <a class="header-anchor" href="#targetheight" aria-label="Permalink to "targetHeight""></a></h3><h4 id="targetheight-代码简介" tabindex="-1">targetHeight-代码简介 <a class="header-anchor" href="#targetheight-代码简介" aria-label="Permalink to "targetHeight-代码简介""></a></h4><p>代码:targetHeight 中文释义:到达高度 类型:浮点数 隶属于:高度相关组</p><h4 id="targetheight-要点指示" tabindex="-1">targetHeight-要点指示 <a class="header-anchor" href="#targetheight-要点指示" aria-label="Permalink to "targetHeight-要点指示""></a></h4><p>定义单位的高度,当单位创建完成时会从0到达这个高度</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>如果运动类型为AIR,targetHeight默认值将为20</p></div><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-LKKnY" id="tab-YvucBFW" checked="checked"><label for="tab-YvucBFW">摸鱼人time</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">大部分单位能被什么类型的攻击方式攻击不取决于移动类型,而是取决于高度</span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">turnAcceleration:0.01</span></span></code></pre></div><hr><h2 id="第三类-高度相关组" tabindex="-1">第三类-高度相关组 <a class="header-anchor" href="#第三类-高度相关组" aria-label="Permalink to "第三类-高度相关组""></a></h2><h3 id="targetheight" tabindex="-1">targetHeight <a class="header-anchor" href="#targetheight" aria-label="Permalink to "targetHeight""></a></h3><h4 id="targetheight-代码简介" tabindex="-1">targetHeight-代码简介 <a class="header-anchor" href="#targetheight-代码简介" aria-label="Permalink to "targetHeight-代码简介""></a></h4><p>代码:targetHeight 中文释义:到达高度 类型:浮点数 隶属于:高度相关组</p><h4 id="targetheight-要点指示" tabindex="-1">targetHeight-要点指示 <a class="header-anchor" href="#targetheight-要点指示" aria-label="Permalink to "targetHeight-要点指示""></a></h4><p>定义单位的高度,当单位创建完成时会从0到达这个高度</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>如果运动类型为AIR,targetHeight默认值将为20</p></div><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-fy1xk" id="tab-shFGvtZ" checked="checked"><label for="tab-shFGvtZ">摸鱼人time</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">大部分单位能被什么类型的攻击方式攻击不取决于移动类型,而是取决于高度</span></span>
|
||||
<span class="line"><span style="color:#FFCB6B;">如果高度是负数,那么可以被水下攻击命中</span></span>
|
||||
<span class="line"><span style="color:#FFCB6B;">如果高度位于0到10之间,可以被对表面攻击命中</span></span>
|
||||
<span class="line"><span style="color:#FFCB6B;">如果高度大于10,可以被对空攻击命中</span></span>
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@ -9,7 +9,7 @@ import{_ as e,v as a,b as t,R as n}from"./chunks/framework.c741a37c.js";const u=
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<span class="line"><span style="color:#A6ACCD;">reverseSpeedPercentage:0.4</span></span></code></pre></div><hr><h3 id="maxturnspeed" tabindex="-1">maxTurnSpeed <a class="header-anchor" href="#maxturnspeed" aria-label="Permalink to "maxTurnSpeed""></a></h3><h4 id="maxturnspeed-代码简介" tabindex="-1">maxTurnSpeed-代码简介 <a class="header-anchor" href="#maxturnspeed-代码简介" aria-label="Permalink to "maxTurnSpeed-代码简介""></a></h4><p>代码:maxTurnSpeed 中文释义:转弯速度 类型:浮点数 隶属于:速度相关组</p><h4 id="maxturnspeed-要点指示" tabindex="-1">maxTurnSpeed-要点指示 <a class="header-anchor" href="#maxturnspeed-要点指示" aria-label="Permalink to "maxTurnSpeed-要点指示""></a></h4><p>定义单位转弯的速度</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>转弯速度的单位是<strong>度/帧</strong>,如果转弯速度为1,那么一秒将旋转60度</p></div><h4 id="maxturnspeed-演示例子" tabindex="-1">maxTurnSpeed-演示例子 <a class="header-anchor" href="#maxturnspeed-演示例子" aria-label="Permalink to "maxTurnSpeed-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[movement]</span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">maxTurnSpeed:1.5</span></span></code></pre></div><hr><h3 id="turnacceleration" tabindex="-1">turnAcceleration <a class="header-anchor" href="#turnacceleration" aria-label="Permalink to "turnAcceleration""></a></h3><h4 id="turnacceleration-代码简介" tabindex="-1">turnAcceleration-代码简介 <a class="header-anchor" href="#turnacceleration-代码简介" aria-label="Permalink to "turnAcceleration-代码简介""></a></h4><p>代码:turnAcceleration 中文释义:转弯速度 类型:浮点数 隶属于:速度相关组</p><h4 id="turnacceleration-要点指示" tabindex="-1">turnAcceleration-要点指示 <a class="header-anchor" href="#turnacceleration-要点指示" aria-label="Permalink to "turnAcceleration-要点指示""></a></h4><p>定义单位转弯的加速度,开始转弯时将从零开始加速直到转弯速度</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>转弯加速度是按帧计算的,如果想要每秒增加0.6需要填0.01</p></div><h4 id="turnacceleration-演示例子" tabindex="-1">turnAcceleration-演示例子 <a class="header-anchor" href="#turnacceleration-演示例子" aria-label="Permalink to "turnAcceleration-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[movement]</span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">maxTurnSpeed:1.5</span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">turnAcceleration:0.01</span></span></code></pre></div><hr><h2 id="第三类-高度相关组" tabindex="-1">第三类-高度相关组 <a class="header-anchor" href="#第三类-高度相关组" aria-label="Permalink to "第三类-高度相关组""></a></h2><h3 id="targetheight" tabindex="-1">targetHeight <a class="header-anchor" href="#targetheight" aria-label="Permalink to "targetHeight""></a></h3><h4 id="targetheight-代码简介" tabindex="-1">targetHeight-代码简介 <a class="header-anchor" href="#targetheight-代码简介" aria-label="Permalink to "targetHeight-代码简介""></a></h4><p>代码:targetHeight 中文释义:到达高度 类型:浮点数 隶属于:高度相关组</p><h4 id="targetheight-要点指示" tabindex="-1">targetHeight-要点指示 <a class="header-anchor" href="#targetheight-要点指示" aria-label="Permalink to "targetHeight-要点指示""></a></h4><p>定义单位的高度,当单位创建完成时会从0到达这个高度</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>如果运动类型为AIR,targetHeight默认值将为20</p></div><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-LKKnY" id="tab-YvucBFW" checked="checked"><label for="tab-YvucBFW">摸鱼人time</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">大部分单位能被什么类型的攻击方式攻击不取决于移动类型,而是取决于高度</span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">turnAcceleration:0.01</span></span></code></pre></div><hr><h2 id="第三类-高度相关组" tabindex="-1">第三类-高度相关组 <a class="header-anchor" href="#第三类-高度相关组" aria-label="Permalink to "第三类-高度相关组""></a></h2><h3 id="targetheight" tabindex="-1">targetHeight <a class="header-anchor" href="#targetheight" aria-label="Permalink to "targetHeight""></a></h3><h4 id="targetheight-代码简介" tabindex="-1">targetHeight-代码简介 <a class="header-anchor" href="#targetheight-代码简介" aria-label="Permalink to "targetHeight-代码简介""></a></h4><p>代码:targetHeight 中文释义:到达高度 类型:浮点数 隶属于:高度相关组</p><h4 id="targetheight-要点指示" tabindex="-1">targetHeight-要点指示 <a class="header-anchor" href="#targetheight-要点指示" aria-label="Permalink to "targetHeight-要点指示""></a></h4><p>定义单位的高度,当单位创建完成时会从0到达这个高度</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>如果运动类型为AIR,targetHeight默认值将为20</p></div><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-fy1xk" id="tab-shFGvtZ" checked="checked"><label for="tab-shFGvtZ">摸鱼人time</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">大部分单位能被什么类型的攻击方式攻击不取决于移动类型,而是取决于高度</span></span>
|
||||
<span class="line"><span style="color:#FFCB6B;">如果高度是负数,那么可以被水下攻击命中</span></span>
|
||||
<span class="line"><span style="color:#FFCB6B;">如果高度位于0到10之间,可以被对表面攻击命中</span></span>
|
||||
<span class="line"><span style="color:#FFCB6B;">如果高度大于10,可以被对空攻击命中</span></span>
|
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{"src_rw-engine_quick-start.md":"20e72dd5","src_map_tsada.md":"5947f45b","src_debug_test.md":"03f04e38","index.md":"7175d133","src_unit_core.md":"6fe8dfb2","src_unit_movement.md":"2d03d4a2","src_unit_attack.md":"2ab01c0e","src_unit_graphics.md":"f3da4d2a","src_unit_canbuild.md":"b8181699","api-dev.md":"0aa495ac","src_unit_loginboolean.md":"39fbaa72"}
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{"api-dev.md":"0aa495ac","src_map_tsada.md":"5947f45b","src_rw-engine_quick-start.md":"20e72dd5","src_debug_test.md":"03f04e38","src_unit_canbuild.md":"d3e69a49","src_unit_core.md":"742e6d52","src_unit_spawnunit_spawnprojectile.md":"77429c24","src_unit_attack.md":"1779c850","src_unit_graphics.md":"f3da4d2a","src_unit_movement.md":"6d59bd21","index.md":"7175d133","src_unit_loginboolean.md":"571e8732"}
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Reference in New Issue
Block a user