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}</pre><h3 id="page-frontmatter" tabindex="-1">Page Frontmatter <a class="header-anchor" href="#page-frontmatter" aria-label="Permalink to "Page Frontmatter""></a></h3><pre>{
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"outline": "deep"
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}</pre><h2 id="more" tabindex="-1">More <a class="header-anchor" href="#more" aria-label="Permalink to "More""></a></h2><p>Check out the documentation for the <a href="https://vitepress.dev/reference/runtime-api#usedata" target="_blank" rel="noreferrer">full list of runtime APIs</a>.</p></div></div></main><footer class="VPDocFooter" data-v-c4b0d3cf data-v-face870a><!--[--><!--]--><!----><div class="prev-next" data-v-face870a><div class="pager" data-v-face870a><!----></div><div class="pager" data-v-face870a><a class="pager-link next" href="/markdown-examples" data-v-face870a><span class="desc" data-v-face870a>下一篇文章</span><span class="title" data-v-face870a>主页-Home</span></a></div></div></footer><!--[--><!--]--></div></div></div><!--[--><!--]--></div></div><footer class="VPFooter has-sidebar" data-v-b2cf3e0b data-v-2f86ebd2><div class="container" data-v-2f86ebd2><p class="message" data-v-2f86ebd2>Rosy-Code Ling Web Stuido</p><p class="copyright" data-v-2f86ebd2>Copyright © 2023-RW-API-Code</p></div></footer><!--[--><!--]--></div></div>
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import{_ as t,o,c as r,x as e,a,C as l,z as n,N as i,D as c}from"./chunks/framework.afbd7175.js";const S=JSON.parse('{"title":"[core]组","description":"","frontmatter":{"outline":"deep"},"headers":[],"relativePath":"src/Unit/core.md"}'),p={name:"src/Unit/core.md"},d=i(`<h1 id="core-组" tabindex="-1"><strong>[core]组</strong> <a class="header-anchor" href="#core-组" aria-label="Permalink to "**[core]组**""></a></h1><h2 id="第一类-通用代码组" tabindex="-1">第一类-通用代码组 <a class="header-anchor" href="#第一类-通用代码组" aria-label="Permalink to "第一类-通用代码组""></a></h2><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>以下的代码为<code>通用代码</code>,多半是必要的代码,如果不包括这些,可能在<code>绝大多数情况下导致错误</code>。</p></div><h3 id="name" tabindex="-1">name <a class="header-anchor" href="#name" aria-label="Permalink to "name""></a></h3><h4 id="name-代码简介" tabindex="-1">name-代码简介 <a class="header-anchor" href="#name-代码简介" aria-label="Permalink to "name-代码简介""></a></h4><p>代码:name 中文释义:名字 类型:字符型 隶属于:通用代码组</p><h4 id="name-要点指示" tabindex="-1">name-要点指示 <a class="header-anchor" href="#name-要点指示" aria-label="Permalink to "name-要点指示""></a></h4><hr><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-_Z6tl" id="tab-BoeUttZ" checked="checked"><label for="tab-BoeUttZ">JDSALing</label><input type="radio" name="group-_Z6tl" id="tab-nPeDMWa"><label for="tab-nPeDMWa">Tobby3600</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">定义单位原始名称,可以是中文。</span></span>
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import{_ as t,o,c as r,x as e,a,C as l,z as n,N as i,D as c}from"./chunks/framework.afbd7175.js";const S=JSON.parse('{"title":"[core]组","description":"","frontmatter":{"outline":"deep"},"headers":[],"relativePath":"src/Unit/core.md"}'),p={name:"src/Unit/core.md"},d=i(`<h1 id="core-组" tabindex="-1"><strong>[core]组</strong> <a class="header-anchor" href="#core-组" aria-label="Permalink to "**[core]组**""></a></h1><h2 id="第一类-通用代码组" tabindex="-1">第一类-通用代码组 <a class="header-anchor" href="#第一类-通用代码组" aria-label="Permalink to "第一类-通用代码组""></a></h2><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>以下的代码为<code>通用代码</code>,多半是必要的代码,如果不包括这些,可能在<code>绝大多数情况下导致错误</code>。</p></div><h3 id="name" tabindex="-1">name <a class="header-anchor" href="#name" aria-label="Permalink to "name""></a></h3><h4 id="name-代码简介" tabindex="-1">name-代码简介 <a class="header-anchor" href="#name-代码简介" aria-label="Permalink to "name-代码简介""></a></h4><p>代码:name 中文释义:名字 类型:字符型 隶属于:通用代码组</p><h4 id="name-要点指示" tabindex="-1">name-要点指示 <a class="header-anchor" href="#name-要点指示" aria-label="Permalink to "name-要点指示""></a></h4><hr><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-4qYfo" id="tab-IydF4q8" checked="checked"><label for="tab-IydF4q8">JDSALing</label><input type="radio" name="group-4qYfo" id="tab-hqpu43_"><label for="tab-hqpu43_">Tobby3600</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">定义单位原始名称,可以是中文。</span></span>
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<span class="line"><span style="color:#FFCB6B;">游戏使用它区分其它单位。</span></span>
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<span class="line"></span>
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<span class="line"><span style="color:#FFCB6B;">如果没有在[displayText或者语言文件设置显示名称</span><span style="color:#A6ACCD;">],</span></span>
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@ -17,13 +17,13 @@ import{_ as t,o,c as r,x as e,a,C as l,z as n,N as i,D as c}from"./chunks/framew
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<span class="line"><span style="color:#A6ACCD;">displayText_zh:中文标题</span></span>
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<span class="line"></span>
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<span class="line"><span style="color:#A6ACCD;">displayDescription: -English Description</span></span>
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<span class="line"><span style="color:#A6ACCD;">displayDescription_zh:-中文描述</span></span></code></pre></div><hr><h3 id="price" tabindex="-1">price <a class="header-anchor" href="#price" aria-label="Permalink to "price""></a></h3><h4 id="price-代码简介" tabindex="-1">price-代码简介 <a class="header-anchor" href="#price-代码简介" aria-label="Permalink to "price-代码简介""></a></h4><p>代码:price 中文释义:价格 类型:整数 隶属于:通用代码组</p><h4 id="price-要点指示" tabindex="-1">price-要点指示 <a class="header-anchor" href="#price-要点指示" aria-label="Permalink to "price-要点指示""></a></h4><p>定义单位的价格,显示在单位信息中,建造时也以此价格为准。</p><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-x2g-i" id="tab-mNQ8cqr" checked="checked"><label for="tab-mNQ8cqr">Tobby3600</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">默认情况下,price只需要填写一个整数,此时使用的是游戏内自带的资金credit;</span><span style="color:#A6ACCD;"> </span></span>
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<span class="line"><span style="color:#A6ACCD;">displayDescription_zh:-中文描述</span></span></code></pre></div><hr><h3 id="price" tabindex="-1">price <a class="header-anchor" href="#price" aria-label="Permalink to "price""></a></h3><h4 id="price-代码简介" tabindex="-1">price-代码简介 <a class="header-anchor" href="#price-代码简介" aria-label="Permalink to "price-代码简介""></a></h4><p>代码:price 中文释义:价格 类型:整数 隶属于:通用代码组</p><h4 id="price-要点指示" tabindex="-1">price-要点指示 <a class="header-anchor" href="#price-要点指示" aria-label="Permalink to "price-要点指示""></a></h4><p>定义单位的价格,显示在单位信息中,建造时也以此价格为准。</p><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-cbrC0" id="tab-KW_ABAL" checked="checked"><label for="tab-KW_ABAL">Tobby3600</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">默认情况下,price只需要填写一个整数,此时使用的是游戏内自带的资金credit;</span><span style="color:#A6ACCD;"> </span></span>
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<span class="line"><span style="color:#FFCB6B;">想要更改资源类型,可以使用:</span></span>
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<span class="line"><span style="color:#89DDFF;">\`</span><span style="color:#FFCB6B;">price:资源1=数值1,资源2=数值2,资源3=数值3,……</span><span style="color:#89DDFF;">\`</span><span style="color:#A6ACCD;"> </span><span style="color:#FFCB6B;">的格式</span></span>
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<span class="line"><span style="color:#FFCB6B;">(前提是此资源要在使用的单位进行定义)。</span></span></code></pre></div></div></div><h4 id="price-演示例子" tabindex="-1">price-演示例子 <a class="header-anchor" href="#price-演示例子" aria-label="Permalink to "price-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[core]</span></span>
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<span class="line"><span style="color:#A6ACCD;">price:120,石油=80,铁=60</span></span></code></pre></div><hr><h3 id="radius" tabindex="-1">radius <a class="header-anchor" href="#radius" aria-label="Permalink to "radius""></a></h3><h4 id="radius-代码简介" tabindex="-1">radius-代码简介 <a class="header-anchor" href="#radius-代码简介" aria-label="Permalink to "radius-代码简介""></a></h4><p>代码:radius 中文释义:半径 类型:整数 隶属于:通用代码组</p><h4 id="radius-要点指示" tabindex="-1">radius-要点指示 <a class="header-anchor" href="#radius-要点指示" aria-label="Permalink to "radius-要点指示""></a></h4><p>半径定义单位的<code>实际碰撞体积和显示范围</code>,在未设置<code>选择框大小</code>时,半径决定是单位选择框的大小。 半径的单位是像素(px)。</p><h4 id="radius-演示例子" tabindex="-1">radius-演示例子 <a class="header-anchor" href="#radius-演示例子" aria-label="Permalink to "radius-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[core]</span></span>
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<span class="line"><span style="color:#A6ACCD;">radius:20</span></span></code></pre></div><hr><h3 id="mass" tabindex="-1">mass <a class="header-anchor" href="#mass" aria-label="Permalink to "mass""></a></h3><h4 id="mass-代码简介" tabindex="-1">mass-代码简介 <a class="header-anchor" href="#mass-代码简介" aria-label="Permalink to "mass-代码简介""></a></h4><p>代码:mass 中文释义:质量 类型:整数 隶属于:通用代码组</p><h4 id="mass-要点指示" tabindex="-1">mass-要点指示 <a class="header-anchor" href="#mass-要点指示" aria-label="Permalink to "mass-要点指示""></a></h4><p>质量决定单位在各种碰撞时的效果。<code>质量越大,其他单位越难推动</code>。</p><h4 id="mass-演示例子" tabindex="-1">mass-演示例子 <a class="header-anchor" href="#mass-演示例子" aria-label="Permalink to "mass-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[core]</span></span>
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<span class="line"><span style="color:#A6ACCD;">mass:2000</span></span></code></pre></div><hr><h3 id="maxhp" tabindex="-1">maxHp <a class="header-anchor" href="#maxhp" aria-label="Permalink to "maxHp""></a></h3><h4 id="maxhp-代码简介" tabindex="-1">maxHp-代码简介 <a class="header-anchor" href="#maxhp-代码简介" aria-label="Permalink to "maxHp-代码简介""></a></h4><p>代码:maxHp 中文释义:最大生命值 类型:整数 隶属于:通用代码组</p><h4 id="maxhp-要点指示" tabindex="-1">maxHp-要点指示 <a class="header-anchor" href="#maxhp-要点指示" aria-label="Permalink to "maxHp-要点指示""></a></h4><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-TNF1E" id="tab-VwZFBQS" checked="checked"><label for="tab-VwZFBQS">tobby3600</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">最大生命值定义单位在不修改它时最多能够有多少血量,</span></span>
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<span class="line"><span style="color:#A6ACCD;">mass:2000</span></span></code></pre></div><hr><h3 id="maxhp" tabindex="-1">maxHp <a class="header-anchor" href="#maxhp" aria-label="Permalink to "maxHp""></a></h3><h4 id="maxhp-代码简介" tabindex="-1">maxHp-代码简介 <a class="header-anchor" href="#maxhp-代码简介" aria-label="Permalink to "maxHp-代码简介""></a></h4><p>代码:maxHp 中文释义:最大生命值 类型:整数 隶属于:通用代码组</p><h4 id="maxhp-要点指示" tabindex="-1">maxHp-要点指示 <a class="header-anchor" href="#maxhp-要点指示" aria-label="Permalink to "maxHp-要点指示""></a></h4><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-Y_Dy3" id="tab-Bmj7CXX" checked="checked"><label for="tab-Bmj7CXX">tobby3600</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">最大生命值定义单位在不修改它时最多能够有多少血量,</span></span>
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<span class="line"><span style="color:#FFCB6B;">单位默认生成时即是这个血量。</span></span>
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<span class="line"><span style="color:#82AAFF;">maxHp可以通过单位参考.maxHp</span><span style="color:#89DDFF;">()</span><span style="color:#A6ACCD;">来获取,</span></span>
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<span class="line"><span style="color:#FFCB6B;">也可以通过[action</span><span style="color:#A6ACCD;">]进行修改。</span></span></code></pre></div></div></div><h4 id="maxhp-演示例子" tabindex="-1">maxHp-演示例子 <a class="header-anchor" href="#maxhp-演示例子" aria-label="Permalink to "maxHp-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[core]</span></span>
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@ -35,7 +35,7 @@ import{_ as t,o,c as r,x as e,a,C as l,z as n,N as i,D as c}from"./chunks/framew
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<span class="line"><span style="color:#A6ACCD;">buildSpeed:30s</span></span>
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<span class="line"><span style="color:#676E95;font-style:italic;">#或者:</span></span>
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<span class="line"><span style="color:#676E95;font-style:italic;">## 下方可能有误差</span></span>
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<span class="line"><span style="color:#A6ACCD;">buildSpeed:0.0006</span></span></code></pre></div><hr><h3 id="isbio" tabindex="-1">isBio <a class="header-anchor" href="#isbio" aria-label="Permalink to "isBio""></a></h3><h4 id="isbio-代码简介" tabindex="-1">isBio-代码简介 <a class="header-anchor" href="#isbio-代码简介" aria-label="Permalink to "isBio-代码简介""></a></h4><p>代码:isBio 中文释义:是生物 类型:布尔型 隶属于:通用代码组</p>`,13),k={class:"tip custom-block"},v=e("p",{class:"custom-block-title"},"TIP",-1),q=e("br",null,null,-1),x=i(`<h4 id="isbio-演示例子" tabindex="-1">isBio-演示例子 <a class="header-anchor" href="#isbio-演示例子" aria-label="Permalink to "isBio-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[core]</span></span>
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<span class="line"><span style="color:#A6ACCD;">buildSpeed:0.0006</span></span></code></pre></div><hr><h3 id="isbio" tabindex="-1">isBio <a class="header-anchor" href="#isbio" aria-label="Permalink to "isBio""></a></h3><h4 id="isbio-代码简介" tabindex="-1">isBio-代码简介 <a class="header-anchor" href="#isbio-代码简介" aria-label="Permalink to "isBio-代码简介""></a></h4><p>代码:isBio 中文释义:是生物 类型:布尔型 隶属于:通用代码组</p>`,13),k={class:"tip custom-block"},q=e("p",{class:"custom-block-title"},"TIP",-1),v=e("br",null,null,-1),x=i(`<h4 id="isbio-演示例子" tabindex="-1">isBio-演示例子 <a class="header-anchor" href="#isbio-演示例子" aria-label="Permalink to "isBio-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[core]</span></span>
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<span class="line"><span style="color:#A6ACCD;">isBio:true</span></span></code></pre></div><hr><h3 id="isbug" tabindex="-1">isBug <a class="header-anchor" href="#isbug" aria-label="Permalink to "isBug""></a></h3><h4 id="isbug-代码简介" tabindex="-1">isBug-代码简介 <a class="header-anchor" href="#isbug-代码简介" aria-label="Permalink to "isBug-代码简介""></a></h4><p>代码:isBug 中文释义:是虫子 类型:布尔型 隶属于:通用代码组</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>若设置成true,则会认定为虫子,用于沙盒中的单独分类。</p></div><h4 id="isbug-演示例子" tabindex="-1">isBug-演示例子 <a class="header-anchor" href="#isbug-演示例子" aria-label="Permalink to "isBug-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[core]</span></span>
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<span class="line"><span style="color:#A6ACCD;">isBug:true</span></span></code></pre></div><hr><h3 id="isbuilder" tabindex="-1">isBuilder <a class="header-anchor" href="#isbuilder" aria-label="Permalink to "isBuilder""></a></h3><h4 id="isbuilder-代码简介" tabindex="-1">isBuilder-代码简介 <a class="header-anchor" href="#isbuilder-代码简介" aria-label="Permalink to "isBuilder-代码简介""></a></h4><p>代码:isBuilder 中文释义:是建造者 类型:布尔型 隶属于:通用代码组</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>若设置成true,则会需要此单位建造建筑物,则通常需要此代码。 并且默认设为[ai] useAsBuilder。</p></div><h4 id="isbuilder-演示例子" tabindex="-1">isBuilder-演示例子 <a class="header-anchor" href="#isbuilder-演示例子" aria-label="Permalink to "isBuilder-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[core]</span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">isBuilder:true</span></span></code></pre></div><hr><h3 id="streamingcost" tabindex="-1">streamingCost <a class="header-anchor" href="#streamingcost" aria-label="Permalink to "streamingCost""></a></h3><h4 id="streamingcost-代码简介" tabindex="-1">streamingCost-代码简介 <a class="header-anchor" href="#streamingcost-代码简介" aria-label="Permalink to "streamingCost-代码简介""></a></h4><p>代码:streamingCost 中文释义:流式资金 类型:整数型 隶属于:通用代码组</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>和价格一样,但在建造时逐渐消耗资金,如果在构建过程中资源耗尽,<br> 建造或生产队列将暂停。就像是红警中那样。铁锈默认是预先扣除资金。<br> 若使用该代码,则玩家的每秒资金将会根据流式资金的算法进行扣减。</p></div><h4 id="streamingcost-演示例子" tabindex="-1">streamingCost-演示例子 <a class="header-anchor" href="#streamingcost-演示例子" aria-label="Permalink to "streamingCost-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[core]</span></span>
|
||||
|
@ -62,7 +62,7 @@ import{_ as t,o,c as r,x as e,a,C as l,z as n,N as i,D as c}from"./chunks/framew
|
|||
<span class="line"><span style="color:#676E95;font-style:italic;">#如果受到40以下的常规攻击,则进行最低伤害判定</span></span></code></pre></div><hr><h3 id="borrowresourceswhilealive" tabindex="-1">borrowResourcesWhileAlive <a class="header-anchor" href="#borrowresourceswhilealive" aria-label="Permalink to "borrowResourcesWhileAlive""></a></h3><h4 id="borrowresourceswhilealive-代码简介" tabindex="-1">borrowResourcesWhileAlive-代码简介 <a class="header-anchor" href="#borrowresourceswhilealive-代码简介" aria-label="Permalink to "borrowResourcesWhileAlive-代码简介""></a></h4><p>代码:armour 中文释义:资源活着时借用 类型:Price型 隶属于:单位统计代码组</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>创建时获取这些资源,删除或销毁时将其返回。 例如用于电力逻辑,负数供电和正数耗电。</p></div><h4 id="borrowresourceswhilealive-演示例子" tabindex="-1">borrowResourcesWhileAlive-演示例子 <a class="header-anchor" href="#borrowresourceswhilealive-演示例子" aria-label="Permalink to "borrowResourcesWhileAlive-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[core]</span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">borrowResourcesWhileAlive:5000</span></span>
|
||||
<span class="line"><span style="color:#676E95;font-style:italic;">#单位活着的时候给予5000金币,死亡扣除5000金币</span></span>
|
||||
<span class="line"><span style="color:#676E95;font-style:italic;">#一个小型贷款系统,</span></span></code></pre></div><div class="vp-code-group"><div class="tabs"><input type="radio" name="group--7Y9T" id="tab-5nkGry-" checked="checked"><label for="tab-5nkGry-">考考你</label><input type="radio" name="group--7Y9T" id="tab-A4tOy6p"><label for="tab-A4tOy6p">显示答案</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">如果这里要通过这个代码做一个小的贷款系统,</span></span>
|
||||
<span class="line"><span style="color:#676E95;font-style:italic;">#一个小型贷款系统,</span></span></code></pre></div><div class="vp-code-group"><div class="tabs"><input type="radio" name="group-Ygb9_" id="tab-1pyEAAz" checked="checked"><label for="tab-1pyEAAz">考考你</label><input type="radio" name="group-Ygb9_" id="tab-bupsTFN"><label for="tab-bupsTFN">显示答案</label></div><div class="blocks"><div class="language-bash active"><button title="Copy Code" class="copy"></button><span class="lang">bash</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#FFCB6B;">如果这里要通过这个代码做一个小的贷款系统,</span></span>
|
||||
<span class="line"><span style="color:#FFCB6B;">并经过一段时间让单位死亡。</span><span style="color:#A6ACCD;"> </span></span>
|
||||
<span class="line"><span style="color:#FFCB6B;">只需要4行代码即可实现,试试看。</span></span>
|
||||
<span class="line"><span style="color:#FFCB6B;">提示:dieOnZeroEnergy:</span><span style="color:#82AAFF;">true</span></span>
|
||||
|
@ -107,4 +107,4 @@ import{_ as t,o,c as r,x as e,a,C as l,z as n,N as i,D as c}from"./chunks/framew
|
|||
<span class="line"><span style="color:#A6ACCD;">shieldDeflectionDisplayRate:3</span></span></code></pre></div><hr><h3 id="showonminimap" tabindex="-1">showOnMinimap <a class="header-anchor" href="#showonminimap" aria-label="Permalink to "showOnMinimap""></a></h3><h4 id="showonminimap-代码简介" tabindex="-1">showOnMinimap-代码简介 <a class="header-anchor" href="#showonminimap-代码简介" aria-label="Permalink to "showOnMinimap-代码简介""></a></h4><p>代码:showOnMinimap 中文释义:显示在小地图上 类型:布尔型 隶属于:UI和图形代码组</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>默认为true。如果为false,则在小地图上不显示此单位。</p></div><h4 id="showonminimap-演示例子" tabindex="-1">showOnMinimap-演示例子 <a class="header-anchor" href="#showonminimap-演示例子" aria-label="Permalink to "showOnMinimap-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[core]</span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">showOnMinimap:true</span></span></code></pre></div><hr><h3 id="showonminimaptoenemies" tabindex="-1">showOnMinimapToEnemies <a class="header-anchor" href="#showonminimaptoenemies" aria-label="Permalink to "showOnMinimapToEnemies""></a></h3><h4 id="showonminimaptoenemies-代码简介" tabindex="-1">showOnMinimapToEnemies-代码简介 <a class="header-anchor" href="#showonminimaptoenemies-代码简介" aria-label="Permalink to "showOnMinimapToEnemies-代码简介""></a></h4><p>代码:showOnMinimapToEnemies 中文释义:显示于敌人小地图 类型:布尔型 隶属于:UI和图形代码组</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>是否在敌人小地图上显示。</p></div><h4 id="showonminimaptoenemies-演示例子" tabindex="-1">showOnMinimapToEnemies-演示例子 <a class="header-anchor" href="#showonminimaptoenemies-演示例子" aria-label="Permalink to "showOnMinimapToEnemies-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[core]</span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">showOnMinimapToEnemies:true</span></span></code></pre></div><hr><h3 id="showactionswithmixedselectionifotherunitshavetag" tabindex="-1">showActionsWithMixedSelectionIfOtherUnitsHaveTag <a class="header-anchor" href="#showactionswithmixedselectionifotherunitshavetag" aria-label="Permalink to "showActionsWithMixedSelectionIfOtherUnitsHaveTag""></a></h3><h4 id="showactionswithmixedselectionifotherunitshavetag-代码简介" tabindex="-1">showActionsWithMixedSelectionIfOtherUnitsHaveTag-代码简介 <a class="header-anchor" href="#showactionswithmixedselectionifotherunitshavetag-代码简介" aria-label="Permalink to "showActionsWithMixedSelectionIfOtherUnitsHaveTag-代码简介""></a></h4><p>代码:showActionsWithMixedSelectionIfOtherUnitsHaveTag 中文释义:混合所选单位所显示的行为 类型:标签型 隶属于:UI和图形代码组</p><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>如果选择的单位都包含此处使用的标签,则合并“行为(action)”。比如你的步兵通过部署转化成另一个单位,在混合时可以当作同一个单位处理,不再是默认的谁都无法执行操作。例子如红警的盟军大兵在混合选中后依旧可执行部署或解除。</p></div><h4 id="showactionswithmixedselectionifotherunitshavetag-演示例子" tabindex="-1">showActionsWithMixedSelectionIfOtherUnitsHaveTag-演示例子 <a class="header-anchor" href="#showactionswithmixedselectionifotherunitshavetag-演示例子" aria-label="Permalink to "showActionsWithMixedSelectionIfOtherUnitsHaveTag-演示例子""></a></h4><div class="language-ini"><button title="Copy Code" class="copy"></button><span class="lang">ini</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#89DDFF;">[core]</span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">showActionsWithMixedSelectionIfOtherUnitsHaveTag:tag_联系</span></span></code></pre></div><h2 id="第四类-构建代码" tabindex="-1">第四类-构建代码 <a class="header-anchor" href="#第四类-构建代码" aria-label="Permalink to "第四类-构建代码""></a></h2>`,148);function P(F,_,T,R,w,B){const s=c("font");return o(),r("div",null,[d,e("p",null,[a("主要在"),l(s,{color:"orange"},{default:n(()=>[a("启用多个自定义Mod")]),_:1}),a("进行优先级定义"),h,a(" 以逗号分隔的名称列表。像"),l(s,{color:"orange"},{default:n(()=>[a("名称一样,但优先级较低")]),_:1}),a(",对于"),l(s,{color:"orange"},{default:n(()=>[a("启用多个自定义mod")]),_:1}),a("有用。")]),u,e("div",m,[g,e("p",null,[a("早期是用于在"),l(s,{color:"orange"},{default:n(()=>[a("builtFrom")]),_:1}),a("的代码,并结合科技等级使用。如果工厂的等级低于单位的目标科技等级,则会在工厂里面隐藏该单位。"),b,a("自铁锈1.09后出现"),l(s,{color:"orange"},{default:n(()=>[a("overrideAndReplace")]),_:1}),a("后,该方法则不建议使用。有关于新策略,请参考"),l(s,{color:"orange"},{default:n(()=>[a("overrideAndReplace")]),_:1}),a("代码文档指南。"),y,a(" 设置单位的科技等级,共有3个级别,1级GUI显示为绿色,2、3级显示为黄色。超过3报错。")])]),C,e("div",k,[v,e("p",null,[a("若设置成true,则会在单位死亡时产生血迹,"),q,a(" 图像在"),l(s,{color:"orange"},{default:n(()=>[a("drawable/blood_mark.png---hideScorchMark:true")]),_:1}),a("时可以隐藏非生物则为黑色爆炸效果。")])]),x,e("div",D,[f,e("p",null,[a("能量恢复是持续的,如果你设置了"),l(s,{color:"orange"},{default:n(()=>[a("energyNeedsToRechargeToFull")]),_:1}),a(", 那么攻击时按energyRegen恢复,耗尽时的灰条按此处设定值恢复。")])]),A])}const M=t(p,[["render",P]]);export{S as __pageData,M as default};
|
||||
<span class="line"><span style="color:#A6ACCD;">showActionsWithMixedSelectionIfOtherUnitsHaveTag:tag_联系</span></span></code></pre></div><h2 id="第四类-构建代码" tabindex="-1">第四类-构建代码 <a class="header-anchor" href="#第四类-构建代码" aria-label="Permalink to "第四类-构建代码""></a></h2>`,148);function P(F,_,T,R,w,B){const s=c("font");return o(),r("div",null,[d,e("p",null,[a("主要在"),l(s,{color:"orange"},{default:n(()=>[a("启用多个自定义Mod")]),_:1}),a("进行优先级定义"),h,a(" 以逗号分隔的名称列表。像"),l(s,{color:"orange"},{default:n(()=>[a("名称一样,但优先级较低")]),_:1}),a(",对于"),l(s,{color:"orange"},{default:n(()=>[a("启用多个自定义mod")]),_:1}),a("有用。")]),u,e("div",m,[g,e("p",null,[a("早期是用于在"),l(s,{color:"orange"},{default:n(()=>[a("builtFrom")]),_:1}),a("的代码,并结合科技等级使用。如果工厂的等级低于单位的目标科技等级,则会在工厂里面隐藏该单位。"),b,a("自铁锈1.09后出现"),l(s,{color:"orange"},{default:n(()=>[a("overrideAndReplace")]),_:1}),a("后,该方法则不建议使用。有关于新策略,请参考"),l(s,{color:"orange"},{default:n(()=>[a("overrideAndReplace")]),_:1}),a("代码文档指南。"),y,a(" 设置单位的科技等级,共有3个级别,1级GUI显示为绿色,2、3级显示为黄色。超过3报错。")])]),C,e("div",k,[q,e("p",null,[a("若设置成true,则会在单位死亡时产生血迹,"),v,a(" 图像在"),l(s,{color:"orange"},{default:n(()=>[a("drawable/blood_mark.png---hideScorchMark:true")]),_:1}),a("时可以隐藏非生物则为黑色爆炸效果。")])]),x,e("div",D,[f,e("p",null,[a("能量恢复是持续的,如果你设置了"),l(s,{color:"orange"},{default:n(()=>[a("energyNeedsToRechargeToFull")]),_:1}),a(", 那么攻击时按energyRegen恢复,耗尽时的灰条按此处设定值恢复。")])]),A])}const E=t(p,[["render",P]]);export{S as __pageData,E as default};
|
|
@ -1 +1 @@
|
|||
import{_ as t,o,c as r,x as e,a,C as l,z as n,N as i,D as c}from"./chunks/framework.afbd7175.js";const S=JSON.parse('{"title":"[core]组","description":"","frontmatter":{"outline":"deep"},"headers":[],"relativePath":"src/Unit/core.md"}'),p={name:"src/Unit/core.md"},d=i("",51),h=e("br",null,null,-1),u=i("",20),m={class:"tip custom-block"},g=e("p",{class:"custom-block-title"},"TIP",-1),b=e("br",null,null,-1),y=e("br",null,null,-1),C=i("",13),k={class:"tip custom-block"},v=e("p",{class:"custom-block-title"},"TIP",-1),q=e("br",null,null,-1),x=i("",77),D={class:"tip custom-block"},f=e("p",{class:"custom-block-title"},"TIP",-1),A=i("",148);function P(F,_,T,R,w,B){const s=c("font");return o(),r("div",null,[d,e("p",null,[a("主要在"),l(s,{color:"orange"},{default:n(()=>[a("启用多个自定义Mod")]),_:1}),a("进行优先级定义"),h,a(" 以逗号分隔的名称列表。像"),l(s,{color:"orange"},{default:n(()=>[a("名称一样,但优先级较低")]),_:1}),a(",对于"),l(s,{color:"orange"},{default:n(()=>[a("启用多个自定义mod")]),_:1}),a("有用。")]),u,e("div",m,[g,e("p",null,[a("早期是用于在"),l(s,{color:"orange"},{default:n(()=>[a("builtFrom")]),_:1}),a("的代码,并结合科技等级使用。如果工厂的等级低于单位的目标科技等级,则会在工厂里面隐藏该单位。"),b,a("自铁锈1.09后出现"),l(s,{color:"orange"},{default:n(()=>[a("overrideAndReplace")]),_:1}),a("后,该方法则不建议使用。有关于新策略,请参考"),l(s,{color:"orange"},{default:n(()=>[a("overrideAndReplace")]),_:1}),a("代码文档指南。"),y,a(" 设置单位的科技等级,共有3个级别,1级GUI显示为绿色,2、3级显示为黄色。超过3报错。")])]),C,e("div",k,[v,e("p",null,[a("若设置成true,则会在单位死亡时产生血迹,"),q,a(" 图像在"),l(s,{color:"orange"},{default:n(()=>[a("drawable/blood_mark.png---hideScorchMark:true")]),_:1}),a("时可以隐藏非生物则为黑色爆炸效果。")])]),x,e("div",D,[f,e("p",null,[a("能量恢复是持续的,如果你设置了"),l(s,{color:"orange"},{default:n(()=>[a("energyNeedsToRechargeToFull")]),_:1}),a(", 那么攻击时按energyRegen恢复,耗尽时的灰条按此处设定值恢复。")])]),A])}const M=t(p,[["render",P]]);export{S as __pageData,M as default};
|
||||
import{_ as t,o,c as r,x as e,a,C as l,z as n,N as i,D as c}from"./chunks/framework.afbd7175.js";const S=JSON.parse('{"title":"[core]组","description":"","frontmatter":{"outline":"deep"},"headers":[],"relativePath":"src/Unit/core.md"}'),p={name:"src/Unit/core.md"},d=i("",51),h=e("br",null,null,-1),u=i("",20),m={class:"tip custom-block"},g=e("p",{class:"custom-block-title"},"TIP",-1),b=e("br",null,null,-1),y=e("br",null,null,-1),C=i("",13),k={class:"tip custom-block"},q=e("p",{class:"custom-block-title"},"TIP",-1),v=e("br",null,null,-1),x=i("",77),D={class:"tip custom-block"},f=e("p",{class:"custom-block-title"},"TIP",-1),A=i("",148);function P(F,_,T,R,w,B){const s=c("font");return o(),r("div",null,[d,e("p",null,[a("主要在"),l(s,{color:"orange"},{default:n(()=>[a("启用多个自定义Mod")]),_:1}),a("进行优先级定义"),h,a(" 以逗号分隔的名称列表。像"),l(s,{color:"orange"},{default:n(()=>[a("名称一样,但优先级较低")]),_:1}),a(",对于"),l(s,{color:"orange"},{default:n(()=>[a("启用多个自定义mod")]),_:1}),a("有用。")]),u,e("div",m,[g,e("p",null,[a("早期是用于在"),l(s,{color:"orange"},{default:n(()=>[a("builtFrom")]),_:1}),a("的代码,并结合科技等级使用。如果工厂的等级低于单位的目标科技等级,则会在工厂里面隐藏该单位。"),b,a("自铁锈1.09后出现"),l(s,{color:"orange"},{default:n(()=>[a("overrideAndReplace")]),_:1}),a("后,该方法则不建议使用。有关于新策略,请参考"),l(s,{color:"orange"},{default:n(()=>[a("overrideAndReplace")]),_:1}),a("代码文档指南。"),y,a(" 设置单位的科技等级,共有3个级别,1级GUI显示为绿色,2、3级显示为黄色。超过3报错。")])]),C,e("div",k,[q,e("p",null,[a("若设置成true,则会在单位死亡时产生血迹,"),v,a(" 图像在"),l(s,{color:"orange"},{default:n(()=>[a("drawable/blood_mark.png---hideScorchMark:true")]),_:1}),a("时可以隐藏非生物则为黑色爆炸效果。")])]),x,e("div",D,[f,e("p",null,[a("能量恢复是持续的,如果你设置了"),l(s,{color:"orange"},{default:n(()=>[a("energyNeedsToRechargeToFull")]),_:1}),a(", 那么攻击时按energyRegen恢复,耗尽时的灰条按此处设定值恢复。")])]),A])}const E=t(p,[["render",P]]);export{S as __pageData,E as default};
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{"src_debug_test.md":"374e13c1","src_map_tsada.md":"124b9478","src_unit_canbuild.md":"a704448b","src_unit_graphics.md":"11d4f4e2","index.md":"3f0b856d","markdown-examples.md":"effb3764","api-examples.md":"cd86cd6d","src_unit_core.md":"9fc6bc4b","src_unit_loginboolean.md":"7697ecb5"}
|
||||
{"api-examples.md":"cd86cd6d","index.md":"3f0b856d","src_unit_canbuild.md":"a704448b","markdown-examples.md":"effb3764","src_map_tsada.md":"124b9478","src_debug_test.md":"374e13c1","src_unit_loginboolean.md":"ec1425bc","src_unit_core.md":"4fe7cbba","src_unit_graphics.md":"11d4f4e2"}
|
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|
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<span class="line"><span style="color:#A6ACCD;">::: details</span></span>
|
||||
<span class="line"><span style="color:#A6ACCD;">This is a details block.</span></span>
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<span class="line"><span style="color:#A6ACCD;">:::</span></span></code></pre></div><p><strong>Output</strong></p><div class="info custom-block"><p class="custom-block-title">INFO</p><p>This is an info box.</p></div><div class="tip custom-block"><p class="custom-block-title">TIP</p><p>This is a tip.</p></div><div class="warning custom-block"><p class="custom-block-title">WARNING</p><p>This is a warning.</p></div><div class="danger custom-block"><p class="custom-block-title">DANGER</p><p>This is a dangerous warning.</p></div><details class="details custom-block"><summary>Details</summary><p>This is a details block.</p></details><h2 id="more" tabindex="-1">More <a class="header-anchor" href="#more" aria-label="Permalink to "More""></a></h2><p>Check out the documentation for the <a href="https://vitepress.dev/guide/markdown" target="_blank" rel="noreferrer">full list of markdown extensions</a>.</p></div></div></main><footer class="VPDocFooter" data-v-c4b0d3cf data-v-face870a><!--[--><!--]--><!----><div class="prev-next" data-v-face870a><div class="pager" data-v-face870a><!----></div><div class="pager" data-v-face870a><a class="pager-link next" href="/src/Unit/core" data-v-face870a><span class="desc" data-v-face870a>下一篇文章</span><span class="title" data-v-face870a>核心-CORE</span></a></div></div></footer><!--[--><!--]--></div></div></div><!--[--><!--]--></div></div><footer class="VPFooter has-sidebar" data-v-b2cf3e0b data-v-2f86ebd2><div class="container" data-v-2f86ebd2><p class="message" data-v-2f86ebd2>Rosy-Code Ling Web Stuido</p><p class="copyright" data-v-2f86ebd2>Copyright © 2023-RW-API-Code</p></div></footer><!--[--><!--]--></div></div>
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