Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/sprites/UndeadSprite.java
Evan Debenham aed303672a V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
2014-08-03 14:46:22 -04:00

62 lines
1.7 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.sprites;
import com.watabou.noosa.TextureFilm;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
public class UndeadSprite extends MobSprite {
public UndeadSprite() {
super();
texture( Assets.UNDEAD );
TextureFilm frames = new TextureFilm( texture, 12, 16 );
idle = new Animation( 12, true );
idle.frames( frames, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3 );
run = new Animation( 15, true );
run.frames( frames, 4, 5, 6, 7, 8, 9 );
attack = new Animation( 15, false );
attack.frames( frames, 14, 15, 16 );
die = new Animation( 12, false );
die.frames( frames, 10, 11, 12, 13 );
play( idle );
}
@Override
public void die() {
super.die();
if (Dungeon.visible[ch.pos]) {
emitter().burst( Speck.factory( Speck.BONE ), 3 );
}
}
@Override
public int blood() {
return 0xFFcccccc;
}
}