Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/levels/Patch.java
2015-06-12 16:44:09 -04:00

89 lines
2.0 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels;
import com.watabou.utils.Random;
public class Patch {
private static boolean[] cur = new boolean[Level.LENGTH];
private static boolean[] off = new boolean[Level.LENGTH];
public static boolean[] generate( float seed, int nGen ) {
int w = Level.WIDTH;
int h = Level.HEIGHT;
for (int i=0; i < Level.LENGTH; i++) {
off[i] = Random.Float() < seed;
}
for (int i=0; i < nGen; i++) {
for (int y=1; y < h-1; y++) {
for (int x=1; x < w-1; x++) {
int pos = x + y * w;
int count = 0;
if (off[pos-w-1]) {
count++;
}
if (off[pos-w]) {
count++;
}
if (off[pos-w+1]) {
count++;
}
if (off[pos-1]) {
count++;
}
if (off[pos+1]) {
count++;
}
if (off[pos+w-1]) {
count++;
}
if (off[pos+w]) {
count++;
}
if (off[pos+w+1]) {
count++;
}
if (!off[pos] && count >= 5) {
cur[pos] = true;
} else if (off[pos] && count >= 4) {
cur[pos] = true;
} else {
cur[pos] = false;
}
}
}
boolean[] tmp = cur;
cur = off;
off = tmp;
}
return off;
}
}