89 lines
2.0 KiB
Java
89 lines
2.0 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels;
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import com.watabou.utils.Random;
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public class Patch {
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private static boolean[] cur = new boolean[Level.LENGTH];
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private static boolean[] off = new boolean[Level.LENGTH];
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public static boolean[] generate( float seed, int nGen ) {
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int w = Level.WIDTH;
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int h = Level.HEIGHT;
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for (int i=0; i < Level.LENGTH; i++) {
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off[i] = Random.Float() < seed;
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}
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for (int i=0; i < nGen; i++) {
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for (int y=1; y < h-1; y++) {
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for (int x=1; x < w-1; x++) {
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int pos = x + y * w;
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int count = 0;
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if (off[pos-w-1]) {
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count++;
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}
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if (off[pos-w]) {
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count++;
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}
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if (off[pos-w+1]) {
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count++;
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}
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if (off[pos-1]) {
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count++;
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}
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if (off[pos+1]) {
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count++;
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}
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if (off[pos+w-1]) {
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count++;
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}
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if (off[pos+w]) {
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count++;
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}
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if (off[pos+w+1]) {
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count++;
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}
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if (!off[pos] && count >= 5) {
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cur[pos] = true;
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} else if (off[pos] && count >= 4) {
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cur[pos] = true;
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} else {
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cur[pos] = false;
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}
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}
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}
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boolean[] tmp = cur;
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cur = off;
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off = tmp;
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}
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return off;
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}
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}
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