Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/FogOfWar.java
2016-05-08 20:04:50 -04:00

124 lines
3.1 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon;
import android.graphics.Bitmap;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.watabou.gltextures.SmartTexture;
import com.watabou.gltextures.TextureCache;
import com.watabou.glwrap.Texture;
import com.watabou.noosa.Image;
import java.util.Arrays;
public class FogOfWar extends Image {
private static final int VISIBLE = 0x00000000;
private static final int VISITED = 0xcc000000;
private static final int MAPPED = 0xcc442211;
private static final int INVISIBLE = 0xFF000000;
private int[] pixels;
private int pWidth;
private int pHeight;
private int width2;
private int height2;
public FogOfWar( int mapWidth, int mapHeight ) {
super();
pWidth = mapWidth + 1;
pHeight = mapHeight + 1;
width2 = 1;
while (width2 < pWidth) {
width2 <<= 1;
}
height2 = 1;
while (height2 < pHeight) {
height2 <<= 1;
}
float size = DungeonTilemap.SIZE;
width = width2 * size;
height = height2 * size;
texture( new FogTexture() );
scale.set(
DungeonTilemap.SIZE,
DungeonTilemap.SIZE );
x = y = -size / 2;
}
public void updateVisibility( boolean[] visible, boolean[] visited, boolean[] mapped ) {
if (pixels == null) {
pixels = new int[width2 * height2];
Arrays.fill( pixels, INVISIBLE );
}
for (int i=1; i < pHeight - 1; i++) {
int pos = (pWidth - 1) * i;
for (int j=1; j < pWidth - 1; j++) {
pos++;
int c = INVISIBLE;
if (visible[pos] && visible[pos - (pWidth - 1)] &&
visible[pos - 1] && visible[pos - (pWidth - 1) - 1]) {
c = VISIBLE;
} else
if (visited[pos] && visited[pos - (pWidth - 1)] &&
visited[pos - 1] && visited[pos - (pWidth - 1) - 1]) {
c = VISITED;
}
else
if (mapped[pos] && mapped[pos - (pWidth - 1)] &&
mapped[pos - 1] && mapped[pos - (pWidth - 1) - 1]) {
c = MAPPED;
}
pixels[i * width2 + j] = c;
}
}
texture.pixels( width2, height2, pixels );
}
private class FogTexture extends SmartTexture {
public FogTexture() {
super( Bitmap.createBitmap( width2, height2, Bitmap.Config.ARGB_8888 ) );
filter( Texture.LINEAR, Texture.LINEAR );
TextureCache.add( FogOfWar.class, this );
}
@Override
public void reload() {
super.reload();
GameScene.afterObserve();
}
}
}