123 lines
2.8 KiB
Java
123 lines
2.8 KiB
Java
/*
|
|
* Pixel Dungeon
|
|
* Copyright (C) 2012-2015 Oleg Dolya
|
|
*
|
|
* Shattered Pixel Dungeon
|
|
* Copyright (C) 2014-2015 Evan Debenham
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
|
*/
|
|
package com.shatteredpixel.shatteredpixeldungeon.effects;
|
|
|
|
import com.watabou.noosa.Game;
|
|
import com.watabou.noosa.Visual;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
|
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
|
|
import com.watabou.utils.Callback;
|
|
import com.watabou.utils.PointF;
|
|
|
|
public class Pushing extends Actor {
|
|
|
|
private CharSprite sprite;
|
|
private int from;
|
|
private int to;
|
|
|
|
private Effect effect;
|
|
|
|
private Callback callback;
|
|
|
|
{
|
|
actPriority = Integer.MIN_VALUE; //it's a visual effect, gets priority no matter what
|
|
}
|
|
|
|
public Pushing( Char ch, int from, int to ) {
|
|
sprite = ch.sprite;
|
|
this.from = from;
|
|
this.to = to;
|
|
this.callback = null;
|
|
}
|
|
|
|
public Pushing( Char ch, int from, int to, Callback callback ) {
|
|
this(ch, from, to);
|
|
this.callback = callback;
|
|
}
|
|
|
|
@Override
|
|
protected boolean act() {
|
|
if (sprite != null) {
|
|
|
|
if (effect == null) {
|
|
new Effect();
|
|
}
|
|
}
|
|
|
|
Actor.remove( Pushing.this );
|
|
|
|
//so that all pushing effects at the same time go simultaneously
|
|
for ( Actor actor : Actor.all() ){
|
|
if (actor instanceof Pushing && ((Pushing) actor).cooldown() == 0)
|
|
return true;
|
|
}
|
|
return false;
|
|
|
|
}
|
|
|
|
public class Effect extends Visual {
|
|
|
|
private static final float DELAY = 0.15f;
|
|
|
|
private PointF end;
|
|
|
|
private float delay;
|
|
|
|
public Effect() {
|
|
super( 0, 0, 0, 0 );
|
|
|
|
point( sprite.worldToCamera( from ) );
|
|
end = sprite.worldToCamera( to );
|
|
|
|
speed.set( 2 * (end.x - x) / DELAY, 2 * (end.y - y) / DELAY );
|
|
acc.set( -speed.x / DELAY, -speed.y / DELAY );
|
|
|
|
delay = 0;
|
|
|
|
if (sprite.parent != null)
|
|
sprite.parent.add( this );
|
|
}
|
|
|
|
@Override
|
|
public void update() {
|
|
super.update();
|
|
|
|
if ((delay += Game.elapsed) < DELAY) {
|
|
|
|
sprite.x = x;
|
|
sprite.y = y;
|
|
|
|
} else {
|
|
|
|
sprite.point(end);
|
|
|
|
killAndErase();
|
|
Actor.remove(Pushing.this);
|
|
if (callback != null) callback.call();
|
|
|
|
next();
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|