Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/items/LloydsBeacon.java

190 lines
5.4 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.DriedRose;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.TimekeepersHourglass;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfBlink;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.noosa.Game;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Bundle;
import java.util.ArrayList;
public class LloydsBeacon extends Item {
private static final String TXT_PREVENTING =
"Strong magic aura of this place prevents you from using the lloyd's beacon!";
private static final String TXT_CREATURES =
"Psychic aura of neighbouring creatures doesn't allow you to use the lloyd's beacon at this moment.";
private static final String TXT_RETURN =
"The lloyd's beacon is successfully set at your current location, now you can return here anytime.";
private static final String TXT_INFO =
"Lloyd's beacon is an intricate magic device, that allows you to return to a place you have already been.";
private static final String TXT_SET =
"\n\nThis beacon was set somewhere on the level %d of Pixel Dungeon.";
public static final float TIME_TO_USE = 1;
public static final String AC_SET = "SET";
public static final String AC_RETURN = "RETURN";
private int returnDepth = -1;
private int returnPos;
{
name = "lloyd's beacon";
image = ItemSpriteSheet.BEACON;
unique = true;
}
private static final String DEPTH = "depth";
private static final String POS = "pos";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( DEPTH, returnDepth );
if (returnDepth != -1) {
bundle.put( POS, returnPos );
}
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle(bundle);
returnDepth = bundle.getInt( DEPTH );
returnPos = bundle.getInt( POS );
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
actions.add( AC_SET );
if (returnDepth != -1) {
actions.add( AC_RETURN );
}
return actions;
}
@Override
public void execute( Hero hero, String action ) {
if (action == AC_SET || action == AC_RETURN) {
if (Dungeon.bossLevel()) {
hero.spend( LloydsBeacon.TIME_TO_USE );
GLog.w( TXT_PREVENTING );
return;
}
for (int i=0; i < Level.NEIGHBOURS8.length; i++) {
if (Actor.findChar( hero.pos + Level.NEIGHBOURS8[i] ) != null) {
GLog.w( TXT_CREATURES );
return;
}
}
}
if (action == AC_SET) {
returnDepth = Dungeon.depth;
returnPos = hero.pos;
hero.spend( LloydsBeacon.TIME_TO_USE );
hero.busy();
hero.sprite.operate( hero.pos );
Sample.INSTANCE.play( Assets.SND_BEACON );
GLog.i( TXT_RETURN );
} else if (action == AC_RETURN) {
if (returnDepth == Dungeon.depth) {
reset();
WandOfBlink.appear( hero, returnPos );
Dungeon.level.press( returnPos, hero );
Dungeon.observe();
} else {
Buff buff = Dungeon.hero.buff(TimekeepersHourglass.timeFreeze.class);
if (buff != null) buff.detach();
for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] ))
if (mob instanceof DriedRose.GhostHero) mob.destroy();
InterlevelScene.mode = InterlevelScene.Mode.RETURN;
InterlevelScene.returnDepth = returnDepth;
InterlevelScene.returnPos = returnPos;
reset();
Game.switchScene( InterlevelScene.class );
}
} else {
super.execute( hero, action );
}
}
public void reset() {
returnDepth = -1;
}
@Override
public boolean isUpgradable() {
return false;
}
@Override
public boolean isIdentified() {
return true;
}
private static final Glowing WHITE = new Glowing( 0xFFFFFF );
@Override
public Glowing glowing() {
return returnDepth != -1 ? WHITE : null;
}
@Override
public String info() {
return TXT_INFO + (returnDepth == -1 ? "" : Utils.format( TXT_SET, returnDepth ) );
}
}