Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/items/KindOfWeapon.java
2014-10-21 00:38:15 -04:00

110 lines
2.7 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items;
import java.util.ArrayList;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlot;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.utils.Random;
public class KindOfWeapon extends EquipableItem {
private static final String TXT_EQUIP_CURSED = "you wince as your grip involuntarily tightens around your %s";
protected static final float TIME_TO_EQUIP = 1f;
public int MIN = 0;
public int MAX = 1;
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
actions.add( isEquipped( hero ) ? AC_UNEQUIP : AC_EQUIP );
return actions;
}
@Override
public boolean isEquipped( Hero hero ) {
return hero.belongings.weapon == this;
}
@Override
public boolean doEquip( Hero hero ) {
detachAll( hero.belongings.backpack );
if (hero.belongings.weapon == null || hero.belongings.weapon.doUnequip( hero, true )) {
hero.belongings.weapon = this;
activate( hero );
QuickSlot.refresh();
cursedKnown = true;
if (cursed) {
equipCursed( hero );
GLog.n( TXT_EQUIP_CURSED, name() );
}
hero.spendAndNext( TIME_TO_EQUIP );
return true;
} else {
collect( hero.belongings.backpack );
return false;
}
}
@Override
public boolean doUnequip( Hero hero, boolean collect, boolean single ) {
if (super.doUnequip( hero, collect, single )) {
hero.belongings.weapon = null;
return true;
} else {
return false;
}
}
public void activate( Hero hero ) {
}
public int damageRoll( Hero owner ) {
return Random.NormalIntRange( MIN, MAX );
}
public float acuracyFactor( Hero hero ) {
return 1f;
}
public float speedFactor( Hero hero ) {
return 1f;
}
public void proc( Char attacker, Char defender, int damage ) {
}
}