Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/levels
2014-11-05 14:18:18 -05:00
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features v0.2.2: falling items now appear on the next depth (potions shatter) 2014-10-21 20:47:40 -04:00
painters v0.2.2a: tweaked level and hero gen logic for certain challenges 2014-11-05 14:18:18 -05:00
traps Merging Source v1.7.2: level changes 2014-10-20 22:55:37 -04:00
CavesBossLevel.java v0.2.2: gave heroes remains a unique heap type & sprite 2014-10-30 10:02:25 -04:00
CavesLevel.java V0.1.0 Partial Commit 2014-08-03 14:46:22 -04:00
CityBossLevel.java v0.2.2: gave heroes remains a unique heap type & sprite 2014-10-30 10:02:25 -04:00
CityLevel.java V0.1.0 Partial Commit 2014-08-03 14:46:22 -04:00
DeadEndLevel.java V0.1.0 Partial Commit 2014-08-03 14:46:22 -04:00
HallsBossLevel.java v0.2.2: gave heroes remains a unique heap type & sprite 2014-10-30 10:02:25 -04:00
HallsLevel.java Merging Source v1.7.2: level changes 2014-10-20 22:55:37 -04:00
LastLevel.java Merging Source v1.7.2: level changes 2014-10-20 22:55:37 -04:00
LastShopLevel.java v0.2.2: gave heroes remains a unique heap type & sprite 2014-10-30 10:02:25 -04:00
Level.java v0.2.2a: tweaked level and hero gen logic for certain challenges 2014-11-05 14:18:18 -05:00
Patch.java V0.1.0 Partial Commit 2014-08-03 14:46:22 -04:00
PrisonBossLevel.java v0.2.2: gave heroes remains a unique heap type & sprite 2014-10-30 10:02:25 -04:00
PrisonLevel.java V0.1.0 Partial Commit 2014-08-03 14:46:22 -04:00
RegularLevel.java v0.2.2a: tweaked level and hero gen logic for certain challenges 2014-11-05 14:18:18 -05:00
Room.java V0.1.0 Partial Commit 2014-08-03 14:46:22 -04:00
SewerBossLevel.java v0.2.2: gave heroes remains a unique heap type & sprite 2014-10-30 10:02:25 -04:00
SewerLevel.java V0.1.0 Partial Commit 2014-08-03 14:46:22 -04:00
Terrain.java Merging Source v1.7.2: level changes 2014-10-20 22:55:37 -04:00