Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/effects/Splash.java
2015-06-12 16:44:09 -04:00

84 lines
2.4 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.effects;
import com.watabou.noosa.particles.Emitter;
import com.watabou.noosa.particles.PixelParticle;
import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.watabou.utils.PointF;
import com.watabou.utils.Random;
public class Splash {
public static void at( int cell, final int color, int n ) {
at( DungeonTilemap.tileCenterToWorld( cell ), color, n );
}
public static void at( PointF p, final int color, int n ) {
if (n <= 0) {
return;
}
Emitter emitter = GameScene.emitter();
emitter.pos( p );
FACTORY.color = color;
FACTORY.dir = -3.1415926f / 2;
FACTORY.cone = 3.1415926f;
emitter.burst( FACTORY, n );
}
public static void at( PointF p, final float dir, final float cone, final int color, int n ) {
if (n <= 0) {
return;
}
Emitter emitter = GameScene.emitter();
emitter.pos( p );
FACTORY.color = color;
FACTORY.dir = dir;
FACTORY.cone = cone;
emitter.burst( FACTORY, n );
}
private static final SplashFactory FACTORY = new SplashFactory();
private static class SplashFactory extends Emitter.Factory {
public int color;
public float dir;
public float cone;
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
PixelParticle p = (PixelParticle)emitter.recycle( PixelParticle.Shrinking.class );
p.reset( x, y, color, 4, Random.Float( 0.5f, 1.0f ) );
p.speed.polar( Random.Float( dir - cone / 2, dir + cone / 2 ), Random.Float( 40, 80 ) );
p.acc.set( 0, +100 );
}
}
}