Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/scenes/RankingsScene.java
2015-06-12 16:44:09 -04:00

305 lines
8.5 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.scenes;
import com.watabou.noosa.BitmapText;
import com.watabou.noosa.BitmapTextMultiline;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Image;
import com.watabou.noosa.audio.Music;
import com.watabou.noosa.ui.Button;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.Rankings;
import com.shatteredpixel.shatteredpixeldungeon.effects.Flare;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.ui.Archs;
import com.shatteredpixel.shatteredpixeldungeon.ui.ExitButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.Icons;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndError;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndRanking;
import com.watabou.utils.GameMath;
public class RankingsScene extends PixelScene {
private static final String TXT_TITLE = "Top Rankings";
private static final String TXT_TOTAL = "Games Played: ";
private static final String TXT_NO_GAMES = "No games have been played yet.";
private static final String TXT_NO_INFO = "No additional information";
private static final float ROW_HEIGHT_MAX = 20;
private static final float ROW_HEIGHT_MIN = 12;
private static final float MAX_ROW_WIDTH = 160;
private static final float GAP = 4;
private Archs archs;
@Override
public void create() {
super.create();
Music.INSTANCE.play( Assets.THEME, true );
Music.INSTANCE.volume( 1f );
uiCamera.visible = false;
int w = Camera.main.width;
int h = Camera.main.height;
archs = new Archs();
archs.setSize( w, h );
add( archs );
Rankings.INSTANCE.load();
BitmapText title = PixelScene.createText(TXT_TITLE, 9);
title.hardlight(Window.SHPX_COLOR);
title.measure();
title.x = align((w - title.width()) / 2);
title.y = align( GAP );
add(title);
if (Rankings.INSTANCE.records.size() > 0) {
//attempts to give each record as much space as possible, ideally as much space as portrait mode
float rowHeight = GameMath.gate(ROW_HEIGHT_MIN, (uiCamera.height - 26)/Rankings.INSTANCE.records.size(), ROW_HEIGHT_MAX);
float left = (w - Math.min( MAX_ROW_WIDTH, w )) / 2 + GAP;
float top = align( (h - rowHeight * Rankings.INSTANCE.records.size()) / 2 );
int pos = 0;
for (Rankings.Record rec : Rankings.INSTANCE.records) {
Record row = new Record( pos, pos == Rankings.INSTANCE.lastRecord, rec );
float offset =
rowHeight <= 14 ?
pos %2 == 1?
5 :
-5
: 0;
row.setRect( left+offset, top + pos * rowHeight, w - left * 2, rowHeight );
add(row);
pos++;
}
if (Rankings.INSTANCE.totalNumber >= Rankings.TABLE_SIZE) {
BitmapText label = PixelScene.createText( TXT_TOTAL, 8 );
label.hardlight( 0xCCCCCC );
label.measure();
add( label );
BitmapText won = PixelScene.createText( Integer.toString( Rankings.INSTANCE.wonNumber ), 8 );
won.hardlight( Window.SHPX_COLOR );
won.measure();
add( won );
BitmapText total = PixelScene.createText( "/" + Rankings.INSTANCE.totalNumber, 8 );
total.hardlight( 0xCCCCCC );
total.measure();
total.x = align( (w - total.width()) / 2 );
total.y = align( top + pos * rowHeight + GAP );
add( total );
float tw = label.width() + won.width() + total.width();
label.x = align( (w - tw) / 2 );
won.x = label.x + label.width();
total.x = won.x + won.width();
label.y = won.y = total.y = align( h - label.height() - GAP );
}
} else {
BitmapText noRec = PixelScene.createText(TXT_NO_GAMES, 8);
noRec.hardlight( 0xCCCCCC );
noRec.measure();
noRec.x = align((w - noRec.width()) / 2);
noRec.y = align((h - noRec.height()) / 2);
add(noRec);
}
ExitButton btnExit = new ExitButton();
btnExit.setPos( Camera.main.width - btnExit.width(), 0 );
add( btnExit );
fadeIn();
}
@Override
protected void onBackPressed() {
ShatteredPixelDungeon.switchNoFade(TitleScene.class);
}
public static class Record extends Button {
private static final float GAP = 4;
private static final int[] TEXT_WIN = {0xFFFF88, 0xB2B25F};
private static final int[] TEXT_LOSE= {0xDDDDDD, 0x888888};
private static final int FLARE_WIN = 0x888866;
private static final int FLARE_LOSE = 0x666666;
private Rankings.Record rec;
protected ItemSprite shield;
private Flare flare;
private BitmapText position;
private BitmapTextMultiline desc;
private Image steps;
private BitmapText depth;
private Image classIcon;
private BitmapText level;
public Record( int pos, boolean latest, Rankings.Record rec ) {
super();
this.rec = rec;
if (latest) {
flare = new Flare( 6, 24 );
flare.angularSpeed = 90;
flare.color( rec.win ? FLARE_WIN : FLARE_LOSE );
addToBack( flare );
}
if (pos != Rankings.TABLE_SIZE-1) {
position.text(Integer.toString(pos + 1));
} else
position.text(" ");
position.measure();
desc.text( rec.info );
desc.measure();
int odd = pos % 2;
if (rec.win) {
shield.view( ItemSpriteSheet.AMULET, null );
position.hardlight( TEXT_WIN[odd] );
desc.hardlight( TEXT_WIN[odd] );
depth.hardlight( TEXT_WIN[odd] );
level.hardlight( TEXT_WIN[odd] );
} else {
position.hardlight( TEXT_LOSE[odd] );
desc.hardlight( TEXT_LOSE[odd] );
depth.hardlight( TEXT_LOSE[odd] );
level.hardlight( TEXT_LOSE[odd] );
if (rec.depth != 0){
depth.text( Integer.toString(rec.depth) );
depth.measure();
steps.copy(Icons.DEPTH_LG.get());
add(steps);
add(depth);
}
}
if (rec.herolevel != 0){
level.text( Integer.toString(rec.herolevel) );
level.measure();
add(level);
}
classIcon.copy( Icons.get( rec.heroClass ) );
}
@Override
protected void createChildren() {
super.createChildren();
shield = new ItemSprite( ItemSpriteSheet.TOMB, null );
add( shield );
position = new BitmapText( PixelScene.font1x );
position.alpha(0.8f);
add( position );
desc = createMultiline( 7 );
add( desc );
depth = new BitmapText( PixelScene.font1x );
depth.alpha(0.8f);
steps = new Image();
classIcon = new Image();
add( classIcon );
level = new BitmapText( PixelScene.font1x );
level.alpha(0.8f);
}
@Override
protected void layout() {
super.layout();
shield.x = x;
shield.y = y + (height - shield.height) / 2;
position.x = align( shield.x + (shield.width - position.width()) / 2 );
position.y = align( shield.y + (shield.height - position.height()) / 2 + 1 );
if (flare != null) {
flare.point( shield.center() );
}
classIcon.x = align(x + width - classIcon.width);
classIcon.y = shield.y;
level.x = align( classIcon.x + (classIcon.width - level.width()) / 2 );
level.y = align( classIcon.y + (classIcon.height - level.height()) / 2 + 1 );
steps.x = align(x + width - steps.width - classIcon.width);
steps.y = shield.y;
depth.x = align( steps.x + (steps.width - depth.width()) / 2 );
depth.y = align( steps.y + (steps.height - depth.height()) / 2 + 1 );
desc.x = shield.x + shield.width + GAP;
desc.maxWidth = (int)(steps.x - desc.x);
desc.measure();
desc.y = align( shield.y + (shield.height - desc.height()) / 2 + 1 );
}
@Override
protected void onClick() {
if (rec.gameFile.length() > 0) {
parent.add( new WndRanking( rec.gameFile ) );
} else {
parent.add( new WndError( TXT_NO_INFO ) );
}
}
}
}