Magic_Ling_Pixel_Dungeon/core/proguard-rules.pro
Evan Debenham 5e759d4f1f v0.7.1c: switched to experimental R8 optimizer which replaces proguard.
A few things to note:
- R8 is currently experimental, but is becoming default in AS 3.4
- R8 results in a decent decrease in bytecode size
- R8 necessitates switching off proguard-optimize, as that config nukes
  the line number table even with -keepattributes LineNumberTable.
  Hopefully that will be fixed and optimize can be re-enabled for
  even more size savings.
- No instability has been observed, but if any crops up I will revert
2019-01-12 16:57:20 -05:00

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Prolog

# retain these to support class references and meaningful stack traces
-keepnames class com.shatteredpixel.** { *; }
-keepnames class com.watabou.** { *; }
-keep class com.shatteredpixel.shatteredpixeldungeon { *; }
-keep class com.watabou.noosa.game { *; }