Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonLevel.java

203 lines
5.0 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.*;
import com.watabou.noosa.Scene;
import com.watabou.noosa.particles.Emitter;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Wandmaker;
import com.shatteredpixel.shatteredpixeldungeon.effects.Halo;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle;
import com.shatteredpixel.shatteredpixeldungeon.levels.Room.Type;
import com.watabou.utils.PointF;
import com.watabou.utils.Random;
public class PrisonLevel extends RegularLevel {
{
color1 = 0x6a723d;
color2 = 0x88924c;
}
@Override
public String tilesTex() {
return Assets.TILES_PRISON;
}
@Override
public String waterTex() {
return Assets.WATER_PRISON;
}
protected boolean[] water() {
return Patch.generate( feeling == Feeling.WATER ? 0.65f : 0.45f, 4 );
}
protected boolean[] grass() {
return Patch.generate( feeling == Feeling.GRASS ? 0.60f : 0.40f, 3 );
}
@Override
protected Class<?>[] trapClasses() {
return new Class[]{ ChillingTrap.class, FireTrap.class, PoisonTrap.class, SpearTrap.class, ToxicTrap.class,
AlarmTrap.class, FlashingTrap.class, GrippingTrap.class, ParalyticTrap.class, LightningTrap.class, OozeTrap.class,
ConfusionTrap.class, FlockTrap.class, SummoningTrap.class, TeleportationTrap.class, };
}
@Override
protected float[] trapChances() {
return new float[]{ 4, 4, 4, 4,
2, 2, 2, 2, 2, 2,
1, 1, 1, 1 };
}
@Override
protected boolean assignRoomType() {
super.assignRoomType();
for (Room r : rooms) {
if (r.type == Type.TUNNEL) {
r.type = Type.PASSAGE;
}
}
return true;
}
@Override
protected void createItems() {
super.createItems();
Wandmaker.Quest.spawn( this, roomEntrance );
}
@Override
protected void decorate() {
for (int i=WIDTH + 1; i < LENGTH - WIDTH - 1; i++) {
if (map[i] == Terrain.EMPTY) {
float c = 0.05f;
if (map[i + 1] == Terrain.WALL && map[i + WIDTH] == Terrain.WALL) {
c += 0.2f;
}
if (map[i - 1] == Terrain.WALL && map[i + WIDTH] == Terrain.WALL) {
c += 0.2f;
}
if (map[i + 1] == Terrain.WALL && map[i - WIDTH] == Terrain.WALL) {
c += 0.2f;
}
if (map[i - 1] == Terrain.WALL && map[i - WIDTH] == Terrain.WALL) {
c += 0.2f;
}
if (Random.Float() < c) {
map[i] = Terrain.EMPTY_DECO;
}
}
}
for (int i=0; i < WIDTH; i++) {
if (map[i] == Terrain.WALL &&
(map[i + WIDTH] == Terrain.EMPTY || map[i + WIDTH] == Terrain.EMPTY_SP) &&
Random.Int( 6 ) == 0) {
map[i] = Terrain.WALL_DECO;
}
}
for (int i=WIDTH; i < LENGTH - WIDTH; i++) {
if (map[i] == Terrain.WALL &&
map[i - WIDTH] == Terrain.WALL &&
(map[i + WIDTH] == Terrain.EMPTY || map[i + WIDTH] == Terrain.EMPTY_SP) &&
Random.Int( 3 ) == 0) {
map[i] = Terrain.WALL_DECO;
}
}
placeSign();
}
@Override
public String tileName( int tile ) {
switch (tile) {
case Terrain.WATER:
return "Dark cold water.";
default:
return super.tileName( tile );
}
}
@Override
public String tileDesc(int tile) {
switch (tile) {
case Terrain.EMPTY_DECO:
return "There are old blood stains on the floor.";
case Terrain.BOOKSHELF:
return "This is probably a vestige of a prison library. Might it burn?";
default:
return super.tileDesc( tile );
}
}
@Override
public void addVisuals( Scene scene ) {
super.addVisuals( scene );
addVisuals( this, scene );
}
public static void addVisuals( Level level, Scene scene ) {
for (int i=0; i < LENGTH; i++) {
if (level.map[i] == Terrain.WALL_DECO) {
scene.add( new Torch( i ) );
}
}
}
private static class Torch extends Emitter {
private int pos;
public Torch( int pos ) {
super();
this.pos = pos;
PointF p = DungeonTilemap.tileCenterToWorld( pos );
pos( p.x - 1, p.y + 3, 2, 0 );
pour( FlameParticle.FACTORY, 0.15f );
add( new Halo( 16, 0xFFFFCC, 0.2f ).point( p.x, p.y ) );
}
@Override
public void update() {
if (visible = Dungeon.visible[pos]) {
super.update();
}
}
}
}