203 lines
5.0 KiB
Java
203 lines
5.0 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.*;
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import com.watabou.noosa.Scene;
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import com.watabou.noosa.particles.Emitter;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Wandmaker;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Halo;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Room.Type;
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import com.watabou.utils.PointF;
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import com.watabou.utils.Random;
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public class PrisonLevel extends RegularLevel {
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{
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color1 = 0x6a723d;
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color2 = 0x88924c;
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}
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@Override
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public String tilesTex() {
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return Assets.TILES_PRISON;
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}
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@Override
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public String waterTex() {
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return Assets.WATER_PRISON;
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}
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protected boolean[] water() {
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return Patch.generate( feeling == Feeling.WATER ? 0.65f : 0.45f, 4 );
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}
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protected boolean[] grass() {
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return Patch.generate( feeling == Feeling.GRASS ? 0.60f : 0.40f, 3 );
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}
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@Override
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protected Class<?>[] trapClasses() {
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return new Class[]{ ChillingTrap.class, FireTrap.class, PoisonTrap.class, SpearTrap.class, ToxicTrap.class,
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AlarmTrap.class, FlashingTrap.class, GrippingTrap.class, ParalyticTrap.class, LightningTrap.class, OozeTrap.class,
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ConfusionTrap.class, FlockTrap.class, SummoningTrap.class, TeleportationTrap.class, };
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}
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@Override
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protected float[] trapChances() {
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return new float[]{ 4, 4, 4, 4,
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2, 2, 2, 2, 2, 2,
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1, 1, 1, 1 };
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}
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@Override
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protected boolean assignRoomType() {
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super.assignRoomType();
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for (Room r : rooms) {
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if (r.type == Type.TUNNEL) {
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r.type = Type.PASSAGE;
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}
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}
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return true;
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}
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@Override
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protected void createItems() {
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super.createItems();
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Wandmaker.Quest.spawn( this, roomEntrance );
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}
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@Override
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protected void decorate() {
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for (int i=WIDTH + 1; i < LENGTH - WIDTH - 1; i++) {
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if (map[i] == Terrain.EMPTY) {
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float c = 0.05f;
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if (map[i + 1] == Terrain.WALL && map[i + WIDTH] == Terrain.WALL) {
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c += 0.2f;
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}
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if (map[i - 1] == Terrain.WALL && map[i + WIDTH] == Terrain.WALL) {
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c += 0.2f;
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}
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if (map[i + 1] == Terrain.WALL && map[i - WIDTH] == Terrain.WALL) {
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c += 0.2f;
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}
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if (map[i - 1] == Terrain.WALL && map[i - WIDTH] == Terrain.WALL) {
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c += 0.2f;
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}
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if (Random.Float() < c) {
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map[i] = Terrain.EMPTY_DECO;
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}
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}
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}
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for (int i=0; i < WIDTH; i++) {
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if (map[i] == Terrain.WALL &&
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(map[i + WIDTH] == Terrain.EMPTY || map[i + WIDTH] == Terrain.EMPTY_SP) &&
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Random.Int( 6 ) == 0) {
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map[i] = Terrain.WALL_DECO;
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}
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}
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for (int i=WIDTH; i < LENGTH - WIDTH; i++) {
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if (map[i] == Terrain.WALL &&
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map[i - WIDTH] == Terrain.WALL &&
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(map[i + WIDTH] == Terrain.EMPTY || map[i + WIDTH] == Terrain.EMPTY_SP) &&
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Random.Int( 3 ) == 0) {
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map[i] = Terrain.WALL_DECO;
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}
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}
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placeSign();
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}
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@Override
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public String tileName( int tile ) {
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switch (tile) {
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case Terrain.WATER:
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return "Dark cold water.";
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default:
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return super.tileName( tile );
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}
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}
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@Override
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public String tileDesc(int tile) {
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switch (tile) {
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case Terrain.EMPTY_DECO:
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return "There are old blood stains on the floor.";
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case Terrain.BOOKSHELF:
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return "This is probably a vestige of a prison library. Might it burn?";
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default:
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return super.tileDesc( tile );
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}
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}
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@Override
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public void addVisuals( Scene scene ) {
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super.addVisuals( scene );
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addVisuals( this, scene );
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}
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public static void addVisuals( Level level, Scene scene ) {
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for (int i=0; i < LENGTH; i++) {
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if (level.map[i] == Terrain.WALL_DECO) {
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scene.add( new Torch( i ) );
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}
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}
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}
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private static class Torch extends Emitter {
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private int pos;
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public Torch( int pos ) {
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super();
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this.pos = pos;
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PointF p = DungeonTilemap.tileCenterToWorld( pos );
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pos( p.x - 1, p.y + 3, 2, 0 );
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pour( FlameParticle.FACTORY, 0.15f );
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add( new Halo( 16, 0xFFFFCC, 0.2f ).point( p.x, p.y ) );
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}
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@Override
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public void update() {
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if (visible = Dungeon.visible[pos]) {
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super.update();
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}
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}
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}
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} |