419 lines
8.8 KiB
Java
419 lines
8.8 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.sprites;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.MovieClip;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.noosa.particles.Emitter;
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import com.watabou.noosa.tweeners.PosTweener;
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import com.watabou.noosa.tweeners.Tweener;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.effects.EmoIcon;
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import com.shatteredpixel.shatteredpixeldungeon.effects.FloatingText;
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import com.shatteredpixel.shatteredpixeldungeon.effects.IceBlock;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Splash;
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import com.shatteredpixel.shatteredpixeldungeon.effects.TorchHalo;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfInvisibility;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.utils.Callback;
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import com.watabou.utils.PointF;
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import com.watabou.utils.Random;
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public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip.Listener {
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// Color constants for floating text
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public static final int DEFAULT = 0xFFFFFF;
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public static final int POSITIVE = 0x00FF00;
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public static final int NEGATIVE = 0xFF0000;
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public static final int WARNING = 0xFF8800;
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public static final int NEUTRAL = 0xFFFF00;
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private static final float MOVE_INTERVAL = 0.1f;
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private static final float FLASH_INTERVAL = 0.05f;
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public enum State {
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BURNING, LEVITATING, INVISIBLE, PARALYSED, FROZEN, ILLUMINATED
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}
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protected Animation idle;
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protected Animation run;
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protected Animation attack;
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protected Animation operate;
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protected Animation zap;
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protected Animation die;
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protected Callback animCallback;
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protected Tweener motion;
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protected Emitter burning;
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protected Emitter levitation;
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protected IceBlock iceBlock;
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protected TorchHalo halo;
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protected EmoIcon emo;
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private float flashTime = 0;
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protected boolean sleeping = false;
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// Char owner
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public Char ch;
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// The sprite is currently in motion
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public boolean isMoving = false;
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public CharSprite() {
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super();
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listener = this;
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}
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public void link( Char ch ) {
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this.ch = ch;
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ch.sprite = this;
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place( ch.pos );
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turnTo( ch.pos, Random.Int( Level.LENGTH ) );
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ch.updateSpriteState();
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}
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public PointF worldToCamera( int cell ) {
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final int csize = DungeonTilemap.SIZE;
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return new PointF(
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((cell % Level.WIDTH) + 0.5f) * csize - width * 0.5f,
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((cell / Level.WIDTH) + 1.0f) * csize - height
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);
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}
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public void place( int cell ) {
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point( worldToCamera( cell ) );
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}
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public void showStatus( int color, String text, Object... args ) {
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if (visible) {
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if (args.length > 0) {
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text = Utils.format( text, args );
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}
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if (ch != null) {
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FloatingText.show( x + width * 0.5f, y, ch.pos, text, color );
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} else {
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FloatingText.show( x + width * 0.5f, y, text, color );
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}
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}
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}
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public void idle() {
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play( idle );
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}
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public void move( int from, int to ) {
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play( run );
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motion = new PosTweener( this, worldToCamera( to ), MOVE_INTERVAL );
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motion.listener = this;
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parent.add( motion );
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isMoving = true;
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turnTo( from , to );
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if (visible && Level.water[from] && !ch.flying) {
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GameScene.ripple( from );
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}
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ch.onMotionComplete();
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}
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public void interruptMotion() {
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if (motion != null) {
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onComplete( motion );
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}
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}
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public void attack( int cell ) {
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turnTo( ch.pos, cell );
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play( attack );
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}
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public void attack( int cell, Callback callback ) {
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animCallback = callback;
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turnTo( ch.pos, cell );
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play( attack );
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}
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public void operate( int cell ) {
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turnTo( ch.pos, cell );
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play( operate );
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}
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public void zap( int cell ) {
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turnTo( ch.pos, cell );
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play( zap );
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}
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public void turnTo( int from, int to ) {
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int fx = from % Level.WIDTH;
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int tx = to % Level.WIDTH;
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if (tx > fx) {
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flipHorizontal = false;
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} else if (tx < fx) {
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flipHorizontal = true;
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}
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}
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public void die() {
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sleeping = false;
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play( die );
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if (emo != null) {
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emo.killAndErase();
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}
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}
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public Emitter emitter() {
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Emitter emitter = GameScene.emitter();
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emitter.pos( this );
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return emitter;
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}
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public Emitter centerEmitter() {
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Emitter emitter = GameScene.emitter();
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emitter.pos( center() );
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return emitter;
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}
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public Emitter bottomEmitter() {
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Emitter emitter = GameScene.emitter();
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emitter.pos( x, y + height, width, 0 );
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return emitter;
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}
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public void burst( final int color, int n ) {
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if (visible) {
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Splash.at( center(), color, n );
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}
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}
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public void bloodBurstA( PointF from, int damage ) {
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if (visible) {
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PointF c = center();
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int n = (int)Math.min( 9 * Math.sqrt( (double)damage / ch.HT ), 9 );
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Splash.at( c, PointF.angle( from, c ), 3.1415926f / 2, blood(), n );
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}
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}
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// Blood color
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public int blood() {
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return 0xFFBB0000;
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}
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public void flash() {
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ra = ba = ga = 1f;
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flashTime = FLASH_INTERVAL;
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}
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public void add( State state ) {
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switch (state) {
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case BURNING:
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burning = emitter();
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burning.pour( FlameParticle.FACTORY, 0.06f );
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if (visible) {
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Sample.INSTANCE.play( Assets.SND_BURNING );
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}
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break;
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case LEVITATING:
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levitation = emitter();
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levitation.pour( Speck.factory( Speck.JET ), 0.02f );
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break;
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case INVISIBLE:
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PotionOfInvisibility.melt( ch );
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break;
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case PARALYSED:
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paused = true;
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break;
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case FROZEN:
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iceBlock = IceBlock.freeze( this );
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paused = true;
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break;
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case ILLUMINATED:
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GameScene.effect( halo = new TorchHalo( this ) );
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break;
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}
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}
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public void remove( State state ) {
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switch (state) {
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case BURNING:
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if (burning != null) {
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burning.on = false;
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burning = null;
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}
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break;
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case LEVITATING:
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if (levitation != null) {
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levitation.on = false;
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levitation = null;
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}
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break;
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case INVISIBLE:
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alpha( 1f );
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break;
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case PARALYSED:
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paused = false;
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break;
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case FROZEN:
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if (iceBlock != null) {
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iceBlock.melt();
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iceBlock = null;
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}
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paused = false;
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break;
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case ILLUMINATED:
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if (halo != null) {
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halo.putOut();
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}
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break;
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}
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}
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@Override
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public void update() {
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super.update();
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if (paused && listener != null) {
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listener.onComplete( curAnim );
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}
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if (flashTime > 0 && (flashTime -= Game.elapsed) <= 0) {
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resetColor();
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}
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if (burning != null) {
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burning.visible = visible;
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}
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if (levitation != null) {
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levitation.visible = visible;
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}
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if (iceBlock != null) {
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iceBlock.visible = visible;
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}
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if (sleeping) {
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showSleep();
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} else {
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hideSleep();
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}
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if (emo != null) {
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emo.visible = visible;
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}
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}
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public void showSleep() {
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if (emo instanceof EmoIcon.Sleep) {
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} else {
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if (emo != null) {
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emo.killAndErase();
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}
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emo = new EmoIcon.Sleep( this );
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}
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idle();
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}
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public void hideSleep() {
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if (emo instanceof EmoIcon.Sleep) {
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emo.killAndErase();
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emo = null;
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}
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}
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public void showAlert() {
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if (emo instanceof EmoIcon.Alert) {
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} else {
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if (emo != null) {
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emo.killAndErase();
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}
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emo = new EmoIcon.Alert( this );
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}
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}
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public void hideAlert() {
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if (emo instanceof EmoIcon.Alert) {
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emo.killAndErase();
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emo = null;
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}
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}
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@Override
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public void kill() {
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super.kill();
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if (emo != null) {
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emo.killAndErase();
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emo = null;
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}
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}
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@Override
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public void onComplete( Tweener tweener ) {
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if (tweener == motion) {
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isMoving = false;
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motion.killAndErase();
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motion = null;
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ch.onMotionComplete();
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}
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}
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@Override
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public void onComplete( Animation anim ) {
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if (animCallback != null) {
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animCallback.call();
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animCallback = null;
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} else {
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if (anim == attack) {
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idle();
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ch.onAttackComplete();
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} else if (anim == operate) {
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idle();
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ch.onOperateComplete();
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}
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}
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}
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}
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