Magic_Ling_Pixel_Dungeon/build.gradle
Evan Debenham 2a523f2ea2 v0.7.4b: Initial LibGDX commit! more details below:
Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
2019-08-01 15:47:01 -04:00

33 lines
586 B
Groovy

buildscript {
repositories {
google()
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.4.1'
}
}
allprojects {
ext {
appName = 'Shattered Pixel Dungeon'
appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
appVersionCode = 357
appVersionName = '0.7.4a'
appAndroidCompileSDK = 28
appAndroidMinSDK = 9
appAndroidTargetSDK = 28
gdxVersion = '1.9.10'
}
version = appVersionName
repositories {
google()
jcenter()
}
}