aa7b17dee0
- Smoke bomb max range down to 6 tiles from 8. - decoy armor per level down to 1-3 from 1-5 - hasty retreat turns of haste/invis reduced by 1 - shadow step charge cost reduction down to 60% from 67% - double mark max charge cost reduction down to 75% from 80% - Shadow Clone now follows the hero at 2x speed - shadow blade bonus damage up to 7.5% from 6.25% - cloned armor bonus DR up to 15% from 12.5% - fixed perfect copy giving a little more HP than intended |
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android | ||
core | ||
desktop | ||
docs | ||
gradle/wrapper | ||
ios | ||
services | ||
SPD-classes | ||
.gitignore | ||
build.gradle | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
LICENSE.txt | ||
README.md | ||
settings.gradle |
Shattered Pixel Dungeon
A Roguelike RPG, with randomly generated levels, items, enemies, and traps! Based on the source code of Pixel Dungeon, by Watabou.
Shattered Pixel Dungeon currently compiles for Android and desktop platforms. It is available from GitHub, Google Play, Amazon, and F-Droid.
If you like this game, please consider supporting me on Patreon!
There is an official blog for this project at ShatteredPixel.com.
The game also has a translation project hosted on Transifex.
Note that this repository does not accept pull requests! The code here is provided in hopes that others may find it useful for their own projects, not to allow community contribution. Issue reports of all kinds (bug reports, feature requests, etc.) are welcome.
If you'd like to work with the code, you can find the following guides in /docs
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