Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/effects/BadgeBanner.java
2014-10-20 23:00:20 -04:00

288 lines
5.1 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.effects;
import com.watabou.noosa.Game;
import com.watabou.noosa.Image;
import com.watabou.noosa.TextureFilm;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.watabou.utils.PointF;
public class BadgeBanner extends Image {
private enum State {
FADE_IN, STATIC, FADE_OUT
};
private State state;
private static final float DEFAULT_SCALE = 3;
private static final float FADE_IN_TIME = 0.2f;
private static final float STATIC_TIME = 1f;
private static final float FADE_OUT_TIME = 1.0f;
private int index;
private float time;
private static TextureFilm atlas;
private static BadgeBanner current;
private BadgeBanner( int index ) {
super( Assets.BADGES );
if (atlas == null) {
atlas = new TextureFilm( texture, 16, 16 );
}
this.index = index;
frame( atlas.get( index ) );
origin.set( width / 2, height / 2 );
alpha( 0 );
scale.set( 2 * DEFAULT_SCALE );
state = State.FADE_IN;
time = FADE_IN_TIME;
Sample.INSTANCE.play( Assets.SND_BADGE );
}
@Override
public void update() {
super.update();
time -= Game.elapsed;
if (time >= 0) {
switch (state) {
case FADE_IN:
float p = time / FADE_IN_TIME;
scale.set( (1 + p) * DEFAULT_SCALE );
alpha( 1 - p );
break;
case STATIC:
break;
case FADE_OUT:
alpha( time / FADE_OUT_TIME );
break;
}
} else {
switch (state) {
case FADE_IN:
time = STATIC_TIME;
state = State.STATIC;
scale.set( DEFAULT_SCALE );
alpha( 1 );
highlight( this, index );
break;
case STATIC:
time = FADE_OUT_TIME;
state = State.FADE_OUT;
break;
case FADE_OUT:
killAndErase();
break;
}
}
}
@Override
public void kill() {
if (current == this) {
current = null;
}
super.kill();
}
public static void highlight( Image image, int index ) {
PointF p = new PointF();
switch (index) {
case 0:
case 1:
case 2:
case 3:
p.offset( 7, 3 );
break;
case 4:
case 5:
case 6:
case 7:
p.offset( 6, 5 );
break;
case 8:
case 9:
case 10:
case 11:
p.offset( 6, 3 );
break;
case 12:
case 13:
case 14:
case 15:
p.offset( 7, 4 );
break;
case 16:
p.offset( 6, 3 );
break;
case 17:
p.offset( 5, 4 );
break;
case 18:
p.offset( 7, 3 );
break;
case 20:
p.offset( 7, 3 );
break;
case 21:
p.offset( 7, 3 );
break;
case 22:
p.offset( 6, 4 );
break;
case 23:
p.offset( 4, 5 );
break;
case 24:
p.offset( 6, 4 );
break;
case 25:
p.offset( 6, 5 );
break;
case 26:
p.offset( 5, 5 );
break;
case 27:
p.offset( 6, 4 );
break;
case 28:
p.offset( 3, 5 );
break;
case 29:
p.offset( 5, 4 );
break;
case 30:
p.offset( 5, 4 );
break;
case 31:
p.offset( 5, 5 );
break;
case 32:
case 33:
p.offset( 7, 4 );
break;
case 34:
p.offset( 6, 4 );
break;
case 35:
p.offset( 6, 4 );
break;
case 36:
p.offset( 6, 5 );
break;
case 37:
p.offset( 4, 4 );
break;
case 38:
p.offset( 5, 5 );
break;
case 39:
p.offset( 5, 4 );
break;
case 40:
case 41:
case 42:
case 43:
p.offset( 5, 4 );
break;
case 44:
case 45:
case 46:
case 47:
p.offset( 5, 5 );
break;
case 48:
case 49:
case 50:
case 51:
p.offset( 7, 4 );
break;
case 52:
case 53:
case 54:
case 55:
p.offset( 4, 4 );
break;
case 56:
p.offset( 3, 7 );
break;
case 57:
p.offset( 4, 5 );
break;
case 58:
p.offset( 6, 4 );
break;
case 59:
p.offset( 7, 4 );
break;
case 60:
case 61:
case 62:
case 63:
p.offset( 4, 4 );
break;
}
p.x *= image.scale.x;
p.y *= image.scale.y;
p.offset(
-image.origin.x * (image.scale.x - 1),
-image.origin.y * (image.scale.y - 1) );
p.offset( image.point() );
Speck star = new Speck();
star.reset( 0, p.x, p.y, Speck.DISCOVER );
star.camera = image.camera();
image.parent.add( star );
}
public static BadgeBanner show( int image ) {
if (current != null) {
current.killAndErase();
}
return (current = new BadgeBanner( image ));
}
public static Image image( int index ) {
Image image = new Image( Assets.BADGES );
if (atlas == null) {
atlas = new TextureFilm( image.texture, 16, 16 );
}
image.frame( atlas.get( index ) );
return image;
}
}