224 lines
4.9 KiB
Java
224 lines
4.9 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels;
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import javax.microedition.khronos.opengles.GL10;
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import android.opengl.GLES20;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Group;
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import com.watabou.noosa.Scene;
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import com.watabou.noosa.particles.PixelParticle;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Torch;
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import com.watabou.utils.PointF;
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import com.watabou.utils.Random;
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public class HallsLevel extends RegularLevel {
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{
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minRoomSize = 6;
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viewDistance = Math.max( 25 - Dungeon.depth, 1 );
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color1 = 0x801500;
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color2 = 0xa68521;
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}
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@Override
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public void create() {
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addItemToSpawn( new Torch() );
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super.create();
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}
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@Override
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public String tilesTex() {
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return Assets.TILES_HALLS;
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}
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@Override
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public String waterTex() {
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return Assets.WATER_HALLS;
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}
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protected boolean[] water() {
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return Patch.generate( feeling == Feeling.WATER ? 0.55f : 0.40f, 6 );
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}
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protected boolean[] grass() {
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return Patch.generate( feeling == Feeling.GRASS ? 0.55f : 0.30f, 3 );
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}
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@Override
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protected void decorate() {
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for (int i=WIDTH + 1; i < LENGTH - WIDTH - 1; i++) {
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if (map[i] == Terrain.EMPTY) {
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int count = 0;
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for (int j=0; j < NEIGHBOURS8.length; j++) {
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if ((Terrain.flags[map[i + NEIGHBOURS8[j]]] & Terrain.PASSABLE) > 0) {
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count++;
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}
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}
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if (Random.Int( 80 ) < count) {
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map[i] = Terrain.EMPTY_DECO;
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}
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} else
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if (map[i] == Terrain.WALL &&
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map[i-1] != Terrain.WALL_DECO && map[i-WIDTH] != Terrain.WALL_DECO &&
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Random.Int( 20 ) == 0) {
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map[i] = Terrain.WALL_DECO;
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}
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}
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while (true) {
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int pos = roomEntrance.random();
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if (pos != entrance) {
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map[pos] = Terrain.SIGN;
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break;
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}
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}
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}
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@Override
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public String tileName( int tile ) {
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switch (tile) {
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case Terrain.WATER:
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return "Cold lava";
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case Terrain.GRASS:
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return "Embermoss";
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case Terrain.HIGH_GRASS:
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return "Emberfungi";
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case Terrain.STATUE:
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case Terrain.STATUE_SP:
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return "Pillar";
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default:
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return super.tileName( tile );
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}
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}
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@Override
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public String tileDesc(int tile) {
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switch (tile) {
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case Terrain.WATER:
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return "It looks like lava, but it's cold and probably safe to touch.";
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case Terrain.STATUE:
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case Terrain.STATUE_SP:
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return "The pillar is made of real humanoid skulls. Awesome.";
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case Terrain.BOOKSHELF:
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return "Books in ancient languages smoulder in the bookshelf.";
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default:
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return super.tileDesc( tile );
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}
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}
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@Override
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public void addVisuals( Scene scene ) {
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super.addVisuals( scene );
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addVisuals( this, scene );
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}
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public static void addVisuals( Level level, Scene scene ) {
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for (int i=0; i < LENGTH; i++) {
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if (level.map[i] == 63) {
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scene.add( new Stream( i ) );
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}
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}
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}
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private static class Stream extends Group {
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private int pos;
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private float delay;
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public Stream( int pos ) {
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super();
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this.pos = pos;
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delay = Random.Float( 2 );
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}
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@Override
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public void update() {
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if (visible = Dungeon.visible[pos]) {
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super.update();
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if ((delay -= Game.elapsed) <= 0) {
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delay = Random.Float( 2 );
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PointF p = DungeonTilemap.tileToWorld( pos );
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((FireParticle)recycle( FireParticle.class )).reset(
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p.x + Random.Float( DungeonTilemap.SIZE ),
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p.y + Random.Float( DungeonTilemap.SIZE ) );
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}
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}
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}
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@Override
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public void draw() {
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GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE );
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super.draw();
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GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA );
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}
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}
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public static class FireParticle extends PixelParticle.Shrinking {
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public FireParticle() {
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super();
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color( 0xEE7722 );
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lifespan = 1f;
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acc.set( 0, +80 );
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}
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public void reset( float x, float y ) {
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revive();
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this.x = x;
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this.y = y;
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left = lifespan;
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speed.set( 0, -40 );
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size = 4;
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}
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@Override
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public void update() {
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super.update();
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float p = left / lifespan;
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am = p > 0.8f ? (1 - p) * 5 : 1;
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}
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}
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}
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