- stone of flock AOE up to 5x5, duration slightly up - stone of clairvoyance AOE up to 20x20, from 12x12 - stone of aggression duration against enemies up 5, now works on bosses, and always forces attacking - stone of deepend sleep is now stone of deep sleep, puts one enemy into magical sleep - stone of affection is now stone of fear, fears one target for 20 turns - stone of intuition can now be used twice if the guess was correct |
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android | ||
core | ||
desktop | ||
docs | ||
gradle/wrapper | ||
ios | ||
services | ||
SPD-classes | ||
.gitignore | ||
build.gradle | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
LICENSE.txt | ||
README.md | ||
settings.gradle |
Shattered Pixel Dungeon
A Roguelike RPG, with randomly generated levels, items, enemies, and traps! Based on the source code of Pixel Dungeon, by Watabou.
Shattered Pixel Dungeon currently compiles for Android and desktop platforms. It is available from GitHub, Google Play, Amazon, and F-Droid.
If you like this game, please consider supporting me on Patreon!
There is an official blog for this project at ShatteredPixel.com.
The game also has a translation project hosted on Transifex.
Note that this repository does not accept pull requests! The code here is provided in hopes that others may find it useful for their own projects, not to allow community contribution. Issue reports of all kinds (bug reports, feature requests, etc.) are welcome.
If you'd like to work with the code, you can find the following guides in /docs
: