Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/scenes/ChangesScene.java
2016-06-23 15:52:20 -04:00

175 lines
5.3 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.scenes;
import com.shatteredpixel.shatteredpixeldungeon.Chrome;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.ui.Archs;
import com.shatteredpixel.shatteredpixeldungeon.ui.ExitButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextMultiline;
import com.shatteredpixel.shatteredpixeldungeon.ui.ScrollPane;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
import com.watabou.noosa.Camera;
import com.watabou.noosa.NinePatch;
import com.watabou.noosa.RenderedText;
import com.watabou.noosa.ui.Component;
//TODO: update this class with relevant info as new versions come out.
public class ChangesScene extends PixelScene {
private static final String TXT_Update =
"_v0.4.0:_\n" +
"New Equipment Content:\n" +
"- 13 new weapons, 12 rebalanced weapons\n" +
"- 3 new enchants, 10 rebalanced enchants\n" +
"- 8 new glyphs, 5 rebalanced glyphs\n" +
"- 12 new curse effects\n" +
"\n" +
"Equipment Curses:\n" +
"- Curses now give negative effects\n" +
"- Curses no longer give negative levels\n" +
"- Upgrades now weaken curses\n" +
"- Remove curse scrolls now affect 1 item\n" +
"\n" +
"Equipment Balance:\n" +
"- Tier 2-4 weapons do more base damage\n" +
"- All weapons gain more dmg from upgrades\n" +
"- Upgrades now remove enchants less often\n" +
"- Upgrades reduce str requirements less\n" +
"- All armors require 1 more str\n" +
"- Encumbered characters can't sneak attack\n" +
"\n" +
"Droprate Changes:\n" +
"- Powerful equipment less common early\n" +
"- +3 and +2 equipment less common\n" +
"- Equipment curses more common\n" +
"- Tier 1 equipment no longer drops\n" +
"- Arcane styli slightly more common\n" +
"- Better item drops on floors 22-24\n" +
"\n" +
"Class Balance:\n" +
"- Huntress now starts with knuckleduster\n" +
"- Assassin sneak bonus damage reduced\n" +
"- Fixed a bug where berserker was immune when enraged\n" +
"- Gladiator's clobber now inflicts vertigo, not stun\n" +
"\n" +
"Enemy Balance:\n" +
"- Tengu damage increased\n" +
"- Prison Guard health and DR increased\n" +
"\n" +
"Misc:\n" +
"- Scrolls of upgrade no longer burn\n" +
"- Potions of strength no longer freeze\n" +
"- Translation updates\n" +
"- Various bugfixes\n" +
"\n" +
"_v0.3.5:_ Reworked Warrior & subclasses\n" +
"\n"+
"_v0.3.4:_ Multiple language support\n" +
"\n" +
"_v0.3.3:_ Support for Google Play Games\n" +
"\n" +
"_v0.3.2:_ Prison Rework & Balance Changes\n" +
"\n" +
"_v0.3.1:_ Traps reworked & UI upgrades\n" +
"\n" +
"_v0.3.0:_ Wands & Mage completely reworked\n" +
"\n" +
"_v0.2.4:_ Small improvements and tweaks\n" +
"\n" +
"_v0.2.3:_ Artifact additions & improvements\n" +
"\n" +
"_v0.2.2:_ Small improvements and tweaks\n" +
"\n" +
"_v0.2.1:_ Sewer improvements\n" +
"\n" +
"_v0.2.0:_ Added artifacts, reworked rings\n" +
"\n" +
"_v0.1.1:_ Added blandfruit, reworked dew vial\n" +
"\n" +
"_v0.1.0:_ Improvements to potions/scrolls";
@Override
public void create() {
super.create();
int w = Camera.main.width;
int h = Camera.main.height;
RenderedText title = PixelScene.renderText( Messages.get(this, "title"), 9 );
title.hardlight(Window.TITLE_COLOR);
title.x = (w - title.width()) / 2 ;
title.y = 4;
align(title);
add(title);
ExitButton btnExit = new ExitButton();
btnExit.setPos( Camera.main.width - btnExit.width(), 0 );
add( btnExit );
RenderedTextMultiline text = renderMultiline(TXT_Update, 6 );
int pw = w - 6;
int ph = h - 20;
NinePatch panel = Chrome.get(Chrome.Type.WINDOW);
panel.size( pw, ph );
panel.x = (w - pw) / 2;
panel.y = title.y + title.height() + 2;
add( panel );
ScrollPane list = new ScrollPane( new Component() );
add( list );
Component content = list.content();
content.clear();
text.maxWidth((int) panel.innerWidth());
content.add(text);
content.setSize( panel.innerWidth(), text.height() );
list.setRect(
panel.x + panel.marginLeft(),
panel.y + panel.marginTop(),
panel.innerWidth(),
panel.innerHeight());
list.scrollTo(0, 0);
Archs archs = new Archs();
archs.setSize( Camera.main.width, Camera.main.height );
addToBack( archs );
fadeIn();
}
@Override
protected void onBackPressed() {
ShatteredPixelDungeon.switchNoFade(TitleScene.class);
}
}