175 lines
5.3 KiB
Java
175 lines
5.3 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2016 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.scenes;
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import com.shatteredpixel.shatteredpixeldungeon.Chrome;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Archs;
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import com.shatteredpixel.shatteredpixeldungeon.ui.ExitButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextMultiline;
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import com.shatteredpixel.shatteredpixeldungeon.ui.ScrollPane;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.NinePatch;
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import com.watabou.noosa.RenderedText;
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import com.watabou.noosa.ui.Component;
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//TODO: update this class with relevant info as new versions come out.
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public class ChangesScene extends PixelScene {
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private static final String TXT_Update =
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"_v0.4.0:_\n" +
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"New Equipment Content:\n" +
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"- 13 new weapons, 12 rebalanced weapons\n" +
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"- 3 new enchants, 10 rebalanced enchants\n" +
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"- 8 new glyphs, 5 rebalanced glyphs\n" +
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"- 12 new curse effects\n" +
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"\n" +
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"Equipment Curses:\n" +
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"- Curses now give negative effects\n" +
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"- Curses no longer give negative levels\n" +
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"- Upgrades now weaken curses\n" +
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"- Remove curse scrolls now affect 1 item\n" +
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"\n" +
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"Equipment Balance:\n" +
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"- Tier 2-4 weapons do more base damage\n" +
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"- All weapons gain more dmg from upgrades\n" +
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"- Upgrades now remove enchants less often\n" +
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"- Upgrades reduce str requirements less\n" +
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"- All armors require 1 more str\n" +
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"- Encumbered characters can't sneak attack\n" +
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"\n" +
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"Droprate Changes:\n" +
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"- Powerful equipment less common early\n" +
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"- +3 and +2 equipment less common\n" +
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"- Equipment curses more common\n" +
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"- Tier 1 equipment no longer drops\n" +
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"- Arcane styli slightly more common\n" +
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"- Better item drops on floors 22-24\n" +
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"\n" +
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"Class Balance:\n" +
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"- Huntress now starts with knuckleduster\n" +
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"- Assassin sneak bonus damage reduced\n" +
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"- Fixed a bug where berserker was immune when enraged\n" +
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"- Gladiator's clobber now inflicts vertigo, not stun\n" +
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"\n" +
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"Enemy Balance:\n" +
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"- Tengu damage increased\n" +
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"- Prison Guard health and DR increased\n" +
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"\n" +
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"Misc:\n" +
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"- Scrolls of upgrade no longer burn\n" +
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"- Potions of strength no longer freeze\n" +
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"- Translation updates\n" +
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"- Various bugfixes\n" +
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"\n" +
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"_v0.3.5:_ Reworked Warrior & subclasses\n" +
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"\n"+
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"_v0.3.4:_ Multiple language support\n" +
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"\n" +
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"_v0.3.3:_ Support for Google Play Games\n" +
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"\n" +
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"_v0.3.2:_ Prison Rework & Balance Changes\n" +
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"\n" +
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"_v0.3.1:_ Traps reworked & UI upgrades\n" +
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"\n" +
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"_v0.3.0:_ Wands & Mage completely reworked\n" +
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"\n" +
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"_v0.2.4:_ Small improvements and tweaks\n" +
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"\n" +
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"_v0.2.3:_ Artifact additions & improvements\n" +
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"\n" +
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"_v0.2.2:_ Small improvements and tweaks\n" +
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"\n" +
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"_v0.2.1:_ Sewer improvements\n" +
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"\n" +
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"_v0.2.0:_ Added artifacts, reworked rings\n" +
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"\n" +
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"_v0.1.1:_ Added blandfruit, reworked dew vial\n" +
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"\n" +
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"_v0.1.0:_ Improvements to potions/scrolls";
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@Override
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public void create() {
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super.create();
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int w = Camera.main.width;
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int h = Camera.main.height;
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RenderedText title = PixelScene.renderText( Messages.get(this, "title"), 9 );
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title.hardlight(Window.TITLE_COLOR);
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title.x = (w - title.width()) / 2 ;
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title.y = 4;
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align(title);
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add(title);
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ExitButton btnExit = new ExitButton();
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btnExit.setPos( Camera.main.width - btnExit.width(), 0 );
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add( btnExit );
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RenderedTextMultiline text = renderMultiline(TXT_Update, 6 );
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int pw = w - 6;
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int ph = h - 20;
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NinePatch panel = Chrome.get(Chrome.Type.WINDOW);
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panel.size( pw, ph );
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panel.x = (w - pw) / 2;
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panel.y = title.y + title.height() + 2;
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add( panel );
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ScrollPane list = new ScrollPane( new Component() );
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add( list );
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Component content = list.content();
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content.clear();
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text.maxWidth((int) panel.innerWidth());
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content.add(text);
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content.setSize( panel.innerWidth(), text.height() );
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list.setRect(
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panel.x + panel.marginLeft(),
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panel.y + panel.marginTop(),
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panel.innerWidth(),
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panel.innerHeight());
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list.scrollTo(0, 0);
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Archs archs = new Archs();
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archs.setSize( Camera.main.width, Camera.main.height );
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addToBack( archs );
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fadeIn();
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}
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@Override
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protected void onBackPressed() {
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ShatteredPixelDungeon.switchNoFade(TitleScene.class);
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}
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}
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