106 lines
2.3 KiB
Java
106 lines
2.3 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels;
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import java.util.Arrays;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.watabou.utils.Random;
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public class DeadEndLevel extends Level {
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private static final int SIZE = 5;
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{
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color1 = 0x534f3e;
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color2 = 0xb9d661;
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}
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@Override
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public String tilesTex() {
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return Assets.TILES_CAVES;
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}
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@Override
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public String waterTex() {
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return Assets.WATER_HALLS;
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}
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@Override
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protected boolean build() {
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Arrays.fill( map, Terrain.WALL );
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for (int i=2; i < SIZE; i++) {
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for (int j=2; j < SIZE; j++) {
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map[i * WIDTH + j] = Terrain.EMPTY;
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}
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}
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for (int i=1; i <= SIZE; i++) {
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map[WIDTH + i] =
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map[WIDTH * SIZE + i] =
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map[WIDTH * i + 1] =
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map[WIDTH * i + SIZE] =
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Terrain.WATER;
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}
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entrance = SIZE * WIDTH + SIZE / 2 + 1;
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map[entrance] = Terrain.ENTRANCE;
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map[(SIZE / 2 + 1) * (WIDTH + 1)] = Terrain.SIGN;
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exit = 0;
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return true;
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}
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@Override
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protected void decorate() {
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for (int i=0; i < LENGTH; i++) {
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if (map[i] == Terrain.EMPTY && Random.Int( 10 ) == 0) {
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map[i] = Terrain.EMPTY_DECO;
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} else if (map[i] == Terrain.WALL && Random.Int( 8 ) == 0) {
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map[i] = Terrain.WALL_DECO;
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}
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}
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}
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@Override
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protected void createMobs() {
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}
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public Actor respawner() {
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return null;
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}
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@Override
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protected void createItems() {
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}
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@Override
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public int randomRespawnCell() {
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return entrance-WIDTH;
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}
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}
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